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Weyird

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Sep 27, 2017
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What are you hoping for with regards to the HRE? In CK2 it was just a huge block of military power. It's election mechanic was unique, sure, but for the most part it was just another cohesive nation. In EU4 there is a crazy convoluted HRE system of provinces that can belong to the HRE but not be part of it.

Are there any good, unique ideas for what to do with the HRE?
 
A nation that is powerful if it works together, but also suffers from internal strife. It would be foolish to think that everyone in the Empire loved each other, and always helped each other. Court intrigue/diplomacy should be a norm for rulers of any rank, while in the Empire. Civil wars over succession, and a constantly shifting power dynamic.
 
Medieval HRE was a feudal entity like plenty others in central and western Europe. It wasn’t that special at the time.

I wouldn’t mind in interregnum mechanic for the HRE bit also other titles.
Maybe for the HRE normal elective succession but after some succession crises a Golden Bull event that switches the HRE into a special HRE elective succession law and makes it way harder to centralize it, increases the power of the main ruler in the Empire.

Also Switzerland and Archduchy Austria forming decision.
 
Maybe for the HRE normal elective succession but after some succession crises a Golden Bull event that switches the HRE into a special HRE elective succession law and makes it way harder to centralize it, increases the power of the main ruler in the Empire.

I'm all for this, but it should apply to other elective realms too. I'm fairly sure it's not known why or why the HRE switched to a handful of electors (it happened, or at least began, centuries before the Golden Bull), but Paradox should guesstimate the circumstances and if anything roughly like those happen, any realm can gain HRE style succession.
 
Medieval HRE was a feudal entity like plenty others in central and western Europe. It wasn’t that special at the time.
Which is incidentally what I hope it will be in CK3, without any kind of 'you are unique just because you are HRE' mechanics, like that imperial election in late CK2.
 
Medieval HRE was a feudal entity like plenty others in central and western Europe. It wasn’t that special at the time.

I wouldn’t mind in interregnum mechanic for the HRE bit also other titles.
Maybe for the HRE normal elective succession but after some succession crises a Golden Bull event that switches the HRE into a special HRE elective succession law and makes it way harder to centralize it, increases the power of the main ruler in the Empire.

Also Switzerland and Archduchy Austria forming decision.
Which is incidentally what I hope it will be in CK3, without any kind of 'you are unique just because you are HRE' mechanics, like that imperial election in late CK2.
By and large, agreed. What set the HRE apart is how it failed to centralize, unlike the other states of Europe, leaving it in a remarkably loose confederation of states, electing their monarchs (though still largely along dynastic lines!). Further, the imperial title sets the HRE apart from other states, with the more intimate role the Pope played in acknowledging the status of the Holy Roman Emperor as just that, rather than merely being the King of the Romans. That being said, though, yes - other than these points above and maybe some that I am forgetting, the HRE was not all that different from the early histories of several of the other monarchies of Europe.
 
Really, Way more wrong than right all that is. HRE was in number of ways different than other monarchies (none were empires obviously..). Prince-Bishops GD, Magdeburg Law and Reichsstadtrecht, first free cities outside Italian estates - to name only a few.
The question on OP though is altogether different. - The uniques mechanics for HRE would depend in major degree on the time setting, E.g. EMA with stem duchies, VS HMA with pre-defines Kurfursts...
In the least I hope they capture uniquely in non generic bland way of CK2 the major political piece setting - the Investiture struggles/religious authority.
 
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A nation that is powerful if it works together, but also suffers from internal strife. It would be foolish to think that everyone in the Empire loved each other, and always helped each other. Court intrigue/diplomacy should be a norm for rulers of any rank, while in the Empire. Civil wars over succession, and a constantly shifting power dynamic.
That's not really how it works though. What you're describing is basically how the ERE worked in CK2.
The HRE was a very loose authority, where vassals should more appropriately be called "clients" (that is, like the clientes of the roman world) with an administration that was largely based on the Church and where the emperor's main task is to enforce peace. Internal strife wasn't a defining characteristic of the HRE, even if it happened in a few occasion.
It should be a large blob plagued by civil wars. For the sake of simplicity, it could be a political entity that has no authority on war matters, except internal wars, or to protect certain "clients" (like free cities and bishops).

Medieval HRE was a feudal entity like plenty others in central and western Europe. It wasn’t that special at the time.
The only perspective from which this could be true is that if you were completely ignoring everything besides the fact that it was feudalistic.
Otherwise you're entirely wrong and I don't even know where to start. Maybe by the fact that it was the sole Empire in the west. Or by the fact that the history of the vassal contracts in the HRE can only really be compared to what happen in Francia Occidentalis. Or maybe that the administration of the empire was operated by the Church under the Reichskirchensystem of the Ottonians.

I guess you could make valid comparisons with the Kingdom of France or with Italy, but it was absolutely not similar to "plenty others in central and western Europe", and yes it was very much special and felt special to anyone educated enough living in those times, except in the earlier periods when feudalism was still new anyway.

I don't blame you because you likely have the Habsburg modernization of the Empire in mind (with the Imperial Diet and all) and it is often taught that they inherited of an obsolete mixture of lords and vassals, but it is a very simplistic view that only looks at how the HRE was at the end of the middle ages. But the medieval HRE was its own thing that wasn't similar to "ordinary" kingdoms.
 
While we're on the topic of giving special mechanics to the HRE à la EU4, I'd like to make a suggestion/request based on the reverse line of thinking: take the way the HRE works in EU4 and use it to model Feudalism in CK3! More specifically, use EU4's mechanic for dealing with external attacks against vassals of a realm.

In Europa Universalis 4, whenever you attack a member of the HRE, you have to deal not only with the polity you're attacking and its allies, but also with the Emperor (i.e. the liege of the realm). It always struck me as odd that EU4 (which portrays the early modern period) has a better mechanic for representing this aspect of Feudalism (even if it's only for one country) than CK2, which ended up working a lot more like a modern, unified state.

Now, I'm not a middle ages historian, so please correct me if I'm wrong but, as I recall, the protection given by a liege to any one vassal did not include the participation of the other lords of the realm. As of CK2, all wars are total wars between two or more states that throw every vassal into the fight, no matter the scope of the casus belli, or who is being targeted and for what title. Apart from being ahistorical, this creates bizarre situations like the infamous WW0 between France and the HRE that always happens one month into the 1066 start.

Adopting a more EU4-like approach could fix this, as well as improve on other areas of the CK experience. So instead of being forced by the game rules to always attack the top liege of your target's realm, you'd be able to directly attack your actual target. Instead of having to fight all the lords and ladies of, say, France just to take...:rolleyes: Zeeland, you'd only have to fight that county's holder, plus their allies and liege. Then, with time, new tech, the passing of laws, etc., a liege could slowly centralize their realm, which by the end of the game would give them the ability to call other vassals (that would not normally be implicated in the conflict) to any war.

So, to recap, this could make it all a little more historically accurate, but also make way for some general improvements to the game: the security of a vassal's holdings in any given realm would hinge a lot more on the liege's capacity of providing protection to them; you wouldn't see weird, anachronistic medieval total wars; and you could tie it into a realm-centralization mechanic, something for which I and a few other people have been clamoring since CK2.

What say you?
 
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I like that idea, actually. A very simple way to implement it would be that you can attack a neighbor, targeting only the owner of the county. but their lieges (duke, king and emperor lieges) have the option to join the war to defend their vassals. Not defending a vassal would probably result in opinion malus (direct lieges who don't help suffering the biggest malus, while an emperor at the top suffers less). So in most cases, it'd still result in the same effect as in CK2, but if for example the king is fighting some other serious war and can't currently deal with this small invasion they can choose not to step in.

I feel like that'd be a useful option to have.


As for the HRE stuff, is there any interesting source that I could read or watch that talks about the HRE through the ages?
 
While we're on the topic of giving special mechanics to the HRE à la EU4, I'd like to make a suggestion/request based on the reverse line of thinking: take the way the HRE works in EU4 and use it to model Feudalism in CK3! More specifically, use EU4's mechanic for dealing with external attacks against vassals of a realm.

In Europa Universalis 4, whenever you attack a member of the HRE, you have to deal not only with the polity you're attacking and its allies, but also with the Emperor (i.e. the liege of the realm). It always struck me as odd that EU4 (which portrays the early modern period) has a better mechanic for representing this aspect of Feudalism (even if it's only for one country) than CK2, which ended up working a lot more like a modern, unified state.

Now, I'm not a middle ages historian, so please correct me if I'm wrong but, as I recall, the protection given by a liege to any one vassal did not include the participation of the other lords of the realm. As of CK2, all wars are total wars between two or more states that throw every vassal into the fight, no matter the scope of the casus belli, or who is being targeted and for what title. Apart from being ahistorical, this creates bizarre situations like the infamous WW0 between France and the HRE that always happens one month into the 1066 start.

Adopting a more EU4-like approach could fix this, as well as improve on other areas of the CK experience. So instead of being forced by the game rules to always attack the top liege of your target's realm, you'd be able to directly attack your actual target. Instead of having to fight all the lords and ladies of, say, France just to take...:rolleyes: Zeeland, you'd only have to fight that county's holder, plus their allies and liege. Then, with time, new tech, the passing of laws, etc., a liege could slowly centralize their realm, which by the end of the game would give them the ability to call other vassals (that would not normally be implicated in the conflict) to any war.

So, to recap, this could make it all a little more historically accurate, but also make way for some general improvements to the game: the security of a vassal's holdings in any given realm would hinge a lot more on the liege's capacity of providing protection to them; you wouldn't see weird, anachronistic medieval total wars; and you could tie it into a realm-centralization mechanic, something for which I and a few other people have been clamoring since CK2.

What say you?
Exist a mod about this in CK2, basically when there is a war the liege calls the vassals, but they choose whether to join or not, each one even controls their forces, it is up to them to choose whether to join their army, but unfortunately AI does not know how to deal with it right, as much as a vassal hates you sometimes he joins in, and that happens when it’s the other way around, he doesn’t deal with distance either, that is, if the HRE’s Kaiser declares war for Zeeland, he’ll be 99% sure that the states of italy and bavaria will help, there is nothing that limits culture and religion or distance, it is unfortunately broken.
 
Exist a mod about this in CK2, basically when there is a war the liege calls the vassals, but they choose whether to join or not, each one even controls their forces, it is up to them to choose whether to join their army, but unfortunately AI does not know how to deal with it right, as much as a vassal hates you sometimes he joins in, and that happens when it’s the other way around, he doesn’t deal with distance either, that is, if the HRE’s Kaiser declares war for Zeeland, he’ll be 99% sure that the states of italy and bavaria will help, there is nothing that limits culture and religion or distance, it is unfortunately broken.
Yes, but it's not really about having to call your vassals (like tribal realms work in CK2) instead of just getting everyone automatically onboard. It's about limiting the scope of the fights and being a little more historical by making the average war take place between the attacker + willing allies VS the target + allies and (direct) liege, as opposed to every landholder of one realm against every landholder of the other.

I say "average war" because I'm thinking about classic title-claiming conflicts, but I suppose other CBs could trigger a more "all-for-one" response (holy wars come to mind). IMO, this is what is needed for the game to be able to model things like England actually taking land in France or the player being able to take a small county like Zeeland without fighting a war for twenty years. It would also enable a new dimension of the game, centralization, via actual mechanics, instead of relying on abstractions or modifiers.
 
Now, I'm not a middle ages historian, so please correct me if I'm wrong but, as I recall, the protection given by a liege to any one vassal did not include the participation of the other lords of the realm. As of CK2, all wars are total wars between two or more states that throw every vassal into the fight

Then, with time, new tech, the passing of laws, etc., a liege could slowly centralize their realm, which by the end of the game would give them the ability to call other vassals (that would not normally be implicated in the conflict) to any war.

making the average war take place between the attacker + willing allies VS the target + allies and (direct) liege, as opposed to every landholder of one realm against every landholder of the other.
I suggest compromise:
1. DoWed vassal ,his allies (either independent or vassals of the same liege) and his lieges are full participants of war. It means they will use every force they have to win the war.
2. Other vassals, unless they decide to take full part in party, are considered 'vassal participants'. They are expected to sent small force to their liege help (lets say, 50 heavy cavalry and 150 light cavalry per county?). They are not obliged nor will they sent their levies nor their private men-at-arms. Their knights may ask for allowance to take part in war.
3. 'vassal participants' will collect warscore depending on their men-at-arms and knights performance. It will make vassal eligible to take some of gold and prestige gained on win.