All,
Heh, well, teach me not to check a forum for a month... But I've been steaming off and on for winding up in the Victoria beta (which is not to say Victoria isn't an excellent game, because it is, or that my contribution to it wasn't utterly indespensible, because it wasn't) instead of this one.
I have a couple questions, primarily for the betas (if they can answer them under the NDA) or Johan (if he has time to answer them, in which case, you know, get back to work):
1. Do "laws," presumably the counterpart of DPs in EU II and policies in Victoria, naturally fall away and/or naturally come into being over time? Whether through events or some mechanism in the population, is there, I suppose, a random element in their promulgation? Or, at least, in their enforcement?
2. How difficult is it to pass a new law? Like a DP click or a policy initiative (as in, insanely easy and virtually without cost)? Or is there a chance of the nobility putting up such an opposition that it's impossible? Or is there a chance that it simply won't be enforced?
3. Is there a mechanism for simulating the Privy Councils, Parliaments, Estates-General and other aristocratic bodies that limited the power of the sovereign? I'm thinking specifically of the final formalization of the HRE and the Magna Carta, and the French parleys. Better put, even if they don't have a substantial part in the game engine (which'd be unfortunate but understandable) are they represented in some way? However abstractly.
4. In the same way, are there real ecumenical councils? The decisions that came out of these bodies, even though the player would not be directly involved, were profoundly important, whether in simple instructions to individual diocease or Christendom-defining Papal Bulls. What I'm thinking of are religious versions of the laws we've seen, and the ability to, whether at random or at set times (preferably called by the Pope or Patriarch AI) but always at once, send envoys and attempt to influence debate. (and yes, I know I'm a dreamer, but, you know, I'm not the only one...
) Or some watered down form, even?
5. Taken to the furthest possible extent, how centralized can an empire become? Specifically the Roman and, as I'm sure they'll be modded in within a couple weeks of release, the Caliphates had this potential and occassionally fulfilled, and of course certain rulers, particularly the New Royalty, enjoyed a great level of control over their territories. Is it capped at 10%, as I read... Probably a year and a half ago... or just progressively difficult?
6. More feasibly, to what extent is it possible to accumulate titles? Inheriting vassal thrones directly is how the Habsburgs came to power...
7. I vaguely remember something about a four-tiered pop system, with Nobles, Burghers, Artisans and Peasents. I've looked around (for about a half hour), but I can't see much new information on how this is done now. Same as before? Different? In what way?
8. Are leader stats influenced through combat? (I imagine this has been asked and answered before, but I can't for the life of me find it)
I'm just full of them tonight. I'll leave it there-I realize much of this may still be top secret, but as it's gone gold and all that I figure it's worth a shot. At least insofar as any of this can be answered at all, I'd appreciate any information, however limited, even if it's just yes, no or kinda.
Oh, and of course, the most important question of them all, and probably one that just can't be answered but hell's bells:
Excluding fixable bugs and similiar issues...
Is MP playable?
Heh, well, teach me not to check a forum for a month... But I've been steaming off and on for winding up in the Victoria beta (which is not to say Victoria isn't an excellent game, because it is, or that my contribution to it wasn't utterly indespensible, because it wasn't) instead of this one.
I have a couple questions, primarily for the betas (if they can answer them under the NDA) or Johan (if he has time to answer them, in which case, you know, get back to work):
1. Do "laws," presumably the counterpart of DPs in EU II and policies in Victoria, naturally fall away and/or naturally come into being over time? Whether through events or some mechanism in the population, is there, I suppose, a random element in their promulgation? Or, at least, in their enforcement?
2. How difficult is it to pass a new law? Like a DP click or a policy initiative (as in, insanely easy and virtually without cost)? Or is there a chance of the nobility putting up such an opposition that it's impossible? Or is there a chance that it simply won't be enforced?
3. Is there a mechanism for simulating the Privy Councils, Parliaments, Estates-General and other aristocratic bodies that limited the power of the sovereign? I'm thinking specifically of the final formalization of the HRE and the Magna Carta, and the French parleys. Better put, even if they don't have a substantial part in the game engine (which'd be unfortunate but understandable) are they represented in some way? However abstractly.
4. In the same way, are there real ecumenical councils? The decisions that came out of these bodies, even though the player would not be directly involved, were profoundly important, whether in simple instructions to individual diocease or Christendom-defining Papal Bulls. What I'm thinking of are religious versions of the laws we've seen, and the ability to, whether at random or at set times (preferably called by the Pope or Patriarch AI) but always at once, send envoys and attempt to influence debate. (and yes, I know I'm a dreamer, but, you know, I'm not the only one...
5. Taken to the furthest possible extent, how centralized can an empire become? Specifically the Roman and, as I'm sure they'll be modded in within a couple weeks of release, the Caliphates had this potential and occassionally fulfilled, and of course certain rulers, particularly the New Royalty, enjoyed a great level of control over their territories. Is it capped at 10%, as I read... Probably a year and a half ago... or just progressively difficult?
6. More feasibly, to what extent is it possible to accumulate titles? Inheriting vassal thrones directly is how the Habsburgs came to power...
7. I vaguely remember something about a four-tiered pop system, with Nobles, Burghers, Artisans and Peasents. I've looked around (for about a half hour), but I can't see much new information on how this is done now. Same as before? Different? In what way?
8. Are leader stats influenced through combat? (I imagine this has been asked and answered before, but I can't for the life of me find it)
Oh, and of course, the most important question of them all, and probably one that just can't be answered but hell's bells:
Excluding fixable bugs and similiar issues...
Is MP playable?