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Sute]{h

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Jun 25, 2002
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Anyone knows if there are some way to hide an event from the player? I want to make a character event, that never shows up even if it happens to the ruler or his family. The idea is to get the event to assign a flag to the character in question for use in other events.
 
You could let an event that only fired for minor characters give the flag to major characters.
I've though about that, but it will screw up the odds. Since every minor char could get the event. That means the more minor chars you have the higher the odds of getting the event.

But are there a trigger targeting only minor chars? And what chars are actually considered minor? Is the rulers wife a minor char for instance?
 
you should run the event on AI, calling back character modifiers from player's country using FROM pointer.

have a look at the election and new loot techs code, and you'll see how it can be done.
 
you should run the event on AI, calling back character modifiers from player's country using FROM pointer.

have a look at the election and new loot techs code, and you'll see how it can be done.
And where do I find those? Is it vanilla events, from some mod, or is it in a thread on the forum?
 
Great. I'll have a look at them. Thanks.
 
Looking at your files, I was wondering if it is possible to modify the odds of a random_list as well as AI choices and MTTH. That could be useful as we could modify the odds of getting good or bad random results based on character skills for instance. Has anyone tried doing this?