I've noticed that when you deploy a Towed Array, the ship will slow down to below whatever speed is set in the arrays datafiles. This works as intended. However, you can then give the ship an order to increase speed again with no noticable effect on the array; it can remain deployed and working despite the increased speed.
I'd suggest either not letting units exceed the speed when the array is out, or auto retracting the array if a speed higher than allow is ordered. The hardcore option if of course to have the array get damaged by exceeding the speed, but that might be too harsh.
This is easy to test on the sitting ducks tutorial with the sub near your ships.
I'd suggest either not letting units exceed the speed when the array is out, or auto retracting the array if a speed higher than allow is ordered. The hardcore option if of course to have the array get damaged by exceeding the speed, but that might be too harsh.
This is easy to test on the sitting ducks tutorial with the sub near your ships.
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