• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.
Showing developer posts only. Show all posts in this thread.

Doomdark

Chief Creative Officer
Paradox Staff
61 Badges
Apr 3, 2000
5.436
11.383
  • Sword of the Stars II
  • Leviathan: Warships
  • Magicka
  • Majesty 2
  • Majesty 2 Collection
  • March of the Eagles
  • Naval War: Arctic Circle
  • Victoria: Revolutions
  • Rome Gold
  • Semper Fi
  • Sengoku
  • Ship Simulator Extremes
  • Sword of the Stars
  • Knights of Pen and Paper +1 Edition
  • Supreme Ruler 2020
  • Starvoid
  • Teleglitch: Die More Edition
  • The Showdown Effect
  • Victoria 2
  • Victoria 2: A House Divided
  • Victoria 2: Heart of Darkness
  • Rome: Vae Victis
  • Warlock: Master of the Arcane
  • Warlock 2: The Exiled
  • War of the Roses
  • Prison Architect
  • Europa Universalis III
  • Arsenal of Democracy
  • Cities in Motion
  • Cities in Motion 2
  • Crusader Kings II
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Dungeonland
  • A Game of Dwarves
  • Divine Wind
  • Europa Universalis IV
  • Europa Universalis IV: Conquest of Paradise
  • For The Glory
  • For the Motherland
  • Gettysburg
  • Hearts of Iron III
  • Hearts of Iron III: Their Finest Hour
  • Heir to the Throne
  • Impire
First off, I must say that the game I am playing today is incredibly improved compared to the old 1.00. Mainly, unit types and terrain effects on combat/attrition are now sensible and the AI is much tougher; both on the operational and strategic levels.

The latest patch brought about a dramatic increase in difficulty for expansionistic players. No longer is rapid expansion possible, but IMO there are some general balance issues left to address.

1) Every province taken, every annexation, every war declared, plunges your relations with all other nations by frightening amounts; and they never rise again! (except very slowly for friendly nations and unless you give them money). By the time things are finally looking up for you, all of your neighbors will start attacking you and won't let up until you are pulverized. This is unrealistic and it detracts from the overall fun.

I propose a radical redesign of the diplomatic relations model, where all relations slowly return to 0 over time (say, 4 points per year). For each diplomatic action the relations are modified depending on your basic friendliness with the other nations. Furthermore, I don't think you should be so greatly penalized for winning wars of self-defense. Lastly, on the 'normal' aggressiveness level, the AI should not react differently to human and other AI aggression.

2) Certain events occur too often, and others too seldom.

2a) Fewer manufactories gained/destroyed in fire. These events happen way too often. Saving money to build a manufactory is a major investment, and losing it in a random fire is murder.

2b) More explorers. Nations with no historical explorers are inevitably going to stall in their development due to lack of income. This is especially true after the 1.06 research balancing. Gaining random explorers should be a common event until sea tech 11 is reached. It should be dependent on the number of ports in the nation and the number of existing explorers.

2c) Conversion of heretics should be more common; certainly a lot more common than the opposite. It is to be assumed that a low level of government sanctioned conversion is always going on.

3) This is unconfirmed, and perhaps more of a bug than a balance issue, but Sweden never seems to get a COT in the Grand Campaign despite having one in later campaigns. This is worth looking into. Also, if Denmark does better than Sweden and Sweden does not have a COT, Denmark should get one. Lastly, on the subject of COTs, shouldn't the Holstein/Hamburg COT really be located in Mecklemburg/Lubeck instead?

/Doomie

[This message has been edited by Doomdark (edited 22-01-2001).]
 
Is it possible to edit the AI files or whatever files it is that can change the diplomacy defaults?

After a fashion, yes. You can edit the DiplomaticMatrix.csv to set the basic friendship between all the nations. Positive values will mean relations that increase over time. Negative decrease, of course.

/Doomie
 
Well, I like the idea and I'd certainly be willing to help.
On the other hand all changes to the GC that would really be improvements to the original one, should be included in a future patch in my view, not just be available as an alternative scenario. So I think our efforts should be aimed at including these improvements in the game itself.

I exactly mirror this sentiment. Johan has proven his ability to fix almost all of the bugs and simple improvements we lay at his table. I am certain he could implement most of our suggestions in a coffee break or two. Many of them are outright trivial. E.g. assigning ownership of provinces, which provinces are core provinces, religion in provinces, etc.

Personally, I always play a modified grand campaign with these features:

*) Holstein exists as a nation, but the Hamburg COT has been moved to Lubeck.

*) There are some natives (Lapps) in northern Scandinavia.

*) Holstein has slightly better relations with Sweden.

*) A host of unreasonably extreme relations in the diplomatic matrix have been normalized. (Countries should not be so predisposed to hate/love each other.)

*) There are COTs in Copenhagen (representing the Sund toll) and Stockholm (It should only appear if Sweden expands its trade/territory, but that never happens--it is a compromise and I'm not happy about it.)

*) I have added dozens of likely colony names for Denmark and Sweden.

*) Norway has more national provinces and its capital in Östlandet, not Jämtland. (In case it should rebel.) Much the same for Ireland.

* Sweden gets slightly cheaper artillery. This is another situation I'm not satisfied with, as it should really happen in the 17th century, but...

* Sweden has a starting tech level of 1 in land, sea and trade. I still do not agree with it having 0, especially not after patch 1.06, when research got much slower.

/Doomie
 
Doomdark, where can you edit the capital for Norway? I don't see it in the .inc file.

It is in the revolt.txt file under the DB directory. (I misremembered, as Tröndelag was the default capital province for Norway. Still, it should be Östlandet.) The revolt.txt file is rife with problems and errata, but I am not 100% certain that it is used by the game.

/Doomie
 
Originally posted by Doomdark:
It is in the revolt.txt file under the DB directory. (I misremembered, as Tröndelag was the default capital province for Norway. Still, it should be Östlandet.) The revolt.txt file is rife with problems and errata, but I am not 100% certain that it is used by the game.

/Doomie

It is
 
And another question - exactly what is the diplomatic matrix for? It seemed to me the starting diplomatic relations between nations. Is it also used as a default relation so that over time if nothing else happens the relations gravitate toward this???

Again, I am not 100% certain, but aside from modifying the starting relations, I take the values to adjust the rate of diplomatic decay/improvement over time. Values are between 10 and -10, which probably means that relations will change that many points per year.

Johan? :)

/Doomie