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Yozhik

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Oct 16, 2001
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HOI2 1.1, Normal/Normal, 1936 Campaign

Step One: Research. Emphasis on cheaper naval bombers, better infantry, better supply efficiency, and more ICs.

Clipboard01a.jpg


Step Two: Cabinet shuffles. Move one notch to the Hawk Lobby for 10% discount on production costs. Replace Head of Intelligence to get extra 5% IC (and a 1% dissent hit).

Clipboard02a.jpg


Step Three: Production. Prepare 20 destroyers (6% discount on each consecutive one) to make up for the unavoidable screening ship losses and 9 naval bombers to soften the bigger stacks of enemy vessels.

Clipboard03a.jpg


No infantry as most of Italy's ground forces need upgrades as it is.

Clipboard04a.jpg


Off we go :) Ideas and suggestions are always welcome.
 
I really like your decisive attitude in the AAR--20 destroyers??? Sounds like a lot, but I don't have the game yet. Are you planning on fighting off the royal navy and taking the losses to the destroyer fleet?
 
Lots of ships and naval bombers, I think the RN may be a target. Nice start and good pics.
 
Expand IC Immediately! It is unthinkable that a great power should posess only 4 research teams.
 
John_Keats said:
I really like your decisive attitude in the AAR--20 destroyers??? Sounds like a lot, but I don't have the game yet. Are you planning on fighting off the royal navy and taking the losses to the destroyer fleet?

20 destroyers for the price of, um, 15 or so - 6% discount on every consecutive one. I thought I can safely commit to 20, ETA 1940, before I have to switch to infantry. After all, once you drop your production slider on the unit (in this case destroyers) to <100%, the discount disappears...

I was thinking about taking out UK fleet, yes. And by the time Americans come by, I should have naval bombers ready... I hope :)
 
Gjerg Kastrioti said:
Expand IC Immediately! It is unthinkable that a great power should posess only 4 research teams.

First of all, even those 4 are very expensive. $4.29 a day - I have to allocate about 20IC - and Italy only has 64 - to produce enough consumer goods surplus to make up for that... Dictatorship + Low resources = Low money.

Second, there is no fifth good one. Italy has (1) decent technical teams (2) decent naval teams (3) decent aircraft teams. Everything else is well... :)
 
January 1, 1936 - January 19, 1936.

The main focus was cutting down on supply costs. Fleet and Airforce have been transferred to the four 100% infrastructure provinces in Northern Italy; Army was in the process of doing so.

Italy01191936a.jpg


Lybia was given puppet status once all supplies and units were shipped out. (1) Why not. There is precisely 0 (zero) resources and ICs in the area. (2) Belligerence dropped 4 points. (3) Fewer provinces to deal with on ledgers.
 
January 20, 1936

The Italian Army has undergone a massive reorganization, with every single unit being reassigned to a Logistics Wizard. Not only did it mean better supply costs, it also meant higher reorganization speed for overseas units.

Later that day, Italian Army has crossed Ethiopean borders.

Italy01201936a.jpg
 
January 21, 1936 - February 17, 1936.

After a few battles, all but one won in a matter of hours, the only exception being one involving several Italians at 1-2% org, Ethiopeans started to plead for peace.

Italy02171936a.jpg


Unfortunately, it wasn't the land I was after. It was the stockpile - note all the red numbers among my resources.
 
February 18, 1936 - May 9, 1936.

Ethiopea has fallen on April 24, 1936, skyrocketing Italy out of depression back into the world of powers capable of actually paying for their troops. More resources --> reactivates old trade agreements --> more necessary resources --> more ICs --> more money and supplies --> more resources...

Italy05091936b.jpg


This is to say just how much damage can moving a few divisions across 20% infra province do to a country (20 ICs required to supply forces --> 80+).

Somalia has been liberated to lower belligerence and troops started to get moved back to homeland.

Italy05091936c.jpg


And a problem arose: what to do with 2 basic destroyers stuck in Eritrea, too far from any other place they can rebase to? Would letting go of those be better in the long run than having to supply them (20% infra) only to lose the chaps to the first Australian stray cruiser?

By May 9, 1936 Basic Machine Tools were researching, increasing IC efficiency modestly and Improved Tools were started upon. It took a level 7 team going at 110% speed 109 days to research something that required 23 difficulty levels nof an ability that the team had (Industrial Engineering 5 + 5 + 6 + 7) and 5 difficulty levels of an ability that the team didn't have. Any volunteers to come up with the formula? :)

Italy05091936a.jpg


The rather high research percentages are explained by low difficulties of research undertaken. Try something that requires difficulties in 8, 9 and 10s and you'll see what I mean...
 
Yozhik said:
20 destroyers for the price of, um, 15 or so - 6% discount on every consecutive one. I thought I can safely commit to 20, ETA 1940, before I have to switch to infantry. After all, once you drop your production slider on the unit (in this case destroyers) to <100%, the discount disappears...

I was thinking about taking out UK fleet, yes. And by the time Americans come by, I should have naval bombers ready... I hope :)


Nice AAR, but can you explain to me why you get a discount, how does that work?
 
Attn Yozhik. If I may. Italy already has a non-agressionpact and also guaranteeing the independence of Turkey, so why not try to draw them even closer into the fold. Trade, gifts or a coup. They might just be sitting there the entire game situated at the underbelly of russia and not far from the favourable middle-east. :cool:
 
Gjerg Kastrioti said:
Expand IC Immediately! It is unthinkable that a great power should posess only 4 research teams.
Hi,

Italy a GP??? By courtesy maybe...Not in RL. And not really in HoI2, God be praised.
More challenging this way.

Rgds, Oldtimer