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unclecid

Lt. General
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Apr 24, 2018
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ok so..been using the same mod since 2018 for adding unit emblems beyond what vanilla gives us.
ive just kept adding new emblems to the mod as modders made them

now...with 1.9.1 it seems that mod doesnt work anymore...cant figure it out.

"Manifest": [
{ "Type": "Texture2D", "Path": "emblems", "AddToAddendum": "PlayerEmblems" },
{ "Type": "Sprite", "Path": "emblems", "AddToAddendum": "PlayerEmblems" }
]

thats all there is to the mod other then the emblems folder
im not seeing any errors modtek log or output log but then i might be missing something
either way im not seeig what the issue is....the mod seems to be working fine....
im just not getting the extra emblems in game

anyone got any ideas?
 

Attachments

  • ModTek.log
    3,4 MB · Views: 2
  • output_log.txt
    101,8 KB · Views: 2
It works in 1.9.1, but the Emblem mod you write has to be in Documents/My Games/Battletech/Mods folder. Also, if running any ModTek mods, it seems to not want to work properly.

upload_2020-4-13_13-14-32.png
 
@Dark Khaos
ah..thanks for that.



wow...HBS..great job on breaking stuff that has been working without issue for 2+ years
so glad they have 'finished' the game
 
ya so..using hbs mod loader didnt help...
probably cuz im still also using modtek too as many of my mods require it since HBS modloader aint up to the task
 
any other ideas out there?
 
ya so..using hbs mod loader didnt help...
probably cuz im still also using modtek too as many of my mods require it since HBS modloader aint up to the task

Yes, ModTek injector seems to overlook the emblems Mods for some reason since 1.9 landed.

There are two ways to get your emblems into the game when using ModTek (at least for me).

1) Rename your emblem .dds file to one of the preexisting generic player emblems in BattleTech_Data/StreamingAssests/emblems/player folder. (Easiest option).

or

2) Manually edit VersionManifest.csv by adding the following two lines, substituting YOUREMBLEM for the name of the .dds emblem you wish to add:

YOUREMBLEM,Sprite,emblems/player/YOUREMBLEM.dds,0,2019-06-18T08:13:40.51636732,2019-06-18T08:13:40.51636732,,,False,0,False,False

YOUREMBLEM,Texture2D,emblems/player/YOUREMBLEM.dds,0,2019-06-18T08:13:40.51636732,2019-06-18T08:13:40.51636732,,,False,0,False,False

The only thing that is important is the file name and path has to be correct. The time stamps and false,0,false,false statements can be the same for all the files you add.

Not a perfect fix, but will at least get you back to having your own emblems.

Cheers
 
doing the rename thing was what i was doing before modtek.

will give the manifest edit a go
thanks for that....ill use that to add a new one each playthru...:D
 
I've used manual edit up until HBS *fixed* their mod loader, as I've avoided ModTek up until now. I've recently added RogueTech into my career, and am quite enjoying it. That's when I found out emblems were not working properly via ModTek, or with HBS Loader/ModTek mods... only using HBS loader alone worked. So back to manual edits of VersionManifest for now.

I keep a Notepad++ file with my emblems in it now so I can just copy/paste when I need/want them.

Cheers
 
I have put in a fix to modtek that should address the emblem issue, its undergoing testing before it gets released.
 
I have put in a fix to modtek that should address the emblem issue, its undergoing testing before it gets released.

you sir are AMAZING!

thankseversomuch:D
 
ok..the good news......

custom merc emblems work again...YAY!

and the not so good news.....
modtek 0.7.7.4 requires one to use the default HBS mod directory on the C drive.
at first i was getting no mods..but once i figured this out all but one mod loaded. (Loot Magnet for some reason failed to load)
not sure why as modtek log is empty now...still generates but with nothing in it.

also i kinda miss seeing the modtek version on main screen
and am REALLY missing the loading/progress bar while modtek does its thing.
the black screen just seems to go on forever.

will contact Ice Raptor via Nexus about Loot Magnet
 
ok..the good news......

custom merc emblems work again...YAY!

and the not so good news.....
modtek 0.7.7.4 requires one to use the default HBS mod directory on the C drive.
at first i was getting no mods..but once i figured this out all but one mod loaded. (Loot Magnet for some reason failed to load)
not sure why as modtek log is empty now...still generates but with nothing in it.

also i kinda miss seeing the modtek version on main screen
and am REALLY missing the loading/progress bar while modtek does its thing.
the black screen just seems to go on forever.

will contact Ice Raptor via Nexus about Loot Magnet


None of that was changed, I still have the load bar and modtek does not use the HBS mod path. Sounds like you are using the modloader and not modtek
 
None of that was changed, I still have the load bar and modtek does not use the HBS mod path. Sounds like you are using the modloader and not modtek

ok...wierd
ive been using modtek....and using the old mod folder location where bt is installed.
did what i normally do....
deleted modtek folder and .modtek folder
added modtek 7.7.4 and injected
ran bt and got no mods
did this a few times
then put everything over to HBS mod location and got mods.

i will give it another go.
 
ok so gave it another go.
no .modtek folder was generated and zero mods loaded.

this happens with both versions of 7.7.4

kinda confused...
 
went back to 7.7.2 and everything works again.

not sure whats going on.