I'm working on a Babylon 5 mod (see my sig) and i would like to have a small nation spawn 100 years after game start, that acts as an diplomatic hub for all.
Here's a list of criteria:
I figured that the crisis_events_2.txt would be a good place to start looking. The first thing I'm doing is trying to create the race, station, and fleet when the event is triggered...
Ideas am new to modding so I'm certain that I'm doing something wrong, (syntax, I'm sure) but I don't know where to look...
You can trigger the event with "event babylon5.1000"
Here's my code. It'll always be up to date with where I'm at
https://github.com/seegee911/Babylo...project/events/babylon5_nation_init_event.txt
Here's a list of criteria:
- Create nation in a specific system if unoccupied, otherwise choose another unoccupied system
- Spawn Heavy Defence platform
- Colonized planet not really wanted.
- Station should have huge health to withstand attack (near invincible)
- All nations with certain traits receive a large positive relationship modifier with this nation on spawn
- Spawn a strong fleet to defend station
- Will propose a federation to friendly nations
- Nations who attack suffer a severe relationship penalty with Nations friendly to the station
- AI favours diplomacy and offers generous trade
- AI does not expand
I figured that the crisis_events_2.txt would be a good place to start looking. The first thing I'm doing is trying to create the race, station, and fleet when the event is triggered...
Ideas am new to modding so I'm certain that I'm doing something wrong, (syntax, I'm sure) but I don't know where to look...
You can trigger the event with "event babylon5.1000"
Here's my code. It'll always be up to date with where I'm at
https://github.com/seegee911/Babylo...project/events/babylon5_nation_init_event.txt
Last edited: