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Kazanov

Tawantinsuyu Irredentist
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May 30, 2016
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Germanic Steel, part 1: The Great Migrations, A Vandal MegacampaignAAR

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Introduction.​

This would be my third attempt at a megacampaign AAR. The first two halted at some point due to real-life issues but now I believe I'll be able to finish this one. Third time's the charm, right?

Im starting with Imperator, a game where I have more than 600 hours of experience, lets say that Imperator is an amazing game that was sadly abandoned by Paradox but remains alive thanks to their community, the talented modders that create content for free and another talented group of people that makes the converters, allowing us to play from Imperator to HOI4.

Imperator is the only Paradox game that allows you to play as a "landless" tag. This opens up a whole dimension of gameplay and mechanics ready to be exploited. You can play as a dirt-poor migratory tribe and within your first fifty years defeat any nation on the map as long as you know how to use the overpowered tools the game provides. Alternatively, you can simply enjoy the game without worrying about cities and citizens, playing at your own pace.

This time, I'll be playing an achievement run as a Vandal migratory tribe. The goal is to obtain the most challenging achievements in the game while maintaining narrative coherence. We won't stray into improbable scenarios like "the Vandals own many regions on different parts of the world just because they can." Instead, we will acknowledge the historical context. For example, a Vandal tribe in North Africa (for the True Vandal achievement) wouldn't represent a "real" Vandal territory. Rather, we'll describe it as "One of the Vandal clans settling in North Africa,", etc.


I will be using the following mods:

- Invictus mod
-Timeline Extension for Invictus
-Crisis of the Third century.

Chapters:
 
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Chapter one: The start of the Vandal migrations ( 303-276 BC )

Chapter one: The start of the Vandal migrations ( 303-276 BC )​

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The true origin the Vandalic people is lost to history, but we know when they became major players in world politics. According to our earliest records, the first significant attempt at Germanic unity was made by the Haria tribe approximately twenty years after the death of Alexander the Great. They were amongst the poorer of the Vandalic tribes of the period, situated far from the Vistula River and the trade activity associated with it, as well as the routes used to trade amber with the wealthier Mediterranean Kingdoms. Their main economic activities revolved around herding pigs and selling their leather, leading them to be looked down by other tribes living in similar conditions. The original capital of the Haria tribe is lost to history, and it's uncertain if they even had one before their expansion. Regarding their religion, we know they worshipped many gods and practiced ritual human sacrifices like other Germanic tribes of the period.

The Haria was nominally led by their tribal chief, elected for life from among the leaders of the clans. In truth, power was held by whoever controlled the armies or the migratory hordes. Each man ruled over his own land and was free to go wherever he wanted; the tribal government existed primarily to resolve disputes and ensure some degree of peace among the people.

Despite the limited authority of the Tribal Chief, he still wielded influence over his people. In 303BC, during the rule of Askariks Birningaz, he managed to persuade some of his people to migrate southward, expanding their tribe's influence and integrating nearby Celtic populations. This led to a doubling of their population within a few years. The surplus population enabled the tribe to create a warband of nine thousand strong, and the leadership of the tribe intended to send it to the Mediterranean to plunder the riches of the cities in the region.

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During this period, their warbands began to appear in historical records of various civilizations such as the Romans, Carthaginians, Hellenes, Armenians, and Persians, often under different names and identities. The Persians thought of them as barbarians from the steppes, the Romans considered them Celts, and the Carthaginians believed the attacks on their cities were plots by the Romans to expand into Sicily. Regardless of that, the Warband sent regularly convoys with gold directly to their homeland making them richer than never before.

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The riches obtained by plundering the Mediterranean allowed to Haria to continue with the expansion of their borders by migrating to the southern Celtic lands, they also built their first capital; Stragona, once a poor settlement like any other in the lands of the Haria, now was fortified and made a sacred place with the construction of a shrine to Ingwaz, a god whose cult apparently was related to fertility, according to the Vandalic tradition and interpretation. This settlement came to be the spiritual and political center of the Vandalic world during the coming centuries.

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However, their expansion was not always peaceful. Utilizing the riches obtained through the plunder of the Mediterranean Kingdoms they were able to raise an army of at least thirty thousand warriors. This force was sufficient for them to conquer the Bohemian Celtic tribe in 289 BC and expand to become the largest tribe in the Germanic world. They transitioned from a tribe of impoverished swine herders to orchestrating the first recorded attempt at hegemony in Central Europe within less than a generation.

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After thirty years of plundering across much of the known "civilized world," from Rome to Judea, the Harian warriors returned home as seasoned veterans, hungry for even more gold and glory. However, the leadership of the Tribe, perhaps fearing the dangers posed by the ambitious warlords' thirst for power, decided to invade the northern Vandalic tribes with the intent of unifying the Vandal tribes to share with the rest of their kin the wealth and glory they had amassed almost thirty years after the start of the Haria Tribe's expansion.

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That was a good start. I'm always down to follow a megacampaign, especially one that, like mine, starts in Imperator! This game is underrated.

What will happen to the lands that the Vandals leave behind?
 
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That was a good start. I'm always down to follow a megacampaign, especially one that, like mine, starts in Imperator! This game is underrated.

What will happen to the lands that the Vandals leave behind?
The lands that are left behind are usually zero pop Vandal wasteland until someone occupies them, as at some point i will have to abandon "Germania" to settle elsewhere i will "leave" an independent Vandal/other germanic cultures tribe there, for future gameplay purposes.

And yes, Imperator is underrated, still has the potential to be one of the best Paradox games. Not even CK3 has migration/landless mechanics!
 
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Chapter II The Vandalic Wars of Unification

Chapter II The Vandalic Wars of Unification​

( 276 - 262 BCE )

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The strength of the Haria tribe stemmed from their boldness in embracing innovation and taking risks, a stark departure from the traditionalist mindset that had plagued all the other Germanic tribes for generations. While the rest of the Germanic world seemed frozen in time, the Haria ventured beyond their borders, dispatching raiding parties southward, attracted by the prosperous Mediterranean Kingdoms promising riches and glory. For three decades, they pillaged and expanded without declaring a single war of expansion.

In contrast, the Helisians, Bastarnae, Manimians, Naharvalians, and Burgundians, trusted their collective strength. United by the belief that their security was guaranteed by their numerical superiority and the combined might of their armies, they saw themselves as invincible. However, this confidence blinded them to the looming danger from the south. As the Harians marched towards their cities, the northern tribes remained blissfully ignorant, their complacency shielding them from the harsh reality until it was too late.

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The Harians, driven by their desire for unification, launched an assault on the capitals of their adversaries almost simultaneously. In a spectacular display of military prowess, they shattered the defenses of their northern neighbors, leaving smoldering ruins and broken armies in their aftermath. It appeared that victory was within their grasp, the war intended to be swift and decisive.

However, the bravery of the northerners proved to be a tough obstacle. Despite the loss of their capital settlements, they rallied their forces and reorganized their defenses, refusing to yield to the overwhelming tide of Harian aggression. For two arduous years, they withstood the relentless onslaught, their determination unbroken. The Haria, caught off guard by the tenacity of their foes, paid a heavy price. Their forces, stretched thin and divided to conquer, found themselves vulnerable to counterattacks from all directions they lost many valuable warriors because of the mistakes of their leaders.

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The leaders of the Harian clans realized that their own arrogance had obscured their perception of their enemies' true strength. They solemnly vowed to ensure that their future campaigns would be marked by meticulous planning and strategic foresight, rather than rash overconfidence. The annexation of all lands belonging to their enemies came at an unexpectedly high cost in terms of lives lost. Among the spoils of war were the captured commanders of the enemy armies, who were paraded through the streets of Stragona as symbols of the Harian triumph before being sacrificed to the gods as tradition mandated.



An Etruscan adventure.​


During the initial years of the Wars of Vandal Unification, a faction of the Harian hordes driven by the greed for plunder and slaves, openly declared war on the Etruscan League. Without seeking the approval of the tribal chiefs, they acted independently, launching their assault with ten thousand Vandal warriors against the entirety of the Etruscan League. This audacious move caught the Etruscans off guard, as they were preoccupied with a conflict against a Celtic tribe in a distant land. With their armies stretched thin and their attention divided, the Etruscan cities lay vulnerable to the assault of the Vandals. By the time the Etruscan forces returned home, they found their cities ravaged, their treasures plundered, and the once-prosperous city of Cisra under Vandal occupation.

The City of Cisra, recognizing the need for diplomatic resolution dispatched an envoy to Stragona, where a council convened among the leaders of the tribe. After deliberation, a decision was reached: Cisra would pay tribute to Haria while retaining a degree of autonomy, serving as a strategic trade post in the heart of the Italic Peninsula. In the following months, the effects of this agreement had immediate effects in the region. Many Etruscans seeing a new opportunity, migrated to Haría, enriching the capital settlement with their culture, knowledge, and skills. For the Vandals, the influx of Etruscan migrants brought valuable insights into Etruscan and Hellenic cultures, as well as access to their knowledge. Meanwhile, the Etruscan city benefited from the protection and support of its powerful new ally, safeguarding its interests amid the threats of other local powers.

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Cisra became a subject of the Haria.

However, the arrangement between the Vandals and Tuscia created unrest in Italy, further destabilizing the already fragile balance of power between the Etruscan League and the Romans. The intrusion of the Germanic tribe into the region's affairs sparked concerns amongst the other powers of the region, especially considering the Vandals history of pillaging Italian cities.



The colonization of Frisia.​

In the aftermath of the first years of the Wars of Unification, certain clans within the Haria believed that the toll of continued conflict was too steep a price for their people to suffer. Seeking respite from the devastation of war, they made the decision to embark on a migration to the lands of the Frisians in the western reaches. Remarkably, this migration unfolded with surprising tranquility, as the majority of the Frisians had migrated from the region some years prior.

The Frisian Vandals sent an envoy to Stragona, acknowledging the authority of the Tribal Chief while affirming their intention to maintain autonomy in the years to come.



The continuation of the war.​

In the year 263 BC, the Harian troops once again marched to the north, their determination firm as they set their sights on the territories held by Guthonia, Semmnonia, Rugia, and Helveconia. This time they were better prepared for the conflict with the objective of making this a short war with minimal casualties.

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However, amid the ongoing fight for unification, a shadow loomed on the horizon. An envoy from the city of Cisra arrived at Stragona with dire news: the mighty Roman Republic had declared war, not only against Cisra but by extension, against the entirety of the Haria. This unexpected turn of events stopped the ongoing conflict, as the Harian leaders dealt with the intimidating prospect of facing a formidable new foe.

With the worrying declaration of war by the Roman Republic, the priorities of the Harian leadership swiftly shifted away from the dreams of Vandal Unification. Fear invaded the hearts of the Harian leaders as they dealt with the horrible news. they knew all too well that they were ill-prepared to face the formidable armies of the Roman Republic.

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OOC: This is the first time in 600 hours of playing germanic tribes that the Romans declare war on me, this will be fun.
 
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Rome is worrying. Do they just want Cisra because it's in Italia?

Congrats on your victories! How much will they cost you, though? Will it delay possible Vandal migrations into the known world? Will it make the war against Rome more difficult?

Will the spread of Etruscan and Hellenic culture affect Vandal religion?
 
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Rome is worrying. Do they just want Cisra because it's in Italia?

Congrats on your victories! How much will they cost you, though? Will it delay possible Vandal migrations into the known world? Will it make the war against Rome more difficult?

Will the spread of Etruscan and Hellenic culture affect Vandal religion?
Maybe its because Cisra it's in Italy, Rome tends to conquer the entire region on most games.

The unification of Vandalia and by extension the expansion into the whole of Germania can take a century or so, but the expansion to other regions can happen at the same time. I call "harvesting" the method of using migration to expand and I can harvest tons of pops from Germania alone (300-400k troops depending on how much time I remain on that region, thats a big number and allows me to send the Vandals everywhere). I don't know how powerful are the Romans are at the moment so I'm still thinking about giving away Cisra without waging a direct war against them (but i believe that's out of character for the Vandals!). If the war against the Romans is "accepted", the Vandals will send all their migratory hordes there and the wars of unification will stop for some years.

The Etruscan/Roman pops are few and they maybe will end converting some provinces. As this is also an achievement run i believe that they can convert to the hellenic faith (to get the Olimpyc achievement maybe?) Or to another one. Everything depends on what happens after the war with Rome.
 
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Chapter III Vandalia über alles 262-186 BC

Chapter III Vandalia über alles 262-186 BC​



The First Roman war 262-258 BC

The Roman Republic started as a humble Kingdom in the Italic Peninsula but during the past thirty years they expanded their borders and influence in the region by attacking its neighbors, the Hellenic cities of the south, the Italic tribes of the center and the northern Etruscan league soon fell under the might of the Romans. It seemed that nobody could stop them and their victorious armies until they declared war on Tuscia, a subject of the Haría Tribe, effectively declaring war against the Vandals and starting the conflict that became known as the First Roman War.

The Romans believed that the Vandals were barbarians, backwards uncivilized people that lived in poor villages deep in the northern forests and because of the few reports they had about the Haría, they were “a bunch of smelly swine herders uncapable of waging war against the civilized and superior Roman people". The southerners made things worse by sending an envoy to Stragona with a letter that not only informed them about their war goals, it also insulted their leaders by calling them “coward swine herders” amongst other things.

The Roman military was strong, disciplined and had supremacy in their region, but they never expected that the "swine herders" they had only heard about could outnumber and outpower them, the Harían hordes invaded their territory and sacked all their cities without much effort, enslaving thousands of Roman citizens during their unrelenting advance towards Roma. The Roman armies were divided, while one of them were marching directly into Harian territory.

Rome was one of the wealthiest cities in the Mediterranean, surrounded by other affluent urban centers ripe for pillaging. At that time, Rome boasted a population of over eighty thousand inhabitants, along with aqueducts, granaries, and a marvel of the period: the Great Temple of Jupiter. When the Harians saw it, they were struck with awe; Rome was among the greatest cities of its era, rendering Stragona a mere fortified village in comparison.

The siege of Rome commenced with twenty thousand Harians encircling the enemy capital. The Roman armies, vastly outnumbered, encamped outside the city, refraining from direct engagement with the Harians. The Romans never entertained the notion that their gleaming capital could fall to these barbarians, thus life within the city walls continued much as it had before. Meanwhile, other Vandal armies pillaged all the other cities in the Latium region.

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After 217 days of siege, the astonished Roman citizens witnessed the barbarians somehow breaching their city's defenses. Faced with overwhelming odds, the defenders had no choice but to swiftly surrender, in case their capital could be razed to the ground by the undisciplined hordes of Vandals. The agreement between the Harian forces and the Roman garrison demanded the exchange of thousands of Romans as slaves for the promise made by the Vandals not to annihilate what remained of the rich and prosperous capital of the Roman Republic.

Following the acceptance of temporary occupation by the people of Rome, and with the Vandal main force departing to liberate Cisra, the Roman army that had camped outside the city for months during the siege finally attempted to reclaim their capital. In the process, they slew the few remaining Harian warriors within the walls. However, this act constituted a breach of the agreement made between the Romans and the Vandals, resulting in a profound disgrace occurring those who failed to uphold their word.

The Vandal man in charge of the occupation of Rome was the son of one of the Harian generals and when news of his death reached the proud warlord, he ordered his forty thousand warriors to not only occupy Rome, but to destroy it. People without honor did not deserve the be respected and the fear of complete annihilation would teach the Romans a lesson or two.

Forty thousand furious Vandal Warriors marched upon Rome defeating their last army and taking control of the city in the aftermath of the battle. Then they took the city by force, furiously advancing for its streets in a chaotic act of mindless violence, no mercy was shown for the non-combatants and one third of its population, thirteen thousand souls, were brutally murdered in one night, the other two thirds were enslaved. The entire city burned for weeks.

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After this, Haria sent an Etruscan diplomat to the Romans, with the following letter:

"You insulted us and attacked our allies, believing yourselves superior. Yet, on the battlefield, we proved with undeniable evidence that Roman steel is neither equal nor superior to Germanic steel. We obliterated the proud capital of your republic, leaving nothing but scorched earth and haunted ruins in our wake. Many of your temples were sacked, and we seized your sacred relics. Know that if we so choose, we can replicate our triumph in your capital in every one of your cities until no Romans remain to witness it.

We offer you the terms of your defeat:

We desire nothing from you. The wasteland of Rome will be left untouched; you may reclaim it once we depart. However, should you ever again dare to assail us or our allies, there will be no mercy for your people."


Rome accepted a white peace; the loss of their capital, their pride, and their armies proved to be sufficient, at least for the time being.



Vandal Unification 252 BC

The flow of gold, relics, and slaves obtained during the First Roman war made the Haria tribe incredibly rich. They amassed such wealth that they could have hired mercenary armies to conquer the entirety of Germania if they desired. However, the Vandals cherished battle, and so battle they pursued. Additional armies were raised, and soon all the other tribes knelt before the undefeated banner of the Haria.

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Thus, after unification Vandalia rose as the hegemonic European power. No other tribe, kingdom, or republic dared to provoke the wrath of their armies. Naturally, their men thirsted for more conquests, and the war continued both to the east and the west, now with the objective of uniting all the Germanic tribes under Vandalia's banner.



The Second Roman War. 247 – 242 BC



Despite their crushing defeat in the first Roman War, the Italians sought to reclaim their pride and declared a new war against the Vandals to conquer Cisra. This time, the war was met with enthusiasm by the Vandal elite. Having promised the Romans no mercy if they ever declared war against them, and now, eleven years after the end of hostilities, they had grown so powerful that a conflict against the mighty Romans was viewed as a secondary matter and a great opportunity to enrich many with plunder and slaves.

So the conflict began with thousands of Vandals marching southward, eager to enrich themselves through the sack of the many cities in Italia. At least a hundred thousand Vandal warriors journeyed south and plundered the peninsula, while the brave Romans either fled in their presence or were overrun by the northerners. It was not a genuine conflict, and it was never revealed why the Romans invited this massacre upon themselves, but the Vandals were grateful. The gold obtained from their cities financed the expansion of their territory, and most of the slaves ended up joining the Vandalic hordes as tribesmen.

After almost five years of war, the Romans accepted a peace deal that involved the provinces of Latium and Tuscia becoming part of Vandalia. After conscripting most of the population of the new territories as soldiers or slaves, the lands were transferred to Cisra. Vandalia did not want to hold lands in Italy; after all, that peninsula served only one purpose: plunder. It was easier to outsource the administration of them to the locals rather than deal with revolts or have Vandal clans migrating there instead of remaining in their homeland.

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During the period between the Roman Wars, one of the clans of the Haria tribe, seeking refuge from the chaos of Central Europe, made the decision to wander far into the west and ultimately settled in North Africa. It was a futile quest for freedom, and the looming threat of war with the powerful Carthaginians prompted them to abandon the region after half a decade. It was indeed one of the many strange behaviors of the Vandals during this period.

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Vandalia über Alles 192 BC

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A century of war came to an end when Vandalia succeeded in conquering all the Germanic tribes and uniting them under their banner. It was more a matter of time than of difficulty, as Vandalia integrated all men of fighting age into their hordes. Thus, each of their victories made them more powerful, with their army boasting at least four hundred thousand warriors by the time they concluded their campaigns to unite all tribes.

The end of the wars of Germanic unifications, most of them easy victories that became lost to history, did not mean the end of conflicts for the Vandals. Many of their clans started to migrate to the rich kingdoms of the Mediterranean, seeking to earn gold and glory as mercenaries fighting in foreign wars or to settle in distant lands. The riches and prosperity achieved in the past fueled the Vandals desire for more, and with the lack of a real central authority, every Vandal man was akin to a king; the one with the most warriors could carve out a kingdom anywhere in the world if he desired.





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The world was ripe for the taking.
 
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Rome was arrogant, and pride goeth before the fall.

Does the Roman Republic even still control Rome, or did Cisra annex it?

Vandalia looks like a nation to be feared...
 
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Rome was arrogant, and pride goeth before the fall.

Does the Roman Republic even still control Rome, or did Cisra annex it?

Vandalia looks like a nation to be feared...
Rome was turned into settlement with only one pop. Now is property of Cisra, alongside the provinces of Latium and Tuscia...

And Vandalia now has the possibility of taking down any of the world powers as a migratory horde. In 2.0.4 they increased the cost of migrating (from 1 stab to 2, after all the discounts to that value I'm aware of), but even after that Migratory Tribes remain as overpowered as always.
 
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I feel it's a bit of an understatement to say "Boy, that escalated quickly!"

You're not kidding about migratory tribes being OP, even after the recent cost increase. It's also interesting to see how rapidly Rome has expanded even after two humiliating defeats and the total sack of Italia. Guess Romans bounce back quickly?

Regardless, I'll be intrigued to see how this megacampaign unfolds from here.
 
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I feel it's a bit of an understatement to say "Boy, that escalated quickly!"

You're not kidding about migratory tribes being OP, even after the recent cost increase. It's also interesting to see how rapidly Rome has expanded even after two humiliating defeats and the total sack of Italia. Guess Romans bounce back quickly?

Regardless, I'll be intrigued to see how this megacampaign unfolds from here.

On most games with Carthage or Germanic tribes i destroy Rome by taking Latium and Tuscia in early game, they never recover from losing that much population. I dont know what changes were made in the recent patch (or Invictus) that made them bounce back.

Still its fun to see Rome recover and expand after i demolished their army and took valuable provinces from them. More wars against the Romans are always fun, even more during mid to late game (before the Crisis of the 3rd Century destroys everything!)
 
Chapter IV . The Land of Milk and Honey 180-160 BC

Chapter IV . The Land of Milk and Honey 176-160 BC​





About the Vandals:



Excerpt from "History of the Germanic People" by Klaus Schneider, 800 AD​



"For most of their history, the main characteristic of Vandalic governance was its decentralized nature. Throughout their existence as a distinct group, power resided in those who commanded the most men willing to fight for glory, rather than in the civil or religious elite or in any single authoritative figure, such as the Tribal Chief. The Vandals never recognized a king, and Vandalia proper was more of an idea than a tangible reality.

When a Roman envoy inquired about the geographic boundaries of Vandalia, a Vandal diplomat responded half-jokingly, half-seriously:

"Vandalia exists wherever our language is spoken. Beware the day when our words echo in your city, for it may signal that our armies are not far from your walls."

Indeed, this was the reality, explaining why they did not acknowledge great leaders, as everything was perceived as the collective effort of their kin. With very few exceptions, such as Theudaranzaz of the Gaizijaz clan, a man who forever altered the course of Eastern history."




The Land of Milk and Honey
180-160 BC



At the end of the Diadochi wars, the Ptolemaic Empire stood as the last stronghold of Hellenic supremacy. While other Hellenistic realms fell to different challenges, the Seleucids were conquered by the Parthians, the Antigonid faction was defeated by the Tracians, and Macedon, once a dominant power, was now on the verge of dissolution due to Rome's growing expansionism.

Situated in the ancient land of Egypt, the Ptolemaic dynasty endured that chaotic period. Under the astute leadership of its rulers, they avoided unnecessary conflict and became stronger by slowly taking lands from their rivals. Armenia, considered for centuries as a dominant force in Anatolia, was weakened by internal strife and then two thirds of it were recently conquered by the Egyptian hegemon, all of it on less than a decade. This conflict prompted the Ptolemaics to hire foreign mercenaries, this was how many of the Vandalic hordes found themselves fighting the Armenians in the mountains of Anatolia.



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Map of the Eastern Mediterranean by 180 BC

The prosperity of the mighty Ptolemaic Kingdom attracted the Vandals to its lands like moths to a lamp, there was a demand for skilled warriors and there were no wars in Vandalia to fight for.

Theudaranzaz Gaizijaz, Tribal Chief of Vandalia, was traveling with one of the warbands hired to fight by the Ptolemaic dynasty in one of the numerous conflicts of the region. It was not uncommon for the Chief to accompany his men on pillaging expeditions or to work as a mercenary beyond the borders of Vandalia. Power largely resided within the clans; thus, most of his political duties were delegated to his council and the religious authorities.
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Vandalic names are unpronounceable for me, a true tongue twister.

But this time he wandered too far away from the main Egyptian army with his entourage and was attacked by bandits, miraculously, he was the only survivor after fleeing battle. Wounded and lost in in the desert, he traveled for some days until he lost consciousness. When he finally regained consciousness, he found himself lying in a humble dwelling within a small town. It was there that he learned he had been rescued by a compassionate Jewish family who had discovered him on the brink of death in the merciless desert sands. Grateful for their selfless care, he stayed under their roof for a month, slowly but steadily recovering from his grievous wounds.

During his time of recuperation, he formed a bond with the members of this generous family. As his strength returned, he contemplated his next steps. Realizing the dangers that awaited him during his travel back to his people, he sought to ensure his safety by enlisting the aid of some of the able-bodied men from the town. With promises of wealth and glory, he convinced them to join him as loyal bodyguards, forging a pact of mutual benefit and protection.

One of his closest confidants, Mattay Tassi, was renowned not only for his steadfast devotion to the Jewish faith but also for his exceptional proficiency in both warfare and diplomacy. After immersing himself in the annals of Vandal history for several months, he uncovered their longstanding tradition of plundering the Mediterranean kingdoms. Sensing Theudaranzaz's resolve to confront the mighty Ptolemaic Empire and claim its riches, Mattay was motived into action.

Making use of his persuasive abilities, Mattay Tassi embarked on a mission. Through diplomacy, he advocated for a strategic shift in the military strategy of the Vandals: the conquest of Samaria as their primary objective. Unlike previous conquests motivated solely by the pursuit of wealth, Mattay proposed the capture of Samaria as a calculated move to establish a fortified bastion, providing a secure base from which they could launch further campaigns into the region. The Tribal Chief, captivated by the sagacity and foresight of Mattay's proposal, accepted the plan. He recognized its potential to transform the trajectory of their conquest, offering not only a new operational hub for their military endeavors but also the prospect of a permanent homeland for their people. Given the impoverished and distant nature of Vandalia's traditional territories from the Mediterranean, the notion of Samaria emerging as their new homeland made a lot of sense.

Theudaranzaz Gaizijaz harbored aversion to the constraints imposed by the priesthood of Stragona on his personal authority over the clans. The prospect of establishing a new Kingdom, distant from the old capital, appealed to him greatly: with his power vested in his warbands, he saw an opportunity to assert his dominance, so long as he maintained military hegemony while remaining distant from the Capital.

After securing the allegiance of numerous warbands through strategic bribery of their leaders, Theudaranzaz launched a war against the alliance of Judea and Samaria. The conflict proved brief, with the Hebraic armies proving no match for the few Vandal Warbands under his command. The conquest of the new territory culminated in the proclamation of the Vandalic Kingdom of Samaria at the base of Mount Gerizim.

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Mattay Tassi, a Samaritan himself, played a pivotal role in the transition, persuading the priesthood of the city of Shekhem to embrace the new rulers by promising the conversion of Theudaranzaz Gaizijaz and his retinue to Judaism. Despite the formidable challenge, Mattay achieved the seemingly impossible, leveraging the threat of complete annihilation posed by the amassed Vandal forces outside the city to sway the religious authorities towards acceptance of this new reality.

In recognition of his efforts, the young Samaritan was appointed Warchief of the Vandalic Kingdom of Samaria.

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This man alone was very important for what is about to happen!

Shekhem was designated as the capital of the new Samaritan Kingdom, and under the leadership of the Tribal Warchief of the Kingdom of Vandalia and the Vandalic Kingdom of Samaria, a gradual process of religious conversion ensued, spanning over a decade.

The aging ruler embraced this transformation as a part of his spiritual journey towards immortality, foreseeing his legacy as the first Jewish Vandal ruler of a Middle Eastern nation to be immortalized in the annals of history, regardless of the outcome of his conquest of the Ptolemaic Empire. By 163 BC, with the conversion of numerous Vandal warriors to the new faith, the Tribal Chief decreed by law that the Jewish Samaritan faith was the official religion of the Kingdom and that all Vandals had the right to settle in the new territories.

Over the subsequent decade, nearly a million people migrated from central Europe to the Middle East, with some settling in the new Kingdom and others dispersing throughout the region. While a minority embraced the Samaritan variant of Judaism, the Tuistic practices of Human sacrifices and other pagan traditions were outlawed within the borders of Samaria in accordance with Jewish law.

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This was a difficult conversion, but being a migratory tribe certainly made things way easier

Following these events, likely motivated by the religious fervor of the moment, Theudaranzaz Gaizijaz declared the complete equality of rights between the Hebrews and the Vandals, acknowledging the rights of the Jewish nobility on par with those of his own people.

The news struck the Vandal nobility in Stragona like a blow to the stomach. The Tribal Chief not only stripped them of their warbands and laborers—most of whom had migrated to the Middle East over the past decade—but also relocated the capital, renounced their gods, and, most significantly, challenged their authority. It was clear: the time had come to revolt against his reign.
 
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The Ptolemaic Kingdom is large. Conquering it would be quite the feat.

A Vandalic kingdom in the Holy Land that practices Judaism? That's a novel idea!

Was there any syncretism between Vandal beliefs and Judaism?

How do these Jews get along with the Jews in Jerusalem, given the traditional Jewish-Samaritan enmity?

What faction will Cisra side with in this new civil war?
 
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The Ptolemaic Kingdom is large. Conquering it would be quite the feat.

A Vandalic kingdom in the Holy Land that practices Judaism? That's a novel idea!

Was there any syncretism between Vandal beliefs and Judaism?

How do these Jews get along with the Jews in Jerusalem, given the traditional Jewish-Samaritan enmity?

What faction will Cisra side with in this new civil war?

The Ptolemaic Kingdom is so big that it creates strategical problems for their armies, I'm betting on that.

I'm planning for the Samaritan-Jerusalem discrepancy to play an important role on this new Jewish timeline. Samaritans will be probably less closed than in OTL. I have been reading about all the ck3 variants of the Faith because I really like otl Samaritan resistance to change so maybe they will get their own lands in the future, who knows, maybe the Vandals will end up embracing the Merkabah sect or even become Karaite. As the Second Temple will hopefully not be destroyed I don't know if Rabbinic Judaism is even accurate for Jerusalem in this timeline.

I went for the Jewish faith because:

1. Two difficult achievements that can be done during this run.
2. It's a very interesting faith, with a lot of history and tradition.
3. I played an Imperator game with the Basque where the Jews somehow managed to expand their faith to the entire middle east, it was so weird and unexpected that I'm paying homage to that AI Jewish Kingdom that did the impossible.
4. Rome will inevitably become Christian. The eternal war between the Vandals and the Romans will continue during CK3 under the crusades.

When you migrate your vassals get to become free and that's the end for Cisra in this story, at least for now. There are a lot of possibilities for a massive war between Rome and the Vandals in the future (predicting the AI, more or less during the first century AD), Rome is rising.
 
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Well! I must say the Vandals embracing Judaism wasn't on my bingo card. Despite my bias toward preserving pagan religions, the in-lore justification and the OOC reasoning regarding achievements are sound.

Looking forward to seeing what the Germanics do with their shiny new Levantine homeland.
 
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Chapter V. Rise of the Vandalic Kingdom of Samaria. 160-138 BC

Chapter V. Rise of the Vandalic Kingdom of Samaria. 160-138 BC​


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The double banner used by the Vandalic Kingdom of Samaria

The Disolution of Vandalia c160 BC​

Vandalia proper found itself hemorrhaging men with each passing day, as the once-mighty region grappled with the consequences of Theudaranzaz Gaizijaz's actions. Local landowners seethed with anger, not only at Gaizijaz for his perceived transgressions but also at the growing tide of their laborers and slaves abandoning their posts and fleeing to the distant promise of Samaria.

The journey to Samaria was a harrowing odyssey, spanning more than two arduous months on foot. Despite the perils that lay ahead, those departing the frigid homelands of the Vandals clung fiercely to the hope of a new life in the fabled lands of Milk and Honey. To mitigate the dangers of their journey, many opted to travel in large numbers, forming makeshift warbands for protection against the myriad threats that lurked in the untamed wilderness. As a consequence of this mass exodus, numerous towns and settlements throughout Vandalia proper found themselves eerily deserted, their streets echoing with the absence of bustling life, while others remained inhabited only by the frail and elderly, who lacked the strength or means to embark on such a dangerous voyage.

As the nobility of Stragona surveyed the aftermath of the migration, a sense of betrayal and abandonment simmered within their hearts. With resolve hardened by indignation, they convened an emergency council, swiftly deciding upon a bold course of action to reclaim their honor and punish the perceived traitor. From the depths of their ancestral stronghold, they mustered a formidable force: ten thousand of their finest warriors, handpicked for their unwavering loyalty and martial prowess. Clad in armor forged from the finest metals of their lands, wielding weapons honed to a razor's edge, they marched forth with grim determination towards the distant horizon, Samaria would kneel before the wrath of the nobility of Stragona.

But even as they drew closer to their objective, fate intervened in the most unexpected of ways. For Theudaranzaz Gaizijaz, ever the astute strategist, had anticipated their advance and received them as brothers. With promises of riches and power, he bought their loyalty, as he had done with so many others. And so, when the moment of reckoning arrived, the warband cast aside their allegiance to Stragona and pledged their swords to the cause of their newfound benefactor.

Meanwhile, in the halls of Stragona the local nobility proclaimed their independence from the fledgling regime in Shekem. Though they had expected swift reprisal from the east, their calls for vengeance fell upon deaf ears, as silence greeted their defiance. And so, with each passing day, the once-mighty Kingdom of Vandalia, quickly crumbled beneath the weight of internal strife as warlords vied for dominance over fractured realms.

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Vandalia proper after migration.



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A New Homeland
160-156 BC​

Theudaranzaz Gaizijaz, deeply committed to the Hebraic faith, avoided his capital, finding solace instead in his campaign tent nestled beneath the looming presence of Mount Gerizim. Sleep eluded him, his mind consumed by the weight of his duty to the countless weary travelers arriving weekly from Vandalia. Their perilous journey, spanning continents, demanded his utmost attention, eclipsing any personal comfort or prestige he might have sought as their leader. From there he carefully directed his people's actions. Women and children sought safety in Samaria while the men formed strong warbands, positioned strategically near important Ptolemaic cities, ready to act upon his orders. These maneuvers required subtlety, leading to the creation of a secret network of spies and informants.

Every leader of the Vandal warbands received generous bribes and essential resources, ensuring their sustenance throughout the campaign. This confrontation had the potential to spell the end of the Samarian Kingdom and the demise of thousands of Vandals, should their adversaries have been prepared for the invasion. However, the Ptolemaic Kingdom's attention was diverted by the threat of the Parthians and the need to quell an Armenian revolt, leaving them vulnerable to the Vandal onslaught.

In 160 BC, after months of meticulous preparation, the Vandals launched a coordinated assault on the major cities surrounding Samaria. Simultaneously, two groups were dispatched to defend the regions earmarked for annexation along the northern and southern borders. Unlike previous conquests, the Vandals chose to settle in the occupied cities, laying the foundations for a new homeland rather than engaging in wanton destruction.

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The conquest was swift and decisive, catching the Ptolemaic armies off guard and preventing a timely response. The Vandals entrenched themselves in the captured cities, effectively waging a defensive war on two fronts and gradually wearing down their adversaries through attrition.

As the Ptolemaic forces weakened, the Vandals set their sights on Alexandria, the jewel of their enemy's realm. In 158 BC, the city fell to Vandal plunder, along with all the settlements lining the western delta of the Nile River. Following the counsel of the priesthood of Shekem, many scrolls from the Library of Alexandria were transported to Samaria. Additionally, the Vandals raided a temple housing relics of Alexander the Great. Though the Nile region fell victim to Vandal pillaging, areas designated for Vandal settlement were spared. Despite the plundering of Alexandria and the desecration of its temple, the city itself remained largely intact, with its population largely unharmed.

By 156 BC, the Ptolemaics conceded defeat and accepted a peace offer that effectively partitioned their kingdom, creating a new homeland for the Vandals within the Kingdom of Samaria.




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After that, the tribal chief sent his troops to conquer Judea. It was important to him that both important cities for the Hebraic faith remained inside the borders of his realm. After the conquest, he proclaimed that both cities, Shechem and Jerusalem, would be considered holy, and that the subjects of his realm were free to worship God in either of these two, regardless of what the priesthood of said cities said about the matter. This, of course, met with fierce opposition from the religious authorities of these places. The controversy of the two cities was not solved because in 149 BC, Theudaranzas Gaizijaz met his demise at the age of 80 under mysterious circumstances. Most of the Vandals had converted to the Hebraic faith but ignored the religious controversy regarding the two cities as they were busy preparing for the endless conflicts of the period.



The fall of Alexandria
149-138 BC​



Meragaizas Gaizijaz, cousin of Theudaranzas and current tribal chief of the Vandalic Kingdom of Vandalia, ignored the pleas of his relative to convert to the Hebraic faith and remained a faithful follower of the Tuistic tradition. That didn't really matter at the time of his ascension to power, as he was the most competent of all the Vandal warlords of his period. He was also very influential among his people and an admirer of the figure of Alexander the Great.

His admiration for the Hellenic conqueror was so intense that he firmly believed Alexandria was the only city worthy of becoming the capital of his people, away from the religious disputes between Shechem and Jerusalem and near the fertile lands surrounding the course of the Nile River. So he organized the warbands as fast as they could, before the Ptolemaic economy recovered from the last war, with the clear intention of conquering the Nile delta. In 144 BC, the Vandal Hordes marched towards the Western Delta of Egypt and besieged the cities of the Ptolemaic Kingdom. Alexandria fell in 143 BC, but this time was not sacked, and the damage to it was minimal; it was earmarked to become the capital of the Vandals.



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The city was destined to be the capital of a big Empire after all.

After the fall of Alexandria to Vandal control, the Hellenes amassed a huge army and met the Vandal armies in the Battle of Memphis. More than forty thousand Egyptian troops met almost a hundred thousand Vandal warriors at the feet of the Pyramids. It was a hard-fought battle that signaled the end of Ptolemaic Egypt and the rise of the Vandals as a great power in the region. With most of the Hellenic officers dying in the battle and with the prospects of losing even more lands, the Egyptians sent a peace offer that was quickly accepted by the Germanic invaders. This war marked the end of the political relevance of the Hellenes in the east. From now on, they would start to fight and lose many defensive wars against the Vandals and other rising powers.



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This must be the biggest battle in Vandalic history so far. Almost lost it, had to abandon most sieges to send all the warbands there.

Meragaizas Gaizijaz, victorious, proclaimed Alexandria the capital of his realm in 141 BC. With the glory obtained after such a conquest, the Vandals started to see themselves as the true heirs of Alexander. Religiously, the Vandal Kingdom of Samaria continued to have the Hebraic faith as the official faith of their realm, but they now hosted a variety of religions and cultures inside their borders. To respect the legacy of Tribal Chief Theudaranzas, Meragaizas ordered the construction of many synagogues in the newly conquered lands, he would not convert to this faith, but he was almost sure that this new god somehow favored his people during their military campaigns.



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The Vandals were now among the great powers of their time.​
 
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A Germanic and Jewish kingdom that has Alexandria as the capital? This will be awesome.

Will old Vandalia reclaim a place in the narrative later?

Is there a Library of Samaria now?
 
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A Germanic and Jewish kingdom that has Alexandria as the capital? This will be awesome.

Will old Vandalia reclaim a place in the narrative later?

Is there a Library of Samaria now?
Alexandria it's a center of knowledge, and a neutral ground alternative to having Shekem or Jerusalem as capital of this new realm, maybe we could get to see a divergent branch of Judaim in the future.

Old Vandalia will become relevant in the future, i dont know if it will be in Imperator but Central Europe will host a Germanic power at some point of the Megacampaign.
 
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Chapter VI. Legacy of Alexander 138-120 BC

Chapter VI. Legacy of Alexander 138-120 BC​


After the fall of Alexandria to the Vandals, the once-mighty Ptolemaic Kingdom was thrown into a state of turmoil and fragmentation. The loss of Alexandria, the cultural and economic heart of the kingdom, marked a significant blow to the Ptolemaic dynasty, which had long been a dominant power in the eastern Mediterranean. In the wake of Alexandria's fall, the Ptolemaic Kingdom plunged into a period of intense civil wars as various generals and regional leaders vied for control over the remaining territories. These generals, each commanding their own factions and loyal troops, sought to carve out their own realms from the crumbling remnants of the kingdom. The once-unified Ptolemaic state splintered into multiple competing entities, each ruled by a warlord or a claimant to the throne. The chaos and infighting among the Ptolemaic factions created a power vacuum that the Vandals were quick to exploit.


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There were so many revolts and leaders in Ptolemaic territory that you could just wage war on one, weaken the other and then annex both.


Due to the conquests of Hellenic lands, the admiration for Alexander the Great among the pagan Vandals grew so intense that he was venerated as another god. The Vandals sought to acquire his military prowess and embody it themselves. The Tuistic cult of Alexander brought the Germanic pagans closer to their Hellenic counterparts. While the Tuistic cults were dominant among the martial elite and in urban settlements, the influence of the Jewish-Samaritan faith increased in the cities.

Because of the growing adoration to Alexander, the vandal warrior elite was driven to continue the conquests of his predecessors with the clear objective of restoring his empire. In 137 BC the Vandals successfully expanded the northern border, adding significant territory to his realm. During this campaign, he recovered the Tomb of Alexander, which was a monumental achievement. To honor this occasion, the Tribal Chief Meragaizas Athaljaz organized a grand procession from the location of the tomb to Alexandria. This event became the greatest spectacle of the past decades, as Vandal warbands solemnly marched alongside the sarcophagus, passing through all the major cities in the realm.


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During this period, the cult of Alexander became central to the Vandalic Tuistic faith



The procession was an awe-inspiring sight, designed to demonstrate the power and reverence the Vandals held for Alexander. The journey of the sarcophagus was marked by elaborate ceremonies and celebrations in each city, reinforcing the cultural and military might of Ataljaz's rule. Citizens and soldiers alike participated in these events, which fostered a sense of unity and purpose within the kingdom.

When the procession finally reached Alexandria in 136 BC, Meragaizas Athaljaz commissioned the construction of a great mausoleum to house the tomb of Alexander the Great. This mausoleum was designed to be a magnificent structure, befitting the legacy of one of history's most renowned conquerors. It served not only as a tomb but also as a symbol of the continuity and renewal of Alexander's spirit and Tuistic faith within Meragaizas Athaljaz’s reign.

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However, the Jewish authorities in Alexandria viewed this act of veneration with private disdain, considering it a form of idolatry incompatible with their beliefs. Despite their personal disapproval, they chose to remain silent in public. The Jewish leaders had amassed significant power and influence over the past decades and understood the potential risks of opposing Athaljaz openly. They were acutely aware that any public dissent could jeopardize their standing and the delicate balance of power they had worked so hard to maintain.

After the construction of the Mausoleum, many warbands ravaged the eastern kingdoms in search of relics from the time of Alexander the Great. Driven by a fervent desire to connect with the legendary conqueror, these warbands embarked on numerous expeditions, often clashing with local rulers and communities. These acts of unprovoked conflict continued unabated, causing widespread instability and destruction across the region. The culmination of these efforts came in 125 BC, when the warbands launched a major campaign against the Kingdom of Baktria in Central Asia. Their goal was to obtain parts of the original Panoply of Alexander, a collection of his personal arms and armor that symbolized his unparalleled military prowess.

The sacking of Baktria was a significant and bloody affair. The Vandals, driven by their reverence for Alexander and their quest for his relics, fought with unmatched ferocity. After intense battles, they succeeded in capturing key artifacts of Alexander's Panoply. This victory was not just a military achievement but a symbolic one, affirming their connection to the great conqueror.


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Following their triumph, the Vandals organized a grand celebration to honor the restored Panoply of Alexander. The month-long festivities were marked by lavish feasts, religious ceremonies, and martial displays. These celebrations served to bolster the morale of the Vandal warriors and solidify their cultural identity, centered around the veneration of Alexander.

However, the decade was far from peaceful. The heavy-handed rule of the Vandals and their continuous warfare bred resentment among the subject populations. Various groups within the kingdom, including displaced native elites and common folk burdened by heavy taxes and forced labor, began to rebel against their Vandal overlords. These uprisings were frequent and widespread, each met with swift and brutal suppression. The Vandal warbands, honed by years of relentless campaigning and accustomed to violence, crushed every revolt with ruthless efficiency. Their military dominance ensured the temporary stability of their rule.

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By 120 BC, the Vandals had consolidated their control over most of what was once the Ptolemaic Kingdom. This control was characterized by a complex and often uneasy relationship with the local populations, marked by both oppression and occasional collaboration. The leadership of the Vandals, particularly Tribal Chief Arbameraz, recognized that continuous expansion was necessary to maintain the momentum of their conquests and the cohesion of their forces.

Under the rule of Arbameraz, the Vandals set their sights on new horizons. With the core of the former Ptolemaic Kingdom firmly under their control, the warbands turned their attention eastward, aiming to conquer Parthia and maybe from there, to reach the mythical kingdoms of India like Alexander the Great did.



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Vandalia rising in the east, Rome in the West.
 
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