• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

AllmyJames

Editor-in-Chief
35 Badges
Oct 24, 2007
1.114
0
  • Crusader Kings II: Legacy of Rome
  • Rome Gold
  • Heir to the Throne
  • For The Glory
  • 500k Club
  • Europa Universalis IV
  • Europa Universalis III Complete
  • Deus Vult
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: The Republic
  • Crusader Kings II
  • Europa Universalis 4: Emperor
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Mare Nostrum
  • Europa Universalis IV: Cossacks
  • Europa Universalis IV: Rights of Man
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Rule Britannia
  • Europa Universalis IV: Dharma
  • Europa Universalis IV: Golden Century
  • Europa Universalis IV: Common Sense
  • Europa Universalis IV: El Dorado
  • 200k Club
  • Victoria 2
  • Europa Universalis IV: Res Publica
  • Europa Universalis III Complete
  • Europa Universalis III Complete
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Old Gods
I have VIP 0.4 installed, but the game crashes every time the 'recognition of Belgian independence' event fires. I have no idea why. I'm not sure if it's a bug with 0.4 or something wrong with my particular event files.

Any ideas? If someone could post the correct event syntax, that might help.

Here's the version in my event file (I can't see a VIP version, so this is from the vanilla files):

Code:
#########################################################################
#  The Recognition of Belgian Independence
#########################################################################
event = {
	id = 7400
	random = no
	country = HOL

	trigger = {
		exists = BEL
		random = 10
		war = { country = HOL country = BEL }
	}

	name = "EVT_6700_NAME"
	desc = "EVT_1505_DESC"
	style = 0

	date = { day = 8 month = january year = 1836 }
	offset = 14
	deathdate = { day = 30 month = december year = 1920 }

	action_a = {
		name = "ACTIONNAME7400A" # Recognize them
		command = { type = peace which = BEL }
		command = { type = trigger which = 6700 }
		command = { type = secedeprovince which = BEL  value = 781 }
		command = { type = secedeprovince which = BEL  value = 745 }
		command = { type = removecore which = 781 }
		command = { type = removecore which = 745 }
	}
	action_b = {
		name = "ACTIONNAME7400B" # Grant them semi-autonomy
		command = { type = peace which = BEL }
		command = { type = make_satellite which = BEL }
		command = { type = trigger which = 6701 }
		command = { type = secedeprovince which = BEL  value = 781 }
		command = { type = secedeprovince which = BEL  value = 745 }
		command = { type = removecore which = 781 }
		command = { type = removecore which = 745 }
	}
	action_c = {
		name = "ACTIONNAME7400C" # Refuse them independence
		command = { type = trigger which = 6702 }
	}
}
 
That's not the VIP event. The VIP event is stored in the "...\scenarios\VIPscen\events\vanilla\Netherlands.txt" file.

Not really sure why you're having this issue. It hasn't been noted before, and we didn't experience it in testing. There doesn't seem to be any coding issues in the VIP event either.

Are you sure you're playing the VIP campaign (one of the ones marked with "VIP" at the start)?