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Munin

Major
38 Badges
Mar 7, 2009
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What could a radically different version of HOI look like?
I was always missing this graphical element from paradox games, which gets me back to total war games which then again lack dept.

I don't really enjoy spending almost 100% of my time playing Hearts of Iron looking at a map, which is a critical problem for me with most paradox games for me. If a game like that comes out then it will replace HOI for me.

Can paradox radically innovate?
I really start to doubt this. European game publishers and developpers have a this "european" tendency to be risk aversive. And looking at the monetization dlc policy we know that a lot of precious dev time is focussed on small improvements in money grab dlc's that even modders can do. (with the exception of the game improvements launched alongside of them)
And why fix something that aint broken? A common feeling that german car industry giants like VW car manufacturor were thinking when they missed their transition to electrical cars and are now fighting not to become the new "nokia" of the car industry (the reason VW didn't do electrical was because petrol/diesel cars were selling so good).


This game really surprised me as I was always hoping there would be one game developer brave enough to attempt a mix of grand strategy + real time strategy. And some game developper has. It is called "Total Conflict: Resistance". I agree it is full of problems (as is common with a lot of completely new games), but none of them that can not be solved by improved design over time or even mods if the game allows it.


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I concede that it a matter of taste, but I like looking on the map when playing HoI4. No need for cineastic 3D shooter action for me and if HoI5 forces me into that direction, than it would likely mean "game over" for me.
 
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There might be a middle ground where the battle screen actually shows a simulation of the little troops fighting on a battlefield. However, the core selling points of Paradox GS games right now is the real time map controls. The miniature battlefield only really works if there are only two players or if it's turn based, otherwise you have a lot of players just sitting around for an hour waiting for the game to resume (this is still the case in turn based, but at least in turn based there's the expectation that you're just waiting for long stretches). Especially when you have the front system that HoI (and Vic) have opted for, where multiple battles are happening simultaneously over a massive area

In short, this is an interesting idea, but this is not the right series for it
 
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I concede that it a matter of taste, but I like looking on the map when playing HoI4. No need for cineastic 3D shooter action for me and if HoI5 forces me into that direction, than it would likely mean "game over" for me.
I don't even use the little animated models that HOI4 currently provides. I prefer NATO counters and pause constantly.
 
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I was always hoping there would be one game developer brave enough to attempt a mix of grand strategy + real time strategy.
  1. HOI4 ***IS*** RTS. RTS with the ability ot pause but still RTS. At the moment the MOST popular GSG by the number of concurrent players. Any GSG be that RTS or turn-based. One third ahead of the most popular CIV.
  2. All of CA's TW series.
UPD Only CIVs, TWs and PDX games make the top dozen -- five PDX games, four CA TWs and three CIVs. PDX has 108'081 concurrent users as 24h peak, CIVs -- 64'600, TWs -- 44'765.
 
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