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Thonar

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Aug 30, 2009
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Greetings,

I kind of miss such a topic since Eugen especially articulated they want to offer the players as many options as possible.
This is why I thought I open up a gathering topic.
It is not meant to discuss balance issues or gameplay but far more game-options for lobbies.


Following things I would like to see:
Bigger Changes:
- a "Breakthrough"/ "Fight to the end"- option/ mode in which the side wins that pushes the own frontline to the opposite map-side first. (For lovers of games that may last longer and end decisively and not while the battle is still going on)
- Gifting units to other players (especially units from leavers)
- A GUI-overlay that can be activated and deactivated at any time by the press of a button in which players can draw "battleplans" directly on the map for their side

Smaller changes:
- a lobby option to multiply availabilty and another for income (like 1x, 1,5x, 2x,... maybe up to 4x) for the fun lobbies about action



Yeah... these are the things that jumped instantly to my mind.
What would you guys like to see?
 
Last edited:
Greetings,


- a "Breakthrough"/ "Fight to the end"- option/ mode in which the side wins that pushes the own frontline to the opposite map-side first. (For lovers of games that may last longer and end decisively and not while the battle is still going on)

It could be an interesting idea but the maps shown so far haven't been very deep. Such a victory condition might be too easy without long maps.


- An GUI-overlay that can be activated and deactivated at any time by the press of the button in which playerd can draw "battleplans" directly on the map for their side

This would also be quite nice for screenshots. A very minor thing though.


- a lobby option to multiply availabilty and another for income (like 1x, 1,5x, 2x,... maybe up to 4x) for the fun lobbies about action

Twitch videos from Rezzed have shown that there is an option for income rate - set to medium in the videos. Not sure about availability though.

[/QUOTE]
 
Twitch videos from Rezzed have shown that there is an option for income rate - set to medium in the videos. Not sure about availability though.

Yeah, income already existed in Wargame too, but since there is kind of a direct relation towards availability such a system is in need too, IMO.
 
The most important to me are certainly the stances or unit behaviours. We need at least those basic ones, such as 'offensive'-unit pursues the enemy, 'return fire'-unit fires only when fired upon, 'stand ground' unit stays in place no matter what engaging freely. But we also need things like ambush, where units hide better and only shoot when enemy is close enough etc.

It would be cool if similar thing could be done for planes.
 
- A GUI-overlay that can be activated and deactivated at any time by the press of a button in which players can draw "battleplans" directly on the map for their side

I would like to see an option to completely hide the GUI (including all counters/markers) completely by pressing a key - or did I just missed that?

An option/key to select all units (handy to review all movement orders at a glance) or a key that shows all movement orders and all units without orders.

Moving the map by dragging with the mouse. WASD is... well it works... but I'm used to move the map by dragging somehow.