Hey there =)
Will throw the bone, not sure any1 ll want to play fetch nor can figure this out ^^
Trying to build an animated UV texture bridge & well here's the drama:
On top of screen is the Prop not converted to PO & illumination map working fine
Down is the converted to PO version , illumination does not work (prolly because of animUV texture)
Unfortunately the non converted top version disappear , depending on camera angle & despite of mods like
Ultimate level of details or Adaptative Prop visibility distance.
Guess it has to do with some unity bounding box maybe.
While of course the PO stay visible from anywhere on the map.
So if anyone has a solution like either:
- Make illumination map correctly display on Procedural Object version with animated UV (outch, i know =D )
- Make non PO prop visible on any camera angle / distance
- any other idea =)
Ty ty
Will throw the bone, not sure any1 ll want to play fetch nor can figure this out ^^
Trying to build an animated UV texture bridge & well here's the drama:
On top of screen is the Prop not converted to PO & illumination map working fine
Down is the converted to PO version , illumination does not work (prolly because of animUV texture)
Unfortunately the non converted top version disappear , depending on camera angle & despite of mods like
Ultimate level of details or Adaptative Prop visibility distance.
Guess it has to do with some unity bounding box maybe.
While of course the PO stay visible from anywhere on the map.
So if anyone has a solution like either:
- Make illumination map correctly display on Procedural Object version with animated UV (outch, i know =D )
- Make non PO prop visible on any camera angle / distance
- any other idea =)
Ty ty


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