lI played about 17 thousand hours of hoi4 with multiple accounts. I share my experiences here and I hope the next game is really good. I think the developers know the game's shortcomings because Paradox employees are smart people. The current game engine would be negatively affected by such developments for HOI4, so I'm writing for HOI5.
"Redefining Grand Strategy Gaming"
Hearts of Iron IV is a great strategy game, but it has fundamental limitations:
Our goal:
Create a deeper, richer, more realistic world where military actions, economy, and internal stability are intertwined — offering the ultimate grand strategy experience.
Features:
Features:
Features:
Features:
Instead of only focusing on WWII, HOI5 should feature multiple starting points:
To ensure a long and enjoyable gameplay experience:
Combining HOI4’s smooth warfare, Victoria's deep economy, and EU4’s political management will create a masterpiece that dominates the grand strategy genre for years to come.
END OF PROPOSAL
Thank you for reading me
Project Proposal for Hearts of Iron V
"Redefining Grand Strategy Gaming"
1. Vision: Why HOI5 Needs Evolution
Hearts of Iron IV is a great strategy game, but it has fundamental limitations:
- Infinite army building without economic consequences.
- Lack of real-world market, debt, and financial warfare.
- Static internal stability, no domestic collapse risks.
- Only player hardware limits the army, not realistic state factors.
Our goal:
Create a deeper, richer, more realistic world where military actions, economy, and internal stability are intertwined — offering the ultimate grand strategy experience.
2. Core Innovations
2.1. War Economy System
Features:
- War Taxes: Automatic tax increases during wartime.
- Government Bonds: Ability to borrow money with postwar risks.
- Weapon Sales: Selling arms for profit.
- Hyperinflation: Risk of hyperinflation if loans are abused.
2.2. Army Maintenance and Collapse
Features:
- Daily army maintenance costs (food, salary, equipment).
- Mass armies cause severe financial strain.
- Unpaid armies desert or rebel.
2.3. Global Market System
Features:
- Dynamic buying and selling of resources.
- Price fluctuations based on supply and demand.
- Black Market possibilities for illegal deals.
2.4. Internal Stability and Civil Unrest
Features:
- War exhaustion affects public morale.
- High taxes or defeats cause unrest.
- Civil wars possible if the situation is not managed properly.
3. Scenario Diversity
Instead of only focusing on WWII, HOI5 should feature multiple starting points:
- Victoria Era (Industrial Age) - Starting Year: 1836
- Industrialization and the colonial race begins.
- 1st World War (WW1) - Starting Year: 1914
- The Great War, trench warfare, new diplomacy.
- Interwar Period - Starting Year: 1936
- Pre-WW2 tensions, global depression.
- 2nd World War (WW2) - Starting Year: 1939
- Classic WWII start, Blitzkrieg tactics.
- Cold War Period - Starting Year: 1947
- USA vs USSR, nuclear tension, proxy wars.
- Modern World - Starting Year: 2000
- A new era, featuring globalized economics, terrorism, cyber warfare, and modern political tensions. Players can influence global markets, manage technological innovations, and navigate modern-day conflicts.
4. Technical Considerations
- Economy, army, and stability mechanics designed to be CPU/GPU-friendly.
- Scaling options available for lower-end systems.
- Background calculations optimized for smooth performance.
5. Gameplay Longevity
To ensure a long and enjoyable gameplay experience:
- Dynamic Events and Randomized Storylines: Random events and geopolitical shifts will keep the player engaged and make each playthrough unique.
- Multi-Year Campaigns: Allow players to play through extended timelines, with the ability to engage in long-term economic, military, and political strategies.
- Endgame Content: Add post-conflict scenarios, allowing players to rebuild, manage global peace, or continue with new technological advancements.
- AI Improvements: Ensure AI nations have dynamic strategies that evolve over time, preventing stagnation and encouraging ongoing interaction.
6. Conclusion: Hearts of Iron V's Opportunity
Combining HOI4’s smooth warfare, Victoria's deep economy, and EU4’s political management will create a masterpiece that dominates the grand strategy genre for years to come.
END OF PROPOSAL
Thank you for reading me
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