• We have updated our Community Code of Conduct. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement.

unmerged(8869)

First Lieutenant
Apr 23, 2002
254
0
Visit site
I ask this since i played lot of Paradox games. and one thing i know: they usually become playable in MP only after 3-4 patches.

So is this game playable in MP?

I have played HoI and EU2. and liked very much both of them in MP. No offence to Paradox guys, but AI has always been easy to beat in paradox games, even with the mods and all settinging to very hard. so i don't expect this game to be different, nor i will believe it if anyone tells me so.
But i also know HoI and EU2 in MP were rocking.

So that's why i am asking this. is HoI 2 already playable in MP? with "playable" i mean that you can get to the end of the war, that you don't have crashes every 30 minutes, that savegames don't get corrupted.

I had played EU2 and HoI in MP a lot, never had a problem with my connection. i know a good connection is needed to play HoI2.
Since i was playing with some DEG guys in HoI long time ago, i would like theur own opinion as well.
 
This is certainly a matter of "opinion". From my experience to "play" HoI 2 v1.1 in MP you must keep the speed at "slow" or below; you must have good network connections and you'll still experience some crashing (even single player crashes regularly around 1940).

It also has the problem that "moddir" does not work in MP and there are serious issues with save games.

Not to knock Paradox or anything but no, in my opinion it is not "playable" yet.
 
It is playable for MP, cause we are playing it :D , but truth is that it's stability is simmillair to HoI 1.06c what is still far from good stability, unfortunately it lag much more then HoI1 and what is most important is not yet balanced for MP.
 
Colonel Warden said:
I've not come across these yet. What are they, please?

Andrew

Well we did have some save problems, i don't know what cause them but we had to cancel already three different games. I can share a save if u have a time to take a look at it.
 
Based on your criteria, Kaiser, the answer for most of us would be "no." For some reason, the experiences of the forum mods appear to be different. Saves get corrupted worse than in HOI 1. Even when the save works, you will discover small glitches and data inconsistencies. For example, whenever I load a save, my IC sliders are slightly different than they were when we quit playing. Resource stockpiles occasionally will mysteriously vanish or multiply. Trades that you canceled in the last session mysteriously spring back into effect. These are all things I have noticed on a regular basis. Then there are the game-stopping host CTDs that killed two of my MP group games, and the corrupted save that killed a third, and I would have a hard time saying that under your criteria HOI 2 is "playable."

If you want to play HOI 2 in MP, I suggest you hook up with Warden or juv85hrn.
 
Colonel Warden said:
HoI II seems to be already as stable as HoI 1 is now. So while you can still get crashes and other problems, I would call it playable.

Andrew

Of course, to say that it is "as stable as HOI 1" really is not saying much. HOI 1 only appears to be "stable" in 1.06c as compared to the earlier patches. Compare it to any sort of objective standard, and it is about as stable as San Francisco when the San Andreas Fault is feeling active.
 
Unfortunately due to the lag and save issues the game is not really playable at this point. Unless maybe you meet up in lan with 2 or 3 friends and play non stop till u finish the game. Maybe then the chances of the save going bonkers will be minimal. Basically you need a lot of luck. The game is also far from balanced for mp. No chance of germany winning without house rules spoils the fun. I hope by 1.03 / 1.04 the situation will change.

F
 
If this is the case then Paradox Really need to ditch the EU engine for any other games they make. I mean it's a recurring thing with all their EU based games. Enough is enough! Do something dramatic with the code in the next patch or kill the source!!!
 
Our weds night group played its first game last night. There are six of us and we all have broadband connection. We managed to play our entire three hour session with no crashes, and no apparant lag at normal speed. Granted we only got to may of 1937 in our first session so we have yet to have any serious battles occur. Also we connected via ip address so we avoided any problems associated with vnet. So far to me it seems much more stable than hoi1 was when it was first released. Hopefully we get a few more "enhancements" that will fix the problems everybody seems to encounter deeper into games.
 
MP system requirements

HerrGeneral said:
...Even when the save works, you will discover small glitches and data inconsistencies. For example, whenever I load a save, my IC sliders are slightly different than they were when we quit playing. Resource stockpiles occasionally will mysteriously vanish or multiply. Trades that you canceled in the last session mysteriously spring back into effect.

Who was host? How many players? And what upload/down load figures on host?

When u buy HoI 2 it state system requirements.. like CPU, memory etc. etc.

What it also should recomend is what kind of connection is requiered. Is there such to be read anywhere? The product must have been tested in MP environment before release. So what kind of connections did the beta tester use? Just to make sure we run our MP games on a stable "group configuration".

It is a lot of talk about d/l and upload speed. But i remember responsetime was an issue when i played other MP games. Ya know u do "ping" your players on their ip and get report back in dos windows. Does HoI 2 have any requirements on response time?
 
KaiserGab said:
I ask this since i played lot of Paradox games. and one thing i know: they usually become playable in MP only after 3-4 patches.

So is this game playable in MP?

I have played HoI and EU2. and liked very much both of them in MP. No offence to Paradox guys, but AI has always been easy to beat in paradox games, even with the mods and all settinging to very hard. so i don't expect this game to be different, nor i will believe it if anyone tells me so.
But i also know HoI and EU2 in MP were rocking.

So that's why i am asking this. is HoI 2 already playable in MP? with "playable" i mean that you can get to the end of the war, that you don't have crashes every 30 minutes, that savegames don't get corrupted.

I had played EU2 and HoI in MP a lot, never had a problem with my connection. i know a good connection is needed to play HoI2.
Since i was playing with some DEG guys in HoI long time ago, i would like theur own opinion as well.

thanks for the answers. last question to have my mind clear: is HoI2 stable as HoI is now?
 
KaiserGab said:
thanks for the answers. last question to have my mind clear: is HoI2 stable as HoI is now?

In SP, certainly, maybe even better. In MP, no. Anyway, it's not just a question of stability - the game is very unbalanced in MP, so you are not going to get much of a satisfactory experience playing it. Sometimes I get the impression that the game was designed for endless modding, not playing.
 
boromir said:
In SP, certainly, maybe even better. In MP, no. Anyway, it's not just a question of stability - the game is very unbalanced in MP, so you are not going to get much of a satisfactory experience playing it. Sometimes I get the impression that the game was designed for endless modding, not playing.

I don't think it takes that much to balance the game for MP. In fact, I think I've probably achieved that goal with a simple tweak of the 36 scenario. Just need to playtest it.
 
Technical issues aside, I'd say the game is playable, but it's not enjoyable. It's got to do with a very burdened playerinterface which isn't very well suited for the kind of heavy action MP typically sees (you can't just pause every other minute).

Especially the way units clutter over eachother, the insta-attacking and semi-uncontrolled airunits do a lot to add to the players frustration of not feeling in control of events. What does work is two hughe stacks that you tour the enemy lines with - it will succeed whereas there seems to be little option for grand scale strategy with action on many fronts.

A pitty, really.
 
If you're referring to my post, I'll almost bet it won't be changed in any future patch. All those effects are part of the games' concept, which I have reason to believe will not be tweaked.

E.g. the movement-is-attack system is here to stay. Either you like it or you don't. If you don't, it's just too bad. You can then say 'been there, done that' about HOI2, which is a significant chain in the history of warstrategy games, but other than that it will just be a trophy on your shelves.