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FangirlCrazily

Second Lieutenant
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Feb 7, 2023
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  • Crusader Kings III
  • Crusader Kings III: Royal Edition

Tremble before the might of Myrrida

Restore the Elder Giants to their rightful place as masters of the Astral Sea as they return to the myriad realms in Age of Wonders 4: Giant Kings. Rise descendants of the Elder Giants and rule over the mortal empires with unmatched power, as mighty Giant Kings. Explore the ruins of Myrrida - the giants’ fallen empire, seek out forgotten crystal magic and delve into the depths for lost treasures.

Accompanying these Giants is the Ogre Update, the Free Update available to all owners of Age of Wonders 4. Despite its name, it is by no means lesser than its bigger cousin. The Ogre Update brings with it the Feudal Authority, a Subculture rework for the Feudal Culture. The Siege System has seen a significant update to improve your conquesting experience and for those that dwell below we’re bringing a Underground Generation Rework & Lava Gameplay.

Check below for all the details on the Giant Kings Expansion and the Ogre Update.

Game Version: 1.010.001.105705

Giant Kings Expansion​

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New Godir Origin: Giant Kings
Descendants of the Elder Giants, Giant Kings are formidable shapers. Crafting extraordinary items in their forges and refashioning realms with the elemental force of their Runestele. Choose from one of four mighty clans and transform the world around you!
  • Gain a unique Giant King Governor Trait, Origin Skill Tree and special Giant Weaponery with the Giant Axe, Warhammer and Obelisk.
  • Gain access to the Item Forge, alongside a unique Skill Tree focused on crafting equipment and powerful runes.
  • Gain access to unique Runestele Spells that allow you to finetune the landscape to your favored terrain.
Read the Dev Diary and watch the Video

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New Tomes
The Earth is your oyster with these two new Tomes. The Tome of the Dungeon Depths lets you build a grand underground empire and protect it at all costs. Transform your provinces into a new dungeon theme with economic bonuses and four special province improvements. Craft eternal Clay Soldiers and deadly traps to defend your territories. Become attuned to the Ley line energies beneath you with the Tome of Geomancy and channel them to supercharge your army’s damage and resistances. Recruit Geomancer units to harness the powers of the earth, and encase your forces in razor-sharp crystalline armor.

Watch the Video

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New Dwelling: Crystal
A towering structure that houses souls of the ancient Giants encased in crystalline matrices. Meet the Lithorine Units, beings made of magically animated rock, powered by crystal cores. Earn the favor of the Council Prolocutor, by helping them expand their knowledge through the acquisition of Units, Items & Special Equipment and access a unique shop offering exclusive skills, magical equipment, and artifacts.

Watch the Video

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New Content: Fated Regions
A new realm trait, Legends of Myrrida, introduces three sets of Fated Regions containing three unique story-driven regions each, linked to the forgotten history of the Giants. Embark on a journey to uncover the mysteries of each region and complete their quests to claim legendary artifacts that grant powerful bonuses. Collect the artifacts hidden in each Region to trigger a special endgame event with a unique reward!

Read the full Dev Diary

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New Content: Landmarks and Natural Regions
New massive regions will appear in your realm that you can annex to your empire for economic benefits — magnificent waterfalls, the remains of ancient dragons, majestic underground monuments, and more are waiting for you to explore! Furthermore, the worlds of the Astral Sea have been enriched with the addition of 38 meticulously crafted decorative regions that have been seamlessly integrated into the existing environments.

Read the full Dev Diary

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New World Map Content: Ancient Wonders, Infestations & Shops​

Explore the new Giant Throne and Lava Prison Ancient Wonders, created by the Giants of Myrrida, and gain access to powerful Giants and Primordial Creatures. Defend your empires against hostile Lithorine Units originating from the Lithorine Infestation. Meet Merchants, Ogres that roam the land and offer powerful services and rare goods.

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Even More Content
While we’re sure the above has given you gold fever, there’s even more that you can enjoy. Further included in the Giant Kings Expansion are:

  • 8 Achievements
  • 4 New Music Tracks
  • 3 New Premade Rulers
  • New Realm Template & Realm Traits
  • New Giant Kings Interface Skin & Banner Emblems

Ogre Update​

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Feudal Authority
The Feudal Culture has been updated and now supports two different forms of Authority. Feudal Monarchy is the default Feudal Subculture and provides the most direct system of control, the Ruler is undisputed and grants powerful benefits to their accompanying force. Feudal Aristocracy must maintain a balance of power disseminated between the player’s cities, in doing so each house can field their own army effectively and exceptionally cheaply as long as the units in that army belong to that house.

Read the full Dev Diary

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Siege Update
The Siege System exists to ensure players cannot rush the conquest of cities and grants defending players time to assemble armies to defend. It was also designed to grant an epic conclusive battle to conquest in the form of a siege battle. Throughout the game’s life, the system has achieved its goal of stopping rushing, but has not achieved its goal of creating epic conclusions of conquest, and has been met with plenty of frustrations.

We’ve given Sieges a pass with the main aim to increase the amount of battles being fought on the city siege map with siege projects and defense effects active, reduce the max amounts of Fortification Health and Fortification Damage players can accumulate and lower the average time sieges take.

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Lava Gameplay
We hinted at it when discussing the post-release Road Map back in 2023 but with this Update we’re introducing Lava Gameplay. Lava in Age of Wonders 4 used to be identical to the Void hexes: completely unpassable and unusable for empires and units, having the role of being a dead space. However, there are plenty of fire related fantasies a player can create with their race and empire, therefore we wanted to make lava into something that could be explored and exploited, just like a forest or a mountain!

Read the full Dev Diary

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Underground Generation
We’ve taken another look at the way the Underground is generated and determined that it wasn’t providing the desired gameplay experience. Originally we tried to achieve an Underground generation that would work both for players that started on the surface and wanted to explore the underground for treasure and for players who wanted to build an empire in the network of caverns in the Underground. By trying to go for 2 target experiences at once. We instead landed on a generation that couldn’t comfortably achieve either, so we’ve changed course.

Read the full Dev Diary

Quality of Life and more
With each Major Update there’s always more to share then we have space to dedicate to. Everything we’ve covered above is only the tip of the Lithorite Peaks. Giants are natural world shapers and terraformers, so we found it only appropriate to send some love to the World Map with a ton of Visual Improvements, brand new Combat Maps and brand new Ancient Wonder Events. In the realm of Quality of Live improvements we offer features such as Outpost Renaming, Combat Banner Resizing and To-Do Event Improvements.

Beyond the physical Realm you’ll find improvements to the way Realms & Game Settings are saved, a variety of filter options for your Realm Content and more Faction Customization Options. And one should not miss the Item Forge Update and a slew of new unlocks for the Pantheon, including new Mounts, Hero Loadouts and a Society Trait.

Like a true Dwarf, you can always dig deeper and uncover more about the Ogre Update. For the full list of change notes, please visit here.

Get all the giant news over here:
 

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This is so cool!!!!
I lava this!
HUuuuge potential

But seriously, aow4 has already improved by leaps and bounds yet again. Can't wait to dig in and carve out my own underground Kingdom. All hail, the Ratking, He-who-Slumbers and the Stormshaper Titan.
 
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Great work! I know the hammers of the Forge are still cooling off, but would love to see some teasers from the next DLC, because with how massive this update is I am so looking forward to hearing where the devs will take us from here.

I feel like with Giant Kings and Ogre Update AoW 4 got such a great base for further expansion - Fated Realms and Landmarks open the game for so much more stuff!
 
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Does anyone know how to craft a Tier V item as a Giant King? It was mentioned in the stream and I got the +1 tier talent leveling up but I could only craft tier IV in my playthrough today. I got to level 15, do you have to be level 16 or something?
 
I'm loving the Giants, didn't think I'd much care for them, but they're very imposing and the way they look human-but-not-quite is an interesting mix of powerful and unsettling.
 
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Does anyone know how to craft a Tier V item as a Giant King? It was mentioned in the stream and I got the +1 tier talent leveling up but I could only craft tier IV in my playthrough today. I got to level 15, do you have to be level 16 or something?

I think Thomas (or whoever it was) made a mistake, afaik the extra item forge point is just that, an extra point so you can make a lightly more powerful item. It doesn't unlock an extra tier.
 
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why is the dlc not available for purchase on humble yet?
 
One thing I don't like is that the Giant Kings Portraits seem smaller than regular Ruler Types should be the other way around, like no the portal view above the turn counter but the unit card and and when you select the ruler from your library
 

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