Here is what you can do when you are as disappointed as I am about the boring battles and the long research times: Mod them away.
More decisive battles = higher casualties:
Go to the directory Rome/common/units and then change the number values in the .txt files. I suggest multiplying them by 3 -> casualties around three times higher.
Side benefit: With higher casualties, manpower will actually become a problem again.
Faster research:
Go to the directory Rome/common and open static_modifiers.txt . In the second big category, second sub-category, you will find a value that sets the base research per civilization point (I can't remember the variable name, sorry). It is set to 0.01 by default.
Raise it accordingly.
I set it to 0.025, which sped up research by x2.5. Now it seems ok, but I am sure, more tweaking has to be done, here.
More decisive battles = higher casualties:
Go to the directory Rome/common/units and then change the number values in the .txt files. I suggest multiplying them by 3 -> casualties around three times higher.
Side benefit: With higher casualties, manpower will actually become a problem again.
Faster research:
Go to the directory Rome/common and open static_modifiers.txt . In the second big category, second sub-category, you will find a value that sets the base research per civilization point (I can't remember the variable name, sorry). It is set to 0.01 by default.
Raise it accordingly.
I set it to 0.025, which sped up research by x2.5. Now it seems ok, but I am sure, more tweaking has to be done, here.