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Nov 4, 2006
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I vaguely read some posts, a while back, about someone managing to crush the SU and France etc. in 1936, during the purges of the Red Army.I would have thought that the penalty in dissent etc. would be counterproductive, and that the number of German units wouldn't be nearly enough to make it work. Could someone give me a bit of advice on how to make such a strategy work? Thanks
 
CORE is no different to HoI2 or DD in this regard. It's optimised around a roughly historical timeline, but if you're prepared to go very early the AI has a really rough time keeping up with you.

It's true that Germany is light on for units at game start - but so is everybody else. That's more of a problem for the AI than it is for the human player, because you have the opportunity to DoW at any time whereas it does not. So the German player can mass and position his available forces through January 1936, DoW in early February, and have Vichy up and running by March.

Simply, that early in the game the French don't have enough units to cover the possible avenues of attack. The German can roll through the Netherlands and Belgium and pour across northern France before the AI can put enough in their way to stop them. Or, he can simply mass everything along the common border and steamroll his way through a lightly defended Maginot line.

I don't know about crushing Russia in 1936, though. There's a lot more territory to grab there before you get the Bitter Peace, so generally it will take you into late 1937 or early '38.

One thing that CORE definitely has going for it that the vanilla games do not, however, is the new Rhineland event sequence which wafts the possibility of an early French DoW on Germany short-circuiting your master plan. You don't know the meaning of panic until you find that message telling you that the French are sending troops into the Rhineland.
 
Epaminondas said:
One thing that CORE definitely has going for it that the vanilla games do not, however, is the new Rhineland event sequence which wafts the possibility of an early French DoW on Germany short-circuiting your master plan. You don't know the meaning of panic until you find that message telling you that the French are sending troops into the Rhineland.
I'll take that as a compliment. ;)
 
by the way, you can take on France even through Switzerland. Despite the mountains and land fortifications they have a very small army and can be usually puppeted in a few days. For some unknown reason Switzerland in CORE is not guaranteed by anyone so you are quite free to do that. Of course your popularity will take some hits, your neighbours will be a little more alert and it is still easier to go through Benelux but it's an option.

OR you can do it from both sides, Benelux and Switzerland.
 
I'm a bit wary of taking on Switzerland given the mountainous terrain and grade 4 and 5(?) fortification levels. Perhaps I'll do it after the Vichy event.(If Switzerland is so easy to take, perhaps future CORE patches should make things more difficult by upping the partisan levels etc. I would have thought that Switzerland would have been exceptionally effective at resisting enemy occupation, given its history).

Oh, another thing. If I start WWII in February 1936, what happens to the Czech and Austrian annexation events? Presumably, being at war with the UK would prevent the standard annexation events from occurring, but Germany would still be allowed to incorporate Austria and Czechoslovakia's provinces so that they become German national core provinces(after declaring war on Cezhoslovakia/Austria, of course). Is this correct, or would the Czech and Austrian provinces be only categorised as conquered territory?
 
Occupied territory only, I believe. It's the Czech and Austrian events that convert these territories to German cores, so unless you can take the UK out before these events fire you'll have to make do with the smaller IC yields.

But taking the UK out relatively quickly isn't impossible either.
 
I suppose a UK invasion could work if I built up enough transports, and was happy to allow my German navy to get slaughtered in return. Paradrops on isolated beaches would be unlikely to work until much later as it takes some crucial (1938+?) technology-levels before one can use them properly, and I need the UK puppetised before Jan 1938, presumably, to get Czech and Austrian territorry as part of my national core provinces.
 
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CORE definitely makes a UK invasion more problematic. For a start there is the reduced sub org which makes it impossible to tie up RN fleets in lengthy combats while your invasion force secures a landing. Then there's the total lack of German transports at startup so that you have to spend the best part of a year building your invasion fleet.

But an invasion in late 1936 or early 1937 still finds the UK hard pressed to effectively garrison all it's beaches, so a well selected invasion site will have you ashore in a couple of days or so. From there on it's all downhill since you can generally ferry sufficient divisions in to take care of anything the Brits can muster.

I'd have to check to be sure, but I don't think your timetable is as tight as Jan. 1938. As I recall you can trigger the UK surrender as little as a day before the Munich sequence in order to get the Czech and Austrian cores, and that gives you 'til around September 1938 to bring the Brits to heel. You might want to check the detail of the Munich events though. I have an idea that they won't fire if the UK is puppeted.
 
Epaminondas said:
I'd have to check to be sure, but I don't think your timetable is as tight as Jan. 1938. As I recall you can trigger the UK surrender as little as a day before the Munich sequence in order to get the Czech and Austrian cores, and that gives you 'til around September 1938 to bring the Brits to heel. You might want to check the detail of the Munich events though. I have an idea that they won't fire if the UK is puppeted.

I guessed that a puppetised UK would probably disallow the Czech/Austrian core events, but I could always introduce the event-codes artificially via the F12 function.

The more I think of it, the more it seems as though it'll be way too easy for Germany to win if attacking the Allies and the SU in 1936 - besides historically, the German generals all made it clear to Hitler (as late as 1938?) that the German army was completely unprepared for war. Perhaps I should leave a 1936 attack until the CORE AI gets fully developed in future patches.
 
There is also the mobilization events which (I haven't played for a long time, so bear with me) add divs.
 
GeneralHannibal said:
There is also the mobilization events which (I haven't played for a long time, so bear with me) add divs.
They don't (for now at least), but they do give extra production capacity.
 
I've just encountered a problem while playing Germany(without attacking in 1936). I got a "great war demonstration" event(plus 3 dissent points) which fired up in early February because I hadn't occupied Cologne by then. I then occupied Cologne before March 1936(the historic date, right?) but the same bloody Great War event kept on occurring so that I had to constantly use event 1009 every couple of months to get rid of the negative effects of the great war event. The Great War event somehow managed to block the annexation of Austria/Czechoslovakia events, plus the Nuremberg Rallies in 1937 and 1938. All this means I'll have to replay the whole game from scratch, because of this bug.
 
The Great War demonstration event ONLY happens to Democratic countries in CORE - Germany, therefore, will never be bothered by this if you play it as set out, and haven't tweaked it to become democratic. It is not tied to the re-occupation of the Rhineland at all. Additionally, the CORE version does not give dissent - just affects the interventionism slider.

Sounds to me like you have somehow got the vanilla random events folder in your CORE Game. It is not a Bug, in that this is not part of CORE. I'd suggest rechecking your installation of CORE, myself.

Tim
 
Yes I do have a random events folder in the modcore2 subdirectory. I suppose uninstalling it would sort out my problems? (any other files that are in the events folder in the original game, but shouldn't be in the modCORE2 subdirectory?
What's odd is that this Great War Demonstration event never happened before in my previous games using the current CORE installation, yet now it's happening every single time I play it.
 
CromCruachan said:
Perhaps the problem is that I installed the CORE mod into the Paradox/Doomsday subdirectory? Was it supposed to be installed into a separate folder next to the Doomsday one?
No, that shouldn't be a problem, as CORE creates its own.
 
Hagar said:
No, that shouldn't be a problem, as CORE creates its own.


I reinstalled the whole game, and this time everythign went smoothly. still have the random events folder in my modCORE2 directory, as in all previous games I've played, but this time, I didn't get any great War Demonstration event or any other bug.
 
CromCruachan said:
I reinstalled the whole game, and this time everythign went smoothly. still have the random events folder in my modCORE2 directory, as in all previous games I've played, but this time, I didn't get any great War Demonstration event or any other bug.
The randomevents.txt you mention is actually the COREd version, which does prevent non-democtratic regimes from getting the GW demonstration (for starters).