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Hello! Knowing that translating games is time-consuming and expensive thing to do, have the devs considered using crowdin to get games translated? With a translation +90% approved, it could be implemented.

What do you guys think? Do you think crowdin could be a clever development tool for Paradox, or do you think it will create unnecessary and poor translations?
 
The problem isn't so much translation as support. We'd have to create and man new forums for each language/game combination. We'd need QA folks that speak each language for each game so they could log and test bugs. We'd need people with each language in the Zendesk team.
 
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We're pretty happy with the community made localisation mods that are being created too. It's kind of that :)
Thanks for replies to the both of you, apriciate it. Wouldn't Crowdin still be a community driven thing, only more concentrated and with a higher "efficiency"? I love Paradox games, and have learned tons of history from them, but always need to "relearn" what I've learned to my native language, googling and searching. Would be cool to have Paradox games translated one day!
 
Thanks for replies to the both of you, apriciate it. Wouldn't Crowdin still be a community driven thing, only more concentrated and with a higher "efficiency"? I love Paradox games, and have learned tons of history from them, but always need to "relearn" what I've learned to my native language, googling and searching. Would be cool to have Paradox games translated one day!

We are expanding on our localisation efforts going forward.
 
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