No.
We are not trying to make the game easier, nor 'power creep' is our design philosophy. What we're trying to do since a couple of years ago when PDX Tinto's tenure of EUIV started, is to fix, balance and polish the game systems and mechanics while trying to add more and deeper content. This is not an easy task, as the game has almost 10 years old, its systems being the oldest of Paradox's games, and has many, many mechanics and features coming from different DLCs. But when possible, we've freed up or made compatible mechanics from different DLCs, while keeping adding as much content as possible to older DLCs and the base game. We've also tried to actively refresh and rebalance old systems, as the idea groups, and we've also tried to implement challenging content, as with the disasters for Mali, Ottomans, or Castile. There was also a big update to the AI in 1.34, and I'd say that it's in better shape than it had been for years.
Can we do things better, and keep improving? For sure. I think that we could do better with features like the disasters, and maybe we could give some more love to things like the AI management of reforms that Jarvin has mentioned. But I also think that we've influx replayability and more gameplay differentiation to the game with the new reforms, privileges, ideas, etc., opening new possibilities that were not there 3 years ago.
We are not trying to make the game easier, nor 'power creep' is our design philosophy. What we're trying to do since a couple of years ago when PDX Tinto's tenure of EUIV started, is to fix, balance and polish the game systems and mechanics while trying to add more and deeper content. This is not an easy task, as the game has almost 10 years old, its systems being the oldest of Paradox's games, and has many, many mechanics and features coming from different DLCs. But when possible, we've freed up or made compatible mechanics from different DLCs, while keeping adding as much content as possible to older DLCs and the base game. We've also tried to actively refresh and rebalance old systems, as the idea groups, and we've also tried to implement challenging content, as with the disasters for Mali, Ottomans, or Castile. There was also a big update to the AI in 1.34, and I'd say that it's in better shape than it had been for years.
Can we do things better, and keep improving? For sure. I think that we could do better with features like the disasters, and maybe we could give some more love to things like the AI management of reforms that Jarvin has mentioned. But I also think that we've influx replayability and more gameplay differentiation to the game with the new reforms, privileges, ideas, etc., opening new possibilities that were not there 3 years ago.
- 19
- 12
- 3
- 1