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Sybot

Lt. General
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Feb 15, 2006
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0ael1.png


The Ruin of Aelantir


Aelantir has a long history, much of it lost to myth and legend. One might talk of the Age of Dragons, when the land was ruled by the avaricious beasts until their deposing. Or, one might talk of the height of Elves of the Precursor Empire, when they warred with the Aul-Dwarov and ran experiments across Sarhal, Haless and Insyaa.

However, it is perhaps best to focus on the most pertinent historical facts: the Ruin, the events leading up to it, and what followed.

The Late Precursor Empire was dominated by two great leaders: Aldan, the elected-for-life Rial of the Empire, and Ducaniel, his brother and hero of the war with the Dwarves. Aldan's sole child became the subject of her uncle's infatuation and civil war, the War of Two, broke out between the two brothers over her fate. Aldan and his loyalists ultimately won the war, with Ducaniel being imprisoned in the floating capital city Aeasades. However, Ducaniel had one last spiteful act left in him. He crashed the city into the centre of Aelantir, using the sacrifice of its millions of inhabitants to fuel a ritual that unleashed a magical explosion with enough potency to crack open Halann itself.

This was the Ruin of Aelantir, or the Day of Ashen Skies as it is known across the rest of Halann.

So devastating was the blast and the resulting seismic shockwaves that nothing of the Precursor Empire could stay standing. In an instant almost the entire population was wiped out, with only heavily warded prisons and bunkers offering safety. Those unfortunate few who survived without shelter were mutated by the wild magic into monstrous forms, and even those who had been shielded found themselves losing their long lifespan and gaining mutations such as skin colour. Emerging into the ruins of the Ruin, they began to rebuild civilization as best they could.


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Continents in Contention

Pockets of civilization have surface, from the seasonal feykin of Eordand, to the river worshippers of the Ynn Plateau, to the emerging radical democracies of Alecand. Most of the rest of the Aelantir remains barbarous, inhabited by tribes, monsters, or tribes worshipping monsters. Though the Ruinborn do not know it, across the oceans an entire continent of reclaimers and opportunists make ready to sail west and claim Aelantir for their imperial ambitions. If these peoples, these tribes, these cities and these societies are to survive as the world opens up, they need to put themselves in contention.

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What is Anbennar?


Anbennar is a fantasy mod for paradox map game Europa Universalis 4. To quote its steam page:
"Anbennar is set in a fantasy world evoking themes from D&D, but through lens and time period of a strategy game like EU4. See how a fantasy world changes from an age of adventurers and good vs. evil to an age of gunpowder, colonialism and magical decadence"

Originally started by one man (JayBean) as a passion project, it now has a fairly big community and a bunch of devs working on it. Its updates are frankly huge and, in many ways, it has more content than base EU4. It has a patreon and even a merch store!

There's a lot of stuff in this mod: huge Mission trees, new Religions, new Mechanics, etc.

New Mechanics?

Oh yes. There's a lot of new mechanics for this mod. We'll get more details as we encounter them during the game, but here's a quick overview (credit to MonsieurChoc for originally writing these out!):

- Fantasy Races! Every country gets a modifier for who's in charge of the administration and who makes up the bulk of the armies (they can be two different races!), and every province has one or more modifiers representing the majority and minority(ies) present in the province that have positives and negatives depending on how much you accept each race.
- Magic! The Mage estate is available to all countries with mages and can be used to cast spells for various effects. Also, if your ruler is a Mage you get the Ruler Magic menu from which you get access to all kinds of unique spells depending on which of the 8 schools of magic they know.
- Artificers! Usually shows up in the late game but some countries and/or races get access early. You can research inventions that buff your nation or special artificer infantry.
- New Government Reforms! There's a lot, some of which are unique to certain Mission Trees.
- Dwarven Holds! Deep in the Mountains are these huge dwarven cities built over centuries. They can be expanded by DIGGING DEEPER.
- Expeditions! In the mountains you can also send troops to look for treasure. Hope you gave them enough supplies, or maybe they'll never return. Maybe you'll even find a Dungeon?
- Disasters! So many new disasters. Many are unique to certain regions, races or even specific nation Mission trees.
- There's also special mechanics available only to specific regions or nations, like the Raj or the Sunrise Convocation. Those we'll see if they come up.
- Monstrous nations! Monstrous is more of a social and political distinction than anything else. Some nations are considered monstrous, with unique CBs both for and against them, and can de-monsterize eventually to be seen the same as any other non-monstrous nation.
- Lots of Lore! If you're into that, there is a rich history to explore through the ideas and events of the nations of the mod.

How this AAR will work

This will be a screenshot AAR with a casual narrative focus. I'll writing my gameplay decisions in-character, but dipping out character voice as needed to explain game mechanics. While I will try to stick to the narrative disposition of the mission tree and the thread votes, I can't guarantee I won't occasionally make the gamey choice.

And on that note, there will be audience participation! Votes will be held throughout the AAR, including for our starting nation, our idea groups, and occasionally some event decisions.

Permission for a mildly interactive AAR has been granted by @Lord Durham . Thank you!

My previous AAR can be found here: Flowering Upon Fields of Blood: An EU4 Anbennar Newshire AAR
 
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Chapter Zero: Contenders of Ruin
The Natives have won a convincing victory in the preliminary vote, at 460-370. From the Native options, the top four have been selected for this final vote to determine which campaign we will play.

There are four votes in this selection, three for individual regions and one that is the final vote. Make sure to vote in all of them!

Chapter Zero: Contenders of Ruin

This image is the link for the overall vote. Please also vote in the additional links below.


Seasonal Courts -> Grand Order/High Kingdom of Eordand
Heirs of Winter's Veil/Spring's Rebirth/Summer Waves/Autumnal Bronze/Fey Harmony
[/B]

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During the height of the Precursor Empire, the lands that would become Eordand were a backwater, home to eccentric nobles and their servants. At the centre of the region one particular noble built a manor where they stored all manner of Fey artefacts and creatures that they had retrieved in the Empire's limited interaction with the Fey Realm.

When the Ruin struck, such a tightly packed collection of Fey material forced open a portal to the Feyrealm when the devastating magical energies of the Ruin coursed through the leylines and detonated beneath their manor. From this portal, a great forest sprang forth and began to spread across the land, even as it continued to be torn apart by the Ruin's aftershocks.

The survivors of the devastation fled into the safety of the forest, the Domandrod. There, the Fey welcomed them and began to reshape them into their servants and protégé, teaching them seasonal and druidic magic. After some decades, they declared the outside world to be safe and returned the descendants of these survivors to the world outside the forest, sealing the gladeways behind them.

For some time, the Eordand Ruinborn continued their worship of the Fey under the Eordellon faith, the unity of the four seasons. However, some druids discovered that the Fey energy leaking from the forest had aligned the lands with certain seasons, and that by chanelling a specific season in a specific place they could achieve feats of even greater magical prowess. Inevitably, the united peoples of Eordand began to fracture along regional and seasonal lines.

One final campaign by Pelodan Oathsworn to reunify the seasons was thwarted by a grand coalition of the four Seasonal Courts, permanently ending the hope of balance among the seasons. Now, the people of Eordand are divided along stark lines between the creativity and rebirth of Spring, the sunny adventures of Summer, the firm discipline of Autumn, and the harsh survival of Winter. Only a few still hold true to the Fey and their dreams of peace and seasonal unity, for the rest only desire the dominance of their season.

Balance has teetered on the edge for centuries, but now things threaten to be upset entirely. The Hibernal Crusade launched by Autumn against Winter very nearly annihilated the colder season, only being halted by the power of Immarel Winterswrath and the intervention of Eordellon peacekeepers. The Spring Court has been divided by civil war and Filnar Dawnfire has arisen to reforge it into an empire worth of the Precursors, while Summer seeks to break the long isolation of Eordand and ply distant trade routes. The descendants of Pelodan watch over it all, seeking a way to return the Ruinborn to the arms of their Fey saviours.

Whoever emerges victorious as the balance crumbles will be in a position to build a nation akin to the Precursors of old and install their vision of the world across Aelantir.

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Options:
Order of Gemradcurt (Winter Court – Eordand Route) – Survivors united by the scars left by the Hibernal Crusade. If Immarel reins in her anger, she may yet reverse winter's fortunes without becoming a monster. We will abandon the Immarel route before the point of no return.
Order of Arakeprun (Spring Court) – Residing in a city of the old Precursor Empire, aiming to lay claim to its legacy and make use of it's secrets to achieve supremacy.
Order of Murdkather (Summer Court) – Seafarers aiming to make the summery shores prosper and claim the wealth that lies hidden by ruin.
Duchy of Sglard (Autumn Court) – Skilled bronzeworkers who look to rebuild the armies of Autumn and crush Winter once and for all.
Duchy of Pelomar (Eordellon) – Oathsworn of the Fey who wish to reunify all the heretic courts under a single banner.

Eordand Sub-Vote
[/B]

Vote for one option to determine which Eordand option will be selected should it win the overall vote by clicking on the below image.


Gameplay Summary:
Prove your season's supremacy, or bring them back into harmony, then begin the reconquest of Aelantir from the colonizers. Very wide with later use of artificery.


Order of Gemradcurt (Immarel Route)
Wrath of the Everfrost


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The Snecboth, the Ruinborn who follow the Winter Court, are a hardy folk. Dwelling within the taiga and tundra of northern Eordand, they are forced into a semi-nomadic state, migrating to find the most suitable lands as winter ebbs and flows. Only those lucky few who have secured the great ice fortresses dotting the land are able to claim any safety from Winter's cold claws.

Their mere existence was considered offensive to the Tuathak of the Autumn Court, both from a religious view as Autumn considers it a duty to prepare for and fight against the coming of Winter and a practical perspective as Snecboth tribes occasionally migrated into Tuathak lands. This hatred manifested in the Hibernal Crusade, an attempt to pacify the Snecboth once and for all.

Under the command of Andrall Harvestcrown, the armies of Autumn marched north, slaughtering all who stood in their way and defeating any army that Winter could muster against them. As they began to lay siege to the ice fortresses, the last holdouts standing between the Snecboth and annihilation, the war suddenly turned against them. The Eordellon armies of Strutmar intervened, and the child prodigy Immarel Winterswrath unleashed ice magic of unfathomable strength against them

The crusade was broken, but the scars ran deep. Crusader states have been established in the north, oppressing the Snecboth under their rule. Tuathak raiding parties, left over after the crusaders retreated, continue to ravage the countryside. Winter still bleeds, and as Immarel settles into her place as its steward she watches on with cold fury.

For there is more to her than a simple mage of winter. Following the death of her parents at the hands of crusaders, she came under the patronage of an Archfey, the Everfrost Prince. With his icy power coursing through her veins and her drive to see her people safe and avenged, she will listen to whatever he asks of her.

No matter the cost in gold, mana or blood, she will see it through to the end and bring Everfrost to Eordand, Aelantir and all Halann.

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Gameplay Summary:
Unify Eordand with ice magic and blood, survive the Red Winter, then engulf all your lands in a permanent winter. Wield this power to claim North Aelantir in the name of Everfrost. Wide, with unique province mechanics and dabbling in magic and artifice in unison.


Effelai Tribes -> Aráya Confederation
The Jungle Wakes Tonight


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In South Aelantir grows an unprecedented ecosystem. The Effelai Jungle spans nearly the full length of the continent, halted only by mountain ranges that shield the safety of the lands of Amadia and Taychend. Soruin was guarded by the Cliffs of Ruin and the deadly radiation within the crater, but within the last few centuries the jungle has found its way through and claimed the coastline.

The question remains, what is it? It is named for the flying Precusor city of Affelai, which crashed into in what is now the heart of the jungle during the Ruin. Perhaps it was an experiment gotten loose for Affelai, or plants mutated by the magical radiated out by the Ruin. Whatever the case, it has become the site of greatest concentration of biodiversity on Halann. Flora and fauna that cannot be found anywhere else have sprung forth and smothered whatever normality once dwelled in these lands.

It is more than just a simple jungle. The entire ecosystem is connected through a vast network of roots that spans wherever the Effelai has planted itself. Smaller plants are connected to these roots, while animals that roam the jungle are sown with seeds that drive them to actions that defy their bestial nature. Is there a mind behind all of this, a single consciousness transferred through the roots that guides the growth of the Effelai? Perhaps, but it seems that right now it is merely dormant, only reacting to direct external stimuli.

Ruinborn tribes dwell within the jungle, living off its many unique food sources while avoiding the deadly poisons and ravenous beasts that dwell alongside. A hardy people, they have come to worship the jungle itself as a hungry goddess that must be sated, though the exact means that they do so varies wildly between tribes.

With the arrival of outsiders threatening their way of life and plotting to burn their goddess to the ground, there is clearly only one path forward for the Effelai Tribes. They must learn more about her and rouse her from her slumber so that she can deliver them into a new world of strength and harmony.

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Options:
Ae'n Saldyano Tribe – The singers of the jungle. A people of festivals and food, seeking to bring music, theatre and storytelling to the sleeping goddess. Even if the other tribes revel in violence, they can be brought together with friendship and diplomacy.
Sel'Parura Tribe – Warriors caught in an eternal struggle with the foul Leechmen, who seek to raise their own writhing god from the swamps. Though devoted to both war and hunt to defend their goddess, they are egalitarian and welcome even vanquished foes into their numbers.
Kamaraka Tribe – Mighty hunters who ply the depths of the jungle for greater beasts to slay. All parts of the animal are used, for there is divine power in the skins and flesh of the goddess' children. Bound in bone, they will demonstrate they are her mightiest champions.
Ingani Tribe – Those who stand opposed to the goddess' power will be forced to fight for their lives. Life within the jungle is brutal, and even more so for those who try to oppose her directly. Warriors bathed in blood will impose their own will upon even the mightiest and darkest powers.
Xoti'Guao Tribe – Through careful tending and gardening, even the deadliest depths of the jungle might part to let the devout pass. Wounds inflicted, whether by the other tribes or the invaders, can be healed and regrow even stronger.

Aráya Sub-Vote


Vote for one option to determine which Aráya option will be selected should it win the overall vote by clicking on the below image.


Gameplay Summary:
Travel through the jungles of the Effelai seeking out religious sites to advance your understanding and worship. When you are ready, settle down and prepare to awaken it to lay claim to all of South Aelantir. Likely to be a shorter campaign.


Kheionai Cities -> Great Republic of Kheiós
Seeds of Civilization


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Even before the Ruin, Alecand was a remote corner of the Precursor Empire. A peninsula holding seven great prison cities guarded by the strongest wards the Empire could offer, the region was the destination of dissident scholars, unruly members of the lower classes, members of Ducaniel's faction, or nobility and merchants with the misfortune of displeasing the Rial. With the wardens wielding Precursor magic, there was little hope of escape.

Then Ruin came to Aelantir. The explosion and its reversion unleashed shockwaves that shook the very foundation of Alecand and cleaved its connection to the mainland. The cities themselves were nearly destroyed in the earthquakes, floods and other disasters that followed, but the wards barely held. What followed was a panicked grab for power as prisoners, wardens, and refugees from the surrounding countryside fought for control of the cities.

However, their struggle would soon be halted in the face of the greater threat. Across the water lay the Kaydhano Sea, a vast expanse of bright blue toxic send that had been a Precusor weapons test site. Winds from the shifted weather patterns now carried that sand over Alecand. Those exposed suffered cancerous growths and died within days. The cities sealed their wards and began a century of isolation.

After the Isolation, as the worst of the Deathwinds began to subside, the cities emerged with solidified politics and a desire to reclaim what was lost. They struck out into the countryside, warding what they could and establishing techniques to harvest what could not be warded before the Winds returned. They also came into conflict with one another, resulting in a great war between monarchical and republican cities, one in which republicanism triumphed.

Thus, a philosophy emerged over the following centuries, one that replaced faith in gods with faith the bureaucratic and electoral mechanisms of the city-state, the Kheion. Each Kheionai citizen is expected to participate in democracy and ensure that they select representatives they trust to protect them and lead them into the future, though each Kheion has different ideas on what that may mean.

It is now a time of upheaval. Kimánis, one of the original seven, has fallen. The barbarians on the western shore are uniting and preparing for war. The colonies in Devand, on the mainland, are restless and hungry for glory. Can one city rise to be the first among many and re-establish civilization all across Aelantir?

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Options:
City of Ardpédifer – As the most exposed to the Deathwinds, this Kheion has been forced into brutal pragmatic innovation. With their southern neighbours ramping up their aggression, they must be ready to innovate to survive.
City of Oktikheion – A Kheion of fractious politics, they have held together long enough to divide the Kheion of Kimánis along with Degakheion. Can they remain stable lest their once-allies come for them next?
City of Degakheion – The conquest of Kimánis has given the inhabitants of this Kheion a taste for war. They now ready an army to continue the fight and carve an empire out of the fractured cities.
City of Ormam – Holding the greatest harbour in Alecand and merchant connections as far away as Ameion, Ormam might yet follow its trade routes to rediscover the rest of the continent.
City of Kherka – A Kheion of master metalworkers, supplying weapons and armour across Alecand. Perhaps they can leverage this industry to achieve their own dominance.
City of Lokemeion – Keepers of the Grand Library, the greatest source of knowledge in South Aelantir. Knowledge is power, and enlightenment must be spread.
City of Anisíkheion – The youngest Kheion, founded on the islands of the Cleaved Sea to guard against pirates. With such a strategic location, opportunity beckons for naval dominance.
United Chiefdoms of Eltikan – Not one of the Kheionai, but a collection of tribes made up of those who shelter from the Deathwinds on the western side of Alecand. Though primitive compared to the great cities, these boar riders wish to show the pitiful republicans the power of a true warrior king.


Kheiós Sub-Vote

Vote for one option to determine which Kheiós option will be selected should it win the overall vote by clicking on the below image.


Gameplay Summary:
Compete with the other cities to unify, make use of your subject on the mainland to expand your sphere of influence, then set up a trade network that spans Aelantir. Somewhat tall and focused on trade and navy in the long term.


Final Vote


Vote for one option to determine which campaign we will undertake by clicking on the below image.


Voting will remain open for one week
 
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It's nice to see a new Sybot Anebennar AAR! I look forward to seeing something emerge from the Ruin!
 
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Chapter One: Oaths Renewed
Chapter One: Oaths Renewed
1444-1449


Near Kairncal, Eordand, centuries ago


An autumnal chill followed Pelodan, whispering through the gaps in his bronze armour and fur ornamentation. It carried with it the clear will of the Fey Lords, a sign of the imbalance of this land and an order to see it struck down. If not for the breeze at his back, the temperature would be far too warm for this time of year. Spring and Summer held too much sway in this region, and must be brought back to order. His presence was the herald of restoring balance.

He kicked his heels against the sides of his mount and the great furry stag snorted, trotting forward with a thumping of hooves and a clattering of bronze barding.

The vanguard of the armies of Kairncal was arrayed before him, the four entwined branches of Eordellon flying high on their banners. Yet, Pelodan was uncertain. Why was Urion not welcoming him into the city, instead insisting on meeting here? The Esbagg had claimed it was to rally against an approaching Summer heretic army, and yet his scouts reported them still days away.

His hesitation in approaching them was very soon justified, as it was clear Urion grew impatient. The Eordellon banners were cut by slicing wind magic, and fell away to reveal fluttering flags filled with flourishing flowers. Rebirth, growth, beginnings. The beginnings of treachery, more like. Urion had fallen to the Spring heresy, just as so many others had.

Pelodan turned his steed to call upon his own warriors, but as he did so a horn sounded from a distant hillside. Crashing waves crested the hill, marking the approaching banners of the Summer heretics. Had his own scouts betrayed him, or were they deceived? Another horn and an army clad in full bronze plate approaching from the north marked the appearance of Autumn. Only Winter remained unrepresented in this trap, though Pelodan was certain they would appreciate such low cunning.

The Fey would protect him. He would achieve victory, in spite of these odds. He raised his lance to the sky and called upon their powers. His warriors, only momentarily afeared by their predicament roared in response. Heresy would not stand against them.

Pelodard, Dukad of Pelomar, Eordand, present day (1444 After Ash)

And yet, heresy still stood.

Pelodan X, Sonad of the Dukad of Pelomar and the latest in devoted line of the Oathsworn, greatest of the rulers of the Peitar people, paced in his throne room. The tale of his ancestor's last stand was one he had heard countless times, yet it never failed to infuriate him. In the year since his ascension to the seat of Pelomar he had done much to root out the seeds of seasonal heresy that his predecessor had allowed to fester.

Now, the sprouts of that heresy were kneeling before him.

"All the seasons are necessary, are equal," he said, stepping up to the first of the prisoners.

She was a Selpheregi, a follower of the Spring Court. Her pale green skin and free-flowing hair in a multitude of floral colours gave her the look of a bush that had gone unmanaged and overgrown. She was a minor noble from Arakeprun, sent to try and rally support from the Selpheregi that lurked around the edges of the Dukad of Pelomar for their interminable spat with Elchos. Despite being a prisoner, she had a look of smug satisfaction that all of the Spring Court seemed to wear.

"Rebirth without decline leads to nothing but destruction," Pelodan said, "you would have us grow unending, until all the world was consumed."

She did not respond; no doubt having been lectured in the same way before in her time captivity.

Next was one the Summer Court, a Caamasi with striking orange skin that was a few shades brighter than Pelodan's own. He smiled as the Sonad stepped in front of him, heedless of Pelodan's hand resting on the pommel of his blade. This one was a trader from Bagcatir. To keep the flow of wealth moving such folk were normally permitted within the borders of Pelomar, but he had been caught fomenting Summer heresy and now found himself in this predicament.

"You only care for wealth and adventure, a carefree life that does not know hardship," Pelodan said, "Summer does not last forever, and when it does you need the discipline of Autumn and Winter."

He cast a glance at his next prisoner, but their firm expression remained unperturbed. A guard from a Tuathak merchant caravan, caught spying on the defences of Pelodard. He had been unwilling to yield anything in his interrogations, but no doubt the forces of Autumn sought vengeance after the slaying of Andrall Harvestcrown by Eordellon warriors. His black hair was perfectly trimmed, framing a face that was in the process of fading from red to yellow to brown as winter approached.

"And you hold far too much discipline in your hearts. You only care to prepare for a winter that is always on the horizon, and have no interest in the era of joy and growth that follows."

A snort of derision came from the final prisoner. This Snecboth woman, still wrapped up in furs in spite of how far south she was leaving only her pale face and paler hair visible, was a supposed refugee from the Hibernal Crusade, Autumn's latest attempt to eradicate Winter. In reality, she preached among the other refugees that Pelodan and the other Peitar lords had been kind enough to take in. She had claimed that a druid of incredible power was preparing a campaign to march south and cover all Eordand in snow and ice.

"Your hardiness is commendable, but you need not inflict the suffering of Winter onto us all. Embrace balance, and enjoy the warmer seasons."

She had been more focused on glaring at the Tuathak beside her, but at Pelodan's criticism she turned her ire against him.

"Don't dare look down on us," she spat, "you know nothing of suffering, nor what the other seasons have inflicted on us. Winterswrath is coming for you." She turned to the others. "For all of you!"

Pelodan's hand gripped his sword, but thought better of it. To give into the heretic's provocations would do nothing to bring the seasons back into alignment. If he struck down her, he would have to strike all four of them down or be seen as disfavouring one over the others. Instead, he signalled the guards who quickly stepped up and gagged her, ending her profane predictions.

"Return her to the Summer druids for further re-education," he said, "and return the others to their inverses as well. They will all come to learn the value of harmony."

As the other three were taken away by guards as well, Pelodan stopped pacing, took up position in front of his throne, and faced the rest of his audience.

Pelodard Palace was a woodland fortress, a great stockade built atop one of the many forested craggy outcrops that had been torn from the ground during the Ruin that had destroyed everything that had come before. His throne room was at the apex of the structure, suspended between four great ancient trees and with enough room to house hundreds of attendants.

They were here, the dozens of minor lords who swore their oaths to him as well hundreds more making up their entourages, all kneeling before him as he had made a display of the heretics. They had all watched intently, and he knew that some of them thought him weak for letting them live at all. He was still young and untested, but he had every intention of proving his strength to them.

Pelodan cast a glance to the side of the chamber, where fair Leslindel stood. She met his gaze and nodded, giving him a smile that made his heart tremble just a little. Together they could do anything, no matter what the doubters might believe.

"Delusion, born of misguided power!" Pelodan shouted, "they lose themselves in their seasons, let it define everything about them, and even when faced with true harmony turn their eyes from it! We have choice but to lock their heads in place until they learn! By the oaths we swore, we will no longer hide in our forest, but take the fight beyond them!"

The reaffirmation of his plan sent waves of murmurs through the crowd.

"And where else to begin but where we were betrayed!"

He drew his sword, and the chamber collectively held its breath.

"We march on Kairncal; to avenge those we lost, to uphold our oaths, and to show the traitors of Spring that we tolerate their pretensions no longer!"

Cheers and calls of support began to resound across the assembled lords. So many of their own ancestors had fallen that terrible day, just as Pelodan's had. The first step to restoring the harmony of the seasons was to make right the mistakes of the past. As the noise in the throne room reached deafening levels, he pointed his sword westwards. Soon, their oaths would be fulfilled.

Excerpts of the writings of Pelodan X, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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How did we champions of the Fey come to this point? Centuries of cowardice, infighting, and mismanagement have left us a shadow of what we ought to be, if we are to enforce the harmony of the seasons on Eordand. Though I am loathe to denigrate my ancestors, for only I have the benefit of hindsight, that we have been limited to the defensible but poor inland forests is unjustifiable.

The traitors in Kairncal enjoy the fruits of trade with the Summer heretics to the south and east, and the squatters in Arakeprun continue to gain power. If not for the secession of Elchos, they might have marched on Pelodard already. I must complement my father's decision to arrange a betrothal with Sidpar, however, as it has cemented our mutual defence and granted me a lifetime to spend with my beloved. Working together, Eordellon might yet survive.

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The seasonal heresies remain strong, if not particularly united. It is only through close association to the Domandrod, and the support of those Fey within who still deign to treat with us, that Eordellon has held on. As isolated as our fellows are, if the heretics strike them down there is little support we can offer.

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Each of the individual heresies have diverged ever further from balance, creating strange forms and exaggerated cultures that will only get worse if allowed to continue. We Peitar, we who enjoy and honour all seasons, we can show them the way to keep from descending any further into the danger of overindulgence.

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Both Leslindel and I are still young and still have plenty of time to bring our vision to Eordand, and little Pelodan will grow up ready to follow in my footsteps. I am told by the histographers that the Precursors of old could live for centuries or millennia, but the ruin humbled us and brought us to lifespans measured in decades. What a time that must have been, to have so long to enforce your ideals on the world. Or perhaps it led to decadence and stagnation, which is why they were low for it.

Unlike Cannorian/Bulwari Elves, Ruinborn Elves have lifespans roughly equivalent to Humans.

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We will hold strong to the teachings of the Fey Lords, as silent as they may be at this moment. Their harmony saved us from the Ruin, and for this gift the heretics each rejected three-quarters of what was taught them. Only we can rebuild the relationship with the Domandrod and restore unity to our shattered peoples.

Eordellon and the Seasonal Courts have undergone a rework on the Bitbucket. They now make use of the Jewish mechanics. I will go into that more as we start to make use of them.

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Alas, our connection to the Fey remains limited. The gladeways into the Domandrod remain shut, with only a few Fey creatures finding their way into the inhabited forests and making contact with us. There is much work that will need to be done to meet their needs and draw them back by our sides, but that will need to be work for the future. Now, I need to lead our armies to victory.

Each nation has their own Fey court, which can be upgraded through completing objectives to unlock more powerful Fey influencers. We won't focus on any of these just now. As you can see, the rework is still in progress so things like localisation are missing.

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The administrators are capable, I trust that they will keep the Dukad running efficiently while I am extracting my ancestor's revenge. I also trust that they will keep the devious words of the heretics around us from slipping into the ears of important officials and lords.

Ruinborn are good at internal management, but struggle with foreign relations and spreading new ideas.

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We know these lands as well we know ourselves. The ancient forests of Eordand have been the home of the Peitar for centuries, and the lands held by the Spring Court are little different despite centuries of occupation. My only concern is that we might falter once we reach the sea, for few of my soldiers have seen the open water before. I barely remember it myself, only having seen it during a tour of Sidpar with my beloved. It was alien seascape, to be sure, one that they Fey have few words to describe.

Between less attrition, better leader manoeuvre, and less shock damage Ruinborn can last longer in the field. However, they are slower to reinforce when they do take damage and are poor sailors.

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The Peitar are aggressive fighters, even more so than the famed legions of the Hibernal Crusade. Spring is weak, lacking the firm discipline of Autumn and the hardiness of Winter. In a direct fight, our soldiers will rush over them in a tide of bronze and flame.

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As the infantry clash, I will need my most devoted lords to ride as bulwarks against whatever magic Spring might throw at us. The one unfortunate advantage the heretics hold is that their individual seasonal magic is stronger than we, who remain in balance with them all. We will hold firm through our oaths, and ride through whatever danger arises from heresy.

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In our wake, we will bring harmony. The clergy are ready to begin their work as soon as the conquests are secure, teaching those misguided Selpheregi of the true meaning of balance. They might be too far gone to lose their flowery hair and green skin, but if their spirits can be realigned to the other seasons then their souls might yet be saved.

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My last acts before departing the palace to join the troops was to grant further rights to my lords so that the court might run in my absence. Their petty power struggles might hinder Pelomar in the future, but if our new crusade succeeds then I will have all the authority I need to claw back power from them.

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Right now, our interests align. The lords are eager for glory and safety. They will provide soldiers from their retinues to join the campaign against Kairncal, even funding them to some small degree. Their greater point, about the threat posed by Arakeprun, is also worth noting. Dawnfire, their Esbagg, considers himself the heir to the Precursor legacy, and wields the greatest magics of Spring. When we come to face him, we must be ready.

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Spring must be our main focus for the moment, as if they are allowed to continue their mindless flourishing then they will outpace and overwhelm us. Only through tightening our relationship with Sidpar will we be able to muster the numbers to face Dawnfire directly. My brother-in-law guards the Summer Ward, and with it even greater access to aid of the Fey.

The first half of missions for Pelomar relate to consolidating our place in south-western Eordand and our relationship with Sidpar.

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Before departing, I must make sure to honour the dead of the past. Though I criticize them, they still guarded Pelomar over these centuries and ensured the legacy of the Oathsworn never faded as the heresies arose. Their spirits will watch over me as I accomplish what they never could.

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Upon my ascension to the throne, I sent out the call to the other Peitar nations guarding the wards of the other seasons, but none answered besides my kin in Sidpar. Perhaps they believe the Oathsworn to be failures, or they have their own ambitions beyond ending the seasonal schism. Either way, I will soon demonstrate the error of their ways.

Since they are hostile, we can't ally with them or any other Peitar nation. I think this is because every Eordan nation has all of the provinces required to unify Eordand (i.e. Pelodard) marked as vital strategic interest.

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Riding downriver, through the craggy valleys and past the tumbling waterfalls, I see our people rallying to our banner. I have inspired the lords into action and through them the peoples as well. The ancient forests begin to thin as we approach the western borders of the Dukad. From there, we will strike.

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I restated my oaths once more in front of the army once it was assembled. Pelodan I, though he failed, did everything in his power to reunify the seasons under the rightful guidance of the Fey. Every action I will take is one that leads us to that end, of harmony and peace.

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I have heard from my spies that the Kairncalan army has left their fortifications to deal with a rebel uprising on the southern peninsula. Now is the time to strike, swiftly before they have the chance to call upon the coalition of seasons as they have in the past.

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We met on the field of battle outside of the city itself, having caught them returning from their campaign against the rebels. Though some of our warriors were still fresh and unblooded, they still eagerly jumped into the fray. I left Urian, one of my closest allies among the nobility, in overall charge of the battle as I led our devotees in devastating charges against their flanks. Bronze struck at bronze, and heretical blood was spilled. Their army was shattered, and dispersed into the countryside.

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In the aftermath we split up, with Urian taking command of the siege of Kairncal while I began scouring for food and treasure among the Selpheregi villages. Those who pledged their allegiance to the Fey were spared pillaging, besides a modest tithe, while those who resisted were burned out. Fielding so much bronze is a strain on the nation, and loans to the copper merchants need to be repaid.

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With their protectors shattered before their very walls, there was little the city's defenders could do. They threw themselves on my mercy, promising to surrender in exchange of promises that the city would not be sacked. I agreed, so long as they also joined our oaths to our rightful masters. Those who were unwilling to pledge such oaths fled by sea to the Gathgob Peninsula and appealed to Arakeprun for further protection. I was content to let them flee for now, for the city that had plagued our dynasty since the days of Pelodan I had finally fallen.

I cannot let myself become lost in thoughts of vengeance and victory. This is merely the first step towards ending heresy, not an end in and of itself.

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If there is one thing that preoccupies Spring, it is the rebirth of the Empire of old. Their greatest city, Arakeprun, is built upon the ruins of one that came before, and the rulers of Kairncal clearly saw fit to conquer the ruins in Calcip even if it would cause conflict with Summer. I do not know what to make of the devices that are pulled from the dig sites in the region. Whatever power the Empire might have held, it destroyed itself and nearly destroyed us all along with it. We are the only civilized survivors, saved by the grace of the Fey. That past is not something to aspire to, when the lessons taught to us in the Domandrod have served us for centuries since.

Eordan Precursor sites are permanent, making it the most valuable region in the world for Precursor Relics (until people start cracking open the High Temples in Haless).

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It was a pleasant surprise on our return journey to see monuments to the ancestors and victory being erected along the trails. These great works have reinvigorated the people, and the lands are flourishing.

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Urian was left as governor of Kairncal. The Selpheregi inhabitants will need much tutelage to be brought back to the ways of Eordellon, and I trust him to lead that effort. In the meantime, I need to consider our next campaign. Kairncal had been left isolated, but the Spring and Summer heretics around us will react quickly and seek security amongst themselves.

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Now that we have access to the sea, we must be cautious. The Caamasi are skilled traders, but we cannot allow their heresy to drive our own merchants. We must ensure that we account for seasonal balance as we take to the water for the first time.

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News of our victory is spreading across Eordand, and has won over the doubting Peitar rulers of the Autumn and Winter Wards. The ancient Peitar alliance is renewed, and with it we get our foothold bordering the lands of Autumn and Winter, though merely for defensive purposes at present. When the time comes to target those heretics, we will be ready.

Getting them back over 100 relations gets them out of hostile.

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Wealth is no object when it comes to re-investing into the administration of our new territory. We have nearly doubled the size of the Dukad and have many fearful and misguided brethren in need of realignment. The slightest advantage will pay dividends over the rest of my reign.

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We have learned many lessons from our first major war in decades. Cavalry still reigns supreme, as a powerful stag can barrel through the soft bronze spearpoints of an unprepared garrison. Our smiths have seen this, and begun developing a sort of pike that when massed will drag a charging beast to its knees. If we can deploy these before our foes, it will be another advantage for the next phase of our crusade.

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The first reports on the conversion efforts have yielded a certain dilemma. Urian has asked whether to let the preachers and druids speak of a more Spring-focused version of Eordellon, to more carefully transition the Selpheregi without inciting outright revolt. I had to take this under serious consideration, for I did not want to undermine our oaths, but in the end I decided that so long as they were moving in the correct direction instead of stubbornly clinging to the primacy of Spring, it could be allowed.

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A great feast and hunt was held celebrating our victory over Kairncal, and while my brother-in-law was no able to attend a great many other Swiftswords made the journey from Sidpar to Pelodard. The unity of the Peitar was reaffirmed, and great deal of songs were sung of the future. It is strange to imagine that we were at each other's throats as recently as my father's reign, but this is another sign of the power of love and harmony.

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As we pursued a great eight-legged tree stalker through the edge of the Domandrod, I caught glimpse of a wisp of a creature slipping deeper into the woods, past the boundary where I would be lost if I followed it. When I approached that boundary, I found a pile of coins. One of them, the one at the top of the pile was as fresh as if it had only just been minted. I was unsure of the message, or what I would be committing to by taking the gift, so I offered up a prized ivory bracelet that was worth more than the coins so that I would not be beholden to a deal that I did not yet understand.

As you might imagine, there are…consequences if you just take the gift without any repayment.

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We returned to Pelodard to terrible news. Urian had been slain by a mob of Selpheregi, those hardliners who cared not for even the concessions we had given them. In response, his soldiers had stormed the city and put to the sword everyone who refused conversion on the spot. A horrifying and unnecessary loss of life, but if they are so ungrateful then perhaps it is necessary.

I can consider it a lesson, that no softness can be tolerated as we continue our crusade. The oaths of the Fey Lords have to be enforced at spear-point. Let Kairncal be the notice to all the other out here who would try to resist the harmony that we offer them.

To be continued…
 
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RIP Urian, although that response probably isn't great for harmony...

Pelodan I's death is avenged, but there is still much to be done.

What are Spring and Summer's relations like?

If the elf of the Winter Court was being... reeducated... by Summer druids, who was reeducating the other elves? Was it Spring druids for Autumn, Summer druids for Winter, and Autumn druids for Spring?
 
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Chapter Two: Love Conquers
RIP Urian, although that response probably isn't great for harmony...

Pelodan I's death is avenged, but there is still much to be done.

What are Spring and Summer's relations like?

If the elf of the Winter Court was being... reeducated... by Summer druids, who was reeducating the other elves? Was it Spring druids for Autumn, Summer druids for Winter, and Autumn druids for Spring?

Spring and Summer have the best relations of the four Seasonal Courts, generally relatively friendly.

You're spot on. Each one was being re-educated by the opposite season.

Chapter Two: Love Conquers
1449-1462

Oathsworn Hunting Grounds, near Pelodard Palace, Pelomar, 1454


Magic was in the air, in both the literal sense and not. The dells below Pelodard glittered in the light of the sun, despite it filtering past the shadowy crags that rose it and the canopy of millennial trees even further above. This was the ideal grounds for the lesser Fey, those little lives who had slipped out of the Domandrod in search of their champions among the mortals.

A Fairy with a wingspan no larger than Pelodan's palm fluttered onto Leslindel's nose, and her eyes crossed when she tried to focus on it, leaving her with a very silly expression and a glittery nose when it flew off.

Pelodan couldn't help at but chuckle at it, while she puffed her cheeks out in mild indignation. Her frustration melted away into a smile after a few moments and she directed her mount to trot alongside his. She reached out, and Pelodan took her hand as they continued through the beauty of nature's harmony.

Their mounts were the finest stags that could be tamed from the deepest parts of Pelomar, where normal woodland began to give way to the Fey and mysterious Domandrod, dense forest dangerous and impenetrable to normal mortals. While on an extended hunt, that also doubled as an attempt to extend diplomatic overtures to the Fey who still hid themselves from the Oathsworn, Pelodan encountered a strange sight.

Two stags clashed atop a rocky prominence, their hooves sparking against the rock as the scrambled for purchase and thunder sounding as their horns collided. It was a terrific sight, but he could also see hungry eyes watching in the undergrowth around them, all waiting for one or both of the great beasts to tire themselves out and become prey for the weak scavengers that lurked around the edges.

However, that was when the oddest thing occurred. The two stags raised their heads up, their horns back behind them, and then sat down on top of the prominence curled up with one another conserving their warmth and preserving their energy against the beasts that surrounded them. It was at that moment that Pelodan knew he had to tame them, so that he and Leslindel might ride together as equals.

And here they were together in this Fey-blessed dell, alone but for one another. No heretical assassin could make it this far without being swarmed by Fairies devoted to their champion.

"When we were betrothed, I never imagined this," Leslindel said, her nose still sparkling, giving her eyes their own sheen of glitter, "I thought it was just a political move by Father, to end the wars and secure his line in both Dukads. Instead, we brought them back."

"Not all of them," Pelodan said, squeezing her hand, "in the old days, before the Schism, before we even left the Fey's care, our world was so much more magical than this."

He extended his other hand out to the clouds of Fairies flittering between the trees like celebratory magefire. One or two of them, curious, came down and explored between his fingers before rejoining their friends.

"We can only dream of what still awaits us as the Fey return," he continued, before turning back to his beloved, "but I know that all the dreams of my mortal life were answered when I met you."

"You have said it so often, dear," Leslindel said, offering a furtive smile. Even after decades they could still make one another blush.

Their stags walked side by side, their horns interlocking and their furred sides gently pressing against one another so their riders might remain within arm's reach. Gentle splashes marked their entry into a stream that babbled down into a wider clearing, where the flocks of Fairies following them split into four distinct groupings that dispersed among the four corners of the clearing.

"What is this?" Leslindel asked.

The four corners were, to no-one's surprise, representations of the four seasons. Trees budding, in full bloom, succumbing to Autumn, and bare. Grass tall or wilting, and animals abundant or hiding dens. There was one very important fact though, that Pelodan observed carefully as they made their way down into the clearing. The Fairies were not restricting themselves to any one season, but flitting between them as their mood suited.

"I asked the druids to make this place of peace and meditation," he said, indicated a point where a large flat stone sat in the middle of the stream that divided the clearing.

"So, you can stay in balance," Leslindel nodded.

That wasn't quite it, though. Pelodan let go of her hand, brushing her fingers as he directed his mount over to the nearest corner, the Autumn corner. Fairies in reds, oranges and yellows filled their around him, and he drew his sword to examine it.

"I have been thinking," he said, "that if we stay balanced forever then we will be stuck forever in one place." He pointed his sword at the stone in the stream. "We adapt because we have to fight the heretics, but after they are purged we cannot let ourselves fall into pure complacency."

Leslindel frowned at him, clearly not sure what he was talking about, or if he was talking heresy himself. However, Pelodan had prepared for this.

"Harmony is the key," he said, "I can consider how best to hone my blade in Autumn-" he let his mount step over the stream and into Winter, with the Fairies following him and their colours fading into blues and whites "-and then in Winter turn my thoughts to guarding the people."

"An ever-tipping balance," Leslindel said, "it sounds dangerous, dear."

"There is danger in all things" Pelodan said, "but the most important thing is retaining that place of balance and harmony to return to in the end."

He swept his hands around the clearing, before returning his sword to pointing to the stone in the centre.

"We can learn the ideas of the heretic Courts, so long as we remember to return to our place at the end of things," he said.

"I trust you, more than anything," Leslindel said, joining him in the Winter corner. She shivered a little as the Fairies gathered around her, and he quickly threw his coat over her shoulders.

"That is good, because if we are to truly achieve this, to truly bring all the ideas of Eordand together as one, then we have to work together," Pelodan said, "I need you by my side."

She leaned over and wrapped an arm around him, covering all their shoulders with the coat. He had nothing to fear, so long as his beloved was there.

Excerpts of the writings of Pelodan X, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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Even as Kairncal still smouldered, I sent orders to Urian's successor. The city was to be placed under military authority and the rebuilding efforts were to be overseen by the druids. We cannot allow the tragic stubbornness of the Selpheregi to reduce everything ash. As fire burns, so must new life emerge. That is the cycle of the seasons that they denied, and we will demonstrate to them that we are true to our oaths of harmony.

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More Fey creatures are being sighted throughout the Dukad. This is a clear sign that the Fey Lords have seen my devotion to my renewed oaths and are rewarding my people with the presence of lesser Fey. Boggles have been causing mischief around Pelodard, the little impish folk hassling the commoners for attention. They can be enticed to work with us through sweet dishes and turn those same pranks against our foes.

Every 100 faith power, we can call upon different Fey influencers in the admin, diplomatic and military categories. Each one gives a small bonus, and an additional bonus when we have all three set and host a festival. Some have more complicated behaviour, for example you might wonder why you would pick the Redcaps. Well, they have a significant festival bonus making up for that malus.

At the moment we only have Eordellon (green) and neutral (grey) influencers to choose from, and only the weakest ones. As we progress in unifying Eordand and completing objectives, more will be unlocked.


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With such Fey blessings, the coming campaign to liberate Drisleak, a Peitar forest under the dominance of Spring, will surely be a success. Our foes are beginning to see me for the champion that I am, and Spring and Summer have allied together to oppose me. However, they are separated. With the Peitar people united, we will triumph.

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The Selpheregi attempted to march along the coast to meet up with their Summer brethren, but were firmly halted by Erlan. The battle was a swift one, as hordes of Boggles emerged from nooks and crannies within the rocky landscape of inland Pelomar and battered their archers and supply train, before disappearing back into the same holes with pilfered supplies. Without support, their frontline bent and broke like poorly-forged bronze.

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The lands of Pelomar, including the lands liberated from Kairncal, are now fully devoted to all four seasons, allowing the clergy to put their full effort into supporting our armies. No doubt some heretics still linger in secret, but their ideas are fading, the days of the schism are coming to an end. Let them seethe, and I and my oathsworn will be ready to strike them down if they try to break the balance.

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Summer's coffers have been plundered and the Peitar of Omarfirm that the heretics were attempting to drown in treasure and optimism are now in the safe hands of Taelarian, my brother-in-law. The greater victory here is breaking the alliance between the Summer states, allowing me to launch a further campaign on the southern coast.

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The city of Bagcatir is a hard target. Its vast reserves of salt can be turned into mountains of preserved food, and its colonies in Fograc can provide for as we do not have the ships to contest the water. However, without any of its Summer allies, it will fall.

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The fleets will raid our shores and damage our economy, but we will persevere. Summer must break, Autumn must descend and Winter will come. Only once they have reached their lowest point will we let them feel the touch of Spring once more.

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Our pikes have seen success against the heretics, and I have found myself thinking about what else we might learn. Any advantage is worth seeking if it will let us bring a swifter defeat to those who oppose us. Not just in military matters, I am also willing to hear the thoughts of Selpheregi administrators and Caamasi traders so long as we do not let any one of them dominate our way of thinking.

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Autumn and Winter are not excluded of course, though we still have little contact with the Snecboth. At least, now that relations have been reestablished with Iadth, we can learn more of the warriors of the Hibernal Crusade. The Thawswords are of special interest for their aggression and integration of magic into their combat style. Ideas are already swimming in my mind of adapting this to our own need. I can imagine pikes that emit a freezing aura, slowing a cavalry charge and even causing them to stumble on ice.

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Visiting the siege camp outside Bagcatir, I and my army witnessed a great blue comet tear across the sky, bright enough that the eastern horizon was lit up even though it was still daylight. Having thought upon it I wonder if this a natural occurrence, but far too many of my people believe it a sign that the Fey are displeased with us.

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Drisleak is liberated, and is in a far worse state than Omarfirm was. The Peitar here have been forced to renounce their pledges to Summer, Autmn and Winter, and worship Spring alone. Their fingers are turning green and their hair buds with flowers. I cannot abide this, and have ordered our druids into the region to begin restoring their minds and bodies.

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Strange news comes from the north, where a group of Peitar resistance fighters have declared for Pelomar, rather than nearby Strutmar or Iadth. Clearly news of my devotion to our oaths has reached their ears.

I think I can count on one hand the number of times a province has naturally defected to me on.

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Our victories have spurred a great upheaval. Whatever political balance that existed when I took the throne has been broken, even as I try to restore the seasonal balance. My brother-in-law is eager to continue the campaign against Summer, invading Murdkather to the east, while Dawnfire is taking advantage of our pillaging of Elchos' territory to claim it for himself and effectively unify the remainder of Spring under his rule.

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The re-emergence of the Fairies is a clear sign of the restoration of balance. No longer will they be smothered by the heat of an endless summer or turned into monsters by an unending cycle of growth and regrowth in the forests of Spring. While the Boggles are troublesome creatures, Fairies are nothing but cooperative so long as they are treated with respect, and will help the common Elf with their daily chores.

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Some foul folks have been casting aspersions on the Oathsworn legacy. No doubt saboteurs from one of the heretic courts seek to undermine me in my own palace. My line is unbroken all the way to Pelodan I, and the oaths that I have sworn are proof of my lineage.

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It took more than a year, but Bagcatir has fallen. Their government, led by a wealthy merchant for some reason selected by their commoners as opposed to a Sonad of good lineage or Fey-ordand Esbagg, fled to the Fograc Peninsula where they will no doubt plot to return to their city. It seems more likely that my brother-in-law will catch up with them first, or one of the other Summer states will absorb them.

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Though war wages around us, I still find time to see to Leslindel. She is less of a warrior than I, far more interested in the intrigues and wealth of court, but that does not diminish my love at all. Pelomar and Sidpar are joined so long as the two of us live, and perhaps through our son the southern Peitar realms could be united in totality. A love that saves the world. I pray that my spirit, and hers forever together with mine, can hear the poems that are one day written for us.

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Her machinations among the lords have been incredible to see, as all of the privileges I gave away to secure their support for the initial campaign against Kairncal are now steadily being bribed, cajoled and convinced away from them. She truly shares the long-term vision that I do.

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And such vision is rubbing off on young Pelodan as well. He is a curious boy, ever asking why I have made a certain decision and offering up ideas of his own. Far too often they are naïve, favouring one season too much over the others, or downright heretical as in questioning the will of the Fey, but his mind is on the right track. He will be fine so long as his tutors instil the appropriate devotion to our oaths and harmony.

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Murdkather has fallen, and with it any real hope for the Summer heretics. While Ghrannblath marches from their inland deserts to claim a coast for the first time, they won't be able to replace the prosperity of Murdkather before the Swiftswords of Sidpar come for them. Now that we have a moment of peace, and at Leslindel's urging, I have called upon Taelarian to settle any remaining bad blood between our nations. A conference will be held upon our ancient battleground of Colltinn.

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Colltinn holds the blood and ashes of thousands of Peitar, a relic of ancient rivalry that is now solved by our union. After a healthy amount of debate, it was agreed that it shall remain under the Dukad of Sidpar, in exchange for their aid in securing the Spring Ward that remains occupied by Arakeprun.

I don't think a four-dev province is worth enough to spend anything or anger them. Perhaps if you had gotten blocked from taking land in other directions, but I don't think a player would end up in that situation.

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With the old inter-tribal hatreds of the Peitar being consigned to history through the power of love and diplomacy, the Oathsworn are ready to take our place as the leaders of those who hold true to harmony. However, we need to take it one step further. By redeeming the Selpheregi and Caamasi, we can prove that our ancient quest is not futile and one day Eordand may be united under the Fey once more. We are already seeing success in Kairncal, as its inhabitants are paying homage to all the seasons once more.

This mission is a little weird, as the Nis and later missions for Pelomar imply you should be culture converting, but this requires acceptance…

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Iadth has called us into conflict with its Autumnal neighbours. We have yet to strike at Autumn, so this is the perfect opportunity to lay the groundwork for future campaigns against the northern heretics. Autumn is a heresy of bronze discipline, so we must be careful in our conflicts for their warriors are not as soft as those of Spring and Summer.

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The chaos to our north, as Spring turns upon itself, has given us a chance to access Iadth and come to their aid. As we marched north, we caught sight of a great magical barrage in the distance, like shafts of light descending from on high to strike down mighty walls. Dawnfire himself leads the armies of Arakeprun against Elchos. Were it that we could strike him down right now, but we have oaths to uphold to allies in need of aid.

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No sooner did we reach Iadth than we had to return, as the wicked druid Oceansong had landed an army to try and claim Kairncal. When we faced him in battle, our bronze pikes enchanted by Fairy magic were an even match for his warrior's thawblades, and our superior cavalry and Boggle disruption brought them low.

Our tech advantage is really showing itself at the moment.

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As we returned with our prisoners including Oceansong himself, we encountered a group of Naiads bathing in the river. In exchange for offering up the heretic as an eternal guest in their underwater realm, they offered up treasures of the deep for that will continue to fund our efforts to spread the righteous rule of the Fey.

With one of each influencer selected, we can now host a festival once we hit 200 religious power.

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The conversion of Bagcatir has proceeded with far more success than our troubled efforts among the Selpheregi. The Caamasi have shown themselves to be eager to learn and explore, even if it is in learning about the other seasons. Clearly their people were being held back by the priests of Summer, and now that their adventurous spirits are tempered by discipline they will form a solid backbone of our slowly assembling naval capability.

With firm victories over Spring and Summer, my place as leader of the Peitar is assured. The remainder of Spring, under the sinister Dawnfire, and Summer's scattered ports will be our next objectives, before moving on to an all-out assault on Autumn.

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Iadth has won its own victories, and while they are not as dramatic as my own any ground that Eordellon gains is good. Breaking the Autumnal alliances will also be of great aid for our eventual assault against them.

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Educating the common folk on the ways of Eordellon is essential to preventing another schism. As long as every Elf knows their duty to their oaths and to the Fey and the risks of overindulging in a single season, then there will no longer be spirits lost to ignorance. Malicious heresy will still exist, but that will be the duty of the Oathsworn to excise.

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News from Winter, so distant from us. Immarel Winterswrath, the feared mage and druid, hosted a great feast in Daidh with the other rulers of the Winter Court. What exactly happened at the feast isn't clear, but the blood spilling out of the great hall was a vivid image for those in attendance. In the confusion of kinslaying and betrayal, the seemingly invincible Winterswrath was struck down. Her replacement, a druid of less strength but still much ambition, has invaded their traitorous former allies, and both Eighard and Strutmar have launched their own campaigns in the confusion. The north burns, and it pains me that I cannot intervene to restore harmony.

The Great Feast of Daidh went differently than expected. If you want to see Immarel's story, play a Gemradcurt campaign!

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With the integration of the Caamasi comes a flood of new ideas and seasonal magics that we must integrate carefully into our own to preserve balance. Their elk, raised on the finest grasses blessed by sunlight and warmth, are stronger than any that we have mounted before. If we equipment with thaw-lances that can punch through any armour, magical or otherwise, they will be an unstoppable tide.

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The last of the wars have quieted for the moment. Eordand, once divided, is beginning to unite. However, whether that unification comes under the icy domination of Silvereyes, the vainglorious light of Dawnfire, or the righteous harmony of the Oathsworn is a question to the future. I must look ahead, prepare myself to strike down these ambitious heretics, and end the schism once and for all.

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But still war continues, for Taelarian has ambitions too. His dream of seeing Summer shattered is exemplary, but as soon as this conflict is over I need to call upon him. I will take command and we will march side-by-side, bound by ties deeper than mere allies. The Precursor city of Arakeprun await us, and love will see it returned to harmony.

To be continued…

Vote

Pelodan thinks of the future, and how the ideas of the heretic courts can be brought into balance as the nation progresses. There must be harmony between any such ideas, lest Pelomar or all of Eordand fall into another schism, so he must be careful in his selections to ensure that all seasons are represented.

(I have categorized all 21 idea groups in terms of seasons (6 for Summer, 5 for the rest). We will select one idea group from each season for groups 1-4, then repeat for 5-8. This vote will determine which order we select idea groups in, i.e. if Spring is number one then the first vote will only include Spring ideas.)

Spring – Rebirth and glory, look to the future and govern an empire!
Summer – Profit and adventure, take to the seas and discover the past!
Autumn – Industry and devotion, build the nation and crush heresy!
Winter – Cooperation and resilience, defend homes and bring all under our hearth!

Put the seasons in the order we should prioritize them by clicking on the below image:



Voting will remain open until we vote for the first idea group vote.
 
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Chapter Three: Forth Eordellon
Based on the voting, we will select ideas for groups one-four in the following order: Autumn, Spring, Winter, Summer. There will be a revote for groups five-eight.

Chapter Three: Forth Eordellon
1462-1480

Near Tasmet, Scarbag of Arakeprun, 1467

All eyes were upon Pelodan, hundreds of Peitar riders massed for this great venture. His steed was larger than any others, and its horns far greater and more intricate than even the thoroughbred war elk, so he stood out even more. His armour of shining bronze caught the light from the distant flicker of magical assault. Hundreds of lives, thousands of lives, paying the price to give him this opportunity.

A young Elf ran up to Pelodan, puffing with exertion as he delivered the Sonad's lance. Pelodan acknowledged the boy as he took the lance and took a firm grip. Its weight was nothing compared to the weight of leadership. He raised it into the air and turned his steed around so he faced the mass of allies around him.

Besides Pelomar, every other participating Peitar Dukad was represented. Strutmar, wrapped in furs and flying their purple-grey colours. Sidpar, with banners of green and symbology of the Swiftswords. Iadth, a rainbow of light rising out of darkness. The sight alone made pride swell in Pelodan's chest, for finally the tides had turned since the betrayal. It was now the forces of harmony and loyalty that were massed together, and the heretics who stood alone.

"Brothers!" he called out, his voice carried on the wind by those among the massed riders with druidic capability, "today, we avenge our ancestors and prove that no season can stand alone. In spite of all his power, Dawnfire will fall to our lances. Do not stop, do not halt, until it is done!"

A resounding cheer went up among the riders, their own lances, spears, and swords raised into the air like a forest of deadly bronze.

Pelodan said no more, and turned his steed back towards the distant battle. With a numerical advantage they were able to force Dawnfire into a poor position, with his flanks anchored only by waist-high vegetation at the entrance to the sheltered valley where they were assembling. It would mitigate a mundane cavalry charge, but this was one backed by the power of the Fey.

Druids quickly moved the crowd as they shuffled into formation, blessing their blades with the warmth of the thaw so that they might carve through foes, and strengthening armour with layers of ice and cold. A small contingent mounted up just ahead of Pelodan, ready to prepare the ground for the final assault.

"Forward!" Pelodan cried, and his voice was echoed by a cavalcade of horns and the thundering of hooves.

The vanguard broke out of the valley first, casting their spells at the vegetation around them. It began to wither, with its leaves turning shades of orange and red and falling to the ground, and within moment had died and frozen solid enough that a moving elk would shatter the plants completely and leave the path clear.

Dawnfire and his officers were no fool. Upon hearing the Peitar horns several hundred warriors had swung away from the front to face the incoming attack. Their volley of arrows reaped a terrible toll among the druids of the vanguard even as they tried to withdraw after completing their task of clearing the path.

Whatever optimism might have set in at driving off the vanguard likely shattered immediately as a wall of horned beasts charged from the frozen and dying vegetation. Greater in number even than the unit they needed to break through, their success was all but assured. Nonetheless, they lowered their pikes and readied themselves to receive it. Pelodan silently commended their discipline to stand firm in the face of certain death.

Arrows and shots of glowing magic splashed against both Pelodan's steed and himself, but not found the strength to break through his armour. He lowered his lance, the stag lowered its antlers, and together they dove into the enemy line. Pikes shattered against horns, armour gave way under the sheer force of his lance, and bodies collapsed with wounds deadly enough to instantly end lives. Atop his stag, Pelodan felt its hooves sink into soft flesh and clatter over fallen weapons and exposed bone.

Then he was across the infantry. His lance had been lost, wrenched from this hand after it was buried in an enemy's chest, but he still had his sword. Swiftly he set upon the archers, his blade more than enough to rip through their light armour and his steed's horns tossing and skewering anyone foolish enough to draw close. The haze of battle held sway for an eternity, and it was only when he saw a pillar of light descend across the next field that he remembered he had more important heretics to strike down.

His warriors were still drawing Dawnfire's attention with a massed infantry assault on the mage's position. Their lives were as forfeit against such power as those Spring soldiers had been against Pelodan's cavalry. It was time for two such devastating forces to meet.

"Form up and keep moving!" he called out to those behind him, pulling his steed away from pursuing any more of the scattering archers and turning towards the source of the magical assault.

At a glance it didn't appear that anyone had fallen in the charge, but who knew how many wounds and crippled mounts were made in that bloody mess. They returned to their formation once again, now mostly with swords and other hand-to-hand weapons drawn for the final assault.

The assembled cavalry of the Eordellon took off at a gallop. Not quite a charge, not yet, but ready to break into an overwhelming blow the moment it was needed. They crested a small hill and all was laid clear for them. Dawnfire, obvious from the glowing yellow flowers that framed his head, held position at the top of a hill among his elite guards, with several freshly blossoming trees sprouted around him to act as an impromptu barrier against such charges.

Pelodan had no hesitation in his heart. He yelled an incoherent battle cry, pointed his sword and let his stag carry him forward. Behind him, the horns sounded again and the charge began. Though his arm ached with a certain sprain from losing his lance and the exertion of swinging his sword, he well knew that it could all be brought to an end in moments if his blade reached Dawnfire's neck.

A great flash of light emitted from Dawnfire, leaving rainbow spots in Pelodan's vision. Behind him came a clatter as several elks broke and carried their riders from the formation, but his Fey stag was unaffected. The defenders proved no challenge to antler and blade, and before he even realised he was face to face with Dawnfire himself, only a barrier of fresh wood between the two of them.

The look upon the elderly Selpheregi's face was one of furious determination, but even in his haze of blood and bronze Pelodan could see how exhausted he was behind it all. Spring's rebirth was at an end. It was time for this heretic to rest.

Pelodan gripped his sword with both hands, while across from him Dawnfire weaved a spell of light in his hands. One such spell could obliterate entire regiments, so against a single mortal Elf there was surely no surviving it. With the full weight his steed supporting him, Pelodan swung with all his strength and carved a ragged cut through the tree blocking his path, the stump catching light from the heat of his thawblade.

"Dawnfire!" he screamed as he spurred his mount the last few steps and prepared to strike down his foe.

The green-faced heretic said nothing in return, raising his arm with a charged spell of deadly light at the approaching champion. In just moments, the fate of Eordand would be decided.

Excerpts of the writings of Pelodan X, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828


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Summer has taken another step towards extinction, as Sidpar and Trimgarb have split the territory of Ghrannblath between them. Trimgarb remains the sole Peitar people not willing to fall in line behind their champions, so there may yet be one more brethren conflict before we can consider ourselves truly united.

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Achieving unity has its downsides. Now that I have responsibility for most of southwest Eordand, I am inundated with requests for trade charters or the expansion of certain industries, things that would be handled entirely by traders operating among the Dukads and Scarbags. The biggest headache at present is the salt mines of Bagcatir, which are now the main source for all of Pelomar and Sidpar, or in other words half of Eordand. Resolving this is beyond me, but perhaps there are some ideas among the Seasonal Courts as to how to address the problem.

There is a mission to improve the salt production in Bagcatir, but it is gated behind workshops, and we are way behind on admin for obvious reasons.

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War fervour is permeating the nation. Everyone from the lowest Elven warrior to the highest druid is anticipating our confrontation with Dawnfire. I have no intention of letting them down. Arakeprun sits atop the ruins of a great city and countless relics of an ancient age, and Dawnfire fancies himself the inheritor of the Precursor Empire. He must be brought low, lest his obsession with rebirth swallow us all.

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I have no choice but to take overall command. I cannot trust such an important conflict to anyone else, for this battle will determine my legacy. If I fail here, Dawnfire may yet roll back everything I have accomplished. However, try as I might I cannot bring myself to step aboard a boat. I must leave that to our loyal Caamasi, their Summer enthusiasm tempered with Autumn discipline and Winter hardiness.

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All of Eordellon understand the importance of this, and will march alongside me. My plan is simple. Crush the heretics who squat on the Gathgob Peninsula after fleeing their judgement in Kairncal, then turn and face Dawnfire directly alongside Taelarian our other allies.

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Once, Elchos might have considered us an ally, but that was only ever to weaken Arakeprun. I understand this just as well as my father did. Their rebellion and continued existence was only ever to act a speedbump before the restoration of Eordellon to these lands. Now that they have fallen and we are facing Arakeprun directly, we Oathsworn have the determination to win this fight for ourselves.

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The war at sea has seen some success. Our vessels are not capable of sailing into deep water, but all that we need to do is secure the coastlines and cut off supply from our foes. Our galleys, large vessels powered by the punishing oar-strokes of apostates and heretics, are finally claiming the water for the Fey.

For whatever reason the AI hasn't built any galleys or heavies themselves.

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Dawnfire, the coward, prefers to fight our allies than face me directly. Let him wear out his soldiers, all the more that I can strike him down myself when our battle is joined.

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With Gathgob firmly besieged, I returned to Pelodard to oversee a project almost as important as the war itself. To finally draw the Fey from the Domandrod and into our court, we must call upon those who have already made Pelomar their home. The Naiads held a great banquet in honour of the support and gifts we have given them, while attendees were equally showered in wealth and pranked by the Fairies and Boggles. I took the moment to give a speech calling upon the Fey to make themselves known, to join us in spreading their influence beyond the forest.

As I said, this is still a work in progress. You earn various bonuses depending on what Fey influencers you picked.

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In their honour, an entire glade within the forest around Pelodard will be set aside for them, more if needed. I know that not all Fey can live among us mortals as easily as some, so there will always be a place for them to dwell safely and have access to my own courtiers so that they can call upon us as needed.

Our first religious objective and first Fey Court upgrade.

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The first Fey to arrive came earlier than expected. A poor Snecboth woman, most of her toes and fingers lost to frostbite, was begging at the gates of the palace for relief. An amulet that radiated the chill of Winter caught my eye and my temptation, but I know well that thieving from the defenceless is not harmony. After alleviating her suffering, she shifted into the form of a tall and lithe Fey of snowy flesh and icy hair. Thanking me and bestowing upon me a draft of a permanently chilled that is much favoured among the Fey, she entered the embassy as its first resident and patroness of the Snecboth refugees.

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Next came a Fey Lord with much flourish and a grand entourage, declaring himself the incarnation of the oaths of the Oathsworn and thus the progenitor of my dynasty. When I tried to speak to his attendants, their replies didn't quite reach me, as though they weren't quite there. Though I made a show of accepting his patronage, as is his right as the first real Fey Lord to acknowledge us, I suspect that his claims are part of some scheme to earn clout with the other Fey.

I guess some of the background mechanics are also on display here for debugging purposes. The options you take as the embassy is established determine your relationship to the Fey.

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The siege of Gathgob ended while I was in the capital, closing the southern front and allowing us to divert our forces to the slow effort to break into Arakeprun.

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Before heading north to meet the army, I took a moment to visit the Great Lighthouse, a magnificent structure sitting on the westernmost point of the mainland. It has that survived the Ruin and countless wars, but it is so much still to be learned. The sailors of Kairncal treated it as a mere beacon to return home, but there is so much more that the druids might be able to glean from it, if only we had the chance to delve into its workings.

This means that Exploration is not mandatory if we want to get out and explore the world.

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I have finally set my eyes upon Arakeprun, and I am at once amazed and disgusted at what has been done to it. Great structures from a distant age rise into the sky, or lie shattered where they fell during the Ruin. It is at once a testament to accomplishment and hubris of the Precursors, our forebears. Then, atop these structures are ramshackle structures that might as well be a shanty town compared to the city itself. Even from beyond the walls we can see the endless blossom that disguises how decrepit their constructions are, as though the heretics think that they can fix things merely by willing the power of Spring into being.

Meanwhile, Dawnfire continues to wreak havoc behind our lines. Iadth and Strutmar have both fallen to him, but they refuse to surrender and dight a dogged guerilla campaign against his occupying warriors. He has now marched into Sidpar, where he faces many more and stronger fortifications to slow him down.

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More Fey are filtering into the capital in my absence, and the letters from Leslindel are amusing enough. Elemental creatures are a new challenge for our druids, and tales of accidentally flooding out some noble's chambers or an Autumnal spirit throwing a tantrum because their favourite leaf pile was set alight are no doubt serious in person, but I trust that she has things well in hand.

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I have met Dawnfire on the field of battle, and his heresy has fallen under the determination of the loyal Peitar. We outnumbered them near three-to-one, but his magic was still a devastating threat, as thousands fell to waves of deadly light descending from the sky. However, all the magic in the world cannot stop the rest of your army from falling. As our honoured warriors gave their lives to hold his attention, our elk cavalry rolled up his lines. I joined the final charge myself, atop my great Fey stag, and cut off Dawnfire's own arm as he tried to call upon his Spring profanations to strike me down.

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The Selpheregi had put all of their hopes into Dawnfire to lead them to the restoration of the Precursor Empire, but his capture ended their hopes. Though we had not yet taken the city itself, so it remained out of our control, the rest of the countryside around it surrendered as soon as the battle was done. Spring has been crushed, and will soon be extinct.

What actually happened is that Sidpar occupied Arakeprun itself and there are missions that demand we hold it directly, so the last of Spring gets to live for the moment.

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I have presented myself to the Spring Ward, and made the call to our Fey patrons within to emerge and join in the embassy with those few who have arrived so far. While entry is still barred, my call was enough to entice some fine creatures to join our retinue.

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The Faerie Dragons are such fine creatures, powerful and playful in equal measure, and while some have shown concern as to their relationship with our children, I believe it will do some good for young Peitar to learn from the Fey. It will be valuable experience and will help introduce them to a life where the Fey will be ever-present.

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As more minor Fey filter through the Spring Ward, we find ourselves needing to learn how to deal with them correctly. Simply giving a Fey whatever they demand is not the appropriate way to deal with them, for some beings will keep taking until you have nothing left. Negotiating your relationship is essential when dealing financially with fair, to ensure that they have the right understanding of what is fair.

The three options for our relation with the Fey are submit, equals, or ignore. Obviously Eordellon should aim for submit but we don't want to be total walkovers.

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That said, it is often easier to simply pay a Fey for their services and let them be otherwise. The same is true for the Selpheregi we have liberated from Spring's oppression. I have found it more effective to pay local leaders to let our druids in to begin converting, rather than spending the lives of my warriors rooting them out. Their heresy will be eliminated eventually, it matters little if a few heretics enjoy a moment's extra luxury.

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The nobility was once all that I had to rely upon to rule my lands, but they are rapidly becoming obsolete as a new generation of druidic bureaucrats are raised to administer the territories we have reclaimed and cleansed of heresy. As they have no lands of their own, are devoted faithful, and are paid from the national treasury I can be assured they are loyal to Pelomar, loyal to the Fey and loyal to me.

There was an exploit here to get free state centralization when combined with a Ruinborn-specific age ability. As you can see from the description, that has now been patched.

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Celebration is a fundamental part of the Fey. What is life if not struggle so that you can celebrate your victories? The workers are not exempt from this, so granting them mandatory party breaks to become more familiar with our Fey lords and celebrate the progress of the construction makes perfect sense. Though Leslindel may disapprove, I admit to indulging in some of the more exotic celebrations that our friends and guests have put on since their arrival.

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While I focus on putting the finishing touches to the embassy, I have ordered Thalror sal Jhorg to take the army and march against Autumn. He is an old Snecboth who came with the first wave of refugees from the Hibernal Crusade, and while he has forsaken Winter and accepts that Autumn is its equal, he still harbours a loathing for the Tuathak that will serve him well in this battle.

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I first heard of Her arrival when a great column marched out from the Spring Ward and began to make their way towards Pelomar. No one could lay their eyes upon the carriage in the centre of the procession, for any attempt to gaze upon it would see the curious eyes be driven away by flocks of birds diving for their eyes, or flowers blooming from their face, or a great beast chasing them away. It was not until She arrived in Pelodard that the carriage, a great rose wrapped in thorns that twisted trundled like wheels, was made visible to all.

As I knelt before the carriage, the rose unfurled to reveal a woman more beautiful than any in existence, even more so than my dear Leslindel though I wish it were otherwise. The Uncrowned Queen, among the greatest Fey and the one to whom my ancestor swore their oaths, stepped from her carriage. Her dress was little more than a smattering of vines, but they wrapped her perfectly to protect Her modesty, and She wore a crown of thorns upon Her head that either left great scratches upon Her fair skin or left it miraculously untouched depending on the angle one looked at it.

When She stood before me, I declared, as I had done decades ago, that my oaths are my bond and that I would carry out Her will of reunifying the lost peoples of Eordand back under the banner of the Fey. She merely smiled, graced me with a brush of Her fingertips, and entered the embassy with nary a word.

If they're going to have placeholder text, I'm writing their event text for them. If you've already unified Eordand before seeing this you get different bonuses.

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If only all such beings were as fair as She. We have an obligation to welcome all Fey to our embassy should they wish to come, even the Hags, the foul creatures of ugly ambition. They lurk now in the shadows, luring the unwary into deals with dark consequences, though some are willing to turn their witchcraft towards our enemies to sate their appetite for cruelty.

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Their aid will be appreciated as Thalror begins his final assault on Einnsag. Autumn's island fortress cannot be allowed to stand any longer, so I will happily consort with the darkest Fey to see their defenders flee and the flags of Pelomar flying on the island.

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While the Uncrowned Queen is present, I have requested that She grant access to Her personal Redcaps to aid us in ending these wars. She extended her hand, beckoning to my guards. They marched up to Her, ignoring my orders to halt, and disappeared in between blinks. It is clear that there is some kind of price, but to acquire such warriors I am willing to pay it.

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With the battle for Einnsag soon to be completed, it is unlikely the Redcaps will be ready to join us before this war comes to an end. However, there are still many battles to be fought against Autumn and Winter before those heresies are eradicated. They will surely find a chance to taste the blood of those who still reject harmony.

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The embassy is complete, with representatives of all four seasons present along with countless neutral and harmonious Fey beings flitting between them. The Uncrowned Queen eventually returned to the Domandrod, satisfied with our progress and our devotion. Now begins the arduous task of listening to their demands and understanding which we should accede to without question and which we should negotiate into reasonable positions.

Since we ultimately had more submit options than equal, we get the submit outcome, giving us reduced prestige but improved TotTF. Equality gets increased trade power (not great imo), and ignoring them gets a decent boost to tax income.

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Thought our dealings are almost universally with the Seelie Court, those of the Unseelie still ply their influence in the embassy through quiet subterfuge. One of their representatives, an Elf with pulsing feral blood behind the mask of his eyes, offered his services and invited me to one of their hunts deeper within the Domandrod. I could hardly refuse, for I am well aware that savagery is just as important to the Fey as nobility.

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Our assault on Autumn has revealed some of the new ideas they had been developing in their efforts to hold onto to their fading heresy. New weapons, new forging techniques, and new technologies are emerging from their foundries in Einnsag. I am eager to learn more of what they have to offer, but already they have shown their worth. A great bronze tube that, when packed with powder, can launch projectiles further than all but the most powerful mages. It is a fascinating weapon, and I have ordered it to be deployed against the last holdouts of Summer.

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Dearktir has fallen, and with the last of the coastal Summer heretics, though some still survive inland. The bronze 'cannon' proved invaluable in breaching their walls in short order and saving us the trouble of an extended siege.

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Those mundane devout, the ones who lack the druidic touch, have worked themselves into a frenzy with the arrival of the Fey into our lands. The common Elf is for the first time getting a taste of what it means to be in touch with our lords. While this great mass of fanatics do not have real power over my rule, the fact that I have undermined my nobility means that I must tread carefully, for all the armour in the world could not stop a thousand Elves from tearing me limb-from-limb if they felt I had offended the Fey and brought bad luck onto Pelomar.

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I met with Taelarian today in Granset, formerly Murdkather, to discuss our next steps after the fall of the Summer Court. His daughter, Seronna, is much enamoured with me as Champion of the Fey and Chosen of the Uncrowned Queen, and has promised to renew her family's own oaths of fealty to the Oathsworn when she takes up her father's throne. It is a wonderful thought, that soon all of southern Eordand will be cleansed of heresy and united under a single banner.

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Dawnfire's successor, Truesight, is no mage or druid of great power, but he is a skilled commander. He remains locked up tightly within his city, while my own forces keep getting drawn away in raids and campaigns against Autumn. So long as he does not present too great a threat he knows that crippling the remainder of Autumn and Winter are far higher priorities for me, but he will fall sooner or later.

The AI really doesn't want me to have Arakeprun…I probably should have declined this CTA that also dragged in my target but I was hoping Iadth would give me the province when they took Raithtall.

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The tide has irreversibly turned. The Seasonal Courts are in the process of being wiped out, the Fey have returned to us and acknowledged my efforts, and perhaps within my lifetime I will see the schism fully healed and all of Eordand brought back together.

To be continued…

Vote

In this time of war and faith, we must turn to Autumn's discipline. Through the power of industry to arm our warriors, training to bolster their resolve, and piety to devote them to our cause, we will achieve the unification of Eordand.

Religious – All citizens must show their devotion and understanding of the Fey and their needs, or else the society we have built will schism once again.
Economic – Hard work and industry are the underpinning of an economy. By bringing Autumn's diligence to all corners of Eordand, we will flourish.
Offensive – Ready blades, nock arrows, don armour, and charge into battle. The Fey will shield you, and your ferocity will shatter anything before you.
Quality – Training and discipline are the key to forging an unbeatable army. Side-by-side with your brethren, nothing will deter your march to victory.
Naval – Summer may hold sway over the waves, but they only consider the sea as a route for trade and adventure. To build a true warship, Autumn's foundries are a necessity.

Vote for which Autumn idea group we will select by clicking on the image below. Those not selected will not reappear until at least idea group five.


Voting will remain open for 48 hours.

 
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Do you think you'll be able to vassalize Sidpar and your allies peacefully, or will you need to betray them at some point to unify the region?
 
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Chapter Four: Fall of the Seasons
Do you think you'll be able to vassalize Sidpar and your allies peacefully, or will you need to betray them at some point to unify the region?
Luckily the mission tree covers that, coming up in this update!

Autumn's influence on the nation has been decided. It is the Quality of their warriors that will lead Pelomar and Eordand as a whole to greatness (though, there are suspicions the vote. Let's just say that I will be keeping a closer eye on things in future).

Chapter Four: Fall of the Seasons
1480-1496

A Tuathak village near Darblath, northern Eordand, 1486

Iwan prodded at the dirt with his staff, turning it over and over in a repetitive motion, almost absent-mindedly. The soil had long since been tilled, but even a little extra effort to keep the seeds from the beaks of scavenging birds might save lives. The punitive taxes extracted by the greedy Snecboth already took far too much of their harvest, and that they were barred from forging bronze only made their lives harder.

He might have cursed them out loud in the past, but it was waste of breath. It was better to survive, to prepare, and rise up and strike down the servants of Winter when they hid in the comfort of the hearthcities.

"Papa! They're back!" his daughter, little Mita, called out, coming down the road with tears in her eyes.

Though she was a young woman now, he would always see her the child who had shouted at a passing patrol by the Winter monsters when they had invaded and earned magical frostbite for her trouble, taking two fingers and three toes. Her half-hand waving at him as she approached was an endless reminder of what they had taken from him, and why if the Hibernal Crusade were to ever resume, he would take up the spear once more.

He embraced her and held her tight.

"What did you see? Are they coming from the south?" he asked. Considering the direction she had run from, it would be odd for Snecboth to approach the village from the direction she had run from.

"I saw banners and elk, but it can only be them," she sobbed.

Iwan wasn't so sure. News travelled slowly, but he knew much of Autumn was besieged by the dithering Peitar, more loyal to Fey beasts than to their own people. It would be strange for either of them to come this way as well. Several other villagers had heard the commotion and emerged from their homes, sharpened wooden spears in hand. If it came down to it, they could form ranks and hold off a small patrol. Anything more and they would have to hide or flee. Preparation was key. Every Tuathak had food stores squirreled away, though they were empty at the moment, and boltholes where they could hide out a winter, whether literal or metaphorical.

When the first banners came into view, Iwan was confused for a moment. The were not dominated by the blues and whites of Winter, but a veritable rainbow of colours. Most notably, the lead banner had four gems of blue, red, yellow and green embedded in white branches. Only one group would represent themselves with such a brazen mixing of colours.

"It's the Peitar," he said.

Mita looked confused, but the other villagers growled and spat out curses.

"They're the ones who killed Harvestcrown," said Arfa, his determination giving way to rage that was clear on his face. "They sided with Winter back in the Crusade, so they're probably here to finish the job."

The whole village was getting riled up and ready for a fight to the death, but one of Autumn's tenets was self-restraint. Endure hunger and humiliation, and rise again. Iwan knew that Peitar never stuck around for long before running off to go fight a different seasonal enemy.

"I'll warn them off," he said, stepping out into the road and planting his staff in the ground.

"No, don't go!" Mita cried out, before one of the villagers pulled her behind the line of spears.

The approaching group, totally a few hundred, did not appear outfitted for battle. They only wore light armour, their elks had no barding, and behind the vanguard there was even a strange procession that had emblems from all four seasons and a great stag with its head lowered and a black cloak draped over its body.

"In the name of the Gloam Knight, you will halt!" Iwan called out.

To his surprise, they followed his demand. There was some discussion amongst the Peitar vanguard, before one rider broke off and approached, with two more trotting just behind. This one had the bearing of a leader, with a fine cloak wrapped around him and thin crown on his brow.

"You do Autumn a great service," the leader said, "if only more followed your example."

"To fend off Winter, I will not give in nor surrender," Iwan replied, very clearly telling the Elven warrior before him that he had no intention of taking up the banner of Winter, or Spring, or Summer in the name of some ancient claim of harmony.

"Therein lies the problem," the Peitar said. He rode up to Iwan, the breath of his elk almost hot on Iwan's face. "Winter comes in the end. It has to, so that Spring can come. You make your own lives harder by not letting it come."

Iwan was in no mood for some kind of theological debate.

"Are you here to force Winter upon us?" he said, clutching at his staff. If he was quick, he could knock the Peitar from his elk and bludgeon him to death, giving the others enough time to escape while the guards cut him down.

"Papa!" Mita cried out.

That broke his concentration. He looked back and saw the others had assembled into a circle with their spears pointing outwards, the elderly and children in the centre. On the roofs of the buildings around them, a gaggle of creatures had appeared. Squat and grotesque things with bright red caps and giant sickles the size of their heads all leered down at the collection of villagers below them.

Whatever manner of Fey beast they were, they would surely root out every hideaway even if the whole village went to ground.

"You would threaten children," Iwan said.

"They are not for you," the Peitar lord replied, "but they should serve as a reminder that the Fey do not take kindly to those who abandon harmony."

He motioned to the procession, and a Selpheregi, Caamasi and Snecboth wearing identical robes all stepped out and began to approach. Meanwhile, the creatures slipped back down behind the houses, where they disappeared from sight.

"We will not take any of your goods, nor your food, as we march against Winter," he continued, "but we will leave these educators with you. I respect your resolve, but you need to come to terms with the true nature of the world. One season cannot last forever."

He then spurred his elk, which pushed past Iwan without any problem. Unsaid was the threat that those creatures might come back if he didn't listen to the three druids who had now been assigned to his village. He looked back at Mita, still terrified in the middle of the defensive circle, and swallowed.

It wouldn't hurt to listen to what they had to say. It was far less of a demand than the brutal taxes and vicious patrols of the Snecboth. And yet somehow it felt all the worse.

Excerpts of the writings of Pelodan XI, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828


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My life has been lived in Father's shadow. He and Mother only had eyes for one another, leaving me to the tutors and druids. Even as a adult I have been left in Pelodard to study the ways of the Fey at one of the many Eordellon schools while he hunts with the Unseelie Court, treats with the Uncrowned queen, or leads campaigns against the seasonist heretics. Now, for the first time in years, I can step out of the doors of the palace without a druid barring my way.

I'll admit, I actually started this update before the vote finished and it looked like Religious had the win by a decent margin. I took the first idea then switched to Quality later after double checking and seeing it had somehow caught up in less than an hour.

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Word has reached Pelodard that Father had passed away while visiting the blockade of Arakeprun. Some are calling it assassination, others are in denial entirely, while the nobility plot to regain their power. As for me, I have to move quickly to ensure that my reign as Pelodan XI is secure. I cannot let my religious training cloud my judgement and try to immediately continue his campaigns in a fervour. I must ensure the nation is secure.

He will be buried in the ancient forests close to the Ward of Spring, within sight of the entrance to the Domandrod so that his spirit might yet enter it. A tree will spring forth from his body, making him one with the forest. His life was one of duty, and while I wish I could have spent more time with him, I know that his duties are what returned our people to dominance. For his success in renewing our oaths, his legacy will be as Pelodan Oathsworn, the Renewed.

Unfortunate timing, this happened almost as soon as I unpaused

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Our erstwhile allies are moving to secure their place in the new order. Though Eordellon will dominate Eordand, Pelomar's leadership is not guaranteed. Celadora Lightseeker, the Surcag of Iadth, is trying to claim all of Autumn for herself. As I am still dealing with the fallout of Father's death, I have refused to aid her quest. I am the Champion of the Fey now; I will brook no competition.

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The common folk, be they Peitar or now-loyal Selpheregi or Caamasi, have seen little benefit from our adventures. Most of the wealth of Spring and Summer has been turned to developing our army and entertaining our Fey guests, but the common Elf is the root of our nation. I can afford to offer them some support and see them flourish, just as the Winter Fey taught Father to do.

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Mingling with the Fey is not my forte, and yet I have no choice. It is a lot more difficult that my parents made it look. Fey are not always aligned with us, and if I am not careful I might be trapped by a Hag, or insult a member of the Uncrowned Queen's court. Still, those Fey who we have cultivated good relations with are generally friendly. During one night of carousing at the embassy, an Sylph handed me a mug of liquid speech, and when I awoke the next day I found my tongue much more easily finding the words to negotiate properly with her fellows.

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There are some who consider a Pelodan to be the only rightful ruler of Pelomar. I think otherwise. Though I might have only had daughters with my wife, they are all skilled in their own way and would have any of them succeed me. Knarwen especially, has a great enthusiasm with what will come next. After the Winter that is the war we are fighting, a Spring will come and it will be during her reign that Eordand will see a true rebirth.

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My cousin has ascended her throne, proving again that there is nothing preventing a skilled woman from holding power. She had pledged to swear herself to Father, but it might take convincing to swear herself to me, who has never been proven in battle.

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As I politick and consolidate my rule, our enemies move. Whitehand, the newest Esbagg of Gemradcurt, has taken advantage of Lightseeker's war on Autumn to strike down Eighard. The forces of Winter remain the only major threat to our unification of Eordand, so I must make ready to make war upon them.

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I have not forgotten the reason we are doing this. We have finished erasing the insurgents of Summer within our territory, and Spring is being pushed back so that Arakeprun is be their only holdout. We now have enough devout clergy, both druidic and mundane, to push heavily into erasing Autumn and Winter as well. The blessing of harmony will sweep across Eordand.

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The Uncrowned Queen returned to Pelodard to join in the celebrations, but also to secure my own oaths. I knelt before her and promised that I would take up Father's quest to see Eordand reunited. In return, she bound a horde of Redcap Fey to my service. The vicious creatures have been bought with the blood of our people, so I will use them to shed the blood of our foes.

The Redcaps are excellent shock infantry, but fall off as fire damage gets more prominent. If their manpower is depleted, you're expected to use the Fey influencer again to replenish it.

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The reintegration of the lands of the Selpheregi and Caamasi into our nation continue. One of the worst excesses of Summer is the profitseeking and monopolising of essential goods, such as the salt of Bagcatir. Breaking these arrogant merchants is just another task towards creating prosperity under all four seasons.

This was blocking us for some time on advancing down the right side of our mission tree due to needing a workshop.

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Discussing with Seronna on the next steps towards unification have made it clear. She will kneel to me only when I have proven myself, and that Arakeprun must fall if we are truly declare victory over Spring.

The second half of Pelomar's mission tree is the final push towards unifying Eordand. It has quite exacting requirements, so if you miss a province somewhere (say, Arakeprun) then it can block a whole line.

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So, I prepare to launch a war on Whitehand's magical domain. I am not a warrior, but I have found the command tent a comfortable position. Even if I do not slay a Snecboth personally, the armies marching at my fingertips are projections of my will, and through me the will of the Fey.

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The lands of Autumn are a ruin, its crops ravaged by cold and its fortresses torn apart by ice. The seas are no better, as our galleys struggle among ice floes swarming with Snecboth boats hardened against the frozen seas. We will struggle to claim the water, but I am still confident in my capability to defeat Whitehand on land. We have many loyal Snecboth amongst our number, their eyes reopened to the unity of the seasons and their familiarity with their homeland aiding us in moving through the tundra and taiga.

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It is undeniable the power the Fey have granted us. The Gladewarden granted to Father by the Unseelie Court, leading thousands of the Queen's Redcaps, annihilated Whitehand's army with next to no losses among my own warriors. Though many fell to magic and blade, their sheer ferocity overwhelmed them and ensured our victory.

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We are now spreading out to claim the most critical pieces of Winter, including the occupied Autumn fortress of Darblath, Gemradcurt itself, and their eastern port of Jhorgashirr. A few territories hold onto independence, but all will eventually be suppressed.

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I returned to a hero's welcome, and a delegation from Sidpar offering their fealty. The Swiftswords have embraced their rightful position in the hierarchy, taking the orders of the rightful Oathsworn Champions. For their loyalty, they will be granted control of the Summer Ward and rule of the lands of Summer in perpetuity.

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I have left the Gladewarden and Redcaps in the north, guarding against the rebelliousness of the Snecboth. We are not the zealots of Autumn, who wished all of Winter to burn, but I will not tolerate dissent as we work on returning them to harmonious Eordellon.

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The final opposition to unification of Eordand comes from our own fellow Peitar. Lightseeker has launched her own attack on the remnants of Gemradcurt to make her own claim on my title, and the Whispershadow's of Trimgarb have never been truly loyal to us. The Peitar civil war must be swift, lest the remaining heretics take a chance to try and rise once again.

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Lightseeker will be punished by merely granting autonomy to the Autumn lands she has occupied. Though some complain that I am giving the seasonalists a chance to recuperate, I trust that they will too busy squabbling with Lightseeker to reassemble themselves into an army capable of opposing us. Their end will come soon.

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My religious training instilled in me a sense of discipline and awareness of my duties, even if it did not grant me the same fervour that some of my warriors show. I have found those lessons far more useful in leading my armies to victory, and perhaps even enjoyed whipping the troops into shape. It was this firm discipline that kept deaths to a minimum as we watched the Redcaps ravage Whitehand. I have established a military academy in Pelodard, with the finest Tuathak trainers to instil this quality of soldiery even when I am no present.

I dropped religious here. That's around 350 adm point down the drain, but that's my own fault for starting early.

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Whispershadow now bows to me, and with their submission the passage to the east is secured. The last remnants of Summer also linger in the blistering inland highlands of the region, and will need to be rooted out. It will be a useful demonstration of their loyalty.

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The last days of Summer have passed, and a great feast was held in Granset to commemorate the work of the Swiftswords in ending them. Our families are thoroughly intertwined, as my own wife Wesara is a second cousin of ours, and it only makes sense that we plan for brilliant young Knarwen's betrothal to cement our mutual legacies. She seems reticent, however. I will not pressure her, but her youth will not last forever.

The generic Eordellon mission tree also renames the seasonal capitals, which is why the rewards looks like that. It should be Murdkather -> Granset.

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Wesara spoke long at the feast of the plight of the Snecboth we had recently liberated from Winter's clutches. She claimed that they are being brutalized by the Redcaps, and that they would not have enough to survive this winter. It is of course unthinkable that creatures under my authority would hurt those who do not deserve it, but I am not blind to the effects of war on the landscape. I let her lead the relief efforts, for what is harmony if not using Summer's bounty to survive the cold.

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Securing Trimgarb has not just removed a rival to my title as Champion, but has opened up routes to the east that were closed to us. The eastern coast, beyond even the borders of civilization is populated by Snecboth who will need to be returned to the fold, and then beyond that who knows. Vast and inhospitable mountains and deserts stand between us and the rest of the world, and I cannot imagine that anything there survived the Ruin. However, we will still need secure this frontier.

I don't think this mission text quite makes sense. It might have been written in an older setup of Eordand.

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It is strange, after so long, to see Arakeprun fall without much fanfare. The city was besieged for decades, and even with Spring druidic magic they could not hold out forever. The addition of more bronze cannons to our arsenal seals their doom. The last bastion of Spring has fallen, and our own loyal clerics are preaching among them that they need not fight to the death when all are welcome within harmonious Eordellon.

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Within a cavernous structure within Arakeprun, one of the largest remaining ruins of the Precusor Empire, I was crowned Falt of the Rigak of Pelomar with a golden rosethorn crown in the same style as my Fey patron. All four seasons now answer to me, as representatives of each of the peoples that we have liberated from their heresy were present for the coronation. This is just the first step. As soon as I have subdued those who remain, Eordand in its entirety will be united.

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The mixing of ideas from across Eordand is not without its risks. Scholars of each season still work to promote their own, even if they are forced to acknowledge that it can never be supreme. I must be careful that my own loyal clergy do not suppress such discussions, as it is only through debate that we determine the appropriate balance of seasons.

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It is not merely an intellectual issue either, as it has an effect on industrial and mercantile concerns. Caamasi merchants are spreading rapidly through our Tuathak and Snecboth lands and disrupting their more rigid economic structures. Though their guilds petitioned me for support, I believe that it is better for them to learn to compete naturally and come to a harmonious arrangement. Only if one comes to dominate will I step in.

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This is the key to it all. Balance begets harmony. I cannot even allow the loyal druids and clergy additional privileges, for if they become too zealous then that will lead us into stagnation, and if there is one thing the Fey hate it is boredom.

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Arakeprun is no more. Sakflor, the Wilted Flower, will be representative of the failure of Spring dreams of an eternal empire. If we are to build atop the ruins of the old, we will build an empire in the name of the Fey, not for our own glory. The city has quickly filled with Peitar eager to learn more of our ancient history, which has had the side effect of driving many of the Selpheregi inhabitants into the surrounding countryside. The city is secure, and Spring has fallen for good.

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The Autumn Court has already fallen, its holy island city and most prominent fortress both in our hands. The Tuathak have been the easiest to return to the cause, they merely need their passion turned towards those targets who remain imbalanced.

I missed the popup for the second mission. It just gives a bonus to defensiveness in the region.

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Winter still clings to power on the edges of Eordand, but I have ensured that we have a permanent enclave in the heart of their lands. Darbait, the Final Thaw, has been cleansed by the Redcaps of any resistance and become the centre of the Peitar administration in the north. The Snecboth will come to understand what we offer them, and we have plenty of time to bring them to that understanding.

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To truly declare Eordand reunited and Eordellon supreme once again, I will need to ensure that most of the nation is truly back within the welcoming arms of the Fey. There are still many holdouts, especially within the countryside, so while our druids work to root them out I will continue the diplomatic efforts among our Peitar brethren to see us peacefully reconnected.

Having had two missionaries temporarily as a result of taking Religious for half the update means it's not much further to hit 90% at least. 100% would have been a huge pain. It's another reason why I haven't gone all-out in conquering as well, as that would just mean more land to convert.

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The Truearrows are loyal, and will no doubt kneel as Swiftswords have. With their submission, only Lightseeker and her ambitions will stand in the way of Peitar unity. She might have to be dealt with through more direct means.

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It has been a long, painful, path, but my ancestors'' dream, my father's dream, and my dream are close to fruition. The people of Eordand acknowledge that the harmony of the Fey is the way forward, a victory bought in blood. Only those few arrogant lords and druids who still stand against us remain, for their own people will eagerly accept the harmony we offer. The final days of the schism are upon us.

Yes, you read that right. Full cores, not permanent claims. It is very worth it to complete Pelomar's mission tree rather than rushing for the unification. We have all the provinces we need, just missing admin tech 7, but it's been slow going with so much conquering and coring so it'll be a few years yet.

To be continued…

Vote

Eordand will soon be unified, but we are left with a decision as to where the capital of our unified nation should lie. Each of the options has certain benefits it will provide the nation. While harmony must be maintained and Eordellon cannot suffer another schism, that does not mean we should ignore the potential passive and strategic benefits of certain locations (each one gives their own bonus).

(I would have also had us vote on Eordand's colour if we had picked a starting nation besides Pelomar, but in this case they are similar enough that there is little reason to do so.)

Pelodard – The seat of the Champion and the host of the Fey embassy.
Sakflor (formerly Arakeprun) – The greatest Precursor city in Eordand, with technology aplenty still to unearth.
Lebhard (formerly Einnsag) – The stark volcanic island of industrial might.
Darbait (formerly Gemradcurt) – A welcoming hearth in the cold, where peace and stability may be found.
Granset (formerly Murdkather) – A centre of trade and gateway to the seas, a harbour for a mighty future fleet.

Vote for which capital we will choose by clicking on the image below.



Voting will remain open for 48 hours.
 
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The region is yours!

Is "Harmony of the Seasons" the end of your mission tree, or is it one of those that unlocks more missions when you complete the "final" one?

What are your plans now that this phase of unification and conquest are over?
 
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Chapter Five: Harmony's Rebirth
The region is yours!

Is "Harmony of the Seasons" the end of your mission tree, or is it one of those that unlocks more missions when you complete the "final" one?

What are your plans now that this phase of unification and conquest are over?
That is the end of Pelomar's tree, but Eordand get its own full tree. The plans are to consolidate, catch up on institutions, and get ready to start expanding into the unknown.

As was always the favourite, Pelodard, the home of the Oathsworn and site of the Fey embassy, will remain the capital of a united Eordand.

Chapter Five: Harmony's Rebirth
1496-1517


Atop the library ruins, Sakflor, Eordand, 1505


Gentle care, the utmost respect and an open mind. With all these in her thoughts, Knarwen lifted the ancient book onto the table. The stack that sat beside her desk was made up of those in the best condition, sealed away in airtight vaults deep below that had not been breached in the intervening millennia. She stared at the cover, which was made of cracked and hard leather but which still bore the inlaid image of some kind of being halfway between a reptile and an Elf.

Was this an image of a creature that really existed, a story written for Precursor children, or merely symbolic of the contents?

She took out the bronze toothpick-like implements the excavators had provided her and gingerly lifted the cover with them. To her dismay, the first page was unreadable. The ink on the paper had faded, and the paper in turn had wrinkled and discoloured, making it impossible to dinstiguish words from blank space. Perhaps magic could extract something, but she was no druid. She sighed and sat back on her chair, wondering if this was a futile exercise.

"Your majesty," one of her guards said, almost startling her. For a moment, she had forgotten she was not alone. She was not foolish enough to be completely alone, but that did not mean she could not lose herself in her work. He continued, "a petitioner is here, from the guild of metalworkers."

She gestured to the guard and he bowed, before opening the flap of her tent.

A Tuathak entered, a sight that would have been unthinkable in Sakflor in the days when it had been known as Arakeprun. Spring would never have risked the withering of their endlessly blooming groves by the mere presence of one so infused with Autumn. Though, it did seem as though the opposite was happening in this case. The Elf had skin of a healthy yellow colour that seemed almost to be on its way to green, and while his clothes and hair were still done up in the strict Autumnal style, someone had slipped a flower into his belt. Knarwen thought it cute. Perhaps he had a local Selpheregi sweetheart.

After the initial exchange of formalities, he got straight into business, as she would expect

"The architects are asking too much of us," he said, "we cannot reforge some of the metals used in the construction of the great buildings of this city, and those we can are in short supply. Iron is too rare to bury in the structure of a building, and bronze does not have the strength they require."

"What would you ask of me?" Knarwen asked.

"I have heard the newcomers are clad in iron armour, so surely they have a plentiful supply," he said, "as you still hold veto on trade with them, if it would please you, could you negotiate a trade for their iron?"

A difficult question. Knarwen had heard countless similar petitions for the strange and plentiful foreign goods, and denied most of them. It was still too early to understand exactly what they were offering. Eordand was united, was self-sufficient, and the elvenoid arrivals no doubt sought to extract its secrets in lopsided deals. If given a foothold, their mere presence might disrupt the harmony her father and grandfather had fought for.

In the scheme of things, reconstruction was not the reason she would open free trade with them.

"I will speak to the architects," she said, "and ask them to rework their designs so that they need not so many rare resources for structural strength."

They would not like that, but some sacrifices had to be made. The secrets of the past were still long lost to them, so they could only make do with what they had.

"Thank you," the petitioner said, before backing out of the tent with his head bowed.

She sighed and pulled up the next book. This one had a sturdier cover made of something that was like wood, but shimmered in the light and was hard to the touch. If it had once been wood, the elements of centuries had not touched it since. Opening it, she was shocked to find the pages in much the same state, sealed in some sort of rigid stasis. The pages were filled with writing, but it was completely indecipherable, not even matching anything she had seen from ancient documents.

"I can help you with that," came a quiet, frazzling voice.

The sound of her guards drawing their blades was simultaneous with her startling, as she spun in her chair to face the wispy and cloaked form of an ancient Elf. After collecting herself, she held her hand up to the guards.

"Why are you up here?" she asked.

The Fey creature, a spirit of knowledge and history that walked the halls of the library she was camped atop, offered a smile like a parent seeing a child's first attempts at art.

"I sensed that you had seen a cipher yet unknown," it said, "we can translate it together, if you would tell me of your own life."

The ethereal Elf's ears flicked unnaturally, another giveaway that it wasn't merely the spirit of an ancient come to teach their descendants. It always asked for knowledge in exchange for its help deciphering the lost knowledge of this library, and the excavation team were under strict orders to not give it anything unless approved by the druids, for who knew what it might do if over-fed, or what it intended to do with what it learned.

"Return below, I will call upon you if I so wish it," Knarwen said.

The Old Man of the Archive bowed and descended into the floor.

After it had left, Knarwen sighed and closed the ciphered book in front of her. If she was going to be pestered by that thing, perhaps she ought to take a break first. She stood up, stretched her arms, and marched out of the tent with her guards following behind her.

The library was half-buried in the ground, as was so much of the city. During the Ruin the ground must have opened up, or been buried under collapsing hills, or any other number of reasons in the intense magical destruction. If she had been standing there two thousand years earlier, she would have been stood in the sky itself, the streets unimaginably far below. As it was, it was only few storeys drop to where the streets bustled with traffic.

From above, she could see the work that was going into the restoration. Unstable structures were being reinforced, or even rebuilt when the architects understood the construction. To do so without thought would leave Sakflor looking ramshackle, but she had ordered that everything be treated with proper consideration to aesthetic.

Support structures were made up intricately carved columns in the Precursor style, damaged frescos that could not be repaired were replaced with bronze moulds of the greater Fey lords, the halls of the restored buildings were filled with the greatest works of art from around Eordand. There stood great spires now, those buildings that had been rebuilt using some of the more mysterious tools dug out of Precursor relic sites around the nation, with dozens of mundane buildings built around them like copies in miniature, like little emblems that Eordand reached for the greatness that had come before, and might reach it once its people learned how to truly match such power.

And Knarwen was confident they would. With harmony blossoming across the nation and the Fey at their back, anything was possible for the future.

Excerpts of the writings of Knarwen I, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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It was a cool spring morning. I was atop the Gathgob Lighthouse ruins when I saw sails cresting the horizon to the south. They were strange vessels with square sails emblazoned with a symbol of the sun and, according to the Caamasi who went out to greet them, crewed by Elf-like people with brown skin and rounded ears. It was apparently a tense exchange, but eventually they sailed north without landing on our shores.

For too long we have been isolated from the world, thinking that we alone survived the Ruin. Now it is clear that is far from the case. I need to make myself ready for my ascension to the throne and what new challenges await us if these strangers return.

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The fall of the Summer and Spring Courts has seen the embassy at home overflowing with newcomers. As my father cares far more for running the Rigak than entertaining our friends from the forest, it falls to me to see that they are comfortable. Organising a party with Nereids, Living Storm Elementals and a pit of Living Mud is no easy task, but it is fun to find out what they really enjoy.

Eliminating all nations of a particular court allows you to invite their influencers.

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The stress of running things does seem to be getting to him. A few nights ago he awoke screaming loud enough that all of Pelodard could hear him. When the servants and I made it to his room, he claimed it was just a nightmare, but asked about Captain Ewandil. Oddly, we weren't able to find the Captain anywhere, and several of my friends in the embassy have been muttering about the Unseelie Court since then.

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Though they are the leftover remnants of an empire that fell to Ruin, the relics that litter our lands are still worth studying if only so that we can avoid the same mistakes. Now that we are close to united, they aren't being hoarded any more. I've been working with Aunt Seronna on organising proper infrastructure in the Caamasi lands to have the discoveries there traded out across Eordand. I wonder if the strangers are here to seek out such secrets as well.

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Those ambitious folk in Iadth have fallen upon themselves, perhaps as they now recognise my father's title as Champion of the Fey. Though we are not intervening directly, we are offering our blessing to any great Sonad who might arise and return Iadth to the fold.

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Developing Gannag has been an entertaining exercise. The people of Sidpar, no matter whether Peitar or Caamasi, have all been of great help during my work in planning the growth of the city. The latest fashions from Pelodard and the depths of the Domandrod are being brought to life here, making one's connection to the Fey demonstrable through one's dress, and then traded out across Eordand.

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It will not be long before Aunt Seronna is fully integrated into the Rigak's administration. It's something that's been a long time coming, as both my forebears have proven that our we have upheld our oaths and are the rightful rulers of all of Eordand. Her family have done their own duty as guardians of the Summer Ward, and ought to be rewarded for it.

Free and instant integration, due to having cores on all of their territory.

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A ship docked in Sakflor earlier today, the strangers returned. I was lucky enough to arrive just as they had finished working out the translation magic, and greeted them as the Banoghar of Eordand, daughter of the Ard-Falt of the Ard-Rigak of Eordand. They were a strange mix of people, including Elves with pale skin, elvenoid people with round ears, apparently called Humans, and a handful of tiny folks called Halflings and Gnomes. Their captain invited me aboard, and I took a moment to marvel at the fascinating artwork he displayed in his cabin. He claimed to represent the Empire of Anbennar, the greatest nation in the world.

In return, I told him of Eordand, the greatest nation in all of the known world, forged from the unity of the seasons and the servants of the Fey. With my father's recent declaration of the formation of the Ard-Rigak of Eordand, we must surely be a match for any of the other survivors of the Ruin that dwell beyond the sea.

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Though we cannot claim to hold all of Eordand proper at present, the misguided seasonalists have been pushed to the very fringes, and will surely come around in short order. A new age of golden harmony is upon us, one that all should be allowed to participate in.

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I have been joining the meetings of the Ard-Falt, as my father is doing his best to teach me what I need to learn to rule. He is especially focused on the potential threats these newcomers, who call themselves Cannorians, represent. We must be ready to fight, he says, and we need to build an economy that can match the sorts of weapons and devices that they have displayed to us.

Eordand has three distinct groupings of missions. The first two rows relate to fighting specific nations (so depending on how said nations do, some might never be completed), and then after that is a short tree focusing on economic development.

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In my opinion, we are entering a time of Spring. This should be a time of growth and renewal, not of preparation for war. We have endured the long Winter of separation from one another and the Fey, and the even longer separation from the rest of the world. Focusing our attention on the vibrant future is what we really need to be doing. Though he disagrees with me, he humours my interjections to the council. I might yet still win him over.

Below those is main mission tree, completing the consolidation of Eordand and expanding beyond it. The central column varies depending on your religion. Obviously, there is still even more beyond this. Eordand has a very long mission tree.

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Despite the unification, we still dwell in Pelodard, though it little resembles the isolated woodland fortress that wooden carvings show us. The city has grown around the Fey embassy, and it is only natural that the Ard-Falt would choose to seat himself here to maintain the crucial connection to our Fey lords.

Pelodard actually has the worst bonus in my opinion, as yearly absolutism is useless right now and still not that important for late game. If it had been max absolutism, that would have been good. Since we were already in Pelodard, I just took the extra points. Play an Eordand game yourself to see the other options.

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After all, it wouldn't do to keep the Uncrowned Queen waiting. She was the one who gave my father permission to name himself Ard-Falt and anointed his authority over Eordand as a whole. As we knelt before her, she asked me to approach, and so I did. Being in her presence was one of the most enchanting moments of my life, as I could not tear my own eyes from hers. I had no fear, even though since then I know she could have spirited me away as a gift from my father to the Fey, and gazed at her as she whispered her words to me. "Look beyond Schism's End"

With two objectives done, we get access to the strongest Fey influencers.

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After such an encounter, the mundanities of ruling the nation are almost nothing. Securing the tolls of the Sarmadfar against the increasing number of Cannorian ships is dull but a necessity to keep them from profiting too much from our mutual lack of familiarity.

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I have advised my father for years to see rapprochement with Iadth, and the end of their civil war and the rise of the Skyseeker lords finally gives us a chance to do so. Though they do not yet knell to the Oathsworn fully, the path to full integration into Eordand like Trimgarb is open to them.

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The moment my father came to me, took off his crown of golden thorns, and presented it to me, I was stunned even if I knew that would come eventually. He said that the fact that Uncrowned Queen had called upon me was proof enough that I had the right to rule. He said that he was tired, exhausted by the effort of running the nation, and that one with the gift of youth and the energy of Spring was what Eordand truly needed at this moment. I could hardly turn him down, as every beat of my heart told me this what I needed to do.

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I made my first appearance as Ard-Banrag to the great assembly of druids in the halls of Pelodard Palace. There were cries of shock and outrage that a woman might by the Champion of the Fey, but the loyalty of the Queen's Redcaps that followed me into the chamber proved that I had her favour. Representatives of all seasons were present when I renewed my own oaths to the Fey, and they too restated their own oaths of loyalty to my dynasty.

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The great project of my reign, if I do nothing else, must be to see us beyond Schism's End, as the Uncrowned Queen requested that I do. There is no better place to begin than in Sakflor. The ancient city can only be maintained through the magical devices left from before the Ruin, but even they had begun to break down over centuries of mindless usage. Though we still cannot replicate such feats, we can bring in tools from the other Precursor sites across the lands.

Arakeprun/Sakflor province starts with a debuff, representing the fact that it is hard to maintain Precursor structures with only minimal understanding of their function.

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We must come to a reckoning with our past. The Precursors, our own ancestors, brought about the Ruin and their own annihilation, and yet we still cling to the remnants of their magic. The Fey have taught us a better way, yet to completely discard the art and science of the past would be a waste. Though we must be careful studying it, we must be even more careful that these Cannorians, also eager to learn of the Precursors, do not take our own past away from us.

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Now that era of peace has come, the cities are flourishing. No longer do they need to hide behind walls in fear of seasonalist raids, nor have their populations conscripted to battle. Pelodard is filling with farmers and other rural folk seeking audiences with the Fey for the benefit of their homes, often resulting in them staying and finding work, while Sakflor is blossoming with arts and architecture as the brightest minds in Eordand come to work on the reconstruction.

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Conflict still lingers, sadly. The remaining isolated members of the Taigan Order, a most vicious assembly of druids still fighting in the name of the long-dead Immarel Winterswrath, are being tracked down and eliminated by the Redcaps. It is truly a shame that they cannot be reasoned with, but soon their embattled people will know the warm embrace of Summer.

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I have settled into Sakflor, and it is here I have found the continuation of the Oathsworn. The Spellseers are a powerful family, and only getting stronger as investment pours into the city. Keeping them onside will serve well to prevent power from splitting between Sakflor and Pelodard. They might be Selpheregi, but they were among the first to convert when the city fell and have fully embraced the other seasons. Ibban himself is a decent Elf, able to match words with me in court as effectively as he matches blades in the practice yard. I trust that our child will be just as skilled as we are.

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My greatest interest has always been the Gathgob Lighthouse. It is a marvel of architecture to have survived the Ruin, and unearthed texts and ancient stories saw that it once lit the way back to Eordand as it was visible even from the other side of the ocean. Restoring its power will make the golden light of Eordand shine across the world like a beacon of civilization.

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While digging through the ruins of a library in Sakflor, its books sadly lost to decay, the explorers caught sight of an old Elf walking the corridors before disappearing through a wall. I was curious, and joined the search. While I feared he might be hard to find, the ethereal Elf was actually eager to talk. His words were hard to understand, speaking in a dialect that seemed several steps removed from our own, but it soon became clear he knew a great deal about the ancient past, and all he asked in return is knowledge about the present state of the world. Already, scholars have begin setting up the library to try and decipher his words and build a picture of what wonders he has seen.

The old man is an example of a powerful Influencer. He has some incredible bonuses, and this one in particular I feel might need a nerf. An easy route to 100 innovativeness right here, on top of some other buffs that are excellent so long as you time it right where your only power spending is tech/ideas.

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The last remnants of Autumn offered their surrender recently. Their first offer was to give up their independence but retain some measure of autonomy for worshippers of Autumn. Though I was tempted, I am still firm to my oaths. Seasonalists are not be tolerated. They surrendered to conversion after a brief campaign, ending the last independent realm in Eordand.

I could have vassalized them, but why would we ever collaborate with the seasonalists?

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Some Autumn worshippers still linger, with the druids of Iadth struggling to root them out of their corners. We have taken authority over the territory, in my name as the Ard-Banrag of Eordand, so that we can do their work for them. Each failure of theirs is more incentive for them to accept the new state of things and kneel to me.

Okay, I should have invaded as well them but I wanted to go for reconciliation for the Peitar. I'm trying to reduce their development to get them to accept vassalization.

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Kneel like the Peitar of Strutmar, who have joined us in the greater harmony of Eordand now that Winter is no longer a threat. The Winter Ward is secured, and the Truearrows will forever be its guardians.

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Both the the Hibernal Crusade and Schism's End will leave their scars on the lands of Winter for a long time, but the Snecboth are a hardy people. They will survive, and the lessons of Winter will combine with those of the other seasons to produce something greater than the whole. One day, we will have need of them once more, for Winter is an equal part of us all.

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Trading is increasing in volume with the Cannorians, and they have recently offered a shipment of devices they call 'guns', which seem like miniature cannons. Their demonstrations have shown that bronze plate is no protection against their shots, and insisted that it is not magic nor a relic of Precursor power. I have already insisted on acquiring more of these, and given orders to train the military in both how to use such weapons and to find ways to survive when faced with them. We no longer have a need to fight each other, so we must look to our future foes.

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For a political marriage of convenience, Ibban and his family have been very convenient and accommodating. Their investments have spread beyond Sakflor and across Eordand, making the Spellseers one of the more prominent of the noble families. I am no fool, and I know that their debt will come calling for me sooner or later, but if they dare ask too much then they will have to face the Uncrowned Queen and justify themselves to her.

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I must take great care, as for all the blooming that we have enjoyed the nation still stands on a precipice. If I overindulge the Cannorians, they may start seeing us as fools to part with our treasures. If I listen to the more extreme voices in the clergy calling for the end of physical seasonality it could lead to another schism. If I do nothing, we lose this opportunity to get ahead in a changing world. I need to take everything into consideration.

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Unearthing the past and learning from the mysterious Fey of the library has seen a surge in young mages eager to follow the teachings of the old empire. This is another place where I must be careful, lest they call upon the same magic that brought the Ruin, so I have tasked the druids with watching over them and making sure their studies align with the Fey's commands for harmony. One such bright magelight was skilled enough in conjuration that I commissioned them to summon up a great feast of dishes from all corners of Eordand, enough to finally convince the Skyseekers that they are best served under the Oathsworn's authority.

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With all Peitar united, it is time to lay out the future. Each of the tribes, now noble houses under the Ard-Rigak, must keep to their oaths and ensure that there is no temptation for the Snecboth, Tuathak, Caamasi or Selpheregi to turn away from harmony. The Truearrows will guard Winter, the Skyseekers Autumn, the Swiftswords Summer, and we Oathsworn will watch over Spring and ensure that this present era of growth does not lead to resurgence of Spring heresy.

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Some continue to insist that we do something about the physical state of our brothers and sisters. They say that their nature as mutants warped by Seasonalism means that if allowed freedom they will eventually stray back into heresy. I renounce these ideas, for harmony in my eyes does not mean forcing all to become alike. What means might we even take to transform them, or are my loyal clergy suggesting they be erased entirely? This will not happen as I live.

As we have all Eordan cultures as accepted this doesn't have mechanical impact, but it sure is thematic. I'm not taking it just yet, though.

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If not for the work of the Selpheregi, would Sakflor now be a flourishing beacon of architecture and beauty unseen in centuries? If not for the Caamasi trading with our new distant contacts for their strange and exotic goods would Elchos have become the great hub of trade that it now has? The Tuathak and Snecboth, their rivalry now discarded, fill our ranks with hardy and disciplined warriors ready to march into the unknown. We cannot lose this harmony in diversity we have achieved.

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It is through such cooperation that the experimental corps came about. Equipping and training our Autumnal warriors with guns purchased by Summer merchants and tinkered with by Spring scientists, while also experimenting with irregular warfare among our dispersed Winter population proves that all the seasons are needed to truly embrace the wider world.

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We cannot allow ourselves to languish in isolation. The Cannorians tell tales of Aelantir being empty and ripe for their plunder. The Fey would not let us sit idly by as our fellow survivors fall to foreign settlement, so we must reach out first and claim these resources for the defence of Eordand, the Fey, and wider Elvenkind.

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The expense is great, between the wealth funnelled into the newly blooming cities and the cost of restoring ancient Precursor structures like the Gathgob Lighthouse, but it is something I am willing to turn every mind and body in Eordand towards.

In hindsight I should have saved as many annexations as possible until I had embraced the two institutions. The debt isn't unmanageable, but it is getting worrying.

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We are building something new. The Empire was powerful, for sure, but it was unbalanced. It is only thourgh the teachings of the Fey that we have found the harmony we need to wield such power safely. Each step towards reclaiming the past must be seen through the lens of all four seasons, but once we are done, we will be even mightier than them.

I'm not sure if this in the Steam version or just Bitbucket, but Ruinborn get their own unique army reforms now, based on which culture group they are. Our other option is a naval one, shared with the Kheionai, but that doesn't really suit us. This one doesn't help us that much either, at least until we unlock artificery.

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We invited a few groups of Cannorians to a great celebration of the Fey in Elchos, and they seemed shocked when the Kraken first arose around their boats, an enormous Fey beast that was twice the size of their largest vessel. I had called upon it to demonstrate the strength of the Fey to our guests, and it seemed to do its task of reminding them that we are no mere tribe of blind worshippers, but true servants of a higher power.

The Kraken is a powerful Summer influencer that gives you a free flagship specced for combat, with the downside of it being slow (though not as bad as it looks, if I understand the modifier correctly. Early Carracks have a base speed of 6 so this is only a ~16% reduction). Sadly you can't repeat it to get a fleet of Krakens.

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I stand atop the Gathgob Lighthouse, the horizon flickering with light as each sweep of the great magelight passes across it. If I peer, I imagine I can see distant shores. An endless desert filled with worms, a hungry jungle, an eternal storm, cities with towering temples, mountains that scrape the skies. Was this what the Precursors saw when they stood at the peak of their power?

Such power is ours, and yet jealous Cannorians already seek to take it for themselves. Gnomish explorers have petitioned for access to the Lighthouse, having been drawn to it like moths to a flame. These secrets are not for them, not yet. We do not understand ourselves how the Lighthouse works, as all our effort so far has been merely rebuilding what was already here. Maybe we can call upon the Fey to answer such questions, but they will exact their own price. Either way, through the toil of research or the price of a question, we will one day reach these heights.

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With the Lighthouse as their guide, our own brave Elves take to the seas to find out what truly lies out there. The Kraken will lead the way, ensuring that no explorer from distant lands thinks us weak. The Spring of Harmony's Rebirth is over, and now we enter the Summer of Exploration.

To be continued…

Vote

The Spring of Eordand has come, birthed from the Winter of the Schism's End. Now is the perfect time to look to the future, to decide how Eordand will grow as the new arrivals begin to make their mark on Aelantir. Will the focus be inwards, on ensuring the nation keeps in good health and stability, or will it be outwards, investigating the new ideas and opportunities the Cannorians represent?

Administrative – Ruling Eordand drove Pelodan XI to exhaustion. It is far too much for any one monarch to control by themselves, so we must forge a new administration for our new nation.
Innovative – A whole new world has opened up to us, with much to learn and much to discover. We must be ready to adapt and reforge Eordand so that it might survive this change.
Diplomatic – These Cannorians may be friends, or they may be foes. Either way, we must be ready to deal with them diplomatically and assert our place in a wider world than we ever imagined.
Court – Though the work of the Oathsworn has unified Eordand, there are still many factions in the royal court with their own agendas. Affirming their oaths to the nation and Fey will do much to keep our politics stable.
(Aristocratic is also a Spring idea group, but cannot be selected as we would have too many military ideas)


Vote for which Spring idea group we will select by clicking on the image below. Those not selected will not reappear until at least idea group five.


Voting will remain open for 48 hours.
 
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I'm assuming you can't see any of Cannor yet, but embracing both institutions and taking innovative will help you bridge the tech gap.

Having the Kraken as a flagship is cool. Is the captain Davy Jones? :)
 
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Chapter Six: Waves of the Future
I'm assuming you can't see any of Cannor yet, but embracing both institutions and taking innovative will help you bridge the tech gap.

Having the Kraken as a flagship is cool. Is the captain Davy Jones? :)
It's a literal sea beast, so it is its own captain. Maybe there's an Elf brave enough out there to go surfing on its back?

Of the Spring ideas, Innovative was the clear winner!

Chapter Six: Waves of the Future
1517-1535

The hills inland from Molgthir harbour, Fograc Peninsula, 1530


The stars spun slowly, but they spun. It was as inevitable as one's own destiny, and that was why the fate of lives, of villages, and of the entire world below could be reflected in the skies above. The darkness moved behind the stars, squirming in ways that were unimaginable. Those lighthouses of fate marked beacons of hope in the endless realm of chaos, beacons that Galhir and his people could rely on in their darkest times.

Though, those beacons were slightly more clouded in these recent years. It was in Galhir's youth that a great light had shone from the northern horizon, and it had not relented since, making any divining of the northern stars a greater challenge. The Caamasi traders who occasionally stopped on the shores had claimed it was the ignition of a great lighthouse, but the astrologers had called it a portent.

Then, the northerners had arrived in force.

Galhir closed his eyes, letting the great map of the sky stay in his mind even as the darkness behind his eyelids frothed with ethereal colour. The stars spoke of peace, and his birth zodiac had determined that he was a guide, not a warrior.

Though it might pain him, he would not go to war against the Fey-enslaved northerners.

He opened his eyes again, and sat up from the altar where he had been lying. It was one of several set up at the highest point in the village. Each was a flat stone slab with only the barest cushioning, so that those astrologers might not care for basic comforts and instead focus their minds on the sky above.

"Are there any changes in the signs?" Panorl asked, crouched below his altar.

She had been praying, eyes to the ground, as he studied the stars. It was a straightforward prayer of energy and eyesight, but there was a special connection between the two of them, one drawn out in the constellations the day they had met. Her mere presence kept his mind sharp and his vision clear.

"No call to conflict, but we should remain wary" Galhir replied, holding out a hand to help her to her feet.

She had come from another tribe further south, and her skin was a duskier shade of brown than his, but he had petitioned the chief that she be allowed to stay. To do otherwise would be to leave her for dead, for there were strange things wandering the hillsides these days.

"So, it is our fate to fall to the monsters," Panorl said. She took his hand, stood up, and lay her head against his chest. They stood there for a moment, before Galhir looked towards the coast, took her hand, and helped her up to stand on top of one of the altars

"Our fate is set, but our interpretation might be wrong," he said, "perhaps we do not need to fight to survive."

A dozen miles away, down by the coast, the lights of the northerners polluted the otherwise perfect darkness of the night. They held no respect for the stars, illuminating their dwellings day and night as though they wanted to waste all hours on work and leave none for contemplation. Worse still, he could look and see the glittering of Fey creatures in the air around the settlement and among the scrub inland from it.

"We might have to accept them," he continued, "some of the lowland tribes already have. They've gone right into their arms out of fear of what the Fey can do."

"Because they were scared, not because it is right?" Panorl asked.

"Fate cares little for right and wrong," Galhir replied. He glanced up at the stars again, though without proper focus he could not read them.

Something flickered in the sky, and he shivered. Though the night was cold, Panorl's warmth kept him from faltering, but the hint of disturbance to the stars' patterns had shaken him. That flickering light began to descend, and he took a step back, almost falling off the altar. Only his urge to protect Panorl kept him from seeking shelter.

A tiny Elven figure on tinier gossamer wings, a Sprite, descended upon the altar.

"Spur dradh?" it said, in a high-pitched voice that made Galhir's ears pop.

Panorl shook where she stood, and he could tell it was taking all of her strength to not reach out to crush this insect-sized visitor before them.

"Are you speaking on behalf of Eordand?" Galhir asked.

He had no idea whether the Fey could understand their language, and he certainly could not speak the Fey-touched language that their northern cousins spoke. The histories told that their ancestors had made a firm decision to abandon the language the Fey had taught them, to remove any taint of their presence. Now, the taint had come to them.

"Pelodan markid lath," the Sprite said, spinning in the air and pointing its feet at the distant settlement.

Galhir did not understand, but he recognised the name Pelodan. It was the name of the mythical ruler of the supposed unified Fey Ard-Rigak of Eordand, one who every Peitar and Caamasi who tried to talk to them spoke of with great reverence. Was he coming here, or was the Fey demanding they submit to him? Whatever the case, the stars had delivered him another sign. Perhaps the Fey were aligned with the same forces that moved the heavens.

If his destiny was to be a guide, then he would guide his people through this disaster. Whether that led into the arms of the Fey, to driving the Fey-touched Peitar from their shores, or their own destruction, that lay in the realm of fate. All he could do was his best as an individual caught in shifting waves of the world.

"I will be there," he said to the Sprite.

It babbled something in its language and zipped away into the darkness. In the scrub outside the village, something moved. Strange creatures occupied the night, stealing anything from food to children. The raw starlight would protect them, but for how long? The tide was creeping in from the shore.

Panorl looked at him with despair, and he held her tighter. Their fate, as always, lay with forces greater than them.

Excerpts of the writings of Pelodan XII, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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My tutors love to talk about the time before the unification, and how much better things are now. That time sounds a lot more exciting than this one, though. All the heroes and battles, victories and struggles! Now it's all about the art and sciences. I don't remember the last time I rode an elk in training, but I've seen the Wild Hunt roaming in the grounds outside the embassy. Excitement is out there, even if we're ignoring it at the moment.

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There was a Caamasi minstrel in the embassy, singing songs of distant seas. Their explorers are already spreading out finding out what's out there. It was enthralling, to hear of the wealth and guile of the Cannorians, and the Fey were just as interested in learning about them.

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While listening, I fell in with a group of beautiful Nereids, who dragged me off to a lake just beyond the embassy and told me all about the secrets of the waves and wealth through a beautiful underwater dance. I can imagine it in my mind, the lines of trade spreading out from Eordand and encircling the world.

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After their dance ended, I awoke in the mouth of a river, a short distance away from a harbour where I stole away aboard a trading ship. It was bound for the land to the south, beyond the Fograc Peninsula and the desert, claimed by the Haraf'ne. It was here the Caamasi merchants made contact with the weird little people called Gnomes, who had settled a city on the shore. Negotiating with them was exciting to watch, and they seemed very interested in waving strange machines at me when I mentioned the Nereids.

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I got back months later, only to find I was hardly missed. My tutors had been in a panic, but had kept my little adventure a secret. I arrived in the middle of a massive assembly of ships setting sail south to begin setting up settlements on the Fograc Peninsula, apparently to go exploring for more artefacts. There's a lot of people want to conduct empirical studies on different pieces of the old Empire as if that'll cause the weird things to give up their secrets.

Eordand gets a colonist in its ideas, which is our ticket to expansion without having to wait for the Cannorians to come to us.

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The Fograc are spoken of by the druids as a bunch of traitors who abandoned the Peitar at the worst possible time only to live miserable lives eking out an existence in the sparse hills of their claimed homeland.

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I'm more inclined to think of them as an opportunity. Who knows what's out there? We can trade with them, teach them the way of the Fey, and learn all the secrets they've been sitting on since the Schism. They'll have a price, I'm sure of it.

Annoyingly the decision you get from the Establish Missions privilege requires you to have Exploration ideas, so we can't use it to hit 0% uprising chance

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Sitting on the throne feels weird. I hold the power to establish whatever deal I want, but I am still tied down by all the same problems. To cement the annexation of Strutmar I've had to marry this nice but bothersome noblewoman from the Truebow tribe, who has far too many thoughts about what I should be doing with my Ard-Rigak. Then there are the Fey, who still send envoys up to whisper fascinating deals into my ears. Each little price they ask for adds up and ties me down a little more.

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I yearn for the strange new world out beyond Haraf, free and new. What ancient maps we have show that this used to be the western coast of the continent, but now it has been torn open and the Cannorians and stranger creatures have spilled through and begun settling. There're even some Gnome-sized green monsters dwelling on the inner coast of Haraf offering even crazier inventions than the Gnomes themselves.

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The first encounters with the Fograc were going well, until they approached us pleading for aid. Strange illnesses were gripping their people, like welts that caused their flesh to change colour, a cough that sparkled in the starlight, and rashes that would occasionally sprout with fur, or grass, or scales. We gave them aid in exchange for their pledges to the Fey and their support for the colony, and the symptoms thankfully began to fade.

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As a Summer of exploration and trade begins, the Fey are spreading their wings across Eordand. The servants of the Queen Bee are making crops flourish and even less agricultural industries too. It is strange to see a swarm of bees descend upon a mine or a brickworks and productivity to increase. Some unlucky few suffer from stings, others are driven from their homes as they are turned into gigantic nests, but what is a deal without a price?

Quite a few influencers have a downside that is removed when you have the festival. It encourages activating them as soon as possible instead of sitting on them.

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The precarious financial situation of the nation is stabilizing through a significant drawdown of military funding and consolidating debt with the aid of some of our greatest merchant houses. As harmony spreads across Eordand, the Queen's Redcaps are more than enough to stay on top of any remaining seasonalist rebels. Soon the balance books will be clear and we can begin some real explosive growth.

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Iadth has joined us as well, and Eordand is fully united. The Fey have the free roam of all of civilization, and while some continue to petition me with complaints about their actions, it matters little in the face of harmony.

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All of Glorelthir is trading freely and pouring wealth and resources into the final vestiges of the Spring and the start of this glowing Summer. It's still strange to imagine a time when swords and blood were the main currency of the region, but I'm starting to see just how dumb I was to yearn for such things as a child. So much more can be done with prosperity than devastation.

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Our success is clear for all to see, as is the favour of the Fey. It's no surprise the Fograc are returning to the fold in increasing numbers. There are still those who hide in the hills and refuse our overtures while claiming their friends and family were charmed away, but they will be brought around soon enough.

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The last pockets of seasonalism have been rooted out, and the Redcaps have returned to Her service happy and with fully stomachs, as was always part of the deal that my great-grandfather struck with Her. Eordellon is the truth of the land, and the Fey will help guide us into a golden future.

Though there are Winter Court provinces remaining, they are uncolonized.

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It did not take much for the Fograc to come around to the brilliant ways of trade. Some of the Fey joined us in exploring the inland valleys, and with their aid we convinced our misguided brethren to end their hostile stance towards our settlements. We were even shown strange new plants, such as a bitter dark drink that they used to stay awake while tracking the stars. I have ordered plantations established at the colony so I, and the merchants, have a steady supply of this cocoa.

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My wife has produced a child, though I cannot remember exactly when he was conceived. Nonetheless, I am certain he will be as a great merchant as I. This long Summer can go on for decades more without harmony faltering.

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The Cannorians have made no secret of their desire to settle and plunder the lands of the old Empire, so we must be ready for them. The experimental corps think that our elk riders a too vulnerable to bullets, but I already have a solution to that. For only a small price, a marginal price, our Fey benefactors can guide us to herbs and flowers strong enough to make one's whole body as strong as armour.

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Sakflor has been completely refurbished now, and is a beauty to dwell within. A statue to the Uncrowned Queen sits in the heart of the city, towering over all but the largest Precursor structures, and whenever I am away from Pelodard I make sure to stop and pay my respects.

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Guided by the Kraken through the deadly ice shoals of the north, our explorers return with word of the eastern coast. A vast expanse of frozen glass covers much of the east, but below that is something more fascinating. A whole society of other Elves, Cannorian Elves, who have returned to try and claim this land for their own. We should trade with them for now, but their arrogance will turn them against us sooner or later.

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I'm clearly blessed with good sense by the Fey. A group of women approached me in the embassy, offering gold and wealth in exchange for the right to develop the land for themselves. Their work has done a lot for the land, making the trees produce more juicy, fleshy fruit and the fields twice as much tall and crimson grain. Taxes from the region have reduced, but that matters little as the initial influx has resolved the national debt at last.

While we got the good option, I would be happy with the bad too, considering I cared more about cold hard cash than a small province bonus.

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The Cannorians are getting closer to Eordand itself with their settlements, now settling islands that are ours by right. All offers to purchase the islands have been declined, and the Vanbury Guild has made clear its intention to steal the secrets of the Precursors for their own profit. This will not stand.

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The signs are there now. Whatever old order existed among the ruins of the Ruin has been lost forever with the arrival of the Cannorians. It is only through the gift of the Fey that my great-grandfather had the foresight to renew his oaths and drive for reunification and given us this advantageous position to resist their advance. They are already working to extract goods and wealth from our lands, and while our mundane surpluses are for sale, the true secrets of the this world are not mine to give up.

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A great party was held in Darbait, the hearths lit by the battalion of fire elementals our druids called up to serve us. The Fey joined us in celebration of a joyous midwinter, though the Winter Fey themselves were sorely missed. I found Gallind conversing closely with one of the Nereids beneath a doorway, and it seems as though she is now highly enthusiastic about spending more time at the embassy too. All the nobles and merchants of the Ard-Rigak are aligned in our oaths to the Fey, and our plan to remove the unwanted interlopers.

Fire elementals are an interesting mercenary unit. With the right selection of pips, we could have infantry that are better at fire combat than cavalry are at shock. You can see we also get an extra 'Winter' bonus for picking a Spring (Queen Bee), Summer (Fire Elementals) and Autumn (Nereids) influencer. The same applies for the other combinations.

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We all suffer from a fear of the sea, one that only the presence of a Kraken guiding our sails can alleviate. However, there are those who are brave and foolish enough to try and smuggle Precursor relics out through our waters. When they are inevitably caught, they are given a simple choice. Either join the Eordan Nereid Navy, those guided safely through the waters by the will of the Fey, or be given over to them as sacrifices.

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Each of our new warships will be guarded by Lightbringers. Though these brave souls are more familiar with the undergrowth of a forest than the deck of a ship, the wood that surrounds them will surely give them the strength to persevere and ensure that these criminal few are kept in line and that discipline is enforced.

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Generosity and fair trade are the both the business of the Fey, and I am happy to facilitate them wherever they might wish to go. So many of our people have no direct experience with the Fey, so when they offered to host a great feast among the commoners of Knofirm in my name I eagerly joined in.

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The morning after was not so great, as the people picked through the ruins of their homes and many cried that their possessions or family members were stolen away by Hags in the night. Those foul Fey couldn't possibly have been responsible for this disaster, and yet the common people look at me with suspicion. Even returning to Pelodard there are eyes on me from both the nobility and the ambassador of the Seelie Court, accusing me of consorting with monsters.

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Such accusations hold no basis. I'm a humble servant of the Fey, and master of Eordand. I'll demonstrate this decisively with a victory over the Cannorians. The Kraken waits off the shores of their stolen islands, ready to lay waste to their harbours, and our loyal Lightbringers stand prepared to disembark and liberate these lands in the name of the Fey.

To be continued…

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Centuries ago, the Fograc abandoned the ways taught by the Fey and fled to the empty peninsula to the south. However, this apostasy was of a different form to the seasonalist heresies. Their bodies were not mutated by the energies of seasonal magic, nor have they offered resistance as we have arrived in their lands. For the most part they have kept to the hills, traded with our settlements, and in a few cases recognised the folly of their ways and joined us. It is unlikely that they all will repent so easily, so what outlook should we hold towards them as we continue to expand our control of the peninsula?

Acceptance – They were not corrupted by the Schism, so their strange beliefs can exist alongside the Fey as long as they pledge their loyalty to the Oathsworn.
Repentance – They abandoned Eordellon in its hour of need, they must repent through hard work and devoting their lives to the Fey.
Ignorance – They are of little consequence, let them cling to their hills while their backward faith fades away and progress marches over them.

Vote for the fate of the Fograc by clicking on the image below.


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The first war against Cannor comes earlier than I expected. Who are Vanbury's allies? Do you think you'll be able to fend off their counterattacks?
 
Chapter Seven: Winter's Horizon
The first war against Cannor comes earlier than I expected. Who are Vanbury's allies? Do you think you'll be able to fend off their counterattacks?
Most of the adventurers are easy pickings if you catch them after their initial buffs wear off, however there are other bigger threats out there...

The Fograc people are decent enough, and will be accepted by Eordand. This will also mean that we lean towards acceptance and syncretism of other Elves, Ruinborn or otherwise, in the longer term, especially as we also took Innovative.

Chapter Seven: Winter's Horizon
1535-1551


Deep forest near Snecholle, former lands of the Winter Court, Midwinter 1550


The wind bit at Elissa's skin, her lips, the inside of her nose and the edges of her eyes. She trudged through the knee-deep snow, one step at a time, her face bared to the freezing elements. Her fingers and toes were numb, the thick fur of her gloves and boots only barely keeping frostbite at bay. The only blessing was the visibility. Last night's blizzard had passed, and she could see a path through the dense trees.

It hadn't been supposed to end up this way. She had gone out on a hunt with several of the other hunters, as normal at this time of year where meat was the only stable source of food. Her eyes had been drawn to a doe with brilliant white fur that very nearly blended into the snow around it. Ignoring the calls of the others, she had pursued it deeper into the forest.

She wasn't even sure how many days ago that was now. Night and day seemed to happen at strange times in the forest, and she hadn't slept and yet could still move, though exhaustion ate at her just as readily as the cold did. She knew that if she slept now, she would never wake up, whether from hypothermia or other, more vicious means.

A growl murmured from beneath the snow just ahead and to the right of her, and a branch shifted. She turned to the left, keeping a close eye on both the source of the sound and the nearly snowed-over tracks of the doe she was tracking. There were wolves, though whether they were trailing the doe or her she did not know. Whatever the case, they were no mundane wolves, but beasts of the Fey Courts. If she got too close to them, or slowed down too much, they would literally nip at her heels and drive her forward.

Was this all a test by the Fey, or simply a game they were playing?

She pushed onwards over a rise, slogging through the snow and rounding a dense patch of trees. Then, it was right there.

The doe was just as beautiful as when she had first seen it. Tall, slender and with white fur that was marked only with off-white lines that broke up its outline. Its ears twitched as it chewed on a plant that had sprouted from a rocky outcropping, and Elissa froze in place.

The wind still cut into her face, meaning she was downwind. So long the doe was focused on eating it would not see her. That left noise. Elissa's musket, strapped to her back and unused for this whole journey, would necessitate loading and priming, so that was out. It came down to the bow, then. Traditional and correct for this situation. If this was a test, she prayed that this was the answer.

Carefully she unwrapped the bow and pulled an arrow from her quiver, where they had been stowed alongside the musket. Nocking the arrow with silent practice, she took aim.

Suddenly, the doe looked up.

Elissa froze, fearing it would flee and the wolves would soon be on her trail again, but she followed its eyeline to find its attention had been drawn by a pair of Snowball Pixies frolicking in the snow that coated the top of the rocks. It hadn't seen her, and thus the hunt ended.

Her arrow found its mark, and the doe stumbled forward before collapsing into the snow with its life draining out of its throat. Elissa stood up and dashed across the clearing to secure her kill. The pure white of its fur and the snow around it was rapidly staining red, and was sure to attract every predator for miles.

A growling caught her attention, and she turned to face the pack of wolves that had been stalking her all this time. They began to emerge from behind distant trees, their teeth glistening like icicles and their fur glittering like fresh snow. Teeth bared, hackles raised, they would tear her apart if they charged her.

Now was the time to bring out her secret weapon. She gripped her musket with one hand and pulled it from her back, even as the freezing bronze barrel took its price in skin, while with the other hand she reached into a pouch and withdrew one of the specially prepared balls. Designed by Spring innovators, crafted by Autumn smiths, blessed by Summer druids, this weapon would free her from Winter's grip.

She was not as practised with the gun as with the bow, but sheer necessity forced her to match every motion she had trained with as she loaded and readied it, while the wolves entered the clearing and drew closer. Their eyes were as black as the darkest depths of a winter night, and she stared into them as she aimed the barrel directly between them.

"I have claimed the doe of Winter," she said, "this hunt is over."

The nearest wolf lunged, and Elissa pulled the trigger. Her musket roared, and warmth blossomed between her and the beast. A bolt of liquid fire smashed into the wolf, melting straight through it and clipping the wolf behind it. In an instant the first wolf fell out of the air, shattering like an ice sculpture on contact with the snowy ground. The one that had been clipped limped jerkily, one of its limbs melting away as it retained the heat of the attack.

"You dare bring the heat of Summer into my domain," a voice as loud as a blizzard and yet as quiet as the crunch of virgin snow sounded around her.

Elissa immediately fell to her knees, and the surviving wolves followed a moment later. Stood atop the rocky outcropping was a cloaked figure that seemed taller than the trees themselves, an endless stream of snowflakes flittering off of his body and a crown of deadly ice shards atop his head. The Everfrost Prince, one of the greatest of the Fey, stood above her. And yet, she had come this far through her own strength. Toadying would not placate the Archfey before her

"I do dare, my lord," she said, "by my oaths to our Ard-Falt, I adhere to the balance of the seasons. I have survived and claimed my prize, and I ask only that you grant me safe passage."

She did not dare look up, but from the bite of the cold, which now seemed to come from every direction, she could feel the Prince's frustration. If she were to die here, then she could die knowing she had accomplished something in the very heart of a Fey's power. Behind her, the wolves yipped and whined, for a moment, before suddenly going silent.

"Few could track the Doe of Midwinter, nor escape the Boreal Wolves," the Prince said, "you have proven yourself. So, I will let you leave with this warning."

He leaned down from atop the rocks, his body now looming directly over where Elissa was prostrated.

"The Champion of the Uncrowned Queen is blinded by Summer. If you are truly an adherent to your oaths, then you must understand that Winter returns eventually," he said, "look to the horizon, and prepare yourself."

The wind picked up again, rising to almost deafening levels, before fading. When Elissa looked up, she was suddenly on the outskirts of Snecholle, her prize laid before her and the Fey nowhere to be seen. She let out a shuddering and shivering breath, then got to work. She hefted the doe up over her shoulders and began to take it into town.

She wasn't sure how long she was gone from their perspective, but she would be eager to find out. There seemed to be preparations for some sort of party happening, a party that was giving her an uneasy feeling. As her friends and family rushed out to welcome her back, she could not banish the Prince's warning from her mind.

Excerpts of the writings of Pelodan XII, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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The Cannorians have been fighting amongst themselves as much as they have been invading our lands, though the Saamiršes claim they are from somewhere else, called Bulwar. They have seized the primary settlement of the Vanburians, driving them into the jungle. Such foolish infighting will only serve in our favour.

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Our vessels crossing the Torn Sea have come under attack by packs of vicious sea dogs, wielding weapons that spew nasty lingering flames and slaughtering everyone they can get their hands on. They are no threat in the face of the Kraken, but several trailing supply ships have been lost with all hands.

Well look who it is, doing pretty well for themselves there to have made it out of the Ruined Sea as an AI.

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Facing the Cannorians in battle for the first time, and the reports have left me a little disappointed. Their volleys felled many of our own, but they held no answer to knights warded against bullets, Lightbringers leading the charge with furious devotion, and seasonal magic turning the very land against them. If this is the best that Cannor can muster, then we might yet defeat them as they arrive.

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Those who tried to flee Tor Nayyi, the so-called 'Vanburia'. were caught by the Kraken and our loyal sailors. If any of the smugglers that I pressganged were having second thoughts, then the sight of a great servant of the Fey tearing our enemies apart should settle them.

The Kraken is really, really good at combat. I usually use flagships specced for fleet support, so it's fun to have an actual killing machine on the frontlines.

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In addition to our forces seizing their colony, the Vanbury Guild has been given no choice but to allow our fleets and armies to operate freely in the Torn Sea. With piracy and greed everywhere, we need to be ready to strike at any moment.

This is more for roleplay than anything useful. Any armies stationed in VG territory will get exiled if we declare war.

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Ruling a unified Eordand needs a steady hand and a strong will. My authority comes from the Fey, fulfilling their desires and wishes with absolute certainty, and the Peitar lords; the Swiftswords, the Truearrows, the Lightseekers, all follow my will without question. The Uncrowned Queen has given me leave to begin preparing a great ritual that will cement the authority of the Oathsworn over Eordand once and for all, though this will be the task of years.

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Settlement efforts are redoubling with the aid of merchants who are hungry for the rare plants the Fograc cultivate. Relations with the hillfolk are improving, and the mood among most is to forgive them for their past transgressions. Even the Fey seem happy to welcome them, with some travelling abroad to discuss the patterns in the stars, so I will abide by their decision.

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I am less forgiving of the rogue members of the Taigan Order, Snecboth who fled to the sparsely populated lands on the far side of the Randrunnse. These are the last holdouts of seasonalists, and much be tracked down with extreme prejudice. There are rumours of rare metals and other valuable goods in the eastern mountains, and I will not tolerate sabotage by the holdouts of a dead heresy.

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Even further south than the Fograc peninsula, beyond the great desert, are the lands of the Haraf that are being colonised by the Gnomes and the green Gnome-likes. I have ordered an expedition to establish a foothold in the region and make contact with the Haraf'ne before they are swallowed under a tide of Cannorian settlers.

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The Haraf'ne came to us first, in the form of brave mercenaries who rallied to the cause after hearing of our successful defeat of the Vanburians. They're curious about Eordellon, as the four elemental worlds they hold sacred might bear some connection to our four holy seasons. After the successful contact with the Fograc, I'm glad to see other survivors of the Ruin are also seeing sense.

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Ritual preparations continue apace, and the Seelie Court has been eager to participate. A grand party held across all of Eordand is the goal, and they are very interested in seeing the lands of Iadth flourish just as much as any other. All the peoples of the seasons will be invited, and they will emerge from the celebration forever changed.

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The Taigan Order has been rooted out of their holes, and the native Snecboth have fallen in line. Many of the soldiers stationed in the new colonies are Snecboth themselves, and are free to teach their more rural cousins the truth of Eordellon.

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With more conflicts with Cannorians on the horizon, it is only prudent to call upon more of the Fey's greatest warriors. A grand tournament is to be held in the depths of the Domandrod, watched closely by the Unseelie Court. The victor will earn the honour of being possessed by the Gloam Knight, Autumn's greatest warrior and commander, and leading our armies to victory.

The Gloam Knight is one of the best influencers out there, giving an incredibly powerful general without too steep a cost.

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Precursor fever is spreading across the nation as more and more old sites are unearthed. From the reconstructed buildings in Sakflor to ruins buried under northern permafrost, there's so much out there to understand. I've ordered a level of restraint, in case their enthusiasm leads them to elevate the Precursors over the Fey, but they're putting out so many books, pamphlets and other writings that I'm glad they don't have a way to mass produce them.

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Those Bulwari settlers, that I've learned are in fact distinct from Cannorians, somehow, have laid claim to our rightful islands, and so must also be defeated. The Vanbury Guild are more than happy to allow us access to their ports to conduct our invasion, given their rivalry. If the pirates dare intervene, they will be crushed as well.

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These past weeks have been hard. A terrible illness swept through Pelodard, leaving countless courtiers bedridden. And yet, it was only my dear son Pelodan that was actually struck down. Gallind cared little for how I was feeling, spending her time alternately weeping and raging at the Fey embassy for some reason.

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With no one else to console me, I fell into the arms of Talindela, one of her ladies-in-waiting and a Snecboth from the minor Stardancer tribe. When she told me she was with child, I decided that this was a sign to break the tradition of centuries. Pelodan is a name for a time of strife. Danaran is the first of a new generation, one that will never know the disharmony that my namesakes fought against.

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I presented my new Ardbanrag-Card to the Fey, and called upon them to spread the message of peace across Eordand. They obliged, and great vines sprouting with fragrant flowers have begun spreading across the nation. Those who have smelled them find themselves in a peaceful daze, though it has hurt productivity as a result.

This influencer isn't great. Unrest reduction is not worth the cost in production income.

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The druids and gunsmiths of Einsagg approached me with their weapons designs. Some sort of magical gun, where a druid could enhance the potency of the gunpowder to shoot jets of flame instead of bullets. It seems wasteful to devote magic-users to that task instead of casting their own spells, couldn't they find a way to have the gun do that directly? They also expressed concern that we need to switch to an Autumn footing, as the Cannorians grow greater in number and will soon become a real military threat. I left them to their experiments. This is a time of prosperity.

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Nowhere is that clearer than in the frontier. The Fograc and Snecboth are joining us great numbers now, turning our settlements into great towns that light up as beacons of harmony.

Ruinborn get a unique edict for this age that I've mentioned before, but Centralize State costs admin I would rather spend on catching up on ideas and tech at the moment, so getting colony boosts is probably better. It will be a high priority though, as we are running close to our gov cap.

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Our network of tributaries and bases is expanding across the Torn Sea. The Cannorians are being shown who truly rules these lands and sending tales of our strength to their distant homelands. None of them understand the oaths we have sworn or the power the Fey have granted us.

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Court intrigues matter little. Assassination and power are just the common games of the Fey, and it's interesting to see my nobles attempt fancier plots that wouldn't hold a candle to the greatest machinations of the Seelie and Unseelie Courts. They can do whatever they want, for this is still the height of Summer, the height of hot tempers.

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Summer burns onward, an era of friendship and hope. We are more unified than ever. The ritual is almost ready. Those supposed dangerous enemies on our horizon have proven weak, and we are ready to march out to assert our claim to the Precursor's legacy. Those who think an Autumn of preparation and austerity is required are merely pessimists.

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The latest interlopers have arrived by the northern sea route, crossing through the ice floes with powerful half-breed mages at the bow of their ships. They have come offering us gifts of wine in an effort to buy our own land away from us, but I am wise to their plans. We will move to drive them out as soon as the final steps of the ritual are complete.

They must be targeting the player. Why, in all of the available territory in North Aelantir, did Lorent decide to specifically settle here? Their presence blocks some of our missions.

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With all of the Fograc peninsula secured, a decision needs to be made on the fate of those Elves who fled the Fey all those centuries ago. We have been merciful so far, and our mercy's been repaid with increasing warmth from the stargazers. However, some still think that they should be driven to work or from their lands entirely.

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I couldn't disagree more. Though their beliefs are strange, they hold no incompatibility with our oaths to the Fey. More than any Caamasi, Snecboth, or other mutated seasonalist, they have been uncorrupted by disharmony. Their lands will be theirs to rule, in the name of the Oathsworn.

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In comparison, the northern reaches will remain the domain of the crown. The islands of Karnel, isolated and barren, are a perfect place to transfer unrepentant seasonalists, traitors and others who break their oaths. They can repent through their hard working, making these islands a fortified frontier against Cannorian interlopers approaching by sea.

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With dissent eradicated, prosperity reigns across Eordand. Fey roam freely, and an endless spiral of parties and hunts circle the outer woodland of the Domandrod. All is ready for the ritual, for harmony to return to Eordand after centuries. As it began with Pelodan, so it ends with me, the last Pelodan.

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At the root of the ritual is the greatest party yet seen in Eordand. All will be required to attend, all labour will be halted for the week, and our prosperous farms and breweries will provide the finest food and drinks for all to sample. The Fey will eagerly joined in, intermingling freely with all the peoples of Eordand for one glorious night of celebration to the end of the schism and the start of a new era of harmony.

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When they awake the morning after, the glow of a good night still surrounding them, Selpheregi will find their flowers had wilted, Caamasi will find their warmer hues had faded, Tuathak have all the same colour of hair, and Snecboth no longer appear chilled and frostbitten. We will all be one people once again, a single united Peitar. No, a single unified Eordan people where no seasonal imbalance remains. The Fograc, having proven themselves loyal and balanced, will have no need to participate.

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Our success has already brought the eyes of the world onto us. The lost Elves, who fled the Ruin across the sea to Cannor, are returning to the west, and some consider us a worthy place to settle. All those who wish to find a place in Eordand will be welcome, so long as they swear the same oaths as any Peitar or Fograc.

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Now that harmony has been achieved, we can look to the horizon and see what lies beyond the simple bounds of Eordand. The pirates and other fools of the Torn Sea will need to be disciplined, but first we must drive out the settlers who claim the lands of Winter. Like most Cannorians they are few in number, so with the Gloam Knight leading the charge, victory is assured.

To be continued…

Vote

Though the Ard-Falt holds great confidence, the portents are less optimistic. Fey emerge from the Domandrod crying of fire and blood being spilled in the distant east, and a tide of wine swallowing the land. The Everfrost Prince has been seen silently observing as our forces mass, as if they he knows something is coming. Our glorious Summer heights might fall in the darkest of Winters, so we must make ready to adapt to the coming storm.

Infrastructure – Preparation is worth ten times its weight in late action. Building a sturdy nation that can survive the hardest times, one where economy and military can continue to flow, will save countless lives in the long run.
Espionage – Networks of whispers slip through the solid ice, allowing us to confirm which of our friends are still our friends in these dark times, and which of our enemies prepare to move against us.
Influence – In the cold and dark, you must rely on one another for survival. Oaths of friendship and vassalage are equally strong, and might shield the weak from the predations of the strong. (Will also point us to a more vassal focus outside of Eordand proper)
Defensive – The greatest defence from the cold is a comfortable shelter, whether the encroaching frost be a literal one of weather or a metaphorical one of war and suffering.
Quantity – When the hardest times come, all must pull together or else all will be lost. The applies to the military just as much as civilian life.

Vote for which Winter idea group we will select by clicking on the image below. Those not selected will not reappear until at least idea group five.



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The war against Lorent won't go well I'm guessing. But you kind of have to attack them since they're blocking your mission tree.
 
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Chapter Eight: High King and Regent
The Winter vote was won by Infrastructure, though I don't scrounge up enough admin during this update to take any of the ideas.

Chapter Eight: High King and Regent
1551-1568

Off the coast of Degakheion, the Cleaved Sea, 1564


Distant drums sounded, loud enough that even the wind gave way to their cacophony. Warmallan felt the deck of his caravel vibrate beneath his feet with each pulsing and pounding rumble from the approaching vessel. He stood firm as the rest of the crew rushed around him in their tasks to furl the sails and drop the anchor. This was first contact, of a sort, and he needed to show the dignity of the Ard-Rigak and the Fey that he served.

Beside him stood their translator, Ivranes, a very blue Elf dressed in fine but unusual clothes. He seemed nervous, and it showed in his fidgeting. Though all of these Elves were meant to be unified, there was still some sort of animosity between the different cities that hadn't been resolved since unification. Warmallan hoped that Ivranes wouldn't do anything to damage this official meeting, but that might just be paranoia on his part. All the relations with the Kheionai they had encountered so far had been friendly enough.

The great gates of the harbour ahead of them opened up, and the drum grew even louder. It was clear the gate was the only water-bound entry into the city of Degakheion, greatest of the Kheionai cities. A shimmering barrier rose out of the perimeter of the harbour, rising into a dome that stood taller, several times over, than any of the buildings of the city that was encased within. The city wards were a greater magical feat than anything Warmallan had seen in his life, even surpassing some of the Precursor structures in Sakflor, but it was clear from talking to Ivranes that they understood little of how the wards really worked.

From the gates a galley emerged and began to paddle towards them. Or, so it appeared. Warmallan had to blink and adjust his perspective in his head. If it was merely a galley, then the city was far smaller than it appeared, which meant only one thing. The ship that was making its way towards them was larger than his caravel, larger than any of the Cannorian vessels he had seen, and larger even than the Kraken itself.

"It is a Degárikes," Ivranes muttered, "they will make a display of strength."

It was as though someone had taken a fortress and placed it on the sea, with towering wooden sides ending in crenelations that bristled with cannons, and long metal braces reinforcing it and regular intervals. Hundreds of oars emerged from it, some short ones just above the waterline to oars as long the mast of Warmallan's caravel reaching out from high up on the side. The drumbeat grew ever louder, a complicated rhythm intended to keep thousands of oarsmen all working together.

As it approached, it was clear just how much it towered over the caravel, but Warmallan stood firm and trusted in his crew to keep the ship in place. The drumbeat changed, and the Degárikes began to turn to sail up alongside his ship. It was incredible how much discipline the rowers must have had to work in unison, for there were no issues at all and the vessel and its incessant drumbeat finally came to a halt within spitting distance of the Eordan explorers.

Grapples were launched from a boarding position halfway along, and halfway up the side of the other ship, connecting the two. Ivranes flinched as they landed and hooked into the wood, and the caravel groaned as it was forced to align with its much larger neighbour.

A wooden gangplank lowered from the other ship, and the moment it was in place a group of Kheionai Elves marched across it with no fear of the rocking of the waves throwing them into the water. Two guards clad in a mixture of bronze and iron stepped onto the caravel first, hands relaxed against the hilt of their sheathed blades, while two more guards with muskets stood guard over the plank.

Their leader was of a different sort. He had the sort of windswept and salt-battered look of a sailor, but Warmallan could not help but feel as though it was a manufactured look. The Elf's clothes looked as though they had never tasted a storm, the light, almost completely useless, armour he wore was polished to perfection, and the way he looked down at Warmallan seemed exactly like an aristocrat. He much preferred a lord who knew that they were servants of a greater power, not this one who had likely gotten his own personal fiefdom aboard the massive warship.

"Welcome aboard the Snecgrim,"Warmallan said, offering a bow, "I am bound by my oaths to the Ard-Falt sal Eordand and Riaghdir sal Domandrod to negotiate peacefully."

The Kheionai leader looked to the translator, who began a much longer translation that tried to get across the nuance of the titles that Warmallan had called upon.

"So long as you come in peace, you are welcome in the waters of Kheiós," he replied, "I am Aranthis Takes, commander of greatest warfleet in the world, and humble servant of the people."

The question on Warmallan's mind was, which people? He doubted that they had an understanding of the Fey. While he understood that the Kheionai were a republic, he knew the history of the only Eordan republic, Bagcatir, which had merely been a playground for the merchants.

"I believe there is much we can learn of each other," Warmallan said, "do you answer to every one of your citizens?"

"Of course not," Aranthis said, "only the Phylaxana, those who are brave enough to put their lives on the line for the city, may determine who rules it. The other Kheionai have learned this lesson the hard way, and now each city answers to its most courageous citizens."

So, it was really rule by the military. That was what happened when one had no greater authority to call upon. Who could imagine what kind of atrocities would occur if the Oathsworn had been fighting solely for their own power. Still, from the shaking of the translator, this was not the place for a political debate. Better to turn these warmongers against other foes.

"I can see before me the valiant skill of your warriors," he said, nodding at the guards, who retained perfect discipline. "Have you yet fought the Cannorians? The pale skinned Elves and Elf-like ones from across the sea?"

"Their scouts and merchants have sailed these waters," replied Aranthis, "but they have been denied their settlements. Those foolish enough to try and claim land on Alecand or Devand were wiped out."

"Then we have something in common," Warmallan said. He took a step forward, offering a hand to Aranthis, but the two guards stepped between them, hands more firmly on their swords. Regardless, he continued with his pitch, "we are also safeguarding Elven civilization against their intrusion."

"My understanding is that you are safeguarding forest beasts, and nothing more," Aranthis said, "Kheiós is the last beacon of true civilization in Aelantir, and has no need of aid from monarchists. We will sail forth and drive them from our lands. You need merely wait for our arrival."

Negotiations were not going well, but it was clear that strength was what these folk really respected. When faced with the daunting scale of the city's defences, or the Degárikes that loomed over them, his three caravels would seem like the work of primitives.

"I understand," Warmallan said, nodding, "perhaps then, we can offer gifts to encourage your arrival. There is much that the Fey offer, if you wish to trade for it."

His crew began unloading crates of luxury goods from the cargo hold, and that really drew Aranthis' attention. Militaristic or not, nobility was the same everywhere in the world.

Excerpts of the writings of Pelodan XII, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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Our warriors have already seized the petty Lorentish settlements, as there was next to no resistance. Their leaders, mongrel nobility who have intermingled with the Humans of Cannor, call us savages and claim that Lorent is the greatest kingdom in the world and will enact vengeance upon us. They're clearly delusional, but I'm starting to consider that we need to be prepared to fight a longer war than I'd thought.

This is one of Eordand's war missions. It not might be optimal to spend it on such an early war, but I had no idea just how much Lorent would throw into this and wanted to be sure. Incidentally, Lorent (and a few other nations) starts as Half-Elf in the latest Bitbucket, as they have finally added a proper admin and military for Half-Elves. They are focused on vassals and skilled generals respectively.

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Their retaliation came has come swiftly, with a fleet of vessels braving the icy northern seas to land raiders upon Eordand itself. The Lightbringers have been ordered to depart from the Domandrodand and meet them as they land, to meet Cannorian steel with Fey power.

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The battle was a slaughter, by all accounts. Trapped in the frozen marshes of the north, they were easy pickings for the Gloam Knight, who waded through the muck without a spot on his gleaming armour and slaughtered them all. Their desperate last stand slew some of the wardens, but ultimately their technology was no match for our power.

I'm not sure what plan the AI had here.

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Our reputation as a place of knowledge and science is stretching out across the world, and even the Cannorians are listening. A Gnome from the settler state to the south has sought asylum with us, claiming persecution for his particular predilections. In return, he has promised to help decipher the Precursor mechanisms that still elude us. Several Fey have also expressed interest in meeting him for more informal discussions, though on what I'm not sure.

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Though it might be premature, I handed a note to one of the Lightbringers to request the Uncrowned Queen's presence at the embassy. I wish to hear Her thoughts on the encroaching Cannorians, on the place of Her Oathsworn in the world, and how we might yet visit the Domandrod.

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Our ships return. They've been scouting the coasts of the continent, verifying whether the ancient maps hold true, but it is clear that there's now a vast sea in the centre of what had once been land. Was this all the doing of the Ruin? In any case, Lorent has also laid claim to these lands and deployed its own ships to defend them. The Kraken will be unleashed and the Lightbringers will set sail.

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The Lightbringers landed in a strange land, filled with trees that leak red sap and with creatures of strange form lurking in the shadows. Their focus was more on the Cannorians themselves though, as their retreat was soon cut off by a massive fleet that attacked in two waves.

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Wood and cannon were no match for the greatest of Summer's servants. The Kraken tore through the Lorentish fleets, both their first wave of smaller ships and their full-sized warships. Though many escaped, they will not dare try to strike at us again for a long time. With the seas open for communication, the Lightbringers have confirmed they will spread out and continue burning Lorentish settlements in the region.

I've really underestimated having a combat-focused flagship in the early game, before the doomstacks really get going.

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Sometimes the noble families complain that all power flows from the Fey through the Oathsworn, that all the warriors of Eordand swear their oaths to me and that the likes of the Redcaps and the Lightbringers hold no loyalty but to the Fey, and thus their Champion. Their sidelining is inevitable, as they are destined to be mere bureaucrats, passing down the edicts from the Fey Lords that I have discerned.

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The process has already begun, with the provincial nobility now having to answer to the administrators that dwell in the greatest cities of the land. Sakflor and Elchos are just the start, and soon great temple-cities that answer only to the Ard-Falt will spread across the land.

Centralizing states for half the price is pretty nice, even if it isn't as broken as it once was. I'll be using this on our institution-pushing states at the least and hopefully more before the age ends. Even though centralizing costs government reform, we do get a certain bonus in that regard. More on that later…

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The Lorentish have conceded to our rule over Eordand, but categorically refused to retreat their settlements from anywhere east of the broken, icy seas. We do not have the strength to contest these directly, but our power grows with every passing year while they continue to overextend.

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Their continued plundering of the wealth of Aelantir continues nonetheless. The Naiads and Nereids weep for the great oceanic bounties around the edges of the Ruined Sea, as fleets of Lorentish fishers devastate in their lust for exotic fish. Their punishment will come, I am certain.

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Danaran has grown into a mild-mannered young Elf, more at home among the court than out surveying the troops or haggling with the merchant lords. At least I know that he is pious, as I often see him in the Fey embassy negotiating with some of the trickier Fey, those who would almost certainly run rings around me if I tried to speak to them. That he can deal with them, while I merely show my deference, is a good sign for his rule.

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Our brave sailors have returned from the ocean to the west, talking of another continent, one yet untouched by the Cannorians. Perhaps, just as they have settled here, we can explore and settle there. They have also spoken of an endless storm spanning thousands of miles that appears impenetrable. The world is larger than we could have thought, but the guidance of the Fey will see us through.

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The Uncrowned Queen met us at the Spring Ward, and we expected to escort Her to the embassy in Pelodard, but instead She invited me and my entourage into the Domandrod. It was incredible to be the first to step in the forest proper for centuries, and the sense of wonder only grew as we were lead down a gladeway blossoming with the finest flowers of Spring. She led us to a chamber built into the centre of a great rose, with the petals around it caught in a cycle of withering and blooming as though the seasons passed in mere moment.

Here, She bade me to kneel, and placed a grown of thorns on top of my head. I weathered the pain, and accepted Her gift, the title of Riaghdir sal Domandrod, to stand alongside my title as Ard-Falt sal Eordand. In Her name, I could now freely roam the forest and make ready to defend it, for there were dark rumours from other places the Fey realm touched. Lord of both the Fey and mundane realms, I returned in triumph.

The most important thing here is that we get a level 10 reform for free…and that means everything before that is also free. Four tiers of government reforms for free, and possibly more if I'd done this faster. The equivalent reforms for the Seasonal Court are only level 3, giving Eordellon a massive boost compared to them.

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My return heralded a great reform of the government. No longer can any of the nobility deny or question the position of the Oathsworn as the rightful rulers of Eordand. Those of my dynasty will spread out across Eordand and ensure that our oaths are fulfilled to the letter. Though, a balance of power will need to be maintained. Not with the estates and their petty concerns, but with the wider loyal druids and administrators across the nation, so that if any Oathsworn is derelict in their duty then harmony might be restored. As part of the balance, more privileges have been granted to the merchants to maintain the economy, especially as we grow beyond the power of one Elf to understand it. I am blessed by the Nereids to comprehend the nature of wealth, but my successors may not be.

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Before we enter the Domandrod in force, we must make certain that our position as the greater protectors of the Elves of Aelantir is assured. Haraf still falls under the tide of the inquisitive little ones, while rumours of vicious Cannorian crusaders filter from over the eastern mountains. Once those borders are secure, I will order the Wards of the Domandrod to be opened, and the Peitar people will return home.

We've been bottlenecked in the mission tree by having a lot of colonisation to get through, but now that we're starting to run up against settled territory things should start to pick up. Once Eordand has finished the initial middle column, which as a reminder varies depending on which seasonal court formed it, a new set of missions opens up dealing with the Domandrod itself.

Notably, it is a lot harder for Eordand to open up the forest than it is for Cyranvar to do the same from the other side, so that's why you more often see the AI appearing in Aelantir rather than AI Eordand visiting Cannor.


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The Ruined Sea is a den of monsters, as the vicious packs of sea dogs, called Gnolls by the Cannorians, ravage traders openly. The different colonial powers are now hiring out the Gnolls to fight their naval wars for them, which only makes the situation worse. Some of their hidden harbours have been rooted out, but too many still remain where their victims are sacrificed to their demonic gods. If I had the reach to cleanse these waters and restore harmony, I would gladly take it.

I would like to cheer them on, then I noticed they've already lost Ilzin Mykx.

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Lebhard is fascinating to visit now. The training grounds and gem-encrusted palaces favoured by the Autumn Court have been replaced by great works of industry that cover the island. Using machines imported from Cannor, they have begun distributing manuals on the casting of cannons, on the wielding of muskets and the doctrine of infantry. The excavators in Sakflor have started using these machines just as eagerly, mass-producing translated copies of ancient Precursor texts to spread among the population.

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The Cannorians now see what should have been obvious. We, the devoted servants of the Fey, are the greatest threat to their plans to plunder our home of resources. They plot against us, and we plot to drive them from our shores for good.

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The Armonadhi Mountains have long been the eastern boundary of our knowledge. Even now we don't know much of what lies beyond besides Cannorian settlers who are eking out their existence on the frozen shores of the north. My instincts are telling me that there are riches yet untapped that were thrown close to the surface, but have been left untouched for years due to the region's inhospitability.

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Iron! The precious resource, so scarce in Eordand proper, is in the mountains in abundance. Though we could earn far more money by extracting, gold, gems and mithril, only by securing a strategic source of iron will we finally be free of the need to trade for it with Cannor.

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Not only will this revolutionise our military, replacing traditional bronze with sturdier iron, but there is so much more we can do across our industries. So many Precursor relics have some iron or steel component, and finally they are within reach of replication.

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There is news from the south, confirming that we are not alone in our successful resistance against Cannorian settlement. Though Caamasi traders spoke in the past of a civilization still existing in the distant south, these were taken as mere rumours by most. Now we can speak, and while these Kheionai people are unusual in both appearance and temperament, the initial meeting was cordial. They warned us of deadly winds that plague this region, and in return our sailors told them of the world beyond their borders. They see little interest in joining us against the Cannorians at the moment, focusing on military adventures against other Elves on the mainland near their island, but I am certain they will one day understand what they are up against.

Look who it is, we nearly ended up playing you. I don't often see the AI actually unify Kheiós instead of it getting stuck divided by two allies. They were formed by Degakheion, the most militaristic of the cities.

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Our next campaign takes us against the Gnomes, who have marginalized the Haraf'ne within their own lands. With freedom-seeking local guides at our side, we will march against the Gnomes and see Haraf liberated.

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A direct assault on Gommoport, led by the Kraken, was repelled. Their ships are sturdier and wield cannons greater than any Cannorian vessel it has yet had to fight, and while one enemy carrack was sunk in its grasp, the Kraken took enough damage from other bombardment that it had to retreat, leading to one of our ships being captured.

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Our soldiers returning from Haraf have brought curious scaled creatures with them. These Kobolds claim they are fleeing oppression by the Gnomes who blame the fall of their homeland upon them. I agreed to grant asylum to them, though there have already been incidents in the places where they settled. It is lucky for the scaled folk that we are familiar with the trickery and traps of the Fey, and so dealing with them is of no great concern. Some have suggested that the Kobolds might be some form of Fey-like being themselves, though I am far from certain myself.

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The Gnomish fleet is enough of a threat that we must devote even more resources to protecting our traders. Haraf is at a strategic location, which all of our trade with the Cannorians and other Elven nations must flow by. So long as Gommoport exists, our income will lie under their guns.

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Even on the ground, the Gnomes give battle more effectively than their size would suggest. Their cannons thunder, firing more than twice as fast as our own, and each Gnome is an equal match for an Elf when both wield muskets. Our only path to victory was through the bloody work of the Lightbringers, who braved cannon fire to crush the Human auxiliaries who harassed our lines from horseback.

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Rather than face a drawn-out war, I dispatched a messenger to sue for peace. We have achieved the goal of freeing the main population centres of the Haraf'ne and other Elves within Gommoport's territory, even if many smaller tribes remain captive by Gnomish technology.

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The first reports have come back from inland Haraf and they tell a dire tale. Water drains away from the land in vast quantities, fuelling the growth of the Cannorian settlements on the coast while the Elven people in the heart are slowly being deprived of everything they need to survive. It's clear that we must conduct further intervention, otherwise Haraf will be lost to us forever.

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Before that, however, we need to discover what lies beyond the Armonadhi Mountains. Our way is barred by Cannorians who fight in the name of their warrior goddess, slaughtering those who refuse to kneel to a mere Human. We will show them what it means to kneel, and then descend the far side of the mountains to discover what they have been fighting against.

To be continued…

Next up is a State of the World (well, just Aelantir) update. However, in the meantime there is also a vote.

Vote

Though we are in a Winter of sequential conflict, against Lorent, against Gnomes, and now against crusaders, Summer still shines through. New lands are open for exploration, new seas are open to sail, and new markets are open to trade. The wealth of the world will come to Eordand.

Trade – Though the Cannorians are a threat, they are also hungry for resources. We can sell them what we have, and spend the money we earn on ensuring their defeat.
Maritime – Our navy has found victory and defeat in the face of the Cannorians. Eordand itself is safe, but so long as our power is projected by sea we must ensure the Eordan Nereid Navy is up to the task.
Exploration – Mysteries still lie beyond the mountains, beyond the western horizon, and in the depths of the Domandrod. The whole world is ours to discover. (This will also open up the possibility of colonising and getting involved in Haless once we have run out of places to settle in Aelantir)
Mercenary – Summer is the season of adventure, and there is no greater adventure than arming oneself and exploring the vast mysteries of Aelantir. (We will make more use of the religious mercenaries we have access to)
(Expansion and Tolerance are also Summer ideas, but are not included because we have too many Admin ideas)

Vote for which Summer idea group we will select by clicking on the image below. Those not selected will not reappear until at least idea group five.


Voting will remain open for 48 hours.

 
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Interlude: State of the Known World 1568
Interlude: State of the Known World 1568

Excerpts from a report by the explorer Warmallan sal Kairn, submitted for the interest of the Oathsworn court, 1568


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Haraf and the Torn Sea are in constant turmoil. The oppressed Haraf'ne have been driven from the coasts and further inland, as the Vanbury Guild has resurged in strength and claimed much of the coast not already seized by the Gnomes and Goblins. The Bulwari settlers have fallen in strength, and are effectively slaves of the Gnollish pirates, who continue to raid the region freely. Uprooting them ought to be our first goal as we extend our influence in this region.

More concerning is the arrival of Verne, a colonial power much like Lorent with significant naval strength and warriors that take to the air on the backs of deadly wyverns. If they claim a solid foothold in Haraf, they might be difficult to completely dislodge.

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The Vernman and Lorentish hold on the southern continent is of even greater concern. If one manages to triumph over the other, they will present a united Cannorian front against us. This land appears to be dominated by an enormous jungle of perhaps Fey providence, but I have no doubt the settlers will do their best to burn it back unless we can do something to stop them.

If we wish to secure our own foothold, we may wish to target the renegade slaves of the east or the weaker settlers in the eastern swamps. While the strange private trading company that controls much of Soruin and the Ruined Sea may seem like an easy target, they are bankrolled by one of Cannor's wealthiest powers.

One point of light is that Kheiós and its sister republic Eneion remain strong and free of influence, and for all their boasting I do believe the Kheionai claim that their fleet is the strongest in these waters. It will be difficult for the Cannorians to claim a foothold, but we must remain wary that the Kheionai do not consider us a rival or interloper as well.

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Independent settlements mark much of the western edge of the great crater that the Ruined Sea sits within. They have even seen some success against the Lorentish, pushing them out of some of their territory in the north. However, Lorent maintains a significant presence on the island they have named New Darom, but is more rightly called Endralliande. Our ability to project power here will only lessen as more Cannorian fleets arrive, unless we invest significantly in the ENN.

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Comparatively, the icy straits of the Broken Sea have not yet come under Cannor's complete control. The east is settled by both Lorentish and Cannorian Elven colonies, while only the most desperate groups have pushed any further west. This is the most likely place for us to see progress, as we can chart routes across and around the Armonadhi. The ancient maps speak of a great expanse of rolling flatlands, but we yet have no information on what the state of them might be or how deep the Cannorian incursions might have dug.

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There is no greater time than the present to continue our campaign against the Cannorians. Some great conflict over the inheritance of their false gods has erupted, pitting the Lorentish and Vernman colonial empires against one another. So long as they struggle and need to divert their attention to the religious conflicts in their homeland, there is much we might be able to accomplish.

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As to the wider world, we only have the barest understanding of what truly lies out there. Rumours from merchants in the western land known as Haless indicate a great conflict between a relentless horde of monsters, known only as The Command, and the great empire of Baihon Xinh. I believe it is a conflict best left untouched for the moment.

Even more vague are talks of a rising Elven state in the land known as Bulwar, and a great empire of tiger-folk somewhere even further beyond our knowledge.

Cannor itself holds three of our greatest threats, those being Lorent along with the wealth-hording merchants of Damescrown and the ambitious colonists of Verne. Though Eordand stands above most of them, they have demonstrated great reach and ambition to have already so thoroughly claimed these lands. They should not be underestimated, if we are to reclaim Aelantir in the name of those who survived the Ruin and the Fey who guide us.

To be continued…

Voting for the fourth idea group remains open.


 
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Now's the time to push the Cannorians back. Their religious distractions will be their downfall.

What does the iron give you that gold and mithril doesn't? The precious metals seem more valuable.
 
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Chapter Nine: Forest, River and Sea
Now's the time to push the Cannorians back. Their religious distractions will be their downfall.

What does the iron give you that gold and mithril doesn't? The precious metals seem more valuable.
Gold/mithril are worth more in terms of money, but in terms of lore and mission requirements Eordand is very iron-poor, as noted by the fact that they've been using bronze armour up to now. Solving that problems opens up earlier industrialization, rather than having to scrape up whatever iron we can find elsewhere.

Maritime has won a sound victory for the fourth slot.

Chapter Nine: Forest, River and Sea
1568-1581


Ladjatrevo Woods, downriver from Svemel, Upper Ynn Plateau, 1573

Lovko shifted in his saddle as his elk trotted down the road. It was far bulkier and furrier than the antlered horses ridden by the knights of the scattered domains of the Ynn, and that made it awkward for him to manage. To him, so recently introduced to their overlords from beyond the western peaks, it was almost as though he was riding a barely trained wild animal.

All of the Eordan riders had that same sense to them, a strange combination of nobility with wild animal power lingering just beneath the surface. If he was to hazard a guess, the Fey beasts that were rumoured to be filtering into the northern forests might be connected to it. The Fey had never been strong in the Ynn, only existing as rumours and superstition from the tribal primitives on the periphery, but now things were starting to change.

"Speaker Lovko, announce our presence to this village!" came the order from ahead of him.

Ernedal sal Arak, the commander of the column and in fact the overall commander of the Eordan forces rode proudly and confidently on the back of a stag supposedly descended from one ridden by a legendary monarch. Its horns spread out and twisted in patterns that never looked the same twice whenever Lovko looked at them, and it stood taller than any of the mere elks the rest of the Eordans rode.

The Ruinborn himself, though neither the commander nor the rest of the Eordans would ever use that to refer to themselves, was wearing his ornamental armour. While their warriors wore steel in battle, they still considered bronze to have some heritage even it was inferior. It was a bit strange, and Lovko wondered how the Ernedal or the others avoided standing out for marksmen with their burnished armour and darker-going-on-orange skin.

"As you wish," Lovko replied, tapping his elk to get it moving forward ahead of the column.

Such was the life of what some might call a collaborator. If his true prince still reigned in these lands, he would accept any punishment that was decreed for working with invaders. However, those times were past, generations past even. Now, he was willing to aid those who offered a measure of vengeance against the river worshippers who had wronged his ancestors.

The village ahead was one he was familiar with. Many still held true to their old oaths this far away from the main throughfares by the river, where the Dolindhan and Sarda lords had conducted their purges. One of the Ynn's many, many tributaries flowed through it, a narrow and fast river bringing down water from the small cluster of hills that had slowly been deforested over centuries of cultivation. Some water had been diverted from the steep gorge into a mill, but other than that it was same sort of sleepy hamlet that could have existed anywhere on the Plateau since the days of the old Ynnic Empire.

The local leader, a minor noble descended from one of the old houses of Svemel, rode out on his antler horse with a small entourage on foot around him. Notably, his finery was streaked with green highlights. Not so extensive that it would catch the eye of a river worshipper, but enough that true loyalists would recognise as a sign.

"Greetings, noble knights of the distant west," the noble said, offering a slight bow of respect at their approach. Rumour must have filtered down about the arrival of the Eordans. He continued to introduce himself. "Telor iz Tabi, at your service. How may we assist you?"

"I am Lovko, speaking for the protector of Elvenkind, defender of Aelantir and Oathsworn to the Fey Lords, the Ard-Falt sal Eordand," he said. It was a bit of a mouthful, and forcing the Eordan words into a sentence spoken in his native Rzentur was awkward. The more important part came next. "We are seeking a prince."

Telor narrowed his eyes, and glanced past Lovko towards the assembled warriors. There were thirty of them, clad mostly in ceremonial armour, so they ought to not pose a threat, but he didn't blame Telor for being careful in times such as these.

"There are no princes here," Telor said, "my humble demesne respects the Ard-Falt and his claim over these lands, and will offer his warriors food and lodging for tonight. May the river carry them swiftly to their destination."

"We will be travelling upriver, to the source," Lovko said, "the Ard-Falt's representative will be paying their respects."

He turned back toward Ernedal's warriors, and indicated for them to life the covering on the wagon that was trailing just behind the column. Upon seeing what was within, Telor's demeanour changed and some of the clear anxiety drained from his shoulders.

"The source still lies in the same place, a turn from the road marked by the ancient teeth," Telor said, "I wish you blessings from the source of life."

The lord bowed to Ernedal and he and his entourage stepped aside to allow the column to pass through the village. As they started to move again, Ernedal trotted up alongside Lovko.

"That took a while," he said, "and what I could understand did not make much sense."

"The river worshippers slay any who openly hold to the true prince of these lands," Lovko replied, "even now, with the fair and just rule of Eordand, we fear to speak openly."

"Those times are over," Ernedal said, "you will all learn of the teachings of the Fey, and in return your prince can join with them in watching over us."

Lovko was not so certain on that, but he did not speak up.

The landscape grew increasingly craggy and overgrown as they climbed out of the village, the road winding between rock formations that had been torn from the ground in the great Ruin of distant ages past. So far up from the valley, even the Ynn had been unable to smooth out such features. As a denizen of the flatland cities, Lovko grew steadily more nervous in this environment, while he noticed that Ernedal and the other Eordans seemed to get more comfortable the deeper they delved into the woods.

Eventually they found the landmark that Telor had mentioned, and that Lovko remembered from his past pilgrimages to this place. A narrow passage between two enormous mossy rock pillars leading into a small valley, just wide enough for the column to move single-file. No sane traveller would take such a route, as it was the perfect place for an ambush, and instead would continue along the main road that bypassed the valley.

"The Green Gate," Ernedal said, his hand on his chin as if pondering what he was looking at, "we are entering the realm of a being of great power."

Lovko did not know what to make of that, so he and his mount stayed back as the Eordan warriors organized themselves. Ernedal took some of the items from their wagon and rode first into the valley. While Eordand might be another conqueror, Lovko could respect their courage even if it was tinged with arrogance. The Cannorians had slipped smoothly into the politics of the Ynn, but the arrivals of the Fey and their worshippers would turn everything on its head, and Lovko was positioned in the perfect place to see what the world looked like once it was done.

Excerpts of the writings of Pelodan XII, from Annals of Oaths, a compilation of the writings of the Oathsworn, published in Isobeltir, 1828

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Our armies have not encountered any serious resistance from the Cannorian crusaders, but we have met countless Elves suffering under their rule. They have been forced to kneel in worship to a distant Human goddess, abandoning the Fey flames and green Dragons that they have celebrated for centuries. The existence of Dragons is fascinating, and worth further exploration.

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The Istranari are cowards, having heavily fortified their forests where they hide from the justice that they deserve. The reports from beyond the forests are far more interesting. The hills and woods give way to an expanse of open ground extending as far as the eye can see, with dozens of blue rivers slowly flowing southwards.

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Word has snuck up that a tribe of former Cannorian slaves has uncovered a vast Precursor city deep in the jungles of the southern continent. This would be fascinating to explore, if it were not so far from our reach. The chroniclers of Sakflor have made sure to take note, so that one day we might reclaim it.

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Let the crusaders keep their castles. The common Elves of their land have been liberated, and the Humans are free to linger as we build the frontier of a new empire around them. The local Rzentur people have tales that the Fey first granted them the holy flames that allowed them to survive the endless winter in the aftermath of the Ruin, and while they now worship the Dragons the same way I've sent a request to the Uncrowned Queen, asking after the Fey who might have aided them.

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Further scouting has made it clear, there is an entire vast plateau out beyond the Armonadh, stretching endlessly, perhaps all the way to the very edge of the Ruined Sea. Our first contacts with local inhabitants indicate that they worship the river itself, the Ynn, as their lifeblood. Who knows what Fey spirits dwell within such a mighty geographical feature.

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My own power has reached its peak now. The nobility are curtailed, the merchants answer to me, and the druids carry out the will of the Fey as it has flowed through my words. The Oathsworn, my cousins and siblings, are spread out across Eordand carrying out my instructions, and our new frontiers continue to grow.

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Our cavalry are advancing with the times, arming themselves with small muskets so they can ride by. The eras of glorious charges of walls of bronze armour that I imagined as a child have long passed, but our elk riders will fight on nonetheless. The spirit of the hunt remains strong within them.

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The merchants are eager for a reform of the navy, and I'm inclined to grant them the task. We are ranging further than ever before, with our boats plying the edges of the world. If we can take advantage of that knowledge to aid our fleet, we might yet stand a chance against the Cannorians.

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There are reports of nothing but chaos in the upper reaches of the Ynn Plateau, as petty Elven lords fight one another for dominance. As we already have warriors stationed in the area, we will march in to begin restoring order and learn more about the political situation in this region.

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The city of Pomvasonn was taken in short order. It is supposedly the lair of the Dragon Varlengeilt, but he is nowhere to be see and his followers have been scattered to the winds by the combined efforts of the other lords of this land and the Cannorian crusaders. I have sent orders for him to be located, so we might treat with this great beast.

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His supporters have only tentatively approached us, though some are already proclaiming us as saviours from the oppression of the downstream lords. They present a challenge, as to how we will properly integrate an already-civilized part of Aelantir into our restored empire. So far the Fograc and Haraf'ne have been tribes who have been willing to work with us, but occupying a city is another matter entirely. We must turn to the guidance of the Fey in this.

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For the first time, they are willing to open the Domandrod to us. The ancient forest, barred to all but a few, will soon be open to the unified Peitar people for the first time since we were cast out. The Wards are falling, soon to be replaced with Gates that will guide the willing servants of the Fey into the seasonal glades that lie deeper within.

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Our continued efforts to scout the Ynn Plateau have been stymied by, to no surprise, Cannorians. Large bands of Human riders are sherparding herds of livestock across the open steppe of the western edge of the plateau and resist any efforts for us to enlighten them. What is a surprise, is that they claim to have sworn allegiance to a 'Ruinborn' state further downriver. The Rigak of Sarda supposedly holds most of the lower river, including many Cannorian settler bands, under its sway. They may present the largest threat to our control of the region so long as worship a mere river and not any greater power.

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Though my age is beginning to catch up to me, I couldn't ignore my oaths. I was the first to step through the Summer Gate and into the Domandrod itself. While I had been here before, it had only been at the whim of the Uncrown Queen, and now She has granted us permission to roam freely. There are many who are eager to explore it, and soon these groves and glades will be filled with the sound of cheer and laughter as we are reunited with the Fey who saved us.

That said, I'll use the extra colonist to try and secure more territory ahead of the Cannorians rather than diving straight into the forest.

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There will be much to learn, and much to discover. In my heart, this is where we'll come to learn the truth about our existence. Though the ruins of the Precursors hold many secrets, it is with the Fey that we really belong. Who knows, we may join them ever deeper in their realm, and perhaps even to places beyond that.

The Eordand mission tree is a bit weirdly organized. As you can see, the continuation of the Domandrod branch of the tree extends all the way down past the finale missions for the Aelantir branches. And there's still more to come below that.

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It's strange to imagine that less than one hundred years ago Eordand was just as fractured as all of Aelantir. Since my great-grandfather renewed his vows and led the Peitar people on our quest, we've undone the Schism in both faith and flesh, and now everyone in Eordand works towards a greater goal. It's become clear that we are the only ones who can reclaim the legacy of the Precursors, and that goal needs to be fought for at every level, from the most local administrator, to regional infrastructure planners, all the way to the halls of the Oathsworn.

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The Gnomes have proclaimed the Triarchy, the union of the three largest cities in Haraf founded by Gnomish and Goblin settlers. Their continued oppression of the Haraf'ne and the Kobolds proves their ambitions are not mere knowledge and understanding, but greed and glory. This cannot stand, and plans are being made to launch a punitive expedition to keep them contained.

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Our campaign to restore order to the Upper Ynn has made major strides, securing both banks of the river which is otherwise impassable due to its sheer size, and capturing the city of Svemel. The Rzentur lords have fought with all of their strength, and the common Elf treats our warriors with caution and uncertainty, but we will make clear that we are here to restore peace, unity, and a proper appreciation for the powers that guide us.

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The Dragon is still nowhere to be seen, even after scouring the city, but our insistence upon meeting with him has moved some of the locals who are still loyal to Varlengeilt to offer their assistance. They will lead us to the hideout that he had dug, deep in a nearby forest, to hide away from the river worshippers who planned his execution.

Though the event text says he's in Svemel, his actual religion is completely extinct in game terms, so it makes sense that he fled.

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Our emissaries met with Varlengeilt, and they report that he is a young and still naïve creature, barely two hundred years old, and relies much on the charity of the Rzentur who remained loyal to him throughout the recent purges. Their standing orders were simple, a Dragon is a powerful and capricious creature, not unlike a Fey beast, and so should be treated with the same sort of respect. We have offered gifts of treasures from the Domandrod, and will allow his worship to continue alongside the pantheon of Archfey that we adhere to.

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The war that's wracked Cannor for the past decade has reportedly come to an end, with the followers of the war goddess Corin emerging triumphant. Confusingly, Lorent was on the winning side despite all our understanding being that they follow the pretender, Adean. Perhaps there's some political or religious nuance that we don't understand.

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Within the merchants two distinct factions are emerging, the protectionists led by Finnoran how insist that we must keep the Cannorians from plundering our wealth through the avenue of trade, instead focusing on the internal economy, and the free traders who are more dispersed but believe that we can use the wealth earned from exports to Cannor to bolster our own position. I'm no fool who would let the interlopers get one over on us. So long as they are offering their wealth for our goods, I'm inclined to favour continued trade with them.

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Our position in Haraf is still highly tentative, so with the aid of the architects who built Lebhard into the bustling city that it has become we are now planning on raising a new city out of the arid coastline of western Haraf. The ideal site has been found, a place where a great broken but unmistakable Precursor relic has been washed ashore. It is here that the city of Urdea Samrad will rise.

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To guard the construction, we must drive the Triarchy further back, taking their capital if possible. Our commanders have orders to protect the foothold in Haraf at all costs, so their advance might be slow, but we have inexorable strength that will see the little creatures crumble before us.

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Our small communities of Kobolds have gotten themselves into somewhat of a frenzy over the news of Varlengeilt, with several stealing everything they can get their hands on to try and take on a pilgrimage to his roost. Those who were caught were punished lightly and encouraged to migrate to the Ynn to meet their god, for we know well the feeling of service to a greater being.

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Even with the aid of our old galley fleet, modernized with new cannons and reinforced hulls, has not been able to break through the combined Gnomish-Goblin fleet. The Kraken has taken serious wounds and limped back home, leaving the seas entirely under Triarchic control.

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It is lucky then, that our forces in Haraf are our most skilled and well-equipped. The Gladewardens, with the elite Lightbringers as their vanguard, have adopted the Sunfire musket and ambush tactics that allow them to rout any band of artificer infantry that tries to invade our territory. With the aid of Haraf'ne scouts, we can push forward.

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Reports from the front are getting increasingly dire, with word that a great uprising of local settlers demanding something. What their demands are isn't particularly clear, being a mixture of Gnomes fighting to rejoin the Triarchy, Peitar who want some degree of self-rule and locals who resent us in spite of the protections we offer them. They will need to be suppressed by the Gladewardens.

I don't know where these came from, so I can only assume the Gnomes did something sneaky considering it hit all four provinces at once and just in this region.

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Though the Gates of the Domandrod are open, not very many have entered it, perhaps a side-effect of our focus on the Ynn and Haraf frontiers. Now, some adventuring groups are pushing to explore the mysterious winter glades of the eastern eaves of the forest. I have granted them leave to do so as Riaghdir of these lands.

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The foundries of Lebhard are producing new and innovative weapons at an incredible rate, demonstrating exactly what we're capable of when no longer bound to just a single season. To match the power of the Summer Sunfire, they have created the Autumn Steelhead capable of piercing any armour, the Spring Dawnbolt that releases a blinding flash of light, and the Winter Iceshard that freezes the enemy where they stand. Each one has its uses, and will be distributed to our infantry to test, though given the situation perhaps not in time to win this war.

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Without naval superiority to defend ourselves, the Triarchy has shut down our trade and is plotting an invasion of Eordand itself. However, that they've moved half their army in an effort to attack us has allowed the Gladewardens to seize Gommoport. I trust the commanders will force the Triarchic leaders into a useful peace.

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Peace, though not the overwhelming victory we hoped for, was still in our favour. The Gnomes know well that their fleet is all that is protecting them, so they have refused to give up any ports, but we've claimed a great deal of the interior of Haraf instead, as well as reparations for the damage caused by their blockade.

Getting such a minor peace was thanks to my errors. Between the rebels and having a bunch of TI to uncover I was never able to pin down the Triarchic army, and without an army at home I wasn't able to respond to the landing. Well, at least I was able to get enough out of it to finish the next mission.

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The more we venture into Haraf the more damage we find from the artificers' actions. Precursor ruins torn down and taken apart, manufactories processing the raw resources of the land and spewing out pollution, and water being drained in vast quantities. Each new atrocity is a further insult to the natural order of the Fey, and further proof that we need to secure all of Haraf.

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With the remainder of the Farsenn archipelago taken from the Gnomes, our trade routes to Haless are secured. Our traders have found a mostly frosty reception from the people they, many of whom cite oppression by a 'Phoenix Empire' as reason for distrust of our presence. There're some Elves who still dwell in this land, and we've made use of them as intermediaries to start work on opening up trade.

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I visited the embassy, where the Uncrowned Queen was awaiting me. She granted me the titles of Ard-Falt of Haraf and the Ynn, and I swore oaths that I and my descendants would bring the truth of the Fey to these blighted and divided lands. I don't know if I'll live to see a true victory against the Triarchy or Sarda, but I know that we can achieve it.

The embassy has flourished in my reign. Fey are leaving the Domandrod in numbers unseen in my lifetime, or in the records, or perhaps in all history known and unknown. New lands need new patrons, and the Fey know that we are the ones who can guide them to find new hunting grounds, new entertainment, and new mortals to play with.

The last of the religious objectives is unique to each Court. For Eordellon, we need to convert a number of provinces outside of Eordand, specifically in the Ynn and a certain somewhere else. It's fairly straightforward to complete once you get going.

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If each Gnomish or Goblin vessel is a match for ours, then all we need to do is outnumber them. We've got the economy of all Eordand and beyond that can be turned towards this goal, so we'll be ready for the next war.

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Though my health is fragile, I've chosen to make the trip to Urdea Samrad. This is a beacon in the desolation of Haraf, one that the Haraf'ne people can look towards and know that their liberation is coming. It's also the first real Peitar city beyond the boundaries of Eordand itself, marking a new beginning, one where Eordand claims its rightful place as protectors of the survivors of the Ruin, the Ruinborn Elves.

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The journey will be hard, but Danaran is ready to take up the mantle of the oaths if it should be too much for me. His close ties with the Fey nobility of the Seelie Court will guide him in whatever route he wishes to take us next, whether driving down the Ynn, defeating the artificers once and for, or delving deeper into the Domandrod.

To be continued…

Vote

Autumn's discipline, Spring's novelty, Winter's development, Summer's waves, these have all carved a path for Eordand to take to the future while still concerning itself with the balance of the seasons. As we progress into the future we must ensure this balance remains, and define what kind of empire will inherit the legacy of the Precursors.

(I'm not sure the endless string of votes will be letting up any time soon, there's quite a few choices to be made in the mission tree on top of idea groups.)

Spring – An empire of the future, the Oathsworn guiding the way (Administrative, Diplomatic, Court, Aristocratic)
Summer – An empire of wealth, extending links across Halann (Tolerance, Expansion, Trade, Exploration, Mercenary)
Autumn – An empire of might, engaging Cannor on equal terms (Economic, Religious, Offensive, Naval)
Winter – An empire of unity, working together to protect Aelantir (Espionage, Influence, Defensive, Quantity)

Put the seasons in the order we should prioritize them by clicking on the below image:



Voting will remain open until we vote for the fifth idea group.
 
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