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Alastors_Game

Recruit
Mar 12, 2025
3
0
I dunno how to fix this

Application: Victoria 3
Version: 1.8.7
Date/Time: 2025-05-11 19:08:53

Original Stack Trace:
2 victoria3 0x0000000108414046 _ZL26internal_callback_iteratoriP9__siginfoP17__darwin_ucontextPv + 87
3 victoria3 0x0000000108413fd7 plcrash_signal_handler + 15
4 libsystem_platform.dylib 0x00007ff81785125d _sigtramp + 29
5 ??? 0x0000000000000009 0x0 + 9
6 AppleIntelICLGraphicsMTLDriver 0x00007ffb19860c1a _ZN25IGAccelBlitCommandEncoder15preparePipelineEPN4IGBL10BlitParamsEjj + 2714
7 AppleIntelICLGraphicsMTLDriver 0x00007ffb198578df _ZN25IGAccelBlitCommandEncoder11programBlitEPN4IGBL10BlitParamsE + 267
8 AppleIntelICLGraphicsMTLDriver 0x00007ffb19857766 _ZN25IGAccelBlitCommandEncoder26copyBufferToBufferInternalEP18MTLIOAccelResourceyjS1_yjj + 1238
9 AppleIntelICLGraphicsMTLDriver 0x00007ffb1985cf2f _ZN25IGAccelBlitCommandEncoder18copyBufferToBufferEP16MTLIGAccelBufferjS1_jj + 139
10 AppleIntelICLGraphicsMTLDriver 0x00007ffb19813e1a -[MTLIGAccelBlitCommandEncoder copyFromBuffer:sourceOffset:toBuffer:destinationOffset:size:] + 245
11 libMoltenVK.dylib 0x0000000131ba9ea0 _ZN16MVKCmdCopyBufferILm1EE6encodeEP17MVKCommandEncoder + 336
12 libMoltenVK.dylib 0x0000000131b4761b _ZN17MVKCommandEncoder6encodeEPU27objcproto16MTLCommandBuffer11objc_objectP25MVKCommandEncodingContext + 139
13 libMoltenVK.dylib 0x0000000131b474ca _ZN16MVKCommandBuffer6submitEP31MVKQueueCommandBufferSubmissionP25MVKCommandEncodingContext + 234
14 libMoltenVK.dylib 0x0000000131b979a4 _ZN35MVKQueueFullCommandBufferSubmissionILm1EE20submitCommandBuffersEv + 100
15 libMoltenVK.dylib 0x0000000131b95bdc _ZN31MVKQueueCommandBufferSubmission7executeEv + 204
16 libMoltenVK.dylib 0x0000000131b94a05 _ZN8MVKQueue6submitEjPK12VkSubmitInfoP9VkFence_T13MVKCommandUse + 293
17 libMoltenVK.dylib 0x0000000131af783d vkQueueSubmit + 285
18 victoria3 0x0000000109d91874 _ZN19CGfxVKMasterContext11QueueSubmitERKN2vk10SubmitInfoENS0_5FenceE + 68
19 victoria3 0x0000000109d9162e _ZN19CGfxVKMasterContext18ExecuteCommandListEP15CGfxCommandList + 4046
20 victoria3 0x0000000109c1c95e _ZN37CGfxMasterContextCommandListInterface41ExecuteCurrentResourceCreationCommandListEv + 46
21 victoria3 0x0000000109c1d0bd _ZN37CGfxMasterContextCommandListInterface16FreeUploadMemoryEx + 205
22 victoria3 0x0000000109d2153e _ZN41CGfxMasterContextUploadAllocatorInterface14AllocateUploadEx14CPdxStringView + 222
23 victoria3 0x0000000109d3a00f _ZN12CGfxVKBuffer4InitEPKvj + 575
24 victoria3 0x0000000109d8b7e8 _ZN19CGfxVKMasterContext12CreateBufferERK20SGfxBufferPropertiesPKvj + 72
25 victoria3 0x0000000109c5a739 _ZN17CGfxMasterContext18CreateVertexBufferERK26SGfxVertexBufferPropertiesPKvj + 73
26 victoria3 0x00000001098baf19 _ZN8NPdxMesh33CreateAssetMeshesFromPdxAssetFileE14CPdxStringViewRK9CPdxArrayINS_9SMeshDataEiEfiRS1_INS_10SAssetMeshEiERS1_IfiES0_RK9CPdxAssetRK7CStringb + 9561
27 victoria3 0x00000001098df4b9 _ZN8NPdxMesh9CMeshType13InitForDeviceEv + 937
28 victoria3 0x000000010980c80c _ZNSt3__110__function6__funcINS_17reference_wrapperIN16NParallelForImpl15SPdxParallelForIRZN12_GLOBAL__N_120IterateTypesThreadedIN8NPdxMesh9CMeshTypeEEEvR16CPdxUnorderedMapI7CString17CPdxScopedPtrImplIT_Lb0EE8SPdxHashI14CPdxStringViewvENS_8equal_toISF_EEEPFvPSC_ERNS_8functionIFvvEEEEUlRK9CPdxRangeIN5boost9iterators17counting_iteratorIiNST_11use_defaultESW_EESX_NS_26random_access_iterator_tagEEE_EEEENS_9allocatorIS15_EESP_EclEv + 236
29 victoria3 0x000000010a04df2a _ZN17CPdxTaskScheduler8RunTasksEP11CTaskThreadP9STaskItem + 186
30 victoria3 0x000000010a04eb2b _ZN11CTaskThread3RunEPv + 75
31 victoria3 0x000000010a04fac7 _ZN8NThreads10ThreadFuncEPNS_10SC11ThreadE + 55
32 victoria3 0x000000010a04fcec _ZNSt3__1L14__thread_proxyINS_5tupleIJNS_10unique_ptrINS_15__thread_structENS_14default_deleteIS3_EEEEPDoFPvPN8NThreads10SC11ThreadEESA_EEEEES7_S7_ + 44
33 libsystem_pthread.dylib 0x00007ff817818df1 _pthread_start + 99
34 libsystem_pthread.dylib 0x00007ff817814857 thread_start + 15

Demangled Stack Trace:
2 victoria3 0x0000000108414046 internal_callback_iterator(int, __siginfo*, __darwin_ucontext*, void*) + 87
3 victoria3 0x0000000108413fd7 plcrash_signal_handler + 15
4 libsystem_platform.dylib 0x00007ff81785125d _sigtramp () + 29
5 ??? 0x0000000000000009 0x0 + 9
6 AppleIntelICLGraphicsMTLDriver 0x00007ffb19860c1a IGAccelBlitCommandEncoder::preparePipeline(IGBL::BlitParams*, unsigned int, unsigned int) + 2714
7 AppleIntelICLGraphicsMTLDriver 0x00007ffb198578df IGAccelBlitCommandEncoder::programBlit(IGBL::BlitParams*) + 267
8 AppleIntelICLGraphicsMTLDriver 0x00007ffb19857766 IGAccelBlitCommandEncoder::copyBufferToBufferInternal(MTLIOAccelResource*, unsigned long long, unsigned int, MTLIOAccelResource*, unsigned long long, unsigned int, unsigned int) + 1238
9 AppleIntelICLGraphicsMTLDriver 0x00007ffb1985cf2f IGAccelBlitCommandEncoder::copyBufferToBuffer(MTLIGAccelBuffer*, unsigned int, MTLIGAccelBuffer*, unsigned int, unsigned int) + 139
10 AppleIntelICLGraphicsMTLDriver 0x00007ffb19813e1a -[MTLIGAccelBlitCommandEncoder copyFromBuffer:sourceOffset:toBuffer:destinationOffset:size:] + 245
11 libMoltenVK.dylib 0x0000000131ba9ea0 MVKCmdCopyBuffer<1ul>::encode(MVKCommandEncoder*) + 336
12 libMoltenVK.dylib 0x0000000131b4761b MVKCommandEncoder::encode(id<MTLCommandBuffer>, MVKCommandEncodingContext*) + 139
13 libMoltenVK.dylib 0x0000000131b474ca MVKCommandBuffer::submit(MVKQueueCommandBufferSubmission*, MVKCommandEncodingContext*) + 234
14 libMoltenVK.dylib 0x0000000131b979a4 MVKQueueFullCommandBufferSubmission<1ul>::submitCommandBuffers() + 100
15 libMoltenVK.dylib 0x0000000131b95bdc MVKQueueCommandBufferSubmission::execute() + 204
16 libMoltenVK.dylib 0x0000000131b94a05 MVKQueue::submit(unsigned int, VkSubmitInfo const*, VkFence_T*, MVKCommandUse) + 293
17 libMoltenVK.dylib 0x0000000131af783d vkQueueSubmit + 285
18 victoria3 0x0000000109d91874 CGfxVKMasterContext::QueueSubmit(vk::SubmitInfo const&, vk::Fence) + 68
19 victoria3 0x0000000109d9162e CGfxVKMasterContext::ExecuteCommandList(CGfxCommandList*) + 4046
20 victoria3 0x0000000109c1c95e CGfxMasterContextCommandListInterface::ExecuteCurrentResourceCreationCommandList() + 46
21 victoria3 0x0000000109c1d0bd CGfxMasterContextCommandListInterface::FreeUploadMemory(long long) + 205
22 victoria3 0x0000000109d2153e CGfxMasterContextUploadAllocatorInterface::AllocateUpload(long long, CPdxStringView) + 222
23 victoria3 0x0000000109d3a00f CGfxVKBuffer::Init(void const*, unsigned int) + 575
24 victoria3 0x0000000109d8b7e8 CGfxVKMasterContext::CreateBuffer(SGfxBufferProperties const&, void const*, unsigned int) + 72
25 victoria3 0x0000000109c5a739 CGfxMasterContext::CreateVertexBuffer(SGfxVertexBufferProperties const&, void const*, unsigned int) + 73
26 victoria3 0x00000001098baf19 NPdxMesh::CreateAssetMeshesFromPdxAssetFile(CPdxStringView, CPdxArray<NPdxMesh::SMeshData, int> const&, float, int, CPdxArray<NPdxMesh::SAssetMesh, int>&, CPdxArray<float, int>&, CPdxStringView, CPdxAsset const&, CString const&, bool) + 9561
27 victoria3 0x00000001098df4b9 NPdxMesh::CMeshType::InitForDevice() + 937
28 victoria3 0x000000010980c80c std::__1::__function::__func<std::__1::reference_wrapper<NParallelForImpl::SPdxParallelFor<void (anonymous namespace)::IterateTypesThreaded<NPdxMesh::CMeshType>(CPdxUnorderedMap<CString, CPdxScopedPtrImpl<NPdxMesh::CMeshType, false>, SPdxHash<CPdxStringView, void>, std::__1::equal_to<CPdxStringView>>&, void (*)(NPdxMesh::CMeshType*), std::__1::function<void ()>&)::'lambda'(CPdxRange<boost::iterators::counting_iterator<int, boost::use_default, boost::use_default>, boost::iterators::counting_iterator<int, boost::use_default, boost::use_default>, std::__1::random_access_iterator_tag> const&)&>>, std::__1::allocator<std::__1::reference_wrapper<NParallelForImpl::SPdxParallelFor<void (anonymous namespace)::IterateTypesThreaded<NPdxMesh::CMeshType>(CPdxUnorderedMap<CString, CPdxScopedPtrImpl<NPdxMesh::CMeshType, false>, SPdxHash<CPdxStringView, void>, std::__1::equal_to<CPdxStringView>>&, void (*)(NPdxMesh::CMeshType*), std::__1::function<void ()>&)::'lambda'(CPdxRange<boost::iterators::counting_iterator<int, boost::use_default, boost::use_default>, boost::iterators::counting_iterator<int, boost::use_default, boost::use_default>, std::__1::random_access_iterator_tag> const&)&>>>, void ()>::eek:perator()() + 236
29 victoria3 0x000000010a04df2a CPdxTaskScheduler::RunTasks(CTaskThread*, STaskItem*) + 186
30 victoria3 0x000000010a04eb2b CTaskThread::Run(void*) + 75
31 victoria3 0x000000010a04fac7 NThreads::ThreadFunc(NThreads::SC11Thread*) + 55
32 victoria3 0x000000010a04fcec void* std::__1::__thread_proxy<std::__1::tuple<std::__1::unique_ptr<std::__1::__thread_struct, std::__1::default_delete<std::__1::__thread_struct>>, void* (*)(NThreads::SC11Thread*) noexcept, NThreads::SC11Thread*>>(void*) + 44
33 libsystem_pthread.dylib 0x00007ff817818df1 _pthread_start () + 99
34 libsystem_pthread.dylib 0x00007ff817814857 thread_start + 15
 

Attachments

  • exception.txt
    10,3 KB · Views: 0
Has this game ever worked on this Mac? Or never yet?

Does it meet the minimum hardware requirements?
  • Processor: Intel® Core™ i5-6500
  • Memory: 8 GB RAM
  • Graphics: AMD® Radeon™ R9 M380 (2GB)
If this Mac only has an Intel video system, the game will never work on it and you'll need to seek a refund from where you bought it.

Sorry for the bad news if that is the case!
 
Has this game ever worked on this Mac? Or never yet?

Does it meet the minimum hardware requirements?
  • Processor: Intel® Core™ i5-6500
  • Memory: 8 GB RAM
  • Graphics: AMD® Radeon™ R9 M380 (2GB)
If this Mac only has an Intel video system, the game will never work on it and you'll need to seek a refund from where you bought it.

Sorry for the bad news if that is the case!

I have a PC, but yes it did used to work on mac intel integrated, back on x11 I believe
 
I have a PC
But your title here say you have a Mac ... ?!? As does the crash stack you posted?

it did used to work on mac intel integrated, back on x11 I believe
The game has never been supported on Intel video systems under MacOS, so if it used to work in older game versions that was just a matter of luck!
 
But your title here say you have a Mac ... ?!? As does the crash stack you posted?
No I mean I *also* have a pc, I'm wanting to play this on my laptop because it used to work
The game has never been supported on Intel video systems under MacOS, so if it used to work in older game versions that was just a matter of luck!
Fucking rip, that's on me for not updating to the m chips I guess. I need to do that eventually.