What could a radically different version of HOI look like?
I was always missing this graphical element from paradox games, which gets me back to total war games which then again lack dept.
I don't really enjoy spending almost 100% of my time playing Hearts of Iron looking at a map, which is a critical problem for me with most paradox games for me. If a game like that comes out then it will replace HOI for me.
Can paradox radically innovate?
I really start to doubt this. European game publishers and developpers have a this "european" tendency to be risk aversive. And looking at the monetization dlc policy we know that a lot of precious dev time is focussed on small improvements in money grab dlc's that even modders can do. (with the exception of the game improvements launched alongside of them)
And why fix something that aint broken? A common feeling that german car industry giants like VW car manufacturor were thinking when they missed their transition to electrical cars and are now fighting not to become the new "nokia" of the car industry (the reason VW didn't do electrical was because petrol/diesel cars were selling so good).
This game really surprised me as I was always hoping there would be one game developer brave enough to attempt a mix of grand strategy + real time strategy. And some game developper has. It is called "Total Conflict: Resistance". I agree it is full of problems (as is common with a lot of completely new games), but none of them that can not be solved by improved design over time or even mods if the game allows it.
I was always missing this graphical element from paradox games, which gets me back to total war games which then again lack dept.
I don't really enjoy spending almost 100% of my time playing Hearts of Iron looking at a map, which is a critical problem for me with most paradox games for me. If a game like that comes out then it will replace HOI for me.
Can paradox radically innovate?
I really start to doubt this. European game publishers and developpers have a this "european" tendency to be risk aversive. And looking at the monetization dlc policy we know that a lot of precious dev time is focussed on small improvements in money grab dlc's that even modders can do. (with the exception of the game improvements launched alongside of them)
And why fix something that aint broken? A common feeling that german car industry giants like VW car manufacturor were thinking when they missed their transition to electrical cars and are now fighting not to become the new "nokia" of the car industry (the reason VW didn't do electrical was because petrol/diesel cars were selling so good).
This game really surprised me as I was always hoping there would be one game developer brave enough to attempt a mix of grand strategy + real time strategy. And some game developper has. It is called "Total Conflict: Resistance". I agree it is full of problems (as is common with a lot of completely new games), but none of them that can not be solved by improved design over time or even mods if the game allows it.

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