• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

kristoff

Legio XXI Rapax
79 Badges
May 24, 2003
1.260
36
www.legioxxirapax.com
  • Crusader Kings II: Reapers Due
  • Europa Universalis IV: Cradle of Civilization
  • Stellaris: Synthetic Dawn
  • Europa Universalis IV: Third Rome
  • Europa Universalis IV: Mandate of Heaven
  • Stellaris - Path to Destruction bundle
  • Crusader Kings II: Monks and Mystics
  • Stellaris: Leviathans Story Pack
  • Stellaris: Digital Anniversary Edition
  • Europa Universalis IV: Rights of Man
  • Crusader Kings II: Jade Dragon
  • Stellaris
  • Europa Universalis IV: Mare Nostrum
  • Crusader Kings II: Conclave
  • Europa Universalis IV: Cossacks
  • Crusader Kings II: Horse Lords
  • Europa Universalis IV: Common Sense
  • Crusader Kings II: Way of Life
  • Mount & Blade: Warband
  • Europa Universalis: Rome Collectors Edition
  • Imperator: Rome
  • Stellaris: Nemesis
  • Stellaris: Necroids
  • Europa Universalis 4: Emperor
  • Crusader Kings III
  • Imperator: Rome - Magna Graecia
  • Stellaris: Federations
  • Stellaris: Lithoids
  • Stellaris: Ancient Relics
  • Imperator: Rome Sign Up
  • Europa Universalis IV: Pre-order
  • Imperator: Rome Deluxe Edition
  • Europa Universalis IV: Golden Century
  • Crusader Kings II: Holy Fury
  • Stellaris: Megacorp
  • Europa Universalis IV: Dharma
  • Stellaris: Distant Stars
  • Europa Universalis IV: Rule Britannia
  • Stellaris: Apocalypse
  • Stellaris: Humanoids Species Pack
  • Deus Vult
  • For the Motherland
  • For The Glory
  • Europa Universalis IV: Call to arms event
  • Europa Universalis IV: Wealth of Nations
  • Europa Universalis IV: Conquest of Paradise
  • Europa Universalis IV: Art of War
  • Europa Universalis IV
  • Divine Wind
  • Europa Universalis III
Does anyone know if it's possible to change river penalty modifier? I.e. from 1 to 2. I can't find this modifier anywhere in the files.

Also, I was going to tweak some values of different terrain types (movement, defender modifier ect.) but when I check terrain.txt in /map folder I see only farmland (probably meaning plains here), ocean, PTI and zillion types of forests. Where are mountains, marshes, hills :confused: In EU3 everything is terrain.txt. And what's up with all these forest types? Why so many?
 
Have a look at the terrain.bmp file. The terrain is very limited, desert, farmland and forests. Not sure why they left out mountainous terrian. Perhaps to improve AI.

The different types of trees, I dont know either, maybe just for the variety on the new terrain map.

Some mountainous movement penalties would be nice.
 
Have a look at the terrain.bmp file. The terrain is very limited, desert, farmland and forests. Not sure why they left out mountainous terrian. Perhaps to improve AI.

The different types of trees, I dont know either, maybe just for the variety on the new terrain map.

Some mountainous movement penalties would be nice.

So there is no difference in speed of moving through plains and mountains? Insanity :eek: This game has such potential it makes me cry when I see how unfinished, rushed and - unfortunately - deserted by the devs it is. Let's take climate - it has a climate system like in EU3, but someone didn't find like 30 minutes to fill the damn climate.txt with province numbers and put in a few snowy textures to make it work in vanilla. This is waaaaay below PI standards.