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Krajzen

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Aug 29, 2014
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From latest dd

'We also have the concepts of special buildings. These aim to represent historical buildings, both ancient and those built during the time period. Placed in predetermined baronies on the map, you have the usual suspects such as the Pyramids or Colosseum, along with more fringe or lesser-known constructions such as Offa’s Dyke or the Buddhas of Bamiyan. Some of these will be possible to construct during the course of the game, such as the Tower of London or the Alhambra. All of these constructions provide unique and interesting bonuses'

So I'll immediately take down some obligatory ones

Haghia Sophia
Parthenon
Canterbury Cathedral
Santiago de Compostela
Notre Dame

As well as
Great Dam of Marib (Yemen)
Churches of Lalibela (Ethiopia)
Sankore Madrasah (Mali)
Al-Qarawiyyin Madrasah (Morocco)
Etchmiadzin Cathedral (Armenia)
 
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My concern with some of these buildings is that they really are only noteworthy because of history, and not particularly noteworthy as engineering marvels or anything.

What is significant about the Tower of London apart from it's a castle in London that has survived to today? Similarly, what was significant about the Bastille apart from the fact it got stormed in the French Revolution? Examples such as these two are better represented as the relevant holding type and actually being your capital for several centuries, which is what makes some of these suggestions special.
 
What is significant about the Tower of London apart from it's a castle in London that has survived to today?

Well the Tower of London was significant as it was both royal palace and a prison. In PDX games you make your own history so who is to say if something is significant or not?
 
Well the Tower of London was significant as it was both royal palace and a prison. In PDX games you make your own history so who is to say if something is significant or not?
Which is exactly my point. It's not a particularly significant castle, it's significance arises from how it has been used in history. What building would represent "800 years as a royal castle, sometime palace and prison"?
 
Which is exactly my point. It's not a particularly significant castle, it's significance arises from how it has been used in history. What building would represent "800 years as a royal castle, sometime palace and prison"?

I see your point, but so long as it isn't a massive drain on the PDX's resources I don't think it should be but issue to include these historical buildings as Easter Eggs.
 
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To add to the list:
- Colosseum (Rome), as they stated in the DD
- Alhambra (Granada)
- Kaaba (Mecca)
- Special "changeable" wonder for Jerusalem, according to the religion of the owner: Dome of the Rock for Islam, Church of the Holy Sepulchre for Christianity, buildable Temple of Jerusalem for Judaism (and maybe a standard "Holy Temple" for any other religion). If it's not possible to do this, then just one of these will suffice.
- House of Wisdom (Baghdad)
- Cologne Cathedral (Cologne)
- Buildable Kremlin (Moskow) maybe?
 
Bridge of London. It took thirty years to built, nearly bankrupted royal household, forcing John to rent part of the bridges with the hopes of recouping part of the cost.
 
Honestly the less the better seeing great works flaws (balance, unflexibily, lack of 3d models for most etc. )
 
These are the special buildings from India I'd love to see in the game -

- University of Nalanda (and its great library)
- Khajuraho grand temple complex (major holy center for both Hindus and Jains)
- Sanchi Vihara (containing the famous Stupa)
- Kalinjar Castle
- Kumbhalgarh Castle
- Chittaur Castle
- Tanjavur Vrihadeshvar temple
- Vikramshila Mahavihara
- Sompur Mahavihara
- Sun Temple of Konark
- Mahabodhi Temple of Gaya (where crown prince Siddharth Gautam of Shakya dynasty turned into "Buddha")
- Great temple complex of Mamallapuram
- Ujjayini Mahakaleshvar Jyotirling temple
- Gangaikonda Cholapuram
- Great Stupa of Amaravati
- Bamiyan monstery complex (includes Bamiyan Buddha statues)
- Delhi Citadel (the imperial city was so large, it had multiple large fortresses, entire castles and layers of walls guarding it)
- Qutub Minar complex, which contains multiple large monuments
- Jahanuma Masjid (or Jama mosque) of Delhi, one of the largest mosques of its time. It was built after CK3 timeline but similar structures could've potentially been built any time by Delhi Sultanate, so it should be allowed.
- Kumbh Mela fairgrounds in Haridwar

Each one listed above is a major thing. And there are even more that I left out, like the city of Kanyakubja or Champaner which had multiple monuments at once.

Some historical buildings I would like to "rebuild" in my game -

- Pataliputra Imperial Palace - the home of Mauryan and Gupta emperors as well as multiple other dynasties. No traces survived but it was famous in ancient literature.
- Takshashila university - a famous ancient Indian learning center that had fell into ruin by 5th century AD, but was not forgotten until high medieval era.
- Rajagriha palace - a supposed great palace of early iron age Indian rulers, mentioned a lot in Indian texts. Rajagriha is not far from Pataliputra. Whether or not it was real, it would be nice to build a giant palace there if you manage to reunite India.
- Takht-i-Bahi monastery - one of the last Buddhist monasteries in western India, faded away with Umayyad invasions.
- Takshashila Stupa - one of the largest religious monuments of India in the antiquity, destroyed by the "Huns" during the final years of Gupta Empire, along with rest of the city.
 
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Offa's Dyke is an interesting choice - pleasantly surprised to see the devs added it. There are similar earthwork fortifications between Germany and Denmark but I can't remember the name now.

The magnificent Cité de Carcassonne would be a good one to add:

cite_mg_8896_1500_0.jpg

Cit%C3%A9_de_Carcassonne.jpg


There are of course plenty of famous cathedrals (Cologne, Canterbury, Milan, Salisbury, Notre-Dame de Paris) that could be added, but I am sure the devs have already considered them.
 
The list of interesting places is somewhat infinite, infact I'm going to reduce myself to point places around where I live

look here: https://en.wikipedia.org/wiki/Arab-Norman_Palermo_and_the_Cathedral_Churches_of_Cefalù_and_Monreale

Pointing especially these three:

https://en.wikipedia.org/wiki/Palazzo_dei_Normanni (Normann Royal Palace of Palermo)
https://en.wikipedia.org/wiki/Monreale_Cathedral
https://en.wikipedia.org/wiki/Cefalù_Cathedral

Instead, talking about south italy remember:

https://en.wikipedia.org/wiki/Castel_del_Monte,_Apulia
 
My concern with some of these buildings is that they really are only noteworthy because of history, and not particularly noteworthy as engineering marvels or anything.

What is significant about the Tower of London apart from it's a castle in London that has survived to today? Similarly, what was significant about the Bastille apart from the fact it got stormed in the French Revolution? Examples such as these two are better represented as the relevant holding type and actually being your capital for several centuries, which is what makes some of these suggestions special.
I had a similar concern with Great works in CK2, like the palace, the port, the lighthouse, the fortress etc, they felt somewhat redundant, I mean, wouldn't the great fortress just be a maxed castle or something, wouldn't most rulers have palaces, ports and lighthouses on coastal provinces etc? As with the example you made about the Tower of London, couldn't it just be represented as a castle in the barony of London? The thing they should do then would be to make each castle more unique so that instead of having a pre-set wonder in London called the Tower of London people would recognize the castle in London as something special, although it may be difficult to achieve and implementing pre-set wonders is just simpler

I usually like the addition of wonders on games' maps but I would prefer it if they managed to implement the wonders with a more systemic approach. Great works in CK2 was an attempt but I didn't really like it. That being said I don't have any big concern about it
 
Bridge of London. It took thirty years to built, nearly bankrupted royal household, forcing John to rent part of the bridges with the hopes of recouping part of the cost.

Now that sounds like a much more interesting candidate than the rather ordinary castle on the edge of the city with an obvious bonus power as well!
 
Offa's Dyke is an interesting choice - pleasantly surprised to see the devs added it. There are similar earthwork fortifications between Germany and Denmark but I can't remember the name now.

The magnificent Cité de Carcassonne would be a good one to add:

cite_mg_8896_1500_0.jpg

Cit%C3%A9_de_Carcassonne.jpg


There are of course plenty of famous cathedrals (Cologne, Canterbury, Milan, Salisbury, Notre-Dame de Paris) that could be added, but I am sure the devs have already considered them.

That not really a historical building for the game, that just a city that kept its medieval wall, most city were like that in the Middle Age, it just that the wall of most have been torn down to make room for expansion, once they had become useless.
 
That not really a historical building for the game, that just a city that kept its medieval wall, most city were like that in the Middle Age, it just that the wall of most have been torn down to make room for expansion, once they had become useless.
yeah I agree, Carcassonne in the time period is just another walled settlement. Nothing makes it special until far past the game's end date.