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antrachton

Lt. General
2 Badges
Oct 9, 2018
1.317
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  • Cities: Skylines - Natural Disasters
  • Cities: Skylines Industries
Right... so let's start in the old days (with a small exception for transportation - no carts, no horses but cars ;) The same (almost) way as Akruas does it in his Altengrad video series (with a notable difference - I always start there and can never get to contemporary times due to the game getting slower and slower... and slower).

In this part, here is my medieval Friedschol, with 2 surrounding villages: Kalastaa and Preddvor.
Friedlichstaad 2019.jpg

Starting with the lonely Friedschol Castle ... that was money devouring machine! Had to quickly build a village nearby and turn it all into a Park Area, to make money for moving in, and going to and back from work in fields - there was only one road to the farm fields and that led over just a single tiny bridge over the local river.
This gave me a considerable income and was a very big boost to my budget.
Friedlichstaad 2019 zones.jpg

Friedlichstaad 2023 income.jpg

That was only 342 serfs in my castle village (but less than half of households was filled in, could have been potentially 750 inhabitants!), plus 712 in Preddvor on the other side of the river.

By 2066, the town got its own little market, church and a town hall (as if my castle wasn't enough!). But it lost part of its lands when a fishing settlement Kalastaa seperated.
Friedlichstaad 2066.jpg

Got its own schools (primary and high school and a tiny university), fire brigade, as well as first walls. And by 2073 it was of nearly 2600 inhabitants.
Friedlichstaad 2073.jpg


The town remains medieval, with its randomly thrown streets, shops and workshops (by the way - if someone could make some forges, other crafts shops and more variety in buildings (not that it's not enough, but we get bored after few minutes stroll in my town and seeing the same streets everywhere ;)) that would be fantastic!), it becomes charming little gem and evolves into a local center for trade... in grain as for today - 2116.

Friedlichstaad 2116.jpg


Kalastaa - still a small fishing village in the shadow of Friedschol's walls, it has its own tiny attraction - flying fishing boats! Ever wanted the flying Dutchman and was too scared to go to the Dutchman's Lodge in Twin Peaks? Kalastaa with its 455 population, will bring you peace ;)
Friedlichstaad 2116 - Kalastaa.jpg


Following the road from Kalastaa through the Kalastaat Gate into Friedschol we can clearly see that by-passing the gate charges (some need to go through the Kalastaat Gate ticket office) doesn't bring much harm to my budget! I am earning a... well... a meager 1300$!
Friedlichstaad 2116 - Kalastaat Gate.jpg

The same is at the other 2 gates (although north gate, the Cooks Gate, is a poor performer):
Friedlichstaad 2116 - gates income.jpg


There's a little Harbour, as well as the Oak Mill - both bringing some additional income from fishery (it's farming ladies and gentlemen, nothing stranger than fiction) and farming (this time land type of farming).
Friedlichstaad 2116 - harbour.jpg
Friedlichstaad 2116 - oak mill.jpg


With Preddvor of 1000 population and Kalastaa just below 460, this leaves Friedschol with just over 5200 town dwellers. They still have free schools, but as I get more and more greedy, I may start charging them for getting that precious education. That should be for those who can afford it only! ;)
Let's see how they live:
the view from the Main Gate
Friedlichstaad 2116 - Main Gate view on the town.jpg

Main Market

Friedlichstaad 2116 - market sq.jpg

The second market... people living there got a strange taste in art:
Friedlichstaad 2116 - 2nd market.jpg

no... not this one, the one below:
Friedlichstaad 2116 - 2nd market arts.jpg


I'm sure the local bishop will take it down soon enough ;)

And some mosre streets:
Friedlichstaad 2116 - streets 1.jpg

Friedlichstaad 2116 - streets 2.jpg

Some seem to herald my new name in the streets - they should meet a swift end... I need to install some gibbets or scaffolds (anyone has it somewhere in the workshop?).
Friedlichstaad 2116 - streets herald.jpg


In case anyone asked - my street network seems to be perfectly fine, sneaking all around the hills and slopes... with the road around the Main Market Square not being treated as a road! Strange.... It's called Cobblestone Lane so maybe don't use it.
Friedlichstaad 2116 - road network.jpg
There still remains a bit of space within the town walls to fill in.


Thank you all countless creators for making all our cities so wonderful! :)
 
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Right.... That's a very slow progress. I guess That's how long it takes for a medieval village to become a tiny town, with some help of the local count.
The region is heavily modded, otherwise the game wouldn't be interesting and not very chanllenging, if someone asked.

Now, as for 2235, new town got located in the same area, further down the river, where ships can get. Lubeck started grand, with its market so vast that it easily contained merchants from all other maps ;)

Let's have a look on maps first.
The whole map below show every single settlement that appeared so far:

Friedlichstaad%20223501.jpg


And main town, Friedschol, with the castle and surrounding villages:

Friedlichstaad%20223501%20Friedschol.jpg


Aquitania - quite monolithic in style with little variation; its 770 settlers opted for one simple style. As they commute to work to Friedschol, or further up to one of few farming areas or fishing harbours.

Friedlichstaad 223501 Aquitania.jpg
Friedlichstaad 223501 Aquitania.jpg


Next to it sits Alytus - with just over 400 inhabitants, its tiny market and a little church, it presents idyllic picture of life on a mountain slope ;)
Friedlichstaad 223501 Alytus.jpg

They come from all over the world, and there are some Aussies, who created their own street.

Rybnitz, located on the opposite side of the hill, has got a little fishing harbour, 1200 citizens, a very nice little market, with a church overlooking the town. It's much more densly built up than the other 2 settlements:
Friedlichstaad 223501 Rybnitz harb.jpg

Friedlichstaad 223501 Rybnitz market.jpg

Rybnitz Harbour is a small fishing port producing just around 16 tons of crops - all of which goes to mills and bakeries in Friedschol.

Latky - a small Slavic settlement of about 880 dwellers. Most of them works on farms or in Friedschol.
Friedlichstaad 223501 Latky.jpg



Pemdorf (2750 citizens) and Znojmo (820) being of same character - 2 small settlements with a church and a market (Pemdorf has actually got 2 markets), and most people working in the farms or in Friedschol.
Pemdorf:
Friedlichstaad 223501 Pemdorf.jpg


Znojmo:
Friedlichstaad 223501 Znojmo.jpg


Nontron - French settlement on an island, turned by now into a farming powerhouse. With total population of 4600, it is a place where fishermen and farmers produce about 180 tons of crops, processing it and taking full control of production chain up to bakeries. Successful little town! But with only 1 gate into the town, it can get pretty busy there.
Friedlichstaad 223501 Nontrum gate n farms.jpg

Friedlichstaad 223501 Nontrum gate.jpg

Nontron Harbour:
Friedlichstaad 223501 Nontrum harbour.jpg

And a lovely Nontron Bay (920 ppl) - part of Nontron but with influx of people from Central America (!), Spain and Middle East. It's got few hotels for those who would like to stop in a quiet place.
Friedlichstaad 223501 Nontrum Bay.jpg


Friedschol - managed to develope into a larger medieval town. It's got typical medieval arrangment where merchants had their workshops at the back of their shops, if they didn't share the same space (they also had houses above, which could be done here as well, that should help in spreading diseases across my city ;)):

Friedlichstaad 223501 Friedschol guilds.jpg


There's a new convent in the city, Perky Convent, taking on education - obviously they charge a lot for going there (this is all pre-Campus DLC):

Friedlichstaad 223501 Friedschol Perky Convent.jpg
 

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