• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

vktl00

Recruit
Jul 25, 2025
3
0

Information​

When reporting a crash, stability or performance problems, please ensure that you have the files ready for submission​

[CLICK] I understand

Required​

Summary​

Game works fine then suddenly CTD, breaking the saving

Steps to reproduce​

Load into game, unpause and make any random action, wait for up to 1min

Expected Result​

The game should be working

Actual Result​

CTD without displaying a error message.

Game Version​

1.3.3f1

Affected Feature​

  • Crash

Platform​

  • Steam

Save Game​

View attachment test.cok

Crash Dump and Logs​

View attachment 7e3da435-c8a4-4c09-be02-001e368528ab.dmp

Additional Information​

Additional Information​

Disabled burst and received the following error message:

Internal error (UnsafeQuadTree.ResizeNode)!

Exception: Internal error (UnsafeQuadTree.ResizeNode)!
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].ResizeNode (System.Int32& nodeIndex, System.Int32 delta) [0x00004] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].Update (TItem item, TBounds bounds, System.Int32 oldNodeIndex, System.Int32 oldItemIndex, System.Int32 newNodeIndex) [0x0002f] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].TryUpdate (TItem item, TBounds bounds) [0x00025] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.NativeQuadTree`2[TItem,TBounds].TryUpdate (TItem item, TBounds bounds) [0x00000] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.NativeQuadTree`2[TItem,TBounds].Update (TItem item, TBounds bounds) [0x00000] in <1826f2bf6c194a359032d91bebe2291a>:0
at Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x000fe] in <cc2da3314a404c70a203f382286b5d52>:0
at Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in <cc2da3314a404c70a203f382286b5d52>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000bc] in <e125b05a4c73402481185d1a135059f5>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <e125b05a4c73402481185d1a135059f5>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<Game.Simulation.LocalEffectUpdateSystem/UpdateLocalEffectsJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)

Screenshot or Video​



 
Upvote 0
Reinstalled the unity engine on my computer and the CTD stopped, but it still freezes the computer once unpaused. Received the following error message:

Object reference not set to an instance of an object

NullReferenceException: Object reference not set to an instance of an object
at System.Buffer.Memcpy (System.Byte* dest, System.Byte* src, System.Int32 len) [0x00005] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at System.String.memcpy (System.Byte* dest, System.Byte* src, System.Int32 size) [0x00000] in <356d430fdcb04bbf8dc54776e1d3627f>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].CreateNode (System.Int32 itemCapacity) [0x000d8] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].ResizeRoot (System.Single size) [0x000df] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].GetOrCreateNode (TBounds bounds, System.Int32 ignoreNodeIndex, System.Int32& ignoreItemIndex) [0x00023] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.UnsafeQuadTree`2[TItem,TBounds].TryUpdate (TItem item, TBounds bounds) [0x00010] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.NativeQuadTree`2[TItem,TBounds].TryUpdate (TItem item, TBounds bounds) [0x00000] in <1826f2bf6c194a359032d91bebe2291a>:0
at Colossal.Collections.NativeQuadTree`2[TItem,TBounds].Update (TItem item, TBounds bounds) [0x00000] in <1826f2bf6c194a359032d91bebe2291a>:0
at Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x000fe] in <cc2da3314a404c70a203f382286b5d52>:0
at Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob.Unity.Entities.IJobChunk.Execute (Unity.Entities.ArchetypeChunk& chunk, System.Int32 unfilteredChunkIndex, System.Boolean useEnabledMask, Unity.Burst.Intrinsics.v128& chunkEnabledMask) [0x00000] in <cc2da3314a404c70a203f382286b5d52>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].ExecuteInternal (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x000bc] in <e125b05a4c73402481185d1a135059f5>:0
at Unity.Entities.JobChunkExtensions+JobChunkProducer`1[T].Execute (Unity.Entities.JobChunkExtensions+JobChunkWrapper`1[T]& jobWrapper, System.IntPtr additionalPtr, System.IntPtr bufferRangePatchData, Unity.Jobs.LowLevel.Unsafe.JobRanges& ranges, System.Int32 jobIndex) [0x00000] in <e125b05a4c73402481185d1a135059f5>:0
at (wrapper delegate-invoke) Unity.Entities.JobChunkExtensions+JobChunkProducer`1+ExecuteJobFunction[Game.Simulation.LocalEffectUpdateSystem+UpdateLocalEffectsJob].invoke_void_JobChunkExtensions/JobChunkWrapper`1<T>&_intptr_intptr_JobRanges&_int(Unity.Entities.JobChunkExtensions/JobChunkWrapper`1<Game.Simulation.LocalEffectUpdateSystem/UpdateLocalEffectsJob>&,intptr,intptr,Unity.Jobs.LowLevel.Unsafe.JobRanges&,int)
Colossal.Logging.CustomLogHandler:LogException(Exception, Object)
UnityEngine.Logger:LogException(Exception, Object)
UnityEngine.Debug:CallOverridenDebugHandler(Exception, Object)
 
This will be another Win11 24H2 issue, I'm pretty sure. A user has come up with a possible workaround




Definitely worth a shot - let me know if that does help you! Note that to test it you don't actually need to use Processor Lasso, just Affinity in Task Manager (for testing purposes anyway).





Good luck!