I'm looking for some house rules all of you use when hosting a multiplayer game. I have a more competitive group of players in a game that isn't really made to be competitive.
Here is what i have so far.
1. No consecutive assassination of players/player heirs
2. No assassination of last Dynasty member
3. No constant character changing(between dynasty members if necessary)
4. No converting if targeted by Crusade/GHW/jihad
5. Redirecting Crusade/GHW/Jihad limited to one per player, otherwise quorum of attackers needed
6. Head of faith players limited to one Crusade/GHW/Jihad per player
Here is what i have so far.
1. No consecutive assassination of players/player heirs
2. No assassination of last Dynasty member
3. No constant character changing(between dynasty members if necessary)
4. No converting if targeted by Crusade/GHW/jihad
5. Redirecting Crusade/GHW/Jihad limited to one per player, otherwise quorum of attackers needed
6. Head of faith players limited to one Crusade/GHW/Jihad per player