Anyone have recommendations for a grand strategy mmo?
Something with Paradox type of depth/gameplay but on a larger scale?
Something with Paradox type of depth/gameplay but on a larger scale?
Anyone have recommendations for a grand strategy mmo?
Something with Paradox type of depth/gameplay but on a larger scale?
Then there is Mortal Online and Darkfall Online. Both are like EVE online in their online model, but the setting is like a standard fantasy game(on ground with swords, mounts, 1st person combat, guild management). You can join existing guild and serve as a common soldier and fight in wars that the guild bosses devise or become a guild master yourself and contest with other guilds. You can build fortifications for your guild and even hire AI guards, but everything else is player driven. For example, if you want to conquer a port city, your clan would have to band together and build a man-o-war. Then one player has to go to steering wheel and others would have to man the cannons. Then you would have to sail in real time to their port city and then attack them there. First you destroy their fortification and cannons. Since you were prepared, your cargo bay is full of mounts, so, all of you jump on your mounts and charge to meet the city soldiers on the field.
Theres the Stronghold MMO thats out there, its ok but buying stuff for cash makes you invincible. Plus after a while it becomes a horribly tedious chore and you cant quit because you put so much time into it.
so basically assassin's creed: black flag meets Sid Meyer's pirates!
I've dreamt about a similar game. The great thing about it from my perspective would be the demise limit and as you mentioned the vassal loyalty. Most MMORTS's have a problem that the big eventually crush the small and it's hard for the new to compete with the established. This wouldn't be a problem with a CK Online.I have this great game idea which is a mmo with crusader kings land system and players would be kings/dukes etc and ruling other players and filler ai ones. Their character would have age of maybe week or two to encourage change of power and civil wars. I have all these cool mechanics in my head with cool map system where you can name your kingdom and other mechanics which encourage plotting. Also have thought about common people's work and other stuff. If only I had some magic to make that game![]()
It would have far worse problems than just that. CK2 online would bring more problems than fixing any.I've dreamt about a similar game. The great thing about it from my perspective would be the demise limit and as you mentioned the vassal loyalty. Most MMORTS's have a problem that the big eventually crush the small and it's hard for the new to compete with the established. This wouldn't be a problem with a CK Online.
It would have far worse problems than just that. CK2 online would bring more problems than fixing any.