• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Dimitri Cosmos

Captain
51 Badges
Dec 7, 2018
357
62
dimitricosmos.artstation.com
  • Crusader Kings II: Reapers Due
  • Crusader Kings II: Way of Life
  • Magicka 2
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Conclave
  • Crusader Kings II
  • Hearts of Iron IV: Cadet
  • Mount & Blade: With Fire and Sword
  • Europa Universalis IV: Rights of Man
  • Hearts of Iron IV: Together for Victory
  • Crusader Kings II: Monks and Mystics
  • Steel Division: Normandy 44
  • Europa Universalis IV: Mandate of Heaven
  • Age of Wonders III
  • Surviving Mars
  • Hearts of Iron IV: Death or Dishonor
  • Europa Universalis IV: Dharma
  • Europa Universalis 4: Emperor
  • Battle for Bosporus
  • Crusader Kings III: Royal Edition
  • Crusader Kings III
  • Hearts of Iron IV: Expansion Pass
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Shadowrun Returns
  • Europa Universalis IV
  • Surviving Mars: Digital Deluxe Edition
  • Europa Universalis IV: Rule Britannia
  • King Arthur II
  • Hearts of Iron IV: Expansion Pass
  • Warlock: Master of the Arcane
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Cradle of Civilization
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Europa Universalis IV: Third Rome
  • Crusader Kings II: Jade Dragon
  • Crusader Kings II: The Republic
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sword of Islam
  • Darkest Hour
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Res Publica
I'm playing with Reformation Reform and Grand Empires mod.
The first changes and expands religions and reformation doctrines.
The second one allows to create grand empires, e.g., Wendish Empire + Carpathia = The Confederation. Upon creating a grand empire, constitution is written, which instantly allows to change laws, succession and government (no way to avoid the constitution, if you want to be a grand emperor). (Note: mechanics wise: grand emperor=regular emperor)

Two things happened to me on two different playthroughs.

The first thing: upon reforming Romuva, my government changed from tribal to feudal automatically (without decision). (If it matters, I met the criteria for feudalism).

I didn't want that to happen yet. So, I changed the government back to tribal with console. Upon reload/validation the government changed back to feudal. Editing the save file lead to the same thing: upon starting the game, the government changed back to feudal.

The second thing: it's similar to the first one. After creating a grand empire and choosing a succession type, e.g., imperial elective, the game changes it to feudal elective after restart. If I edit the save file, the succession changes to ''[gender law] none''. (Note: yes, I know that you have to edit both the succession type and the succession law).

The second thing is not a big problem, because, probably, the game allows imperial elective only for Byzantines and Romans, so I can either change the succession law again (with allows_laws or after the cooldown) or I can choose primogeniture in the constitution.

The first thing is also not a big problem, because I can just postpone reformation until I'm ready to go feudal.

However, I still want to understand why the games validates the government back to feudal?

At first I thought that it's because the two mods are incompatible (because theoretically they ARE incompatible, but so far I have had no real problems). But, after disabling the Grand Empires mod, I saw that the problem is actually in the Reformation Reform mod. (Note: according to the workshop page description, it does remove the requirement "not Unreformed Pagan" from adopting feudalism, but in reality it's still required; maybe the root of the problem is related to this).

Anyway, mod or no mod, the edited files should stay edited. Why do they keep reverting?

I change the line "government="tribal_government"" to government="feudal_government" under the player section. Is there any other line that I'm missing?

(I also changed law="tribal_organization_4" and law="centralization_4" back to max, because the console command [set_government] [tribal_government] changed them back to minimum).