High and Dry!
I'd like to know what interest there would be for a campaign with severely limited leader and random events influence with the intent to limit the luck/bad luck factor?
The idea would be to limit all leaders, historical as well as any potential random ones, to have less impact on the game. Say maximum stats of 333+1. Making a difference but still not important enough to decide the outcome of a conflict. Or for that matter screwing a nation if he dies in the first battle.
One idea would be to only allow a limited number of simultaneous random leaders and give each historical leader an extra chance to spawn a random one in the year of that leaders creation.
As for events there must be some but the should rather spice things up, give CB, minor effects, etc. but not distribute thousands of ducats into or away from a nation without any justice whatsoever. No more deflations, -3 stab or dp slider changes with nothing to do about it.
Chance will still play a great roll as to colonial/missionary success rate, battle rolls, fortress/manufactory destruction after invasions etc, etc. This would only be an attempt to stop the worst excesses of the lottery effects of the game.
Maybe the concept of rewarding skill more than letting luck/bad luck decide things sounds boring but I still like the idea of the concept. In my opinion the players in the campiagn should stand for the surprises, not the random events. I'd like to have some feedback from the community as to the interest for this idea.
I'd like to know what interest there would be for a campaign with severely limited leader and random events influence with the intent to limit the luck/bad luck factor?
The idea would be to limit all leaders, historical as well as any potential random ones, to have less impact on the game. Say maximum stats of 333+1. Making a difference but still not important enough to decide the outcome of a conflict. Or for that matter screwing a nation if he dies in the first battle.
One idea would be to only allow a limited number of simultaneous random leaders and give each historical leader an extra chance to spawn a random one in the year of that leaders creation.
As for events there must be some but the should rather spice things up, give CB, minor effects, etc. but not distribute thousands of ducats into or away from a nation without any justice whatsoever. No more deflations, -3 stab or dp slider changes with nothing to do about it.
Chance will still play a great roll as to colonial/missionary success rate, battle rolls, fortress/manufactory destruction after invasions etc, etc. This would only be an attempt to stop the worst excesses of the lottery effects of the game.
Maybe the concept of rewarding skill more than letting luck/bad luck decide things sounds boring but I still like the idea of the concept. In my opinion the players in the campiagn should stand for the surprises, not the random events. I'd like to have some feedback from the community as to the interest for this idea.