Hello! I am an infrastructure engineer and I wanted to create a live running dashboard that displays stats about an on-going Victoria 3 game as it runs.
I see that a games save state is made of parsable text files but I was wondering if there was a way for me to read live game state information as the game runs.
I am just looking to start with some basic stats. I figured a fun first step would be to show demographic changes over time and production rates of different resources over time.
I don't think there is any event queue that I could find but if anyone has suggestions I would be open to it!
I wanted to attempt to do this as an external dashboard ideally rather than displayed as an in-game set of graphs. Right now my best idea is to parse the save game files when they are auto-saved and use that data but since that data is only as fresh as the last save, I was wondering if there was a way to get more contemporary data.
I see that a games save state is made of parsable text files but I was wondering if there was a way for me to read live game state information as the game runs.
I am just looking to start with some basic stats. I figured a fun first step would be to show demographic changes over time and production rates of different resources over time.
I don't think there is any event queue that I could find but if anyone has suggestions I would be open to it!
I wanted to attempt to do this as an external dashboard ideally rather than displayed as an in-game set of graphs. Right now my best idea is to parse the save game files when they are auto-saved and use that data but since that data is only as fresh as the last save, I was wondering if there was a way to get more contemporary data.
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