Hi,
I am quite happy with the concept of the game, and I hope I will enjoy playing with my friends soon...but...
game issues / performance:
First of all, in adventure mode (playing as mage), the game repeatedly freezes for cca 0.1s at large spawns, or when an ally dies/is about to die. Especially frustrating when this is accompanied with a short flicker of black screen (graphics??)
The controls are unresponsive at best. While being a decent first-person shooter player I would expect I can avoid a "real missile" that has a few seconds delay. But I cannot, because the dodge (and see below about the dodge) just refuses to react when used in actual fight.
Changing the resolution to quite low (1280*1024) from my standard (1680*1050) seemed to help a bit. Dungeonland does not seem to be designed to aim for high fidelity graphics, so WHY is just the basic menu taking up 1.1 (sometimes even 1.7)GB of RAM? That seems overboard, and rather un-optimised.
Note, that in DM mode, the game runs without problems!
game design/decisions
Projectiles - PLEASE make the hitboxes more clear, as well as the controls more responsive!
Shoot&run - as a mage, I cannot fire basic attacks while moving, but I can spam the Ray? In a game based around slow/fast moving projectiles this seems rather absurd, as in large fights this basically just forces me to run back on higher difficulty
unpassable objects/walls - please do design them with more details, in the clusterfck of a fight
they are close to unnoticable and I have to actually run around by remembering where they are.
PC specs:
my PC is far from "good", nor is it new. However I feel this game should not be an issue for it.
LOG file:
will supply on request, as attachments are disabled for some reason, so is the SPOILER tag...(just limit the attachments in vbulletin adminCP...e.g. my log from last session is 3MB, but zipped it is 74KB)
Thanks for any answers!
Good luck with any issues people report
I am quite happy with the concept of the game, and I hope I will enjoy playing with my friends soon...but...
game issues / performance:
First of all, in adventure mode (playing as mage), the game repeatedly freezes for cca 0.1s at large spawns, or when an ally dies/is about to die. Especially frustrating when this is accompanied with a short flicker of black screen (graphics??)
The controls are unresponsive at best. While being a decent first-person shooter player I would expect I can avoid a "real missile" that has a few seconds delay. But I cannot, because the dodge (and see below about the dodge) just refuses to react when used in actual fight.
Changing the resolution to quite low (1280*1024) from my standard (1680*1050) seemed to help a bit. Dungeonland does not seem to be designed to aim for high fidelity graphics, so WHY is just the basic menu taking up 1.1 (sometimes even 1.7)GB of RAM? That seems overboard, and rather un-optimised.
Note, that in DM mode, the game runs without problems!
game design/decisions
Projectiles - PLEASE make the hitboxes more clear, as well as the controls more responsive!
Shoot&run - as a mage, I cannot fire basic attacks while moving, but I can spam the Ray? In a game based around slow/fast moving projectiles this seems rather absurd, as in large fights this basically just forces me to run back on higher difficulty
unpassable objects/walls - please do design them with more details, in the clusterfck of a fight
PC specs:
my PC is far from "good", nor is it new. However I feel this game should not be an issue for it.
Code:
Operating System: Windows 7 Professional 64-bit (6.1, Build 7601) Service Pack 1
Processor: AMD Phenom(tm) 9550 Quad-Core Processor (4 CPUs), ~2.2GHz
Memory: 4096MB RAM
DirectX Version: DirectX 11
Card name: ATI Radeon HD 4800 Series
Display Memory: 2296 MB
Dedicated Memory: 505 MB
Shared Memory: 1791 MB
Current Mode: 1680 x 1050 (32 bit) (60Hz)
LOG file:
will supply on request, as attachments are disabled for some reason, so is the SPOILER tag...(just limit the attachments in vbulletin adminCP...e.g. my log from last session is 3MB, but zipped it is 74KB)
Thanks for any answers!
Good luck with any issues people report
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