• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

MiZiGe

Recruit
8 Badges
Jan 29, 2013
4
0
  • Dungeonland
  • Magicka
  • 500k Club
  • Magicka: Wizard Wars Founder Wizard
  • Pillars of Eternity
  • Magicka 2 - Signup Campaign
  • Magicka 2
  • Prison Architect
Hi,
I am quite happy with the concept of the game, and I hope I will enjoy playing with my friends soon...but...

game issues / performance:
First of all, in adventure mode (playing as mage), the game repeatedly freezes for cca 0.1s at large spawns, or when an ally dies/is about to die. Especially frustrating when this is accompanied with a short flicker of black screen (graphics??)
The controls are unresponsive at best. While being a decent first-person shooter player I would expect I can avoid a "real missile" that has a few seconds delay. But I cannot, because the dodge (and see below about the dodge) just refuses to react when used in actual fight.
Changing the resolution to quite low (1280*1024) from my standard (1680*1050) seemed to help a bit. Dungeonland does not seem to be designed to aim for high fidelity graphics, so WHY is just the basic menu taking up 1.1 (sometimes even 1.7)GB of RAM? That seems overboard, and rather un-optimised.
Note, that in DM mode, the game runs without problems!

game design/decisions
Projectiles - PLEASE make the hitboxes more clear, as well as the controls more responsive!
Shoot&run - as a mage, I cannot fire basic attacks while moving, but I can spam the Ray? In a game based around slow/fast moving projectiles this seems rather absurd, as in large fights this basically just forces me to run back on higher difficulty
unpassable objects/walls - please do design them with more details, in the clusterfck of a fight :) they are close to unnoticable and I have to actually run around by remembering where they are.

PC specs:
my PC is far from "good", nor is it new. However I feel this game should not be an issue for it.
Code:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1 
Processor: AMD Phenom(tm) 9550 Quad-Core Processor (4 CPUs), ~2.2GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Card name: ATI Radeon HD 4800 Series
Display Memory: 2296 MB
Dedicated Memory: 505 MB
Shared Memory: 1791 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)

LOG file:
will supply on request, as attachments are disabled for some reason, so is the SPOILER tag...(just limit the attachments in vbulletin adminCP...e.g. my log from last session is 3MB, but zipped it is 74KB)

Thanks for any answers!
Good luck with any issues people report :)
 
Last edited:
Upvote 0
thanks to the late update, most of the stuttering in-game is gone! Thank you so much.

The questions however still remain in place, as well as few problems with black screens when my char.
+new things I noticed (sorry if I repeat something already reported):
AI/bots do not use potions :(
I cannot jump over a tiny little bench? Seems absurd :)
The AoE DoT effect of the beer tower is very hard to notice

(sry for bumping with doublepost)
 
Hello,
I'm glad the performance issues have gotten better. :)
To address your other points;
1) Regarding the projectiles hitboxes: Could you please give an example of which projectiles hitboxes you find unclear, and why?
2) Regarding shoot & run: This is as designed, because it became too easy for the heroes if you could run and shoot at the same time, since you could kite basically everything to death.
3) Regarding unpassable objects/walls; Again, could you please give an example of which walls you find unclear? A screenshot or two would be great.
4) Regarding bots and potions; Bots do indeed never use their potions; since DungeonLand is a primarily multiplayer experience, and it would be really hard to teach the bots to use the pots effectively, it was considered low priority. I don't know if it will be added in the future.
5) Regarding jumping over benches; The bench is actually a specifically evil invention by the Dungeon Maestro and has an invisible force-field abode it, solely to annoy pesky heroes.
6) Regarding beer-tower AoE effect; Will take a look at it.

Thank you for reporting this. Please let us know if you have any other issues or concerns. :)