• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

Foamybeard

Second Lieutenant
61 Badges
Apr 23, 2015
138
4
  • Europa Universalis IV: Wealth of Nations
  • Stellaris: Synthetic Dawn
  • Stellaris: Galaxy Edition
  • Age of Wonders II
  • Crusader Kings II: Jade Dragon
  • Europa Universalis IV: Res Publica
  • Majesty 2 Collection
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Conquest of Paradise
  • Crusader Kings II
  • Crusader Kings II: Sword of Islam
  • Crusader Kings II: Sunset Invasion
  • Crusader Kings II: Sons of Abraham
  • Crusader Kings II: The Republic
  • Crusader Kings II: Rajas of India
  • Crusader Kings II: The Old Gods
  • Crusader Kings II: Legacy of Rome
  • Crusader Kings II: Charlemagne
  • Stellaris: Necroids
  • Stellaris: Digital Anniversary Edition
  • Stellaris: Leviathans Story Pack
  • Crusader Kings II: Monks and Mystics
  • Stellaris - Path to Destruction bundle
  • Europa Universalis IV: Mandate of Heaven
  • Europa Universalis IV: Third Rome
  • Tyranny - Tales from the Tiers
  • Tyranny - Bastards Wound
  • Age of Wonders III
  • Age of Wonders: Shadow Magic
  • Age of Wonders
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Humanoids Species Pack
  • Stellaris: Apocalypse
  • Crusader Kings II: Conclave
  • Europa Universalis IV
  • Europa Universalis IV: Art of War
  • Europa Universalis IV: El Dorado
  • Europa Universalis IV: Pre-order
  • Crusader Kings II: Way of Life
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Cossacks
  • Tyranny: Gold Edition
  • Europa Universalis IV: Mare Nostrum
  • Stellaris
  • Stellaris: Galaxy Edition
  • Stellaris: Galaxy Edition
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Rights of Man
  • Tyranny: Archon Edition
So I'm wondering how CK2+ handles Eastern Catholics - Specifically the Syriac Maronites and if not, would they be willing to add them into it? Historically, during the First Crusade, when the Crusaders arrived, they found the Maronites - Who were never conquered by the Caliphate - as close allies - Unlike other Greek Rite churches, the Maronites remained 'loyal' to Rome during the Great Schism.

I'm just wondering if CK2+ has the Canceldonians near Syria flip to Orthodox, or, as is historical, flip to Catholic?
 
Okay, so perhaps the devs can explain it better, but as far as I can see: the schism lets each sovereign ruler choose whether they will want to go Catholic or Orthodox when the moment of schism officially comes, along with vassals (who however are likely to follow their liege). Priests get switched to Catholic/Orthodox depending on whether they got the "Greek rites" or "Latin rites" trait before. Players can choose freely. As for what the AI chooses, that seems to be roughly laid out so that western rulers convert to Catholic, and more eastern rulers to Orthodox most of the time. But even though this is the trend, there are exceptions (basically, culture, location, religious head allegiance and a few other assorted factors are weighed to give the AI a certain probability to choose either path - being located in the Syria area seems to weigh the choice towards going Orthodox). I've run one 867 game on 4.06.8, and in that one, Brittany went Orthodox, for example (at least initially - Catholics eventually took over), while in a much older game I remember getting a Catholic Georgia (or maybe it was just an Abkhazia or something?). As far as I can tell from the event files, province religion mostly just follows the province owner's choice, or if it's owned by a non-Chalcedonian, it will just flip depending on the region of the world in a deterministic manner. So any Syrian Christians aren't extraordinarily likely to become Catholic, but there's a chance nonetheless (I haven't analyzed all the AI factors in depth). The way it looks to me, the provinces that are owned by non-Chalcedonians in the Syria region will all flip to Orthodox though. Either way, some realms can turn into a bit of a mess with the schism, with a strong secret society being formed out of the religion that wasn't chosen by the liege, so it's really fun.
 
oh, awesome, thank you Battle bunny. I've actually NEVER managed to reach the great scism, because.. Well, I end up getting bored. >_>; But I think I'll do a 'maronite' game, then... After my current Assyrian game, hehe.
 
I've seen some weird outcomes from the Great Schism. Orthodox Scotland and Burgundy for example. Not too many weird Catholics, since the Byzantines are basically the only Orthodox rulers at the 769 and 867 starts.
 
Well since there only one know 'Eastern' Catholic church (the Syriac Maronite Church) pre-exists in real life and they don't have one majority in Middle-Eastern province both in the game and in real-life. Sure...ish

So it's wouldn't be a problem if you play/got EU4 and if would be sub-mod on Eastern Catholic religions since they start to begin pop only in Orthodox and Coptic nations as events or appear as physical one via converting majority to their religion.
 
Last edited: