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punic soldier

Sergeant
1 Badges
Feb 22, 2013
83
0
  • Crusader Kings II
If this game you have a realistic combat mechanics like the games close combat
and also adds equipment and historical vehicles integrated in historical units with their historical emblems,the vehicles do not have life bar and there are many varieties of destruction or damage as the chains break no game in the market will be so realistic and immersive.
of course an AI that is a challenge
I guess the people here are looking for a serious, historical and realistic game, for horrible arcade games there are already many in the market
It is horrible the type of games where two tanks are fired cannon to a meter of distance and without recharge of the ammunition and with bar of life,Of an arcade form without taking into account any realistic physical or combat factors.
If someone answered these questions and I know more people who would be clients of this game,If the conditions and aspects of historicity and realism are met, such as physics, supply lines, mapping of units in the strategic map, the morale of troops, historical units with their historical emblems, historical uniforms of the units, historical equipment,historical vehicles and composition and variety of vehicles and armament, sounds of weapons, explosive variety and combat sounds, that there is no life bar, destruccon and damages of vehicles realistic with variety of animations of vehicles destruction from chain break to blast of a turret of a tank,
Destruction of realistic buildings by combat, vehicles and casualties remain on the ground,Strategic movement on the map that allows pocketing and captures hundreds or thousands of prisoners and the surrender of entire battalions or regiments.
Congratulation and make it an excellent game.
 
Is historicity a new word? What does it mean exactly?
 
Honestly, I am fine so long as the game is authentic, and not exactly full on realistic with absolutely no diversion from history. It's the small alternate history things that can make games with this kind of setting interesting and engaging (obviously within reason of course, no Rattes for you).
 
Wargame: Red Dragon, Eugen's current game, has separate ammunition bars for each weapon, Front, side, rear and top armour values, on and off road speeds, too many mobility and damage criticals, as well as different accuracies and ranges for different guns. Vehicle wrecks remain on the map and can block movement at choke points like bridges, terrain is not generally destructable though most things aquire scorch marks when damaged and bomb crates remain for a while. It is possible currently to deforest with napalm, clusters and bombs. Because Red Dragon runs on a potato, I would hope that not too much is added to the game in regards to wrecks and terrain damage as there can be hundreds on the map at the same time in big games.