I'm playing with Reformation Reform and Grand Empires mod.
The first changes and expands religions and reformation doctrines.
The second one allows to create grand empires, e.g., Wendish Empire + Carpathia = The Confederation. Upon creating a grand empire, constitution is written, which instantly allows to change laws, succession and government (no way to avoid the constitution, if you want to be a grand emperor). (Note: mechanics wise: grand emperor=regular emperor)
Two things happened to me on two different playthroughs.
The first thing: upon reforming Romuva, my government changed from tribal to feudal automatically (without decision). (If it matters, I met the criteria for feudalism).
I didn't want that to happen yet. So, I changed the government back to tribal with console. Upon reload/validation the government changed back to feudal. Editing the save file lead to the same thing: upon starting the game, the government changed back to feudal.
The second thing: it's similar to the first one. After creating a grand empire and choosing a succession type, e.g., imperial elective, the game changes it to feudal elective after restart. If I edit the save file, the succession changes to ''[gender law] none''. (Note: yes, I know that you have to edit both the succession type and the succession law).
The second thing is not a big problem, because, probably, the game allows imperial elective only for Byzantines and Romans, so I can either change the succession law again (with allows_laws or after the cooldown) or I can choose primogeniture in the constitution.
The first thing is also not a big problem, because I can just postpone reformation until I'm ready to go feudal.
However, I still want to understand why the games validates the government back to feudal?
At first I thought that it's because the two mods are incompatible (because theoretically they ARE incompatible, but so far I have had no real problems). But, after disabling the Grand Empires mod, I saw that the problem is actually in the Reformation Reform mod. (Note: according to the workshop page description, it does remove the requirement "not Unreformed Pagan" from adopting feudalism, but in reality it's still required; maybe the root of the problem is related to this).
Anyway, mod or no mod, the edited files should stay edited. Why do they keep reverting?
I change the line "government="tribal_government"" to government="feudal_government" under the player section. Is there any other line that I'm missing?
(I also changed law="tribal_organization_4" and law="centralization_4" back to max, because the console command [set_government] [tribal_government] changed them back to minimum).
The first changes and expands religions and reformation doctrines.
The second one allows to create grand empires, e.g., Wendish Empire + Carpathia = The Confederation. Upon creating a grand empire, constitution is written, which instantly allows to change laws, succession and government (no way to avoid the constitution, if you want to be a grand emperor). (Note: mechanics wise: grand emperor=regular emperor)
Two things happened to me on two different playthroughs.
The first thing: upon reforming Romuva, my government changed from tribal to feudal automatically (without decision). (If it matters, I met the criteria for feudalism).
I didn't want that to happen yet. So, I changed the government back to tribal with console. Upon reload/validation the government changed back to feudal. Editing the save file lead to the same thing: upon starting the game, the government changed back to feudal.
The second thing: it's similar to the first one. After creating a grand empire and choosing a succession type, e.g., imperial elective, the game changes it to feudal elective after restart. If I edit the save file, the succession changes to ''[gender law] none''. (Note: yes, I know that you have to edit both the succession type and the succession law).
The second thing is not a big problem, because, probably, the game allows imperial elective only for Byzantines and Romans, so I can either change the succession law again (with allows_laws or after the cooldown) or I can choose primogeniture in the constitution.
The first thing is also not a big problem, because I can just postpone reformation until I'm ready to go feudal.
However, I still want to understand why the games validates the government back to feudal?
At first I thought that it's because the two mods are incompatible (because theoretically they ARE incompatible, but so far I have had no real problems). But, after disabling the Grand Empires mod, I saw that the problem is actually in the Reformation Reform mod. (Note: according to the workshop page description, it does remove the requirement "not Unreformed Pagan" from adopting feudalism, but in reality it's still required; maybe the root of the problem is related to this).
Anyway, mod or no mod, the edited files should stay edited. Why do they keep reverting?
I change the line "government="tribal_government"" to government="feudal_government" under the player section. Is there any other line that I'm missing?
(I also changed law="tribal_organization_4" and law="centralization_4" back to max, because the console command [set_government] [tribal_government] changed them back to minimum).