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jackda

AUGUST STORM Developer
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Jun 7, 2006
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Tell me how to beat 143 org german troops with poor 50 or 60 orga CCCp's!?
Fortunately AI doesnt use aircraft!
So they seem to be really unbeatable against a good human player!
It s good to see AI resist against my troops but i m afraid to see what would happened if it was a human in front!!!!!!!!
I play CCCP for several years and never seen that!

I m used to have near 500 ic and almost 500 div in 41 barbarossa and my defence lines use to hold during all the war (keep Len , Moscow,Stalingrad,Roslav ,and Gomel sometimes) IN normal DOOMSDAY (i only have probs with my manpower in 43 even if i have only few unit losts)
But IN THIS MOD don t you think that 140org german troops in 44 against (even far more units) 70org CCCP s troops sounds good for the game balance on multiplayer??????

one good thing in this mod is that Ger got far less manpower than in DD (and more for the russian) and even better : now when you attack you lose MORE unit strengh! All the other things as morale are nearly the same in the mod than in DD.

BUT imagine the effect of 140org units (against 70org sov in 1944!!!!!!!when Ger troops and Sov were nearly equivalent !!!!!) with massive cas/tac airforce (i ve played a lot of multy and the russian can't have air sup until west front is open ,in all the games) all of that in HUMAN HANDS (vet players aren't as nice as AI does ) , should we have to destroy units before they lose their org ???
As exemple IRL on May 44 Russian offensive in Bielorussia involved 1,4 million men against 1,2 ger and allies........and CCCP kicked their asses!!!!!!!!!
IMPOSSIBLE to see in this mod as Ger units has TWICE the orga of CCCP's!
 
jackda said:
It's good to see AI resist against my troops but i m afraid to see what would happened if it was a human in front!
I suppose the mod gives the AI advantages of this sort to make it challenging - hence a "Stony Road". This tells us little about how it would behave when humans were playing the same country. Get back to us when you've actually played it in multiplayer mode.

Andrew
 
Colonel Warden said:
I suppose the mod gives the AI advantages of this sort to make it challenging - hence a "Stony Road". This tells us little about how it would behave when humans were playing the same country. Get back to us when you've actually played it in multiplayer mode.

Andrew

yes i had the same feeling as you about AI advantage and....i changed of side to play as german in the same game (jan44) and the same advantages applied ,so......it doesn't sounds good for multi !
 
Most game Mods are done in a way so that in SP there are a number of advantages to either side or the other, in this case it is Germany having 140 org against a Russian org of 70. But most Mods I have encountered for whatever game normally has a relatively balanced MP system in place. If however that is not the case than it is just simply a matter of the Mods dev team tweaking the MP stats and releasing a new beta or a beta patch for the current version. At the same time I'm not entirely sure about HOI as I have never played any of the mods for this game. My Mod experience is with CA's Total War series, although not acctually a modder myself I have Dloaded and played many. I'm sure it's just a simple matter of tweaking unit stats for specific nations. Most likely there is a file that you can go to and change it for yourself, this is not to say that you go and start changing files at random. I hope my advice has been useful and best of luck soughting out your issue with your mod.