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Krebsig

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Mar 7, 2015
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Hello everybody.

Everybody loves NIs, but we all loathe generic NIs. this is why I sat down and tried to formulate an ideaset for Hanover, a formable tag that may not appear often but that surely deserves some love (as imho all formables do). I hope @Trin Tragula and other Paradox devs can find some value in my proposal as I think we can all agree that Generic NIs need to be phased out completely ;)
This ideaset is intended to be a more diplomatic focused alternative for tall players in the Northern Germany region, an antipode towards Prussia with whom Kurhanover had a strained relationship (despite good relationships between Prussia and Brunswick in the centuries before) that persisted even after the eventual annexation of the latter by the former. I hope my proposal covers these ideas sufficiently while also providing enough historical flavor. Nevermind the brackets, they are just here to give people a rough estimate on when a particular development happened irl.


Traditions:
Effect & explanation:
+ 10% Trading Efficiency
+ 20% Provincial Trade Power

At the high of the Hansa, cities with trading privileges had quite a bit of power in Lower Saxony compared to the nobility at that time. Possible traditions could have been Caravan Trading Power, Domestic Trading Power or Trade Range as well but I choose these two because PTP alludes to the Hansa ideaset, which felt fitting.
Sources:
http://www.niedersachsen.de/land_le...im_mittelalter_und_fruehen_neuzeit/19810.html


Idea #1: (1500)
Niedersächsischer Reichskreis
Flavor Text:
The Lower Saxon circle was one of the imperial circles in the HRE created around 1500 and tasked with administrative obligations that bridges the gap between territories and the emperor. The strong influence of the Welfs in this circle prevented Denmark from extended its influence into the Holy Roman Empire and its control over minting and the production of the Harz silver mines meant it wielded considerable economic influence.
Effect and explanation:
- 10% State maintenance.
Production efficiency and inflation reduction seemed to fit well with their administrative tasks; however they were also called an “institution between the Reich and its territories” so State Maintenance seemed like a good idea as well. A Global Autonomy Reduction effect was also a strong consideration here, maybe that would be more fitting. I also wanted to allude a bit to the German ideaset here.
Sources:
https://de.wikipedia.org/wiki/Niedersächsischer_Reichskreis
https://www.amazon.de/Pest-Policey-norddeutschen-Raum-Administration/dp/3842890168


Idea #2 (1500-1630):
Weser Renaissance
Flavor text:
In the 16th century the Weser region experienced a construction boom which resulted in beautiful castles, manor houses, town halls, residential dwellings and religious buildings along the important trade routes from Osnabrück to Wolfsburg. This architecture was rooted in the local landscape itself and was mostly preserved even until today.
Effects and explanation:
- 10% Development Cost
- 5% Institution Embracement Cost

Reducing Building Costs by 10% or so seemed reasonable, but given the new institution system I’d argue an additional second effect that is either institution spread or embracement cost would fit more. In the end I settled with dev cost to allude to the construction boom as well as embracement cost.
Sources:
https://de.wikipedia.org/wiki/Weserrenaissance
https://en.wikipedia.org/wiki/Weser_Renaissance


Idea #3: (1529)
Schützenfest Hanover
Flavor text:
In 1529, Eric I. Duke of Brunswick-Lüneburg granted the city of Hanover the rights to hold a yearly marksman fair. This was supposed to ensure that the city had enough capable men to defend itself against foreign threats, but over the course of centuries a funfair developed around this tradition which turned into one of the largest festivities in the entire German region.
Effect and explanation:
- 1% Yearly Army Tradition Decay
The choice here was between reduced Army Tradition Decay and AT gain. I went with decay since it is more ensuring that parts of the population can defend themselves as well as installing defensive measures, rather than training elite troops.
Sources:
https://en.wikipedia.org/wiki/Hanover_Schützenfest
http://www.hannover.de/Kultur-Freizeit/Freizeit-Sport/Feste-Saisonales/Schützenfest-Hannover/Geschichte-und-Traditionen/Festgeschichte
http://www.hannover.de/Kultur-Freizeit/Freizeit-Sport/Feste-Saisonales/Schützenfest-Hannover/Geschichte-und-Traditionen/Die-Geschichte-des-hannoverschen-Schützenfestes


Idea #4: (1638-90)
Herrenhausen Gardens
Flavor text:
The Herrenhausen Gardens, greatly sponsored by Sophia Electress of Hanover, are one of the most prestigious gardens in Europe and the proud heritage of the Kings of Hanover. The Great Garden, Mountain Garden, Welf Garden and Georgengarten are sure to impress foreign ambassadors and monarchs alike and shall greatly improve our reputation.
Effects and explanation:
Diplomatic Reputation +1
One could have gone with either a rather boring Yearly Prestige/Legitimacy +1 modifier here (though that may be a bit too small a bonus), but I choose Diplomatic Reputation due to the balls and the surrounding diplomatic actions undertaken at Herrenhausen in Baroque times. Maybe something tied to Absolutism could have worked as well, but I am not familiar enough with that yet to make an educated guess.
Sources:
https://de.wikipedia.org/wiki/Großer_Garten_(Hannover)
https://en.wikipedia.org/wiki/Herrenhausen_Gardens


Idea #5: (16th-18th century)
Strong Meiertum
Flavor text:
Especially in the Eastern parts of Hanover, a strong caste of estate owners and well-situated farmers contained the influence of noblemen. The so-called Meier, who initially were under a form of lease contract with the nobility, slowly expanded their property rights which eventually lead to the “Gandesheimer Landtagsabschied” of 1601 and the “Calenbergischen Meierordnung” of 1772 which de facto made their lands hereditary. This was enforced by the Welfs to profit of the wealthy Meiers.
Effect and explanation:
+ 10% National Tax Modifier
+ 5% loyalty for the Nobility (with Cossacks enabled)

Lots of possibilities here, but +5% loyalty for the Nobility fits the historical description somewhat well. The tax increase is rather small but I figured it makes sense since you could good use out of the increased loyalty. Unrest Reduction may have been another possibility, too. I provided two versions for this because I am not sure if too many ideas that give several bonuses are too strong. The descriptions certainly make me favour the Cossacks option, but not everyone has the DLC so it might be unfair to include such a bonus.
Sources:
http://www.niedersachsen.de/land_le...im_mittelalter_und_fruehen_neuzeit/19810.html


Idea #6 (1714-1800+):
Hanoverian Chancery
Flavor text:
Established during the years of the personal union between Great Britain and Hanover, the Hanoverian Chancery was a London-based office dedicated to transmit memoranda between the Privy Council of Hanover and the Elector of Hanover, the monarch of Great Britain. The office gained a lot of political responsibility in later years under Ernst zu Münster, eventually resulting in gains during the Congress of Vienna.
Effects and explanation:
+ 30% Improve Relations
Dip Rep +1 seemed to be a good choice for this, but I choose another diplomatic relation slot as I already got Dip Rep somewhere else in the ideaset.pretty straightforward otherwise.
Sources:
https://en.wikipedia.org/wiki/German_Chancery
http://www.cambridge.org/catalogue/catalogue.asp?isbn=051126710X


Idea #7 (around 1800):
The King’s German Legion
Flavor text:
After the occupation of Hanover by Napoleonic troops the Convention of Artlenburg dissolved the Electorate of Hanover – and its army. Many former Hanoverian officers and soldiers fled to Britain where they founded “The King’s German Regiment” (later renamed into “The King’s German Legion”) during the same year. They participated in several campaigns, among them the Battle of Waterloo, and were known for their excellent discipline and fighting ability. Especially the cavalry was reputed to be among the best in the British army.
Effect and explanation:
-10% Fire Damage Received
Some military prowess for the mid/late game. Either discipline or cavalry combat ability seemed to be good choices, but something like less shock/fire damage received by a certain amount made sense as well since their fame stems from defending La Haye Sainte during the battle of Waterloo. I choose Fire Damage and put their excellent cavalry reputation into their ambition instead.
Sources:
https://en.wikipedia.org/wiki/King's_German_Legion
https://en.wikipedia.org/wiki/La_Haye_Sainte


Ambitions:
Effect and explanation:
+ 15% Cavalry Combat Ability
As stated above, but one could make an argument for Hostile Core-Creation Cost to reflect the Anti-Prussian sentiment after Hanover got gobbled up by Prussia... just kidding :p



Thanks for reading, I hope you enjoyed it. Feedback is obviously appreciated and I am open for further suggestions anytime. Special thanks also goes out to @Grand Historian for helping me with refining this post.
 
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Thank you for this contribution. Personally I'd love to see both a set for Brunswick and one for Hanover in game at some point. :)
 
Thank you for this contribution. Personally I'd love to see both a set for Brunswick and one for Hanover in game at some point. :)

I'd love to see that as well :)
I haven't researched a lot about Brunswick, but maybe I can do that later to help you out. Also: Since the province of Hoya is in the game now for a few patches, I'd argue that the County of Hoya should be a revolter tag for Brunswick. It existed until 1582 and had some influence on regional politics in the early EU4 era, but was under constant threat from Brunswick.

Good work! But I don't think the tax should be reduced just because the Cossacks is enabled.

Most of it is good, but tax modifiers should be 10% with Cossacks or 15% otherwise, and dip rep can be +2.

I just made it a flat 10% because 5% loyalty will eventually translate into more monarch points anyway. I don't know if Dip Rep +2 isn't too much so I will leave it for now. Thanks for the feedback, though.
 
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