Hi,
Two things first.
1. I actually didn't send that email. I rechecked my sent file. Sorry.

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2. Instead of correcting the file as I did the other time ( though I didn't send it) I'll just make comments here.
A. Credit
I think I ought to be included in the credits.
B. Council Changes and Stats
The council random event changes were an neat little approach, but I'd actually like to see them go. I had intended them as a filler until a proper build was done. I often get a lot of country-speicifc random event ideas, but there is a lot of pressure on random events. Thousands already jostling for the odd occurance. It would be better if the councils could simply have more variety.
Alternatively, have just one random for council changes with four balanced options. The ai will mostly take action_a, of course, so make it something like -1 DIP, -1 MIL +2 ADM which is good for an AI country.
As for the various councils, we also need to bring their stats down a bit. I think they are a little too good. Instead of the standard being a 5, 6 and 7 the standard ought to be a 4, 5, and 6, with occasional variations up and down to represent better years, maybe. That one really good leader is fine, but the Civil War needs to be made even worse, I think.
c. Trade Events
Great new approach. But there need to be events that cancel each of those, triggered as soon as the Haudos are not neighbours, representing the end of the fur trade and reversing the provincetax increases.
D. Weapons
The Weapons of the Ghosts triggers off event 102, but you have that as 'Vacant'. The idea is that weapons become available if trade flourishes with the Europeans, so the event needs to trigger off one of the core trading events using OR = { event = 730xxx event = 730xxx etc }.
E. Intermarriage
I had rewritten the intermarriage events, and below is one example. I don't agree with the province tax increases, it's moreappropriate to show technological change (new ideas from new people) through infra increases. Infra eventually changes tax incomes too. Plus, provincetax increases will encourage invasion from players and ai, as the province is now base-wealthier, not just wealthier for the Haudos, as they are if the Haudo infra level goes up.
I also felt that the DP changes and monarch stat changes for the Europeans were too great. To some extent this is happening on the edge of a larger empire and shouldn't be quite so influential on the homeland culture and the leadership there.
event = {
id = 730112
random = no
country = OHI
trigger = {
event = 730106
event = 730206
NOT = {
war = { country = EIR country = OHI }
}
neighbour = EIR
}
name = "Intermarriage with the Irish"
desc = "Despite our different traditions and the resistence of some within our community, the union of Haudenosaunee women and the Irish traders, scouts and soldiers has continued now for a generation. The result is that we have grown in numbers and strength, it seems. We have learned a great deal from these new men among us, and their children have now grown to become leaders, people with skill and wisdom. There is now not so great a difference between our peoples."
date = { day = 1 month = january year = 1525 }
offset = 15000
deathdate = { day = 29 month = december year = 1819 }
action_a = {
name = "A change we embrace"
command = { type = population which = -2 value = 750 }
command = { type = population which = 84 value = 1000 }
command = { type = population which = 89 value = 500 }
command = { type = infra value = 5000 }
command = { type = revoltrisk which = 360 value = 1 } #social tensions
}
}
event = {
id = 730206
random = no
country = EIR
trigger = {
event = 730106
neighbour = OHI
OR = {
owned = { province = 69 data = -1 }
owned = { province = 88 data = -1 }
owned = { province = 85 data = -1 }
owned = { province = 87 data = -1 }
}
NOT = {
war = { country = EIR country = OHI }
}
}
name = "The Intermarriage Question"
desc = "Our settlers have estabilished friendly relations with the dominant local tribe of the Haudenosaunee. Some of our people have begun marrying the locals and creating mixed-race families. This is economically a good idea, but our international prestige may suffer from breeding with savages."
date = { day = 1 month = january year = 1540 }
offset = 350
deathdate = { day = 30 month = december year = 1577 }
action_a = {
name = "Encourage it"
command = { type = population which = 87 value = 100 }
command = { type = population which = 85 value = 100 }
command = { type = population which = 69 value = 80 }
command = { type = population which = 88 value = 80 }
command = { type = domestic which = innovative value = 1 }
command = { type = DIP which = -1 value = 60 }
command = { type = relation which = OHI value = 50 }
}
action_b = {
name = "Discourage it"
command = { type = relation which = OHI value = -50 }
command = { type = sleepevent which = 730112 }
}
}
F. Brittany
Brittany appears twice in many of the sequences. Not sure if this is intentional.
G. CoT event
This needs to get more complicated! I love the idea that there's this great prize for working with the fur trading Haudenosaunee. It's historically muchmore accurate. The problem is that currently the eent won't fore because - I almost guarentee you, there WILL be a CoT in one of those provinces. Unless we downgrade the base chance for those places to get one. Then it's more likely for the event to trigger. BUT, then we'd need back-up events incase the whole cycle fails (Haudos are destroyed, say) to have a CoT appear in that region 'normally' (or maybe we don't , hmmmm ).
Alernatively, we have events that cancel CoTs in that area if the Haudos exist.
I also think that the range of provinces required to NOT have a COT needs to be larger. There is once in the Caribbean. One might appear in the Georgia region. And Eire will likely get one in the maritime provinces, because they are there so early. Potentially, that would be four CoTs in the east-coast to caribbean region. Not inappropriate for the 1800s, but too many for the 1600s.
Maybe let's start by reducing the chance of a CoT in the New England region and then seeing how it all playests. Please, when you send me the final files for 6.02, could you remind me to do that change?
Overall, great work. Very excited.