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S.Cooper

Private
Mar 23, 2022
13
0
Hey there =)

Will throw the bone, not sure any1 ll want to play fetch nor can figure this out ^^

Trying to build an animated UV texture bridge & well here's the drama:

On top of screen is the Prop not converted to PO & illumination map working fine
Down is the converted to PO version , illumination does not work (prolly because of animUV texture)

Unfortunately the non converted top version disappear , depending on camera angle & despite of mods like
Ultimate level of details or Adaptative Prop visibility distance.
Guess it has to do with some unity bounding box maybe.

While of course the PO stay visible from anywhere on the map.

So if anyone has a solution like either:
- Make illumination map correctly display on Procedural Object version with animated UV (outch, i know =D )
- Make non PO prop visible on any camera angle / distance
- any other idea =)

Ty ty


ezgif.com-gif-maker.gif
outch.png
 
Last edited:
Hello Avanya

Thank you for the answer. Unfortunately it wont' solve the issue.
Already made some custom animated asset with this mod and the animation render distance is very short.

As well as you can't convert animated asset to procedural object , they won't animate at all.

That's mainly why i ended dealing with a scrolling texture workaround in the first place =)

Would a dream expansion if we could just import directly asset bundles game would be an orgy of particles systems =D