Hello! Since we've had a lot of Dev Journals already, we decided to make a list of all the journals available for better navigation. It will be updated with the new entries as the time goes.
- Dev Blog #49 - Construction Industry
- Dev Blog #48 - Making Art in FOUNDRY
- Dev Blog #47 - Dev Insights & Construction Industry preview
- Dev Blog #46 - Force of Nature
- Dev Blog #45 - Decor, Creative mode and Trailer event
- Dev Blog #44 - Year Recap & Decorative Objects
- Dev Blog #43 - Shader Shenanigans
- Dev Blog #42 - Long distance transportation
- Dev Blog #41 - Regrowable Plants & Trees
- Dev Blog #40 - Localization system
- Dev Blog #39 - Next Fest Recap
- Dev Blog #38 - What's next?
- Dev Blog #37 - Assembly Lines
- Dev Blog #36 - Charting the World of FOUNDRY
- Dev Blog #35 - Drilling Down into the first-person Rendering
- Dev Blog #34 - Loader Reworks
- Dev Blog #33 - The Content Factory
- Dev Blog #32 - Curve Appeal
- Dev Blog #31 - Smokin' it Up in FOUNDRY
- Dev Blog #30 - Everything in Moderation
- Dev Blog #29 - Underground Mining Rework
- Dev Blog #28 - Light at the end of the Tunnel
- Dev Blog #27 - Adventures of Computer Rendering
- Dev Blog #26 - Message from MrMcDuck
- Dev Blog #25 - The Roadmap
- Dev Blog #24 - A partner for FOUNDRY
- Dev Blog #23 - The usability Patch
- Dev Blog #22 - Blast Furnaces
- Dev Blog #21 - The Blog is Back
- Dev Blog #20 - Update 0.3
- Dev Blog #19 - Current Tasks
- Dev Blog #18 - New Energy System
- Dev Blog #17 - New Lighting System
- Dev Blog #16 - Progress Report 0.3
- Dev Blog #15 - Road to 0.3
- Dev Blog #14 - Winter Progress Report
- Dev Blog #13 - What's next?
- Dev Blog #12 - Experimental Branch
- Dev Blog #11 - Steam & Near Future
- Dev Blog #10 - Bonjour, Update!
- Dev Blog #9 - Localization
- Dev Blog #8 - Out now!
- Dev Blog #7 - Release Week!
- Dev Blog #6 - Path to Release
- Dev Blog #5 - Weekly Progress
- Dev Blog #4 - Weekly Recap and Launch plan
- Dev Blog #3 - Performance Challenges
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