So I'm trying to export my model with the skeleton and the animation but nothing seams to work.
I could export the model to ".dea" before I added the bones and skin weight, I assume its the animation that is causing the problem as it seams to also break the export.
I cant seam to get any type of export from the Maya exporter to show up on Jorodox, all I see is a empty field and I get the error message bellow from Maya.
Here is the error code from the PDX maya exporter:
Update to later people who might find them self in the same situation:
Exporting the Mesh (Remember to go in to Hypershade and select the Phong (needs to be phong) that you have used for your mesh and press "Add "Shader" attr" to get all that along.
Exporting the Mesh to the CK2 directory directly seams to fix some unknown problem.
There was a issue with the weapon to cause the entire mesh to mess up to export.
The skeleton and the animation also made the entire model seam to break in to the stretchy black lines.
Any help would be greatly appreciated!
Thanks in advance!
I could export the model to ".dea" before I added the bones and skin weight, I assume its the animation that is causing the problem as it seams to also break the export.
I cant seam to get any type of export from the Maya exporter to show up on Jorodox, all I see is a empty field and I get the error message bellow from Maya.
Here is the error code from the PDX maya exporter:
Error getting playbackSpeed: Forcing value of 1.0
Total vertices: 2622
Total triangles: 1758
Total drawcalls: 1
Total joints: 32
Error! Mesh contains broken normals, tangents and/or bitangents.
SkavenShape1:
Mesh[0]:
Max joint influences: 4
Joints: 32
Vertices: 2622
UV sets: 1
Triangles: 1758
Shader: PdxMeshRunemaster
Diffuse: Skaven.psd
pdx_exporter -s 1 -fz 1 -sm 0 -svm 0 -es 0 -cga 0 -v 0 -m 1 -a 1 -b 1 -ct 0 -lp 1 -sps 15 -f Clanrat -bd "C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings II/" -ep "C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings II/CK2game.exe" -d " Mod/scenes"
Total vertices: 2622
Total triangles: 1758
Total drawcalls: 1
Total joints: 32
Error! Mesh contains broken normals, tangents and/or bitangents.
SkavenShape1:
Mesh[0]:
Max joint influences: 4
Joints: 32
Vertices: 2622
UV sets: 1
Triangles: 1758
Shader: PdxMeshRunemaster
Diffuse: Skaven.psd
pdx_exporter -s 1 -fz 1 -sm 0 -svm 0 -es 0 -cga 0 -v 0 -m 1 -a 1 -b 1 -ct 0 -lp 1 -sps 15 -f Clanrat -bd "C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings II/" -ep "C:/Program Files (x86)/Steam/steamapps/common/Crusader Kings II/CK2game.exe" -d " Mod/scenes"
Update to later people who might find them self in the same situation:
Exporting the Mesh (Remember to go in to Hypershade and select the Phong (needs to be phong) that you have used for your mesh and press "Add "Shader" attr" to get all that along.
Exporting the Mesh to the CK2 directory directly seams to fix some unknown problem.
There was a issue with the weapon to cause the entire mesh to mess up to export.
The skeleton and the animation also made the entire model seam to break in to the stretchy black lines.
Any help would be greatly appreciated!
Thanks in advance!
Last edited: