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PsiFive

Private
12 Badges
Sep 15, 2021
16
9
  • Cities: Skylines
  • Cities: Skylines - After Dark
  • Cities: Skylines - Snowfall
  • Cities: Skylines - Mass Transit
  • Surviving Mars
  • Cities: Skylines - Green Cities
  • Surviving Mars: Digital Deluxe Edition
  • Cities: Skylines - Parklife
  • Surviving Mars: First Colony Edition
  • Cities: Skylines Industries
  • Prison Architect
  • Surviving Mars: First Colony Edition
Seriously, you guys. When are you going to stop yanking mods without warning players? For Pete's sakes, Silva's mods are good enough that you made a paid DLC out of some. Why would pull the UCP - repeatedly, I might add - out of the blue like this. I was looking forward to a couple of hours of colony building this evening and now I can't because I'm working on just one colony right now. This heavy handed move to disable the UCP, which I bet came about from some idiot or troll misusing the report feature in the Mod Manager since that seems to have happened before, has literally prevented me from playing a game.

Let me offer this analogy to see if you can understand how annoyed I am right now. If I got in my car tomorrow and turned the key and nothing happened because Mitsubishi suddenly decided they'd remotely disable it as I fitted a battery from Autobarn months ago, and some moron had complained to them after buying an Autobarn battery and putting it in the wrong way round, you'd probably agree that it'd be pretty justifiable if I was furious with them, right? Well, apart from the amount of money involved what's the difference here? You've taken away something that wasn't a problem and made the product I bought from you stop functioning. That the product isn't all that critical to me isn't an excuse, it just means that you're giving me reasons not to use it or to buy other products from you.

Please sort this out. And by 'sort it out' I don't just mean restore the mod, I mean put something in place to prevent perfectly functional mods being disabled through stupidity or malicious reporting. Because the longer players' saves are at risk of being broken like this the more likely they are to feel that Surviving Mars is becoming less fun.
 
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Paradox do not 'yank' mods from the Steam Workshop, Steam and/or their moderators do.

That is done as a result of Steam user complaints or reports.

The owner of said mod gets a link where they can appeal that, and they can lodge a support ticket with us if that does not get the result they want.
 
Seriously, you guys. When are you going to stop yanking mods without warning players? For Pete's sakes, Silva's mods are good enough that you made a paid DLC out of some. Why would pull the UCP - repeatedly, I might add - out of the blue like this. I was looking forward to a couple of hours of colony building this evening and now I can't because I'm working on just one colony right now. This heavy handed move to disable the UCP, which I bet came about from some idiot or troll misusing the report feature in the Mod Manager since that seems to have happened before, has literally prevented me from playing a game.

Let me offer this analogy to see if you can understand how annoyed I am right now. If I got in my car tomorrow and turned the key and nothing happened because Mitsubishi suddenly decided they'd remotely disable it as I fitted a battery from Autobarn months ago, and some moron had complained to them after buying an Autobarn battery and putting it in the wrong way round, you'd probably agree that it'd be pretty justifiable if I was furious with them, right? Well, apart from the amount of money involved what's the difference here? You've taken away something that wasn't a problem and made the product I bought from you stop functioning. That the product isn't all that critical to me isn't an excuse, it just means that you're giving me reasons not to use it or to buy other products from you.

Please sort this out. And by 'sort it out' I don't just mean restore the mod, I mean put something in place to prevent perfectly functional mods being disabled through stupidity or malicious reporting. Because the longer players' saves are at risk of being broken like this the more likely they are to feel that Surviving Mars is becoming less fun.

Thanks for reporting this. I'm in the same boat. I have a saved game that I now can't play. I've put in over 20 hours into this, having gotten Mars terraformed 100% atmosphere, 100% water, and about 50% vegetation. I'm in the home stretch of reaching my goal of full terraform and now I can't finish it. Please Paradox resolve this problem. Silva's mods are awesome, and the main reason along with Green Mars DLC that I came back to this game.

Incidentally, I dowloaded the UCP mod via paradox mod manager, not Steam. So I don't know that the moderator blaming Steam makes a lot of sense to me.
 
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Paradox do not 'yank' mods from the Steam Workshop, Steam and/or their moderators do.

That is done as a result of Steam user complaints or reports.

The owner of said mod gets a link where they can appeal that, and they can lodge a support ticket with us if that does not get the result they want.
Paradox do not 'yank' mods from the Steam Workshop, Steam and/or their moderators do.

That is done as a result of Steam user complaints or reports.

The owner of said mod gets a link where they can appeal that, and they can lodge a support ticket with us if that does not get the result they want.
What makes you think it was pulled from the Steam Workshop? As I said, it's not the first time it's happened and it's also not the first time someone told me to take it up with Steam even though I never even mentioned the Steam Workshop. It's been disabled in the Paradox Mod Manager, hence my bringing the issue up here. Obviously if it had been pulled from Steam I'd have taken it up with them, but I use the Paradox Mod Manager almost exclusively for Surviving Mars because I had this idea that it'd probably create fewer problems than downloading from the Steam Workshop. I should perhaps rethink that.
 
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