BASICS
GMs: Drake(and possible a co-gm once the playerlist is desided)
Host: whoever has the best host
Weekday: Friday
Game time: CET 20-24:00
Start date: Friday 18may
Scenario : egos mod 1453start
forum
Playerlist:
Russia = King John
Ottoman Empire = BurningEgo
England = Drake
France = Earendhil
Spain = Fal
Austria = Dane(barca)
Sweden = Daniel A
Portugal = Unidan ?
Brandenburg = Holisticgod
Poland = ? unknown at this time
Burgundy/netherlands = dropped since madmax didn't wan't it
might be added again by 1550 for dutch
Rules
1. There is a forced peace rule to prevent eternal wars:
If you have been at war for 2 years or more with another nation
- and that nations sends you a stab hitting peace offer
- and you are at stab -3
- and the peace offer is based upon a war score of -99 for you,
then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
2. Vassalship between humans.
If you are vassalised by another human
a) you must stay as a vassal at least 20 years (the vassaliser may cancel the vasssalship any time he wants)
c) you must accept a proposal of alliance(only if the master is atwar)/TA/MA from your Master
b) you cannot enter any other alliance than that of your master
d) you cannot start a war or join a war without consent from your Master
e) apart from that you may do anything you want
3. If you give an opponent MA in a peace treaty you are not allowed to revoke it until 20 years have passed
4. The loan mechanism may not be abused. You may use the loans as a money transfer (then the loan must be for one month and for 1% interest) between two nations when state gifts would take too long time or cost to many diplomats; or you may use loans as a temporary aid for someone e.g. in need to pay back loans
5. Claiming of cultures. If you control 100% of all provinces of a certain culture for at least 50 years you may claim that culture as your state culture.You can claim a maximum of 2 cultures.(persian-cantonese and han cultures cannot be claimed, same for any europian culture bigger then 10provs)
6. No maptrading alowed in anyway with players or ai, this includes :
releasing a ai to let the other player sack the capitol for maps & annex
capturing the capitol in a fake war
7. No alliances between players alowed in peacetime
8. Edits will be kept to a minimal and will only be done between sessions
9. The land/naval slider is locked at 5 at all times(exeptions are if its moved by event in wich case it will be fixed by edit after the session)
10. Events that will be slept :
-both spanish bancrupty events
-treaty of tordesaille
11. Goldrule : the session ending after 1600 will be used to chek goldincome for every player,
each player will receive 1inflation for every 200income they make from gold a year regardless where that gold is located.
12. It is forbidden to :
a) attack an enemy fleet with pirates, as well as comparatively very small fleets to inhibit loading/landing
c) Release one or more vassals during wartime, to hinder an enemy
d) Force-burn a manufactory, i.e. repeated move and halt orders to an army in a province with a manufactory
f) Declare a 'fake' war on a country with the agreed aim of either
1. increasing the stability of the nation you declare war on,
2. sack the capitol to gain maps of the other player
3.to change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
4. to use the tp/bb exploit(more info below)
g) release a vassal in order to let the other player dow that ai for maps
h) To DOW a AI nation that are in alliance with a human with whom you have a truce.
i) It will be Forbidden to sign MA's with nation outside europe. This will end in 1600
j)It is forbidden to take persian cultured provs .This is obsolete after 1650
k)It is forbidden to explore with a large fleet to avoid atrition(fleets like 100ships)
l) If you change religion from catholic to counter-reformed you may not switch back until the edict of Tolerance
13. play nice and don't insult others
*bb/tp exploit, give away alot of tradeposts/colonise or provs to loose a big amount of bb then retake all of it after the truce ends for very few bb
Rule Added after start
1 conquisitadors/explorers
-each nation will receive the change to get a random conquisitador & explorer after 1580
-they will be generated random each session after 1580 with the following changes for both 0/1/1
-they will have a relative short time period of 5years minimum/10years maximum and stats average will be kept low xept for maneuver
if for some reason we can't generate leaders with tonio his stats we wll revert to selling explorers or conqs a session wich will be sayd in detail well intime
2 ontime bonus & aar
if you show up ontime you can choose 1 of the 3 rewards listed below
-1deflation
+250gold
-3bb
if you make a proper aar you will be able to choose 1 from the 3 rewards below
+250gold
-1core of choise in a prov you control or own
-3bb
-1inflation
GMs: Drake(and possible a co-gm once the playerlist is desided)
Host: whoever has the best host
Weekday: Friday
Game time: CET 20-24:00
Start date: Friday 18may
Scenario : egos mod 1453start
forum
Playerlist:
Russia = King John
Ottoman Empire = BurningEgo
England = Drake
France = Earendhil
Spain = Fal
Austria = Dane(barca)
Sweden = Daniel A
Portugal = Unidan ?
Brandenburg = Holisticgod
Poland = ? unknown at this time
Burgundy/netherlands = dropped since madmax didn't wan't it
Rules
1. There is a forced peace rule to prevent eternal wars:
If you have been at war for 2 years or more with another nation
- and that nations sends you a stab hitting peace offer
- and you are at stab -3
- and the peace offer is based upon a war score of -99 for you,
then you must accept the stab hit peace offer.
Note: it is recommended that you pause the game and inform your opponent that you are about to force him to a peace this way, then he can check the current WS.
2. Vassalship between humans.
If you are vassalised by another human
a) you must stay as a vassal at least 20 years (the vassaliser may cancel the vasssalship any time he wants)
c) you must accept a proposal of alliance(only if the master is atwar)/TA/MA from your Master
b) you cannot enter any other alliance than that of your master
d) you cannot start a war or join a war without consent from your Master
e) apart from that you may do anything you want
3. If you give an opponent MA in a peace treaty you are not allowed to revoke it until 20 years have passed
4. The loan mechanism may not be abused. You may use the loans as a money transfer (then the loan must be for one month and for 1% interest) between two nations when state gifts would take too long time or cost to many diplomats; or you may use loans as a temporary aid for someone e.g. in need to pay back loans
5. Claiming of cultures. If you control 100% of all provinces of a certain culture for at least 50 years you may claim that culture as your state culture.You can claim a maximum of 2 cultures.(persian-cantonese and han cultures cannot be claimed, same for any europian culture bigger then 10provs)
6. No maptrading alowed in anyway with players or ai, this includes :
releasing a ai to let the other player sack the capitol for maps & annex
capturing the capitol in a fake war
7. No alliances between players alowed in peacetime
8. Edits will be kept to a minimal and will only be done between sessions
9. The land/naval slider is locked at 5 at all times(exeptions are if its moved by event in wich case it will be fixed by edit after the session)
10. Events that will be slept :
-both spanish bancrupty events
-treaty of tordesaille
11. Goldrule : the session ending after 1600 will be used to chek goldincome for every player,
each player will receive 1inflation for every 200income they make from gold a year regardless where that gold is located.
12. It is forbidden to :
a) attack an enemy fleet with pirates, as well as comparatively very small fleets to inhibit loading/landing
c) Release one or more vassals during wartime, to hinder an enemy
d) Force-burn a manufactory, i.e. repeated move and halt orders to an army in a province with a manufactory
f) Declare a 'fake' war on a country with the agreed aim of either
1. increasing the stability of the nation you declare war on,
2. sack the capitol to gain maps of the other player
3.to change the religion of a protestant or Counter-Reformed-Catholic nation back to Catholicism before the Edict of Tolerance.
4. to use the tp/bb exploit(more info below)
g) release a vassal in order to let the other player dow that ai for maps
h) To DOW a AI nation that are in alliance with a human with whom you have a truce.
i) It will be Forbidden to sign MA's with nation outside europe. This will end in 1600
j)It is forbidden to take persian cultured provs .This is obsolete after 1650
k)It is forbidden to explore with a large fleet to avoid atrition(fleets like 100ships)
l) If you change religion from catholic to counter-reformed you may not switch back until the edict of Tolerance
13. play nice and don't insult others
*bb/tp exploit, give away alot of tradeposts/colonise or provs to loose a big amount of bb then retake all of it after the truce ends for very few bb
Rule Added after start
1 conquisitadors/explorers
-each nation will receive the change to get a random conquisitador & explorer after 1580
-they will be generated random each session after 1580 with the following changes for both 0/1/1
-they will have a relative short time period of 5years minimum/10years maximum and stats average will be kept low xept for maneuver
if for some reason we can't generate leaders with tonio his stats we wll revert to selling explorers or conqs a session wich will be sayd in detail well intime
2 ontime bonus & aar
if you show up ontime you can choose 1 of the 3 rewards listed below
-1deflation
+250gold
-3bb
if you make a proper aar you will be able to choose 1 from the 3 rewards below
+250gold
-1core of choise in a prov you control or own
-3bb
-1inflation
Last edited: