Galactic Pacification for Dummies
Lecture the Sixth: 2250-2260
Welcome, class!
Are you bored with the focus on building outposts and rapid expansion? Are you worried about the state of the fleet? Or just desirous of more hot spreadsheet action?
It so, this might be your lucky day.
Strengthening the Empire
I am mostly done building outposts; Oh, there are a few areas that will be filled when I have the time, for aesthetic reasons if nothing else, but mostly... things are fine on that front.
My surveying efforts will increase with the hiring of ever more scientists. I have 13/7 currently, 3 available in the internal pool, and 3 in the external, and I will be hiring all of those when I have survey ships in need of a scientist. Well, all of them except for Roggesh Whipsail, who costs 10 alloys/mth
before the upkeep increase for being over the cap. More about that in a moment.
2250: Available Scientists
Diplomatically I intend to continue convincing others to join the empire and, of course, tweak existing contracts for the good of all, ensuring that the vassals can develop and the empire thrive. I'll be able to devote more influence to this, which should overall increase the smooth running of the vassal-economy.
The Moij-Huxgan Consciousness has settled only one of the 15 planets in their territory, with another 4 nearby in systems they haven't claimed, which is a very inefficient use of resources. Since they have come to love Undaunted After All's leadership so much, she promises to teach them how to expand and will inititate integration efforts at the earliest possible date starting mid 2250. What could possibly go wrong?
Overall, with increasing sources of influence income and the loss of the huge outpost-expansion influence sink, I will have influence left over even when I redouble my internal diplomatic efforts.
Which means as I am sure you must have guessed by now, paying more attention to the Galactic Community. It is time to shape the Galactic Community into being the United After All's Community. It has just entered session to vote on Cooperative Research Channels, and there is nothing I can do about that.
Next up is Buzzword Standardization, closely followed by forming the Galactic Market, which I want. Since I intend to subjugate at least two of the the seven supporters of Buzzword Standardization this decade, I should be able to ensure that Founding the Galactic Market reaches the top spot and gets passed instead.
Finally, while I did manage to destroy those Ancient Drone Destroyers guarding Jsmak, it did cost me a fair number of low-tech corvettes. I didn't even get around to destroying the Psionic Entity in its isolated system, and there are those Hive Asteroids interrupting trade and... Well, one thing with the other, my low-tech corvettes are excellent for piracy suppressions and destroying minor threats, but it is time to build a build a hunter fleet with rather more bite to deal with the remaining inconveniences.
This will require me to build up my naval capacity, but I recently researched Starholds and Naval Logistics offices, so that should not be a problem.
This will require a lot of alloys, so I need to substantially upgrade my alloy production. I will also want a lot more priests as well as some more researchers, but with 37 planets busy growing POPs in 30-40 months each, that should be possible.
In addition, I will be shuffling POPs around to make all my most valuable planets reach 25 POPs at least temporarily for a Planetary Capital and a PSI corps, to upgrade their production.
Altogether that's a lot more minerals I will need as input, and I am rather counting on an increasing number of subjects to pay for that even as I repay them with protection and science for joining.
Between ships and starport upgrades, my energy upkeep expenses are about to increase significantly, but fortunately I had foreseen that so my ongoing bilateral minerals-for-energy trade deals were agreed on a 10 year basis rather than 30, and two out of three are ending in 2254, Together with new subjugations, it should stabilize energy and minerals so I an stop my current sale of 300 food/mth to balance the budget.
Put all this together and you get,
2250: The Plan, More or Less
Realistically I won't get to do all that, but my priorities have now been decided. Looking to the future, I will designate all planets of size 20 and up as Arcology Prospects. These are the planets I will be focusing on, and to make them easier to recognize at a glance in the interface I Append AR<size>_ to their name, so e.g. Home After All becomes AR21_Home After All.
The Grand Survey Plan
So before 2255 I expect to have another 5 scientists surveying, and then I'll hire those available in 2255 when there'll definitely be science ships ready for them, and then probably do the same in 2260...
At this point you might find yourself wondering,
is the professor out of his mind?
This means a decade of lost experience for scientists as they will earn only a trickle. I can certainly afford the increased unity upkeep, but is it really worth reducing scientist experience gain to 10% or less, you might ask?
Well, yes and no.
There are still vast areas unsurveyed in the galactic north-west and south-west, so I will definitely find a lot more anomalies to investigate, but for those of you not keeping count by checking the end-of-lecture save points, I already have 91 awaiting investigation.
Surely that's enough without further surveying? If I started investigating them now, or, really, decades ago, I would have found lots of stuff to help me out, stored science, new deposits, the lot. And all I have investigated are a very few anomalies that prevented planets from being colonized, the one that granted Magical Lark expertise in Propulsion, and one or two other high-value anomalies.
But here's the thing.
While scientists level very, very, slowly when I employ a lot more than the cap, they level very, very, fast when an scholar with Vibrant Storyteller chains anomaly-investigations.
That requires a level 8 scientist. Unstudious Conclusion is currently level 5 with 3513xp out of the 5000 xp for level 6.
2250: Unstudious Conclusion, the Foremost Scholar of the Day
I have found the Webworks anomaly, which increases the level of the investigating scientist by 1, so all that is required for her to become a Vibrant Storyteller is to reach level 7 and investigate that anomaly. That is another 6900 xp.
If I didn't employ more scientists, just stayed at 7/7 chaining investigations with her to gain 75xp for each, with her +50% xp modifiers for 112.5xp each. This means that were she to level only by chaining investigations, which is a faster way of gaining xp than surveying when the scientist is higher level than the anomalies, all else being equal she would only need to investigate (6900xp + 1487xp)/(112.5xp/anomaly) = 74.5 anomalies... Okay, that is doable but it wouldn't leave many left over to level the other scientists, though of course I would still find more anomalies as I would continue surveying with the 6 others, just not
as many.
Of course, I would want to seat her on the council when triggering agendas, which would significantly reduce the amount required. Currently I am completing Psionic Supremacy, which will be followed by Expand the Council, and only after that, in the 2260s, will I start thinking about chaining Mind over Matter for rapid council experience gain, but still. That would definitely be one agenda at level 5 (5*150xp = 750xp) and one at level 6 (6*150xp = 900xp), for a total of (750xp+900xp)/(112.5xp/anomaly) = 14.67 anomalies fewer required.
And there's that Neural Tissue Engineering rare tech I picked up by stealth from the Psionic Entity's system to research, which gives +25% xp gain, and there are other sources of xp gain available such as spending minor relics on +10% xp gain once I learn the requisite tech, so.... It wouldn't be that much, surely.
Also, it is quite some time since we recruited Vas the Gilded. Since the simulation checks for renowned leaders at the start of every decade, and recruiting one sets a two decades-and-a-bit cooldown, one might be offered sometime during 2250 or 2260, and as the Alarians are now spiritualist/fanatical xenophiles that means they are eligible to the two spiritualist ones and the two xenophile ones, which means a 1 in 4 chance of being offered Nasuz Demetor, who is a Vibrant Storyteller in his own right, if I am offered a renowned paragon at all, that is, which I very well might be.
Chac1, kindly slap HistoryDude. His snoring risks awakening the rest of the sleepers.
So all things considered? I'll plan on a lost decade of scientist xp, finding as many anomalies as possible while only investigating the most important I find, and then take stock next decade or earlier if changed situation warrants.
Most likely I'll finish all surveying in the early 2260s, then fire all surplus scientists, and rapidly level Unstudious Conclusion to level 7, and thus 8 by Webwork, and start raising all scientists to high levels in the 2270s... by which time I will hopefully have recruited scientists with the bureaucratic trait who will serve as great governors.
No, the delay to scientist governor leveling is not a great loss, and if you don't already know why, rest assured that you will learn soon enough.
So the odds are that by doing things this way I end up with high level scientists across the board slower, but not that much slower, don't benefit much from anomalies the next decade, and get scientists with destiny traits on the council by the early 2270s later than mid- o late 2280s, but in return, I have increased chances of getting the very best anomalies due to finding a lot more of them and have time to build a much stronger science infrastructure ensuring that the rewards from investigating anomalies are truly massive.
Ideally this will be happen around the time I have completed all traditions and found Ascendancy Theory for a truly spectacular increase to research.
But that's all theory – it might not work out that way.
It might work out even better, in case I am lucky enough to be offered Nasuz Demetor, giving me the best of both worlds rather than having to earn it.
And it might work out worse, some unexpected development requiring me to research faster with need of stored science, in which case I would start investigating some appropriate anomalies to ensure I did just that.
Either way, I have a plan that can easily be adapted to changing circumstances, and is strong regardless of developments.
THAT is how a strategist plans. Not in months, nor in years, but in decades.
The Hunter Fleet
For those of you still awake my students, it is time to talk about your favourite subject: WAR. Or at any rate death, destruction, devastation, defenestration, and all those 'd'-words so favoured amongst undergraduates.
For as mentioned, it is time to build a fleet with real bite. A hunter fleet capable of dealing with significant threats.
Such as the astroid hive. Now, if you checked the
Guardians: Annoying or Lethal? chapter in the Guidebook to Leviathans, you will have noted that the recommendation is building carriers, this being the ideal counter to the waves of strike craft asteroid hives launch.
You might also – being the mighty undergraduate conquerors that you are – have noted, correctly I might add, that strike craft are also excellent counters to the Psionic Entity.
So you are probably salivating at the thought of my diverting significant engineering research to gaining destroyer, cruiser, and carrier operations technology.
I am not going to do that.
I am going to use a much more potent weapon and, more importantly, one that I recently researched all the prerequisites for, which means I can put it into production immediately.
2250: Behold the future of warfare!
The Impudent Wretch is a mighty torpedo frigate with state-of-the-art T1 weapons and T2 defenses, the most important of which is being undetectable until it uncloaks and fires upon an unsuspecting enemy.
Due to the necessity of turning shields off while cloaked, it has no shields, only armour,
Yes indeed, the humble frigate, so often derided, will be the sole constituent of my hunter fleet, for when you are hunting big game nothing else comes even close to the cost efficiency of a torpedo alpha strike unleashed at point blank range from cloak.
20-25 should be enough to destroy the Psionic Entity with negligible losses, and a few more frigates, perhaps with one of my corvette swarms acting as decoys for their strike craft, should be easily capable of defeating the asteroid hive, clearing the asteroids one at a time.
Oh, Composer!
Incidentally, this is as good a time as any to take note of the fact that the Composer of Strands has been diddling with the original Alarian species, who are no longer Talented but instead Industrious.
2250: The Composer of Strands was here
Since I am focusing on the beta-Alarians for future growth and don't have gene tailoring to revet the change anyway, I'll just ignore this for now except noting that Alarian leaders are – for now – more vulnerable to negative traits, which pretty much decides that the next tradition pick will be the Mind and Body rather than the Greater Good Harmony tradition.
Also, I must remember to set all the assimilated species to residency citizenship, as the core of the empire is Alarian, while everything
but the core are alien vassals. Their realms, their rules.
Rulers Redundant?
This is in some ways the greatest inefficiency I have allowed to stand, and it is about time to stop. Simply put, rulers, be they politicians or merchants, are inferior compared to priests.
Early it made sense to have ruler jobs enabled since the alternative, priests, would require extra resources spent on a temple and a city district to support it, and minerals were in short supply and building queues often kept busy keeping up with regular expansion.
But for decades that has not been the case, and every single POP working as a politician would have benefited the empire more if it had been working as a priest. And sure, the demotion time for politicians made it unattractive in the short term to disable their jobs, but employing them in a marginal job for decades because of that
is inefficient in the long term, a net loss to the overall economy, even it it is convenient.
So since I have the Kinship Harmony tradition and am guaranteed that everybody demotes quickly, it is time to start disabling politician jobs just like I am already disabling culture worker jobs (inferior to priests) and enforcer jobs (telepaths and high stability covers most crime for now).
Now, let us see what happens next.
2250: Marauders Want my Stuff
2250: WE ARE HUNGRY!
Rather than waste time or ships fighting the marauding horde, I hand over a lot of food and wish the well-fed barbarians good digestion. The Alarians probably won't mind taking the easy way out and maintaining the peace rather than suffer unnecessary bloodshed, and it is a cheap prive to pay given the size of their economy.
2250: New Terms for the Moij-Huxxgan
2250: Preparations for Integration
Though I can only start integration by the seventh month, I can lay the groundwork now – including a pledge of loyalty – to let loyalty regrow before integration commences.
2250: The Quentian Confederacy Subjugation
Let me spend a bit longer on this particular subjugation, taking all you have learned so far into account to predict the loyalty outcome.
2250: Relations Pre-subjugation
Relations are 430, corresponding to 4.3 loyalty/mth. Trust is fairly low, at 103/50 at this point, but we know that
over time grow to 250/100 or 250/150 if they pick Diplomacy as a vassal, and that since they'll be in federation as well that is +50/+50 to relations they will gain immediately, making 530 the starting point, and simply with the passage of time they will increase relations to 730-780 excluding other considerations, for 7.3-7.8 loyalty/mth.
How quickly will loyalty grow once they are a vassal? Very quickly. +1.0 from being in federation, +0.25 for being vassal, +0.1 for research agreement, +0.1 for embassy, modified by +33% from Direct Diplomacy tradition and +5% from Vas the Gilded being an ambassador – all taken together, +2.0 each month. And that's just their trust. The Alarians trust will grow almost as fast, though to a lesser cap. Even if they don't have diplomacy traditions, it is at least 1.2 from federation, agreement, and embassy, giving 3.2 opinion change total per month (up to cap), or 10 months to add 0.32 loyalty/mth, every mnth.
What about other factors affecting loyalty?
We know they are spiritualist egalitarian xenophobes. Since the Alarians are fanatically xenophile spiritualists, we have one ethics in common and one opposed, and not just opposed, but fanatically opposed. This means a -1.0 loyalty/month ethics penalty.
We know that the our current vassals suffer a -3 Divided Patronage penalty, which will increase to -4 when the Quentians are subjugated.
We also know that the current vassals suffer a -107 penalty to opinion from the vassals total fleet strength compared to the Alarians, and this penalty will increase when the Quentians join.
So all taken together, we know that before the subjugation terms are considered, the initial loyalty/mth will at most be this (530-107)/010 – 1 – 4 = -0.77, and that it will absent other considerations become loyal in the long run due to trust increases so long as it doesn't decide to declare independence first.
This means that it will have to be a very generous subjugation if I don't want the Quentians to have negative loyalty for the longest time, but that if I am willing to accept disloyalty for a year or too – perhaps sweetened by a +100 “good trade” deal for +1 loyalty/mth, a modestly generous one will do.
So I decide on a standard Prospectorium pitch with Integration Prohibited (+0.5), Joining all Subject Wars (+1.5), 2 Holdings (-1.0), Unified Sensors (+0.25), 30% Research Subsidies (+1.5), 30%, Basic Resource Tax (-1.5) and 15% Advanced Resource Tax (-0.75) for a total of modifier from terms of +0.5 and a starting point of -0.77 + 0.5 = -0.27.
This will quickly become positive through trust gain; Remembering the earlier calculations you can see that
at most it will be 9 months, and if I throw in a good trade deal to hurry it up they'll start building loyalty immediately... so let me do that.
2250: Serve me and Prosper!
I went in detail with this example so you know what to look out for. In practice, you'll soon get a good feeling for what level of initial burden you want to impose. Just remember the most important rule here: It is better to err on the side of generosity.
Erring on the side of generosity will at most cost you the loss of some taxes until you have time to adjust the vassal contract five years later, while erring on the side of extorting resources may cause a rebellion or, worse, a vassal with a stunted economy, which is a bit like pissing in your trousers for warmth. Sure, you are warm
now, but in the long run you are likely to regret it.
2250: The Case of the Missing Scientist
2250: A Scientist from an Observation Platform is missing
Experienced conquerors and pacifiers will know that most likely he has gone native, a victim of messiah complex, technologically uplifting one of their nations, making himself its leader, and after that succeeds, he'll declare war on the universe, secure that his vibrant civilization will make up for their lack of firepower and common sense with superior strategy provided by his genius.
Well, it is either that or he's joined a native sex cult.
One would think they would screen technical personnel for such delusions, but in my own real-life experiences with other galaxies most empires find it cheaper to employ moderately unsafe differently sane scientists in remote outposts than to to try curing them.
Which presumably explains how you lot made it into my class.
So as unlikely as it might seem, the simulation is absolutely right to treat this as a real threat to peaceful pacification.
No doubt it will all end in tears. It always does.
2250: The Luminary's Hand
In an astonishing twist, the Luminary is now recognized as the power both on the throne and behind it. She's just
that good. And flexible.
2250: Level 8, Grey Eminence.
2250: An Ever Closer Union
Only 27 months? Fast, isn't it? That's because the Moij-Huxxgan never bothered to settle anything but their homeworld. “We are life-seeded, we wouldn't know to life anywhere else”, they say... But I ask you, when they control 14 other habitable planets,
shouldn't they at least have made the effort? Now they'll get a chance.
2250: Integrate This!
2250: And a Broken One
Magical Lark makes a fortunate find, some mysteriously(tm) abandoned settlements.
2250: Whatever Could This Be?
You know it. I know it. We all know it. This is one of those anomalies that must be investigated immediately, and investigated by a council member at that, ideally one you plan to use long term.
Fortunately she's all that, so magical Lark is told to investigate immediately.
2250: Ooh, Intriguing! Investigate further
2250: Brain Slugs! For me, and you, and you, and you...
The brain slugs, happy to have been rediscovered, are overjoyed when I allow them to bond with any Alarian, who is both willing to undertake the life-long symbiotic bond and acceptable to one of the brain slugs.
2250: Two beta-POPs and one Alpha-POP. It is a start
Since people with brain slugs despite their significantly increased mental capacity, or perhaps because of it, sometimes overthink matters when it comes to reproduction resulting in an overall -25% growth penalty, I will try to restrict brain slugs to settled populations.
Of my current leaders, Magical Lark is not the only one found to be acceptable to the brain slugs. So is the scholar Unstudious Conclusion and the retired fleet officer Terrified Slash, the scientist council candidate. Amongst the officials only one was found compatible and accepting, Mostly Harmless Pedant, the politician.
2250: Brainiacs of the Future
2250: Communing with the Shroud
It is my pleasure to report that this 5-year attempt at communing with the shroud is particularly successful. For the sake of my sanity, if not yours, I will from now on only report these results if the outcome is of great interest, whether for better or for worse, not if it is some insignificant boon or curse.
2250: Research boost? Don't mind if I do
2252: Integration Completed. What the Dumboozle?
So the good news is that the integration is completed and the Moij-Huxxgan Hivemind greets us with 16.2 billion open arms in a stunning display of synchronicity.
2252: One of us, one of us!
Their planets are now ours to settle, after which, having taught them how to coexist with others, I will release them to run the own affairs, just as is the plan with the Rak-Rak.
2252: KILL THEM ALL!
Unfortunately, that's not what happens. The gentle Alarians, whose ethics specifically forbids purging in all its forms, for whom the very notion of xenocide is an unthinkable sin, decide to round up the Moij-Huggan to systematically kill them off.
One day 76 productive POPs going about the hive minds job, the next rounded up in camps pending destruction.
So I hastily rename the planet – PR damage control in action.
I am happy to tell you that this is the result of a glitch in the programming of the simulation, the computer science department being lazy in implementation, and that in real life nothing like this would happen. The Moij-Huxxgan Hive, having voluntarily joined the Joyful Union After All and voluntarily accepted integration, would continue living much as it did previously, just in closer contact and cooperation with the Alarians.
But in the simulation? They are all dead, or at any rate, they soon will be. I knew this would happen, of course, but you ignorant buggers needed to learn.
So it is time to resettle a beta-Alarian POP to provide the basis of a new population, turning Great Replacement from a fringe theory to a practical approach, and send out colony ships for the 14 other planets in the old Moij-Huggan sector.
It will take time, lots of time, to build the Moij-Huxxgan area of space into a viable entity, but I have time. More than the Moij-Huxxgans, at any rate.
2252: The Felnoll Subjugation
Even the most vile of neighbours cannot resist the sire lure of a the largest political and economic bloc in the galaxy, lured into the embrace of the Luminary by greed and, perhaps, a dawning recognition that despite their ingrained xenophobia, not
everybody foreign is completely awful. Only mostly.
2250: Relations Pre-subjugation
2250: Serve me and Prosper!
2253: The Rak-Rak Librarians
Finally it is time. The rebuilding of the Rak-Rak territories has completed and the Rak-Rak have taken to their new education like rocks to a heap. They are now looking to regain political recognition as their own state within the empire as the First Ascendant promised, and so shall it be.
They will reconstitute as a scholarium around the old core Rak-Rak empire of 6 worlds, with very high science taxation to help defray the cost of the reconstruction. Should this prove a successful experience, I will reintegrate them again about 2 decades from now and release them with the vastly stronger tech-base I expect I'll have around then.
The rebuilding emphasized temples and research labs as well as the fundamental basic and advanced resources to support the economy, but they are somewhat lacking in basic resources so I will transfer most of their old system possessions to them excepting a few strategically important nodal points.
In addition I will gift them any other adjacent system that provides a a significant resource boost, and to help out even more, I will subsidize their basic resources
2250: Core Rak-Rak Sector, 89 POPs, 6 worlds
2250: The Rak-Rak Librarians Charter
2253: Keides Destiny
It has been a long time coming, but Keides After All has completed his excavations of Sursect, absorbed all the stored wisdom of the dead Vagrosians, and if he isn't happy with the answers, he is satisfied that his long quest is at its end.
Yet what is next for the adopted son of the Luminary? What task can be large enough and important enough to compete with a dream, now ended? Young of body but now steeped in ancient wisdom, Keides' faces the most important choice he'll ever make.
2253: Keides' Choice
So he asks his mother what is needed, and she, the Luminary, First Ascendant, Undaunted After All and unmatched in wisdom, knows the answer!
Or rather,
I know, because I
have heeded Cassandra Toldya's words, and set his feet on the path to this destiny decades ago.
When he was directed to spiritualist pursuits, it was all in anticipation of this day, when his strict but loving mother informs him that his destiny is governing the people.
Not competing with her natural son to be her heir, because Unusual After All though that son be, the natural order must be upheld, but as governor of the vast core sector of United After All.
2253: Keides first levelup... Bureaucrat? I'll take that with cream on top
2253: Keides Complete At Last After All
Keides ends up a shroud preaching bureaucratic industrialist, who is exceptionally good at choosing the right person for the job, represented by the trait Efficient Staffing 3, and pretty good at encouraging the production of consumer goods for the civilian sector as well. His ancestral Vagrosian knowledge, the inherited wisdom of an entire species, also allows him to support all specialists in the sector, cutting red tape and improving their working conditions.
He is thus fully representative of the
Administrative Terrific Toddler as classified by C. Toldya, though above average because he got both Bureaucrat and Shroud Preacher; The odds of being offered Bureaucrat were low, so that was a true stroke of luck.
The odds were greatly in favour of Shroud Preacher being one of the three Destiny Traits offered due to the weighting involved in the random weighted selection, but due to the number of alternatives he might have had to be satisfied as a Galvanizer of Urbanizer.
As for ending up with Efficient Staffing 3 and Factory Focused 2, oh, well. I sure would have preferred Forge Focused 3 + anything useful 2 in the long run from his veteran traits, but when the best he is offered on level 5 is Efficient Staffing and there's no Forge Focused to be seen at level 6 or 7 either, well, I'll take what I can get despite its ruler and worker bonuses being irrelevant. Given the lucky combination of common and destiny traits, I don't have a right to complain anyhow.
There are a lot of combinations of traits possible, but for the purpose of this simulation what this all adds up to is the following bonuses on the capital, halved for the other systems in the capital sector:
-20% Empire Size from POPs due to level 10
+50% Unity Output from Bureaucrat
+25% Psionic POP Output from all jobs
+20% Basic, Advanced, and Strategic resource Output from POPs due to level 10
+20% Specialist Output from Ancestral Inheritance
+10% Specialist Output Efficient Staffing 3
+5% Specialist Output from Industrialist
+20% Consumer Goods Output from Factory Focused 2
+15% Worker Output from Efficient Staffing 3
+5% Ruler Output from Efficient Staffing 3
-10% Amenities Usage from Industrialist
-10% Job Upkeep from Ancestral Inheritance
4 Archivist Jobs from Ancestral Inheritance (Specialists, double-strength researchers: Total of 30 in capital sector)
Looking at it in terms of the most important outputs
+110% Unity Output from Specialists
+100% Consumer Goods Output from Specialists
+80% Alloy Output from Specialists
+60% Basic Resources Output from workers
+60% Science Output
And of course, half that outside the capital.
It should be obvious that only a level 8+ highly specialized official or scientist will be able to compete as a planetary governor with the benefits that Keides brings as a system governor, which is yet another reason that the crippling of scientist experience gain this decade matters little – I am not going to be using scientists as governors on my current high science worlds anytime soon, as they are all in the capital sector.
First thing to do apart from seating Keides on the capital? Telling 30 POPs currently working as researchers and priests that they are now archivists!
2250: Meet a Capital Archivist
2253: Champions of the Empire
It is finally time for the Champions of the Empire Aptitude tradition. I didn't want to take it before I got Keides as I wanted to give him a chance to benefit from it.
Since it is completely random which extra common trait leaders get of those they would theoretically be eligible for on a common level-up, most leaders get traits that don't help all that much with their current jobs.
2253: The Bonus Trait Biggest Winner
- Terrified Slash, the level 2 council candidate, who started out with Retired Fleet Officer and Spark of Genius, who gained RFO2 on level 2 and brain slugs a few years ago, gained politician. Which can be leveled to RFO2, POL2, SOG1 at level 3. This candidate I hired mainly as a reserve and for her ship-building abilities are now destined to replace one of the current council members should she survive to reach high levels
- Magical Lark, the Astral Minister, gained Politician, making her even better on the council
- Vas the Gilded likewise gained Politician, and since she's not psionic, she will never die randomly to a Composer mutation, which is a great property to have for a slow-levelling official. This is so good
- Unstoppable from the Outset, the great Politician 2+Fertility preacher advisor with Reformer 2 gained Charisma, which while not useful at the moment since edict funds are considerably higher than edict costs will be of use once I gain unity ambitions as those tend to be pricy
The “sucks to be you” award goes to Neon Slash, the Head of Research, who was awarded the coveted Mining Rush trait, giving +2.5% minerals from jobs. Guess I'll be replacing the Neon with the Terrified Slash one of these days.
Others of interest would be Sensei Borkaz, who gained a Spark of Genius, Keides, who learned how to Trade for +15% TV, which is marginally useful, and the First Ascendant, Undaunted After All, who can only get council traits, and who got... drumroll... Principled.
Very appropriate given her background story, and she now provides a mighty +22 stability rather than only +20, but frankly the Luminary is already so strong and stable you could balance a tea set on her head, so it will make little practical difference
2253: Psionic Avatar vs. Hunter Fleet
22 Frigates, one alpha strike, zero losses. This was overkill.
2253: Alpha Strike Completed, sir!
2254: Those Wacky Primitives
Primitives fooling around with a biological thinking machine could lead to the Singularity.
2253: This is not a good thing. Stop it at all cost
2255: Forge World Governor?
My xeno-outreach program rewards me with an outstanding offer from the Imari Divine Coalition, as the spiritualist Imari lizard Ereni Zduhak, a bureacratic Prospectorium Extractor specialist, becomes available for hire.
2255: Has he got what it takes?
I hire him immediately, It is a shame about his low level, but if he survives long enough
and gain Forge Focused veteran levels AND becomes a Shroud Preacher, he'll be an outstanding governor for Rubricator, which I intend to be my primary Forge World, even better than the hand-me-down bonuses that Keides provides.
If he doesn't get all that, and there are decent odds he won't, he may still make a good Forge World governor for a world that isn't in the capital sector.
2255: Secrets of the Inner Sanctum
It is time to get frisky, as the bond with the Composer of Strands reaches a new threshold. The Luminary orders the building of a Sanctum of the Composer on Rubricator as the centre for communion with the Composer, evolution, mutation, and breeding by the truly adventurous.
2255: Here, flesh roams as freely as thought
Here, ask and you might be blessed.
Here, dream and evolve, my guest.
Here, seek and you might be sought.
Here, flesh roams as freely as thought.
-
The Inner Sanctum, by Sweet Peril, 2256.
2256: Astroid Hive Defeated
2255: Definition: Overkill
Clearing the entire asteroid hive cost me a handful of corvettes because I accidentally engaged two asteroids at once near the end. An acceptable punishment for sloppiness.
2256: Mounting Opposition
Long awaited, those disgruntled with the Luminary's assumption of imperial rule are finally moving out of the shadows. They cloak their treasonous desire to unseat the Luminary in the words of rights and broken promises as they meet in peaceful protest, but make no mistake: Their call for reform is a direct challenge to her rule and will be dealt with as it deserves.
2256: Peaceful Protest? No! Agitators. Agitators everywhere!
By which I mean that it will be dealt with in accordance with the law. Whatever the provocation, the Luminary will not stray from the straight and narrow.
2257: Vivisandian Prime Subjugated
This Hive Mind utilizes all its planets and has a large population. What it doesn't have is the protection of the greatest mutual defence alliance in the galaxy, but that is about to change.
It seems unaffected about the tragic mistake that caused the end of the Moij-Huxxgan Hive, but then, empathy is not one of this hive's strengths. Being of One Mind in Subspace Ephapse is, and it is
really good at that.
It relishes the opportunity to serve as a scholarium, working on the big issues of the day together with the brightest minds of the United After All. Frankly, it seems rather lonely in its splendid mental isolation.
2257: Serve me and Prosper!
Losing track of the vassals? Understandable if so. Let me show their current state:
2257: The vassals are fine...ish
Everything remains under control, but the loyalty margins are getting slender. This situation will be rectified in two months when I finish the Harmony tradition group and pick Shared Destiny. So nothing to be concerned about, really.
2257: Velutarian Coalition Integration Planning
40 weeks and 203 influence to integrate the Velutarian rump state? Well, if I must, I must. It'll take a lot of work to make the remaining worlds of this failed state a working proposition, so perhaps it will serve everybody better if they get merged into the Rak-Rak or Imarian state after I have rebuilt the worlds. It would do the militarists good to be exposed to a more benign worldview. But that is an issue for a later time. For now,
2257: Integrate This!
2258: Beldroan Free Confederacy Subjugation
A decade-long war with their neighbour the Zelvan Polity, a xenophobic Moral Democracy, ends with a nominal victory for the democratic crusaders of the Beldroan Free Confederacy, though given the scale of devastation the phrase pyrrhic victory comes to mind. Or it should.
Much the worse for wear, even these Democratic Crusaders decide to call it a day. Since they hate the thought of becoming a Prospectorium, I offer them the chance to serve as a Scholarium instead, giving them
very generous terms in order that I may get them to positive loyalty quickly as their joining will completely offset the recent Shared Destiny ascension perk and then some, as it increases the penalty to opinions for all vassals due to the addition of its fleet. With two other currently disloyal vassals, I really don't want to tempt fate.
2257: Serve me and Prosper!
Year 2260, the Fruits of Diplomacy
The economy is by now in a very good shape. Population has increased by only 33, from 432 to 465 POPs, but the net output of advanced resources has doubled or, in some cases, tripled.
2260: The Vassal Economy is on Fire!
The biggest individual source of increase is appointing Keides as governor, but this is dwarfed by the combined economic benefits of building Psi Corps on all the highest populated planets, which contain most of the population, as well as the ongoing Psionic Supremacy agenda, technological advances, further planetary ascension, completing Harmony, and gaining more taxes from vassals.
On the debit side, integrating the Moij-Huxxgan hurt the economy. They weren't big contributors of basic resources or alloys, but everything helps and having to build up 15 planets from scratch is a significant resource hog at present and definitely not a net benefit yet, and probably won't be for years to come.
We are finally, finally, seeing research stations starting to lose importance, providing only 8.1% of net science output – but they've had a good run, and, of course, the improved research station technologies researched also apply to exotic resources extracted by research stations, so it was well worth the time researching them. Next time somebody tells you that research stations aren't worth the investment or are worth it, barely, but overall insignificant, I urge you to remember this lecture series and laugh in their face. They are surely eclipsed by researchers and, in this build, priests, but given their low cost and upkeep they are an essential part of any strong early game science economy.
2260: Foreign relations are simplified
The latest word in foreign diplomacy is, “So mote it be, First Ascendant.”
2260: Joyful Union is uniting rapidly TODO
The increased diplomatic skills of members is self-evident in the gain of 20 federation XP per month.
Year 2260, Planetary Development
Nothing much to see here, as things have mostly proceeded according to plan. Some inefficiencies of lacking specialization are being ironed out on the highest populated planet, and some up and coming planets are getting a makeover, but the most important thing to note here are probably the 4-10 hotkeys in the simulation.
It is important to keep track of the most important planets, and given the speeded up nature of the simulation it pays to have shortcuts to them as they are the ones that either see most development or those where you will want to follow changes most frequently – or both. Being able to see at a glance whether their construction queue is active or not is quite handy as well.
2260: Home After All
The planets I have hotkeyed are:
- 4: Home After All (21 coean)
- 5: Rubricator (25 relic)
- 6: Fen Habbanis (25 relic)
- 7: Jasmak (30 relic)
- 8: Sursect (16 relic)
- 9: Mistake After All (30 gaia)
Speaking of Mistake After All, I am developing that to be a reserve energy planet with 14 energy districts that I can fill be drawing in workers from other planets as needed or lie dormant when not needed, probably with a priest and researcher population that is always present, but I am in no rush to populate it. 8.1 billion Moij-Huxxgan died here to bad implementation by the computer science department and it would be disrespectful to...
...Had you going there, did I? The reason I don't immediately repopulate it is lack of POPs that aren't already profitably employed.
Year 2260, State of the Empire
2260: First Ascendant and Empire
2260: 7 Traditions remaining
2260: Technological progress is great for the date
2260: Last Researched Technologies
Don't be silly. I am not going to be building Gene Clinics. The Composer hates that.
Most research is still directed to peaceful pursuits, but a few military techs are sneaking in as I want to upgrade the Hunter fleet. I got Selected Lineages, so I am now patiently waiting for Capacity Boosters while researching mainly T1-T3 techs to exhaust the pool as I want to avoid becoming eligible for T5 techs and repeatables until I have both Capacity Boosters and Ascension Theory.
2260: Edicts are plentiful
2260: The Council prepares the Composer's Psionic Supremacy
Indeed, while every agenda has a long cool-down time, it is imperative to note that the generic Psionic Supremacy and a Shroud Patron's Psionic Supremacy are different agendas, and that you can only engage in the generic version before you pick a Shroud Patron. But if you time it just right you can start preparing the generic agenda before picking your patron and do the two back to back gaining stacking bonuses for a while or, as in this case, with Expanding the Council taking place between them.
The Research Ratio
I am now far enough ahead in tech that only rarely do I benefit from research agreements. This will make future comparisons easier.
Ratio_Computing = 2054 *(1+86%)/(1+81%) = 2111
Ratio_New_Lands = 2021*(1+71%)/(1+81%) = 1909
Ratio_Industry = 1162*(1+71%)/(1+81%) = 1098
This seems good enough to me where engineering is concerned, enough to proceed through the remaining tree at a reasonable pace, so I will return to focusing on building temples for the priests and only occasionally employ more researchers.
The 2260 Save File
Can be downloaded from
this Dropbox link for those who want to look at the situation or play around from this point.
---
Author's note:
That went well.
Except for one minor detail that I had overlooked and only discovered to my horror when it exploded in my face in the next lecture, and if I had paid more attention I could have seen it coming already in the 2260 decade save as it is the result of an earlier oversight.
But I'll get to that in the due course of time.