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unmerged(2037)

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Mar 20, 2001
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I am puzzled by two different ID types for identifying characters in savegames:
Code:
id = { type = 4712 id = XXX }
id = { type = 10 id = XXX }
I cannot find any apparent distinctions, but there are cases where identical ID occurs in both 4712 a 10 types.
Any ideas?
 
horragoth said:
I am puzzled by two different ID types for identifying characters in savegames:
Code:
id = { type = 4712 id = XXX }
id = { type = 10 id = XXX }
I cannot find any apparent distinctions, but there are cases where identical ID occurs in both 4712 a 10 types.
Any ideas?


Type 10 characters start the game. Type 4712 are characters who are born/generated into the game. At least that is the way it appears to me.
 
I don't know, but it seems to me that type 4712s are pregenerated, and type 10s added through game play. I've seen those types in EU2 savegames too; maybe someone in one of the other game fora have figured it out?

The type might be a packed array of boolean flags. What those flags might be, I have no idea.
 
richvh said:
I don't know, but it seems to me that type 4712s are pregenerated, and type 10s added through game play. I've seen those types in EU2 savegames too; maybe someone in one of the other game fora have figured it out?

The type might be a packed array of boolean flags. What those flags might be, I have no idea.

Start a game but do a save before you even click the start button. Then search the save file and you will find no type 4712 characters.
 
You're right, I obviously need to take my memory in for a checkup.