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ElizabethLove

Recruit
May 14, 2025
2
16
Hard Reset Blues

While I adore the concept, I unfortunately am feeling let down by Hard Reset - the premise is amazing, but the execution and especially situation are really disappointing.

For example: I created an empire I intended to be something of a galactic interventionist. Egalitarian, Xenophile, Militarist, with Crusader Spirit and Idealistic Foundation. The idea being along the lines of "Cool, we've broken our shackles, now let's fight to make sure this doesn't happen to anyone else". Using the augments for good (yeah I know it's cliche). But no, the main Situation is divided between complete rejection or wholly embrace the machine - finding a middle-ground is only treated as a temporary stopgap rather than a serious option without a way to address your negative traits. Even worse is that the situation progresses entirely on the arbitrary value assigned to each ethic - again, really frustrating given most things in Stellaris are left intentionally vague. Why can't the militarists want to de-cyber and fight for the chance to do so, instead of being locked into wanting to terrorize the galaxy with authoritarian rule? Why are egalitarians locked into wanting to reject all augments so they don't look as scary when they could take advantage of their augments to improve the lives of all (who want them, at least)?

In short: The social direction really needs to be decoupled from empire ethics - it's an unnecessary restraint on roleplay. Additionally, I think there really ought to be a more proper "make our own way" kind of option, rather than the extremes of following the machine or returning to nature.
 
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You need a materialist faction to get the "machine harmony" outcome. But whats even worse, if u pick the origin for humans with the Sol start, the commonwealth of man humans have the same traits but cant fix them and stay "unplugged". And apparently I can't integrate them? Whats the point of this function if it doesn't work?????????? And you can't stop them from growing because you cant enact pop controls on main species. And also in the planetary view you can't force just one species to grow instead of every other. They need to give back control to the player how they want to play the game.
 
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Hard Reset Blues

While I adore the concept, I unfortunately am feeling let down by Hard Reset - the premise is amazing, but the execution and especially situation are really disappointing.

For example: I created an empire I intended to be something of a galactic interventionist. Egalitarian, Xenophile, Militarist, with Crusader Spirit and Idealistic Foundation. The idea being along the lines of "Cool, we've broken our shackles, now let's fight to make sure this doesn't happen to anyone else". Using the augments for good (yeah I know it's cliche). But no, the main Situation is divided between complete rejection or wholly embrace the machine - finding a middle-ground is only treated as a temporary stopgap rather than a serious option without a way to address your negative traits. Even worse is that the situation progresses entirely on the arbitrary value assigned to each ethic - again, really frustrating given most things in Stellaris are left intentionally vague. Why can't the militarists want to de-cyber and fight for the chance to do so, instead of being locked into wanting to terrorize the galaxy with authoritarian rule? Why are egalitarians locked into wanting to reject all augments so they don't look as scary when they could take advantage of their augments to improve the lives of all (who want them, at least)?

In short: The social direction really needs to be decoupled from empire ethics - it's an unnecessary restraint on roleplay. Additionally, I think there really ought to be a more proper "make our own way" kind of option, rather than the extremes of following the machine or returning to nature.
For your information the status quo in the situation is also a viable route. It will do like you said : let you stay as you are. You will still have every robot and negative trait, but with at the end something more (not that much but still here)

And by the way, an archeological site from hard reset is currently bugged, which is a pity since it's the best one that each hard reset player will have for them and not to share.

You can find my post on this bug with a fixing mod here : I've fixed a bug !!!!!!!! Hard reset origin archeological site bug .

But yeah. I would like a way to convince the different faction of changing their view on their take on implant or not. Would be cool to have like you said your egalitarian that ended by seeing that implant can, if well used, breach the differences between species and make every one equal (everyone are stronger, more agile, smarter and no longer limited by their biological constraint)

Also i would love to have a way to give the cyber commando trait to other species than the main one (yes, i'm a machine supremacist with them XD, even if the removing implant is the better choice economically speaking. It give a better trait for economy)
 
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For your information the status quo in the situation is also a viable route. It will do like you said : let you stay as you are. You will still have every robot and negative trait, but with at the end something more (not that much but still here)
I could have explained better, but that is how I meant it. That you technically *can* just stay exactly as-is, but you'll still permanently have unplugged, and it is treated a lot more as ignoring the issue than actually finding a solid stance of being in the middle.
 
I could have explained better, but that is how I meant it. That you technically *can* just stay exactly as-is, but you'll still permanently have unplugged, and it is treated a lot more as ignoring the issue than actually finding a solid stance of being in the middle.
And i agree with that. Which make this choice non existant because if you choose nothing, you have the worst of both world + some uninpressive additionnal trait.

Personnally i would have liked more economy based bonus for cyber and de-cyberized trait. Like a +10% specialist effectiveness for biological path and a +10% worker job effectiveness for cyberized path.

Like that they are worst than ascendant clone but still have some generalized bonus to play with.