I have VIP 0.4 installed, but the game crashes every time the 'recognition of Belgian independence' event fires. I have no idea why. I'm not sure if it's a bug with 0.4 or something wrong with my particular event files.
Any ideas? If someone could post the correct event syntax, that might help.
Here's the version in my event file (I can't see a VIP version, so this is from the vanilla files):
Any ideas? If someone could post the correct event syntax, that might help.
Here's the version in my event file (I can't see a VIP version, so this is from the vanilla files):
Code:
#########################################################################
# The Recognition of Belgian Independence
#########################################################################
event = {
id = 7400
random = no
country = HOL
trigger = {
exists = BEL
random = 10
war = { country = HOL country = BEL }
}
name = "EVT_6700_NAME"
desc = "EVT_1505_DESC"
style = 0
date = { day = 8 month = january year = 1836 }
offset = 14
deathdate = { day = 30 month = december year = 1920 }
action_a = {
name = "ACTIONNAME7400A" # Recognize them
command = { type = peace which = BEL }
command = { type = trigger which = 6700 }
command = { type = secedeprovince which = BEL value = 781 }
command = { type = secedeprovince which = BEL value = 745 }
command = { type = removecore which = 781 }
command = { type = removecore which = 745 }
}
action_b = {
name = "ACTIONNAME7400B" # Grant them semi-autonomy
command = { type = peace which = BEL }
command = { type = make_satellite which = BEL }
command = { type = trigger which = 6701 }
command = { type = secedeprovince which = BEL value = 781 }
command = { type = secedeprovince which = BEL value = 745 }
command = { type = removecore which = 781 }
command = { type = removecore which = 745 }
}
action_c = {
name = "ACTIONNAME7400C" # Refuse them independence
command = { type = trigger which = 6702 }
}
}