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Steel

Field Marshal
56 Badges
May 4, 2001
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What's the general perception of manpower for Germany in 1.04 multiplayer? Is it sufficient (playing against human USSR and UK/USA) or do you find yourself running out by 1944?
 
I rarely see games go past 1940 so I wouldn't know.
 
I like the improvement in 1.04

It does slow down late in the game but I think its good now except as mentioned how do you test it in MP?

Never got that far in time as games end earlier than 1944.
 
Our current´MP game is in late 41 and I'm Germany. I still have MP pooled up but Im being careful not to waist any, building ENG divs etc. I feel that I dont have as much MP as I'd want but its totally historical. What's more unbalanced is the UK manpower allowing them to field +100 divisions in 1940. A lack of Manpower in MP is an incentive to build airplanes to supplement your land troops.
 
Considering manpower was a major problem for Germany IRL and that by '43 they were "recruiting" young boys and old men I'd say the manpower is right on target.

IMHO - that's why quality over quantity is the best ticket for Germany (as opposed to China which is quantity over quality)
 
Originally posted by Riso
If you run out of manpower, change to a man of the people.

Sure, you lose IC, but whats more precious to you?

Germany doesn't have a man of the people. They have a minister giving +10 % manpower and he has obviously been in office since start well worth the IC loss.
 
Thanks for the feedback guys, I was interested to see if there was some kind of consensus here because there's a thread in the Bug Forum where it's proposed that German manpower should be cut to improve single player game balance.

Sounds to me like you guys think it should stay the way it is.
 
Main Problem In the Game

The single player community and multiplayer community are totally different and the game is totally different in the two areas. It appears most of the SP guys play Germany because they think Germany is so out of balance. In reality, I played several different nations and found each of them to be far too easy. The AI is just pitiful.

Whereas, in multiplayer, in the 1936 scenario in particular, Germany is very, very difficult to play and in my opinion cannot win if there is a competent and active Soviet Union. Anything changed in the game to make it harder on Germany because of single player competitiveness concerns is simply going to further unbalance the multiplayer game. As it is, a good human France and a good human USSR together in a game usually results in Germany never getting out of the Low Countries and fighting a two-front war of survival.

The situation is a little better for Germany now that manpower costs are halved. Before that, Germany was in terrible shape because it ran out of manpower quickly. In the end, manpower is what will get you against the Soviets. They can just keep building units like crazy, while eventually Germany just cannot keep up, and any quality advantage Germany might have at some point will disappear (not that I agree with a quality difference given Russia's lead in tank tech and large stable of high quality field marshals).
 
Well, it being impossible for Germany to conquer the world is rather realistic, don't you think?

Besides, Germany can get a boatload of allies + the possibilety of a traitor France...
 
Germany doesn't have a man of the people

Joseph Werner is a Man of the People, for Germany
 
> Germany doesn't have a man of the people. They have a minister giving +10 % manpower and he has obviously been in office since start well worth the IC loss.

Actually, the +10% manpower (+10% foreign and +10% total) is just what a Man of the People minister does. The Germans have one, and his name is Josef Wirmer and is available from 1937.

Maybe you were thinking of the School of Mass Combat, which the Germans don't have?
 
"Maybe you were thinking of the School of Mass Combat, which the Germans don't have?"

Can we edit me one? :)

Actually I think MP becomes a smaller issue if the USSR is knocked out of the war entirely.

Also I agree that playing balance is hardly worth discussing in SP with the level of difficulty the AI puts up. Better balance the game for MP puropses where the game really shines.

A comparative analysis between the major powers MP income w/wo possible ministers affecting would be great. I might share that with the "man of the people", western Europe and most of western Russia in my hands I receive some 38,5 MP monthly. I would be real interesteing to compare this number to other scountries numbers at different stages of the campaign.

Also did anyone try the Stony Road mod out? There they have, at least for Germany, a smaller MP pool at start and each year you receive new MP through an event. You are even lower on MP there than in 1.04 and its very though against the Russians.

With my limited MP exerience I think that the game so far is fairly balanced starting 1939. Germany has to do good headway fast or get crushed by the allies later. Realistic and historical. It's hard but not impossible. Still dont like the western allies fileding +100 divisions each in 1940. Even though smart and allowed its hardly realistic.
 
Actually I think MP becomes a smaller issue if the USSR is knocked out of the war entirely.

So you're saying that game becomes easier when you have defeated your primary opponent...

Isn't that like saying victory in chess is less of an issue when you get checkmate?