I have a custom event that is working as expected in every regard except localization.
When the event triggers, I noticed that there was a typo in the name. Here is my old localisation file--
l_english:
custom_country.54.name:0 "Woookie Secured"
custom_country.54.desc:0 "Test Event Something Something Wookie"
No big deal, I'll fix it.
Here is my new localisation file --
l_english:
custom_country.54.name:0 "Wookie Secured"
custom_country.54.desc:0 "Test Event Something Something Wookie"
However, when I trigger the event in game, it still says "Woookie" instead of "Wookie". I'm assuming there's some sort of caching going on? How do I shake things loose?
When the event triggers, I noticed that there was a typo in the name. Here is my old localisation file--
l_english:
custom_country.54.name:0 "Woookie Secured"
custom_country.54.desc:0 "Test Event Something Something Wookie"
No big deal, I'll fix it.
Here is my new localisation file --
l_english:
custom_country.54.name:0 "Wookie Secured"
custom_country.54.desc:0 "Test Event Something Something Wookie"
However, when I trigger the event in game, it still says "Woookie" instead of "Wookie". I'm assuming there's some sort of caching going on? How do I shake things loose?