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Crub

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Mar 4, 2005
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Hi,

My games freezes on 5 FEB 574. Tryed everything that was suggested in other treads. But no REB of BAR cores or owned provinces and my drivers should be up to date (yes the video driver from 3/30/2007 is the last one released from dell...)

Just noticed that one of my governers who just broke off had NOCULTURE in his army name. I am playing Macedonië and the governer who broke off is the area in the south of Greece with country tag AET

DXDIAG:
------------------
System Information
------------------
Time of this report: 6/17/2009, 12:23:24
Machine name: ROVERTJE
Operating System: Windows XP Home Edition (5.1, Build 2600) Service Pack 3 (2600.xpsp_sp3_gdr.090206-1234)
Language: Dutch (Regional Setting: Dutch)
System Manufacturer: Dell Inc.
System Model: MM061
BIOS: Phoenix ROM BIOS PLUS Version 1.10 A12
Processor: Genuine Intel(R) CPU T2050 @ 1.60GHz (2 CPUs)
Memory: 1014MB RAM
Page File: 430MB used, 4566MB available
Windows Dir: C:\WINDOWS
DirectX Version: DirectX 9.0c (4.09.0000.0904)
DX Setup Parameters: Not found
DxDiag Version: 5.03.2600.5512 32bit Unicode

------------
DxDiag Notes
------------
DirectX Files Tab: No problems found.
Display Tab 1: No problems found.
Sound Tab 1: No problems found.
Music Tab: No problems found.
Input Tab: No problems found.
Network Tab: No problems found.

--------------------
DirectX Debug Levels
--------------------
Direct3D: 0/4 (n/a)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (n/a)
DirectMusic: 0/5 (n/a)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

---------------
Display Devices
---------------
Card name: Mobile Intel(R) 945GM Express Chipset Family
Manufacturer: Intel Corporation
Chip type: Intel(R) GMA 950
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_27A2&SUBSYS_01BD1028&REV_03
Display Memory: 224.0 MB
Current Mode: 1024 x 768 (32 bit) (61Hz)
Monitor: Plug en Play-monitor
Monitor Max Res: 1600,1200
Driver Name: igxprd32.dll
Driver Version: 6.14.0010.4814 (English)
DDI Version: 9 (or higher)
Driver Attributes: Final Retail
Driver Date/Size: 3/30/2007 22:33:56, 57344 bytes
WHQL Logo'd: Yes
WHQL Date Stamp: n/a
VDD: n.v.t.
Mini VDD: igxpmp32.sys
Mini VDD Date: 3/30/2007 22:34:14, 5704672 bytes
Device Identifier: {D7B78E66-64E2-11CF-5661-B721A2C2CB35}
Vendor ID: 0x8086
Device ID: 0x27A2
SubSys ID: 0x01BD1028
Revision ID: 0x0003
Revision ID: 0x0003
Video Accel:
Deinterlace Caps: n/a
Registry: OK
DDraw Status: Enabled
D3D Status: Enabled
AGP Status: Not Available
DDraw Test Result: Not run
D3D7 Test Result: Not run
D3D8 Test Result: Not run
D3D9 Test Result: Not run

-------------
Sound Devices
-------------
Description: SigmaTel Audio
Default Sound Playback: Yes
Default Voice Playback: Yes
Hardware ID: HDAUDIO\FUNC_01&VEN_8384&DEV_7690&SUBSYS_102801BD&REV_1022
Manufacturer ID: 1
Product ID: 100
Type: WDM
Driver Name: sthda.sys
Driver Version: 5.10.4995.0001 (English)
Driver Attributes: Final Retail
WHQL Logo'd: Yes
Date and Size: 3/25/2006 01:34:30, 1156648 bytes
Other Files:
Driver Provider: SigmaTel
HW Accel Level: Full
Cap Flags: 0xB5B
Min/Max Sample Rate: 44100, 96000
Static/Strm HW Mix Bufs: 1, 0
Static/Strm HW 3D Bufs: 0, 0
HW Memory: 0
Voice Management: No
EAX(tm) 2.0 Listen/Src: No, No
I3DL2(tm) Listen/Src: No, No
Sensaura(tm) ZoomFX(tm): No
Registry: OK
Sound Test Result: Not run

SYSTEM.log:
Kernel Release[systemsettings.cpp:149]: System memory: 1024MB
Kernel Release[systemsettings.cpp:151]: CPU speed: 1596MHz
Kernel Release[systemsettings.cpp:158]: Number of processors: 2
Kernel Release[systemsettings.cpp:171]: CPU type: x86
Kernel Release[systemsettings.cpp:203]: OS: Windows XP Service Pack 3 Build: 2600
Kernel Release[graphicssettings.cpp:107]: Graphic Adapters:
Kernel Release[graphicssettings.cpp:112]: 0: Mobile Intel(R) 945GM Express Chipset Family
Kernel Release[graphicssettings.cpp:129]: Checking for multi-sampling support:
Kernel Release[graphicssettings.cpp:155]: Using Adapter [0]:
Kernel Release[graphicssettings.cpp:166]: Failed to create a device [D3DCREATE_HARDWARE_VERTEXPROCESSING]... trying software.
Kernel Release[graphicssettings.cpp:170]: Succeeded to create a device [D3DCREATE_SOFTWARE_VERTEXPROCESSING].
Kernel Release[graphicssettings.cpp:203]: Graphics device: Mobile Intel(R) 945GM Express Chipset Family
Kernel Release[graphicssettings.cpp:204]: Graphics driver: igxprd32.dll
Kernel Release[graphicssettings.cpp:209]: Driver version: 4814
Kernel Release[graphicssettings.cpp:226]:


Dumping all gfx info:
DeviceIdentifier: {D7B78E66-64E2-11CF-5661-B721A2C2CB35}
VendorId: 32902
DeviceId: 10146
SubSysId: 29167656
Revision: 3
DriverVersion.HighPart: 393230
DriverVersion.LowPart: 660174


Kernel Release[graphicssettings.cpp:276]: Instancing supported.
Kernel Release[graphicssettings.cpp:294]: Video memory amount: 225MB
Kernel Release[graphicssettings.cpp:299]: No support for T&L! This will have a huge impact on performance...
Kernel Release[graphicssettings.cpp:300]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:301]: MaxVertexBlendMatrices: 4
Kernel Release[graphicssettings.cpp:302]: MaxVertexBlendMatrixIndex: 255
Kernel Release[graphicssettings.cpp:304]: MaxSimultaneousTextures: 8
Kernel Release[graphicssettings.cpp:305]: MaxTextureBlendStages: 8
Kernel Release[graphicssettings.cpp:306]: Support for Anisotropic filtering found.
Kernel Release[graphicssettings.cpp:309]: Max Anisotropic filtering: 4
Kernel Release[graphicssettings.cpp:310]: Anisotropic filtering set to: 0
Kernel Release[graphicssettings.cpp:314]: Vertex Shader version: 3.0
Kernel Release[graphicssettings.cpp:319]: Pixel Shader version: 2.0
Kernel Release[main.cpp:208]: Rome Version Dec 15 2008 : 10:02:24
Kernel Release[directorysettings.cpp:49]: Loading mod Hotfixes_for_VV21
Kernel Release[main.cpp:213]: Mod: Hotfixes_for_VV21
Kernel Release[internationalizedtext.cpp:1218]: Create table
Kernel Release[internationalizedtext.cpp:1220]: Create text database
Kernel Release[com.cpp:34]: Multithread failed, trying apatmentthreaded...
Kernel Release[dxmusic.cpp:39]: Init Music
Kernel Release[dxmusic.cpp:45]: Graph done 0
Kernel Release[dxmusic.cpp:51]: Control done 0
Kernel Release[dxmusic.cpp:57]: Seeking done 0
Kernel Release[dxmusic.cpp:62]: Event done 0
Kernel Release[dxmusic.cpp:67]: Music done 0
Kernel Release[DirectSound.cpp:36]: Init DirectSound
Kernel Release[DirectSound.cpp:54]: Sound initialised with result 0
Kernel Release[DirectSound.cpp:64]: Coop Level Set. Result: 0
Kernel Release[DirectSound.cpp:86]: Sound Init Done
Kernel Release[graphics.cpp:132]: Direct3D Created
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 61
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 61
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 61
Kernel Release[graphicssettings.cpp:626]: Usable res: 1024 768 61
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 768 61
Kernel Release[graphicssettings.cpp:626]: Usable res: 1280 800 61
Kernel Release[graphics.cpp:227]: Not using multisampling.
Kernel Release[graphics.cpp:247]: Creating device with: D3DCREATE_SOFTWARE_VERTEXPROCESSING
Fullscreen=yes
RefreshRate=61
Resolution=1280x768
Kernel Release[graphics.cpp:327]: Done creating device.

Settings.txt:

gui={
language=l_english
}
graphics={
size={
x=1280
y=768
}

refreshRate=61
fullScreen=yes
shadows=no
shadowSize=1024
multisampling=0
anisotropicFiltering=0
gamma=50.000000
}
sound_fx_volume=40.000000
music_volume=0.000000
scroll_speed=100.000000
camera_rotation_speed=50.000000
zoom_speed=50.000000
mouse_speed=50.000000
master_volume=73.000000
ambient_volume=48.000000
mapRenderingOptions={
renderTrees=yes
}
lastplayer="Mr Human"
lasthost=""
serveradress="diplomacy.valkyrienet.com"
autosave="YEARLY"
difficulty="NORMAL"
outliner={
9 2 3 4 5 6 7 8 10 11 }


Thank you!
 
Just noticed that one of my governers who just broke off had NOCULTURE in his army name. I am playing Macedonië and the governer who broke off is the area in the south of Greece with country tag AET
That's probably the problem then.