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vanin

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May 7, 2008
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I'm just wondering wether it is possible to create historical events other than what you see in the country selection screen. For example: "Gauls invade macedonia, then they flee to anatolia and form their kingdom called Galatia", but in-game. Sure, could be game breaking since Macedonia might be overrun by barbarians, and so would tylis/bithynia/seleucid anatolia aswell.
So far i haven't seen any mod or event in-game doing something like this, and all events in the event cache are random. So, is it doable?
 
vanin said:
I'm just wondering wether it is possible to create historical events other than what you see in the country selection screen. For example: "Gauls invade macedonia, then they flee to anatolia and form their kingdom called Galatia", but in-game. Sure, could be game breaking since Macedonia might be overrun by barbarians, and so would tylis/bithynia/seleucid anatolia aswell.
So far i haven't seen any mod or event in-game doing something like this, and all events in the event cache are random. So, is it doable?

Certainly doable. All the required triggers are there, so an event can be fired on a certain date or in a certain situation. For instance there is work right now on having the Gallic tribes unite if Rome attacks, as they did in the 1st Century BCE (although there's no "create alliance" trigger, so this is difficult at best). I think one of the main reasons that time-specific events are not being done so much is that Paradox's "start historically, and then anything can happen" modus operandi for EU:Rome is:
i) desirable to a majority of players
and/or
ii) requires a massive amount of modding to make purely historical...for example if you want a certain war to happen on a certain date, you have to guarantee that the countries involved still exist...multiply that by a few hundred times, and you have one hell of a lot of work ahead of you.

Another problem is that there is no trigger to start a war, or create/end an alliance, so some major historical events (i.e. wars) are not really doable, although you can make a war more likely between two nations.
 
That's great! I always liked EU2 'cause of the set history there(even if it was kinda sad that burgundy with half central europe at their hands suddeny disappeared) and it'd be cool to see it frequently in rome too. Now i just have to learn how to create events that work myself ^^
 
So far, this is what i've been able to do:

# Galatia
country_event = {

id = 1053

trigger = {
not = { exists = GAL }
not = { has_country_flag = galatian_nation }
owns = 154 # Galatia
or = {
or = {
154 = {
has_governor = no
not = { primary_culture = this }
}
}
year = 477
}
ruler = { not = { military = 6 } }
}

mean_time_to_happen = {

months = 36

}

title = "EVTNAME1053"
desc = "EVTDESC1053"

option = {
name = "EVTOPTA1053" # Let them settle, for now...
GAL = {
add_core = 154
}
154 = { secede_province = GAL }
set_country_flag = galatian_nation
}
}

It doesn't work at all, and since i just copied Parthia's event in the "new nations" file, that might be the fault. Note that i've added the "EVT..." stuff in the localisation, so that shouldnt be the problem.

thanks in advance
 
vanin said:
So far, this is what i've been able to do:

# Galatia
country_event = {

id = 1053

trigger = {
not = { exists = GAL }
not = { has_country_flag = galatian_nation }
owns = 154 # Galatia
or = {
or = {
154 = {
has_governor = no
not = { primary_culture = this }
}
}
year = 477
}
ruler = { not = { military = 6 } }
}

mean_time_to_happen = {

months = 36

}

title = "EVTNAME1053"
desc = "EVTDESC1053"

option = {
name = "EVTOPTA1053" # Let them settle, for now...
GAL = {
add_core = 154
}
154 = { secede_province = GAL }
set_country_flag = galatian_nation
}
}

It doesn't work at all, and since i just copied Parthia's event in the "new nations" file, that might be the fault. Note that i've added the "EVT..." stuff in the localisation, so that shouldnt be the problem.

thanks in advance

did you give it a unique ID number?
 
Yeah, 1053 wasn't supposed to be taken already. The other "new nation" events had id's of 1050 to 1052, and the next event section had 1060+ as their id numbers.

Anyway, is it possible that it doesn't work because i don't have any modifiers in the "mean_time_to_happen" part?
 
Vanin,

This is some code I have used in the new_nations.txt file to create Galatia. It works but the nation appears with no armies and usually gets crushed pretty quickly.

# Galatia
country_event = {

id = 1053

trigger = {
not = { exists = GAL }
owns = 154 # Galatia
not = { has_country_flag = galatian_nation }
}

mean_time_to_happen = {
months = 1
}

title = "EVTNAME1053"
desc = "EVTDESC1053"

option = {
name = "EVTOPTA1053" # Let them go then!
set_country_flag = galatian_nation
154 = { secede_province = GAL }
154 = { culture = celtic }
154 = { religion = druidism}
154 = { civilization_value = 35 }
154 = { population = 16 }
}
}

My next step is to try and figure out how to give it armies and/or an ally (Tylis) to protect it from immediate conquest.
 
You could make an national modifier wich increases the economy/fighting capabilites/man power for them until they reach a condition, let's say, once they own 5+ provinces. But this doesn't eliminate the fact that they'll be crushed 1 sec after appearing by pontus/seleucids, sadly. You could add in one more province, but that'd be against history.
 
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