Sorry for the belated answer. I had to look into it a bit. But no I think this cuts into far too many systems in how we handle and differentiate species both in UI and game code and might just obfuscate things with different behaviors.
For some modding mechanics though it should probably be possible to get it working by creating a custom scripted_trigger that you can use instead of the normal is_same_species trigger where you check the species for different pre-defined tags. And that should help most of the scripted content at least.
For some modding mechanics though it should probably be possible to get it working by creating a custom scripted_trigger that you can use instead of the normal is_same_species trigger where you check the species for different pre-defined tags. And that should help most of the scripted content at least.