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Kingsims

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Dec 16, 2012
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I have noticed that hordes are attrition free and do not split in mini sized 20-10k stacks like the behaviour change in 2.0.3, also they are attrition free?. Is this by design? I don't mind 120k Stack appearing however if it is attrition free then that is annoying. If am Subject to 2k Desert attrition in my own lands while the AI rolls over 70k Troops without suffering any causalities then I should be able to rally all my troops and meet him in battle without suffering from attrition.

All the balance is needed is to remove attrition immunity.
 
I have noticed that hordes are attrition free and do not split in mini sized 20-10k stacks like the behaviour change in 2.0.3, also they are attrition free?. Is this by design? I don't mind 120k Stack appearing however if it is attrition free then that is annoying. If am Subject to 2k Desert attrition in my own lands while the AI rolls over 70k Troops without suffering any causalities then I should be able to rally all my troops and meet him in battle without suffering from attrition.

All the balance is needed is to remove attrition immunity.

Paradox split them as a crutch to the AI (as the AI rarely splits the stacks on its own, nor does it factor in attrition ever). Since the AI is too stupid to not destroy itself by attrition, removing the attrition free status on those troops would actually gimp the AI beyond belief. The stack splits would be something for next version though for sure, assuming the AI doesn't just condense it on its' own anyways.
 
Paradox split them as a crutch to the AI (as the AI rarely splits the stacks on its own, nor does it factor in attrition ever). Since the AI is too stupid to not destroy itself by attrition, removing the attrition free status on those troops would actually gimp the AI beyond belief. The stack splits would be something for next version though for sure, assuming the AI doesn't just condense it on its' own anyways.

When we are at it, I have been doing some testing about Mongols lately and noticed some strange behavior like:
- even though the events should grant the horde several stacks, they always merge it to one
- sometimes, especially when the count of troops is bigger (like 60k+), the horde AI simply moves the army to a province, then immediately changes its mind, repeating this process ad infinitum and actually losing(!) the initial invasion
- hordes always follow the pattern 'first Khwarizm (because both of them have capital in it - kind of stupid), then Cumania'...removing the Ilkhanate's ability to attack Cumania (to, you know, make it actually go the way it should) leads to them county conquesting it! Strangely, removing their ability to attack Khwarizm suddenly makes them a war machine in Persia (though the AI stubbornly persists using County Conquest against Khwarizm after that as well)...the only solution was to remove the County Conquest CB from those who can use the Tribal Invasion

Anyway, I have put up a 'fix' for this behavior if you are interested.
 
How does the Tribal Invasion CB works as of now? I started up a new game as the Cumans, didn't see it available. Same for the Magyars, no matter if I form Hungary or not. How come?
 
How does the Tribal Invasion CB works as of now? I started up a new game as the Cumans, didn't see it available. Same for the Magyars, no matter if I form Hungary or not. How come?

Tribal invasions are turned off since they were overpowered, only mongol hordes, timurids, aztecs and seljuks can use their invasion CBs.
 
Tribal invasions are turned off since they were overpowered, only mongol hordes, timurids, aztecs and seljuks can use their invasion CBs.

I see - understandable, however I miss abusing the Magyar bonus troops to take over all of Europe lol. Is there anyway to mod them back in? I really can't play a non-CK2 Plus game anymore, so would really like to get the "best of both worlds" in a few games.