Information
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Summary
Game works fine then suddenly CTD, breaking the savingSteps to reproduce
Load into game, unpause and make any random action, wait for up to 1minExpected Result
The game should be workingActual Result
CTD without displaying a error message.Game Version
1.3.3f1Affected Feature
- Crash
Platform
- Steam
Save Game
View attachment test.cokCrash Dump and Logs
View attachment 7e3da435-c8a4-4c09-be02-001e368528ab.dmpAdditional Information
Additional Information
Disabled burst and received the following error message:Internal error (UnsafeQuadTree.ResizeNode)!
Exception: Internal error (UnsafeQuadTree.ResizeNode)!
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].ResizeNode (System.Int32& nodeIndex, System.Int32 delta) [0x00004] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].Update (TItem item, TBounds bounds, System.Int32 oldNodeIndex, System.Int32 oldItemIndex, System.Int32 newNodeIndex) [0x0002f] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].TryUpdate (TItem item, TBounds bounds) [0x00025] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.NativeQuadTree`2[TItem,TBounds].TryUpdate (TItem item, TBounds bounds) [0x00000] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.NativeQuadTree`2[TItem,TBounds].Update (TItem item, TBounds bounds) [0x00000] in <1826f2bf6c194a359032d91bebe2291a>:0
at Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x000fe] in <cc2da3314a404c70a203f382286b5d52>:0
at Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in <cc2da3314a404c70a203f382286b5d52>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000bc] in <e125b05a4c73402481185d1a135059f5>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <e125b05a4c73402481185d1a135059f5>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<Game.Simulation.LocalEffectUpdateSystem/UpdateLocalEffectsJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
Screenshot or Video
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